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add PhysicsEntity::stepForward()
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@ -33,6 +33,8 @@ public:
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PhysicsEntity();
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PhysicsEntity();
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virtual ~PhysicsEntity();
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virtual ~PhysicsEntity();
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virtual void stepForward(float deltaTime) { }
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void setTranslation(const glm::vec3& translation);
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void setTranslation(const glm::vec3& translation);
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void setRotation(const glm::quat& rotation);
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void setRotation(const glm::quat& rotation);
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