Conflicts:
	interface/src/Application.cpp
This commit is contained in:
Andrzej Kapolka 2013-08-06 16:28:14 -07:00
commit 63aeb4df75
26 changed files with 680 additions and 146 deletions

View file

@ -234,6 +234,10 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
NodeList::createInstance(NODE_TYPE_AGENT, listenPort);
NodeList::getInstance()->addHook(&_voxels);
NodeList::getInstance()->addHook(this);
_enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
if (!_enableNetworkThread) {
NodeList::getInstance()->getNodeSocket()->setBlocking(false);
@ -317,6 +321,11 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
// initialization continues in initializeGL when OpenGL context is ready
}
Application::~Application() {
NodeList::getInstance()->removeHook(&_voxels);
NodeList::getInstance()->removeHook(this);
}
void Application::initializeGL() {
qDebug( "Created Display Window.\n" );
@ -1290,9 +1299,9 @@ void Application::editPreferences() {
horizontalFieldOfView->setValue(_horizontalFieldOfView);
form->addRow("Horizontal field of view (degrees):", horizontalFieldOfView);
QDoubleSpinBox* headCameraPitchYawScale = new QDoubleSpinBox();
headCameraPitchYawScale->setValue(_headCameraPitchYawScale);
form->addRow("Head Camera Pitch/Yaw Scale:", headCameraPitchYawScale);
QDoubleSpinBox* gyroCameraSensitivity = new QDoubleSpinBox();
gyroCameraSensitivity->setValue(_gyroCameraSensitivity);
form->addRow("Gyro Camera Sensitivity (0 - 1):", gyroCameraSensitivity);
QDoubleSpinBox* leanScale = new QDoubleSpinBox();
leanScale->setValue(_myAvatar.getLeanScale());
@ -1342,7 +1351,7 @@ void Application::editPreferences() {
_myAvatar.getVoxels()->setVoxelURL(url);
sendAvatarVoxelURLMessage(url);
_headCameraPitchYawScale = headCameraPitchYawScale->value();
_gyroCameraSensitivity = gyroCameraSensitivity->value();
_myAvatar.setLeanScale(leanScale->value());
_audioJitterBufferSamples = audioJitterBufferSamples->value();
if (!shouldDynamicallySetJitterBuffer()) {
@ -1944,6 +1953,7 @@ void Application::initMenu() {
(_fullScreenMode = optionsMenu->addAction("Fullscreen", this, SLOT(setFullscreen(bool)), Qt::Key_F))->setCheckable(true);
optionsMenu->addAction("Webcam", &_webcam, SLOT(setEnabled(bool)))->setCheckable(true);
optionsMenu->addAction("Skeleton Tracking", &_webcam, SLOT(setSkeletonTrackingOn(bool)))->setCheckable(true);
(_wantCollisionsOn = optionsMenu->addAction("Turn collisions On", this, SLOT(toggleWantCollisionsOn())))->setCheckable(true);
optionsMenu->addAction("Cycle Webcam Send Mode", _webcam.getGrabber(), SLOT(cycleVideoSendMode()));
optionsMenu->addAction("Webcam Texture", _webcam.getGrabber(), SLOT(setDepthOnly(bool)))->setCheckable(true);
optionsMenu->addAction("Go Home", this, SLOT(goHome()), Qt::CTRL | Qt::Key_G);
@ -2138,6 +2148,10 @@ void Application::toggleMixedSong() {
}
}
void Application::toggleWantCollisionsOn() {
_myAvatar.setWantCollisionsOn(_wantCollisionsOn->isChecked());
}
void Application::resetSongMixMenuItem() {
if (_audio.getSongFileBytes() == 0) {
_rawAudioMicrophoneMix->setText("Mix RAW Song");
@ -2288,6 +2302,56 @@ void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& which
renderCircle(haloOrigin, INDICATOR_RADIUS, IDENTITY_UP, NUM_SEGMENTS);
}
void Application::renderFollowIndicator() {
NodeList* nodeList = NodeList::getInstance();
glLineWidth(5);
glBegin(GL_LINES);
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); ++node) {
if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
Avatar* avatar = (Avatar *) node->getLinkedData();
Avatar* leader = NULL;
if (avatar->getLeaderID() != UNKNOWN_NODE_ID) {
if (avatar->getLeaderID() == NodeList::getInstance()->getOwnerID()) {
leader = &_myAvatar;
} else {
for (NodeList::iterator it = nodeList->begin(); it != nodeList->end(); ++it) {
if(it->getNodeID() == avatar->getLeaderID()
&& it->getType() == NODE_TYPE_AGENT) {
leader = (Avatar*) it->getLinkedData();
}
}
}
if (leader != NULL) {
glColor3f(1.f, 0.f, 0.f);
glVertex3f(avatar->getPosition().x,
avatar->getPosition().y,
avatar->getPosition().z);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(leader->getPosition().x,
leader->getPosition().y,
leader->getPosition().z);
}
}
}
}
if (_myAvatar.getLeadingAvatar() != NULL) {
glColor3f(1.f, 0.f, 0.f);
glVertex3f(_myAvatar.getPosition().x,
_myAvatar.getPosition().y,
_myAvatar.getPosition().z);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(_myAvatar.getLeadingAvatar()->getPosition().x,
_myAvatar.getLeadingAvatar()->getPosition().y,
_myAvatar.getLeadingAvatar()->getPosition().z);
}
glEnd();
}
void Application::update(float deltaTime) {
// Use Transmitter Hand to move hand if connected, else use mouse
@ -2501,7 +2565,7 @@ void Application::update(float deltaTime) {
if (!avatar->isInitialized()) {
avatar->init();
}
avatar->simulate(deltaTime, NULL);
avatar->simulate(deltaTime, NULL, 0.f);
avatar->setMouseRay(mouseRayOrigin, mouseRayDirection);
}
node->unlock();
@ -2516,9 +2580,9 @@ void Application::update(float deltaTime) {
}
if (_transmitterDrives->isChecked() && _myTransmitter.isConnected()) {
_myAvatar.simulate(deltaTime, &_myTransmitter);
_myAvatar.simulate(deltaTime, &_myTransmitter, _gyroCameraSensitivity);
} else {
_myAvatar.simulate(deltaTime, NULL);
_myAvatar.simulate(deltaTime, NULL, _gyroCameraSensitivity);
}
if (!OculusManager::isConnected()) {
@ -2585,10 +2649,6 @@ void Application::updateAvatar(float deltaTime) {
// Update my avatar's state from gyros and/or webcam
_myAvatar.updateFromGyrosAndOrWebcam(_gyroLook->isChecked(),
glm::vec3(_headCameraPitchYawScale,
_headCameraPitchYawScale,
_headCameraPitchYawScale),
0.f,
_pitchFromTouch);
if (_serialHeadSensor.isActive()) {
@ -3014,6 +3074,8 @@ void Application::displaySide(Camera& whichCamera) {
glEnable(GL_LIGHTING);
}
_myAvatar.renderScreenTint(SCREEN_TINT_BEFORE_AVATARS);
if (_renderAvatarsOn->isChecked()) {
// Render avatars of other nodes
NodeList* nodeList = NodeList::getInstance();
@ -3059,6 +3121,20 @@ void Application::displaySide(Camera& whichCamera) {
// brad's frustum for debugging
if (_frustumOn->isChecked()) renderViewFrustum(_viewFrustum);
// render voxel fades if they exist
if (_voxelFades.size() > 0) {
for(std::vector<VoxelFade>::iterator fade = _voxelFades.begin(); fade != _voxelFades.end();) {
fade->render();
if(fade->isDone()) {
fade = _voxelFades.erase(fade);
} else {
++fade;
}
}
}
renderFollowIndicator();
}
void Application::displayOverlay() {
@ -3626,6 +3702,62 @@ void Application::shiftPaintingColor() {
}
void Application::injectVoxelAddedSoundEffect() {
AudioInjector* voxelInjector = AudioInjectionManager::injectorWithCapacity(11025);
if (voxelInjector) {
voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
//voxelInjector->setBearing(-1 * _myAvatar.getAbsoluteHeadYaw());
voxelInjector->setVolume (16 * pow (_mouseVoxel.s, 2) / .0000001); //255 is max, and also default value
/* for (int i = 0; i
< 22050; i++) {
if (i % 4 == 0) {
voxelInjector->addSample(4000);
} else if (i % 4 == 1) {
voxelInjector->addSample(0);
} else if (i % 4 == 2) {
voxelInjector->addSample(-4000);
} else {
voxelInjector->addSample(0);
}
*/
const float BIG_VOXEL_MIN_SIZE = .01f;
for (int i = 0; i < 11025; i++) {
/*
A440 square wave
if (sin(i * 2 * PIE / 50)>=0) {
voxelInjector->addSample(4000);
} else {
voxelInjector->addSample(-4000);
}
*/
if (_mouseVoxel.s > BIG_VOXEL_MIN_SIZE) {
voxelInjector->addSample(20000 * sin((i * 2 * PIE) / (500 * sin((i + 1) / 200))));
} else {
voxelInjector->addSample(16000 * sin(i / (1.5 * log (_mouseVoxel.s / .0001) * ((i + 11025) / 5512.5)))); //808
}
}
//voxelInjector->addSample(32500 * sin(i/(2 * 1 * ((i+5000)/5512.5)))); //80
//voxelInjector->addSample(20000 * sin(i/(6 * (_mouseVoxel.s/.001) *((i+5512.5)/5512.5)))); //808
//voxelInjector->addSample(20000 * sin(i/(6 * ((i+5512.5)/5512.5)))); //808
//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50)); //A440 sine wave
//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50) * sin (i/500)); //A440 sine wave with amplitude modulation
//FM library
//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(500*sin((i+1)/200)))); //FM 1 dubstep
//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(300*sin((i+1)/5.0)))); //FM 2 flange sweep
//voxelInjector->addSample(10000 * sin((i * 2 * PIE) /(500*sin((i+1)/500.0)))); //FM 3 resonant pulse
AudioInjectionManager::threadInjector(voxelInjector);
}
}
bool Application::maybeEditVoxelUnderCursor() {
if (_addVoxelMode->isChecked() || _colorVoxelMode->isChecked()) {
if (_mouseVoxel.s != 0) {
@ -3636,65 +3768,35 @@ bool Application::maybeEditVoxelUnderCursor() {
// create the voxel locally so it appears immediately
_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel->isChecked());
// Implement voxel fade effect
VoxelFade fade(VoxelFade::FADE_OUT, 1.0f, 1.0f, 1.0f);
const float VOXEL_BOUNDS_ADJUST = 0.01f;
float slightlyBigger = _mouseVoxel.s * VOXEL_BOUNDS_ADJUST;
fade.voxelDetails.x = _mouseVoxel.x - slightlyBigger;
fade.voxelDetails.y = _mouseVoxel.y - slightlyBigger;
fade.voxelDetails.z = _mouseVoxel.z - slightlyBigger;
fade.voxelDetails.s = _mouseVoxel.s + slightlyBigger + slightlyBigger;
_voxelFades.push_back(fade);
// inject a sound effect
injectVoxelAddedSoundEffect();
// remember the position for drag detection
_justEditedVoxel = true;
AudioInjector* voxelInjector = AudioInjectionManager::injectorWithCapacity(11025);
voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
//_myAvatar.getPosition()
// voxelInjector->setBearing(-1 * _myAvatar.getAbsoluteHeadYaw());
voxelInjector->setVolume (16 * pow (_mouseVoxel.s, 2) / .0000001); //255 is max, and also default value
/* for (int i = 0; i
< 22050; i++) {
if (i % 4 == 0) {
voxelInjector->addSample(4000);
} else if (i % 4 == 1) {
voxelInjector->addSample(0);
} else if (i % 4 == 2) {
voxelInjector->addSample(-4000);
} else {
voxelInjector->addSample(0);
}
*/
const float BIG_VOXEL_MIN_SIZE = .01f;
for (int i = 0; i < 11025; i++) {
/*
A440 square wave
if (sin(i * 2 * PIE / 50)>=0) {
voxelInjector->addSample(4000);
} else {
voxelInjector->addSample(-4000);
}
*/
if (_mouseVoxel.s > BIG_VOXEL_MIN_SIZE) {
voxelInjector->addSample(20000 * sin((i * 2 * PIE) / (500 * sin((i + 1) / 200))));
} else {
voxelInjector->addSample(16000 * sin(i / (1.5 * log (_mouseVoxel.s / .0001) * ((i + 11025) / 5512.5)))); //808
}
}
//voxelInjector->addSample(32500 * sin(i/(2 * 1 * ((i+5000)/5512.5)))); //80
//voxelInjector->addSample(20000 * sin(i/(6 * (_mouseVoxel.s/.001) *((i+5512.5)/5512.5)))); //808
//voxelInjector->addSample(20000 * sin(i/(6 * ((i+5512.5)/5512.5)))); //808
//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50)); //A440 sine wave
//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50) * sin (i/500)); //A440 sine wave with amplitude modulation
//FM library
//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(500*sin((i+1)/200)))); //FM 1 dubstep
//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(300*sin((i+1)/5.0)))); //FM 2 flange sweep
//voxelInjector->addSample(10000 * sin((i * 2 * PIE) /(500*sin((i+1)/500.0)))); //FM 3 resonant pulse
AudioInjectionManager::threadInjector(voxelInjector);
}
} else if (_deleteVoxelMode->isChecked()) {
deleteVoxelUnderCursor();
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
const float VOXEL_BOUNDS_ADJUST = 0.01f;
float slightlyBigger = _mouseVoxel.s * VOXEL_BOUNDS_ADJUST;
fade.voxelDetails.x = _mouseVoxel.x - slightlyBigger;
fade.voxelDetails.y = _mouseVoxel.y - slightlyBigger;
fade.voxelDetails.z = _mouseVoxel.z - slightlyBigger;
fade.voxelDetails.s = _mouseVoxel.s + slightlyBigger + slightlyBigger;
_voxelFades.push_back(fade);
} else if (_eyedropperMode->isChecked()) {
eyedropperVoxelUnderCursor();
} else {
@ -3709,17 +3811,20 @@ void Application::deleteVoxelUnderCursor() {
// sending delete to the server is sufficient, server will send new version so we see updates soon enough
sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, _mouseVoxel);
AudioInjector* voxelInjector = AudioInjectionManager::injectorWithCapacity(5000);
voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
// voxelInjector->setBearing(0); //straight down the z axis
voxelInjector->setVolume (255); //255 is max, and also default value
for (int i = 0; i < 5000; i++) {
voxelInjector->addSample(10000 * sin((i * 2 * PIE) / (500 * sin((i + 1) / 500.0)))); //FM 3 resonant pulse
//voxelInjector->addSample(20000 * sin((i) /((4 / _mouseVoxel.s) * sin((i)/(20 * _mouseVoxel.s / .001))))); //FM 2 comb filter
if (voxelInjector) {
voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
//voxelInjector->setBearing(0); //straight down the z axis
voxelInjector->setVolume (255); //255 is max, and also default value
for (int i = 0; i < 5000; i++) {
voxelInjector->addSample(10000 * sin((i * 2 * PIE) / (500 * sin((i + 1) / 500.0)))); //FM 3 resonant pulse
//voxelInjector->addSample(20000 * sin((i) /((4 / _mouseVoxel.s) * sin((i)/(20 * _mouseVoxel.s / .001))))); //FM 2 comb filter
}
AudioInjectionManager::threadInjector(voxelInjector);
}
AudioInjectionManager::threadInjector(voxelInjector);
}
// remember the position for drag detection
_justEditedVoxel = true;
@ -3816,6 +3921,57 @@ void Application::attachNewHeadToNode(Node* newNode) {
}
}
void Application::nodeAdded(Node* node) {
}
void Application::nodeKilled(Node* node) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
// see if this is the first we've heard of this node...
if (_voxelServerJurisdictions.find(nodeID) != _voxelServerJurisdictions.end()) {
VoxelPositionSize jurisditionDetails;
jurisditionDetails = _voxelServerJurisdictions[nodeID];
printf("voxel server going away...... v[%f, %f, %f, %f]\n",
jurisditionDetails.x, jurisditionDetails.y, jurisditionDetails.z, jurisditionDetails.s);
// Add the jurisditionDetails object to the list of "fade outs"
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
fade.voxelDetails = jurisditionDetails;
_voxelFades.push_back(fade);
}
}
}
int Application::parseVoxelStats(unsigned char* messageData, ssize_t messageLength, sockaddr senderAddress) {
// parse the incoming stats data, and stick it into our averaging stats object for now... even though this
// means mixing in stats from potentially multiple servers.
int statsMessageLength = _voxelSceneStats.unpackFromMessage(messageData, messageLength);
// But, also identify the sender, and keep track of the contained jurisdiction root for this server
Node* voxelServer = NodeList::getInstance()->nodeWithAddress(&senderAddress);
uint16_t nodeID = voxelServer->getNodeID();
VoxelPositionSize jurisditionDetails;
voxelDetailsForCode(_voxelSceneStats.getJurisdictionRoot(), jurisditionDetails);
// see if this is the first we've heard of this node...
if (_voxelServerJurisdictions.find(nodeID) == _voxelServerJurisdictions.end()) {
printf("stats from new voxel server... v[%f, %f, %f, %f]\n",
jurisditionDetails.x, jurisditionDetails.y, jurisditionDetails.z, jurisditionDetails.s);
// Add the jurisditionDetails object to the list of "fade outs"
VoxelFade fade(VoxelFade::FADE_OUT, NODE_ADDED_RED, NODE_ADDED_GREEN, NODE_ADDED_BLUE);
fade.voxelDetails = jurisditionDetails;
_voxelFades.push_back(fade);
}
// store jurisdiction details for later use
_voxelServerJurisdictions[nodeID] = jurisditionDetails;
return statsMessageLength;
}
// Receive packets from other nodes/servers and decide what to do with them!
void* Application::networkReceive(void* args) {
sockaddr senderAddress;
@ -3859,7 +4015,8 @@ void* Application::networkReceive(void* args) {
// immediately following them inside the same packet. So, we process the PACKET_TYPE_VOXEL_STATS first
// then process any remaining bytes as if it was another packet
if (messageData[0] == PACKET_TYPE_VOXEL_STATS) {
int statsMessageLength = app->_voxelSceneStats.unpackFromMessage(messageData, messageLength);
int statsMessageLength = app->parseVoxelStats(messageData, messageLength, senderAddress);
if (messageLength > statsMessageLength) {
messageData += statsMessageLength;
messageLength -= statsMessageLength;
@ -3953,11 +4110,11 @@ void Application::saveAction(QSettings* set, QAction* action) {
}
void Application::loadSettings(QSettings* settings) {
if (!settings) {
if (!settings) {
settings = getSettings();
}
_headCameraPitchYawScale = loadSetting(settings, "headCameraPitchYawScale", 0.0f);
_gyroCameraSensitivity = loadSetting(settings, "gyroCameraSensitivity", 0.5f);
_audioJitterBufferSamples = loadSetting(settings, "audioJitterBufferSamples", 0);
_horizontalFieldOfView = loadSetting(settings, "horizontalFieldOfView", HORIZONTAL_FIELD_OF_VIEW_DEGREES);
@ -3981,7 +4138,7 @@ void Application::saveSettings(QSettings* settings) {
settings = getSettings();
}
settings->setValue("headCameraPitchYawScale", _headCameraPitchYawScale);
settings->setValue("gyroCameraSensitivity", _gyroCameraSensitivity);
settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);
settings->setValue("horizontalFieldOfView", _horizontalFieldOfView);
settings->beginGroup("View Frustum Offset Camera");

View file

@ -36,6 +36,7 @@
#include "Swatch.h"
#include "ToolsPalette.h"
#include "ViewFrustum.h"
#include "VoxelFade.h"
#include "VoxelSystem.h"
#include "Webcam.h"
#include "PieMenu.h"
@ -60,13 +61,23 @@ class QWheelEvent;
class Node;
class ProgramObject;
class Application : public QApplication {
static const float NODE_ADDED_RED = 0.0f;
static const float NODE_ADDED_GREEN = 1.0f;
static const float NODE_ADDED_BLUE = 0.0f;
static const float NODE_KILLED_RED = 1.0f;
static const float NODE_KILLED_GREEN = 0.0f;
static const float NODE_KILLED_BLUE = 0.0f;
class Application : public QApplication, public NodeListHook {
Q_OBJECT
public:
static Application* getInstance() { return static_cast<Application*>(QCoreApplication::instance()); }
Application(int& argc, char** argv, timeval &startup_time);
~Application();
void initializeGL();
void paintGL();
@ -110,6 +121,9 @@ public:
void resetSongMixMenuItem();
virtual void nodeAdded(Node* node);
virtual void nodeKilled(Node* node);
public slots:
void sendAvatarFaceVideoMessage(int frameCount, const QByteArray& data);
@ -181,6 +195,7 @@ private slots:
void setListenModePoint();
void setListenModeSingleSource();
void toggleMixedSong();
void toggleWantCollisionsOn();
void renderCoverageMap();
@ -218,6 +233,7 @@ private:
bool isLookingAtMyAvatar(Avatar* avatar);
void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
void renderFollowIndicator();
void updateAvatar(float deltaTime);
void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
@ -235,6 +251,7 @@ private:
void deleteVoxelUnderCursor();
void eyedropperVoxelUnderCursor();
void resetSensors();
void injectVoxelAddedSoundEffect();
void setMenuShortcutsEnabled(bool enabled);
@ -296,6 +313,7 @@ private:
QAction* _rawAudioMicrophoneMix; // Mixing of a RAW audio file with microphone stream for rave gloves
QAction* _noise;
QAction* _occlusionCulling;
QAction* _wantCollisionsOn;
QAction* _renderCoverageMapV2;
QAction* _renderCoverageMap;
@ -360,7 +378,7 @@ private:
Environment _environment;
int _headMouseX, _headMouseY;
float _headCameraPitchYawScale;
float _gyroCameraSensitivity;
int _audioJitterBufferSamples; // Number of extra samples to wait before starting audio playback
@ -448,6 +466,11 @@ private:
PieMenu _pieMenu;
VoxelSceneStats _voxelSceneStats;
int parseVoxelStats(unsigned char* messageData, ssize_t messageLength, sockaddr senderAddress);
std::map<uint16_t,VoxelPositionSize> _voxelServerJurisdictions;
std::vector<VoxelFade> _voxelFades;
};
#endif /* defined(__interface__Application__) */

View file

@ -0,0 +1,58 @@
//
// VoxelFade.cpp
// interface
//
// Created by Brad Hefta-Gaub on 8/6/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include "InterfaceConfig.h"
#include <VoxelConstants.h>
#include "VoxelFade.h"
const float VoxelFade::FADE_OUT_START = 0.5f;
const float VoxelFade::FADE_OUT_END = 0.0f;
const float VoxelFade::FADE_OUT_STEP = -0.005f;
const float VoxelFade::FADE_IN_START = 0.0f;
const float VoxelFade::FADE_IN_END = 0.5f;
const float VoxelFade::FADE_IN_STEP = 0.005f;
const float VoxelFade::DEFAULT_RED = 0.5f;
const float VoxelFade::DEFAULT_GREEN = 0.5f;
const float VoxelFade::DEFAULT_BLUE = 0.5f;
VoxelFade::VoxelFade(FadeDirection direction, float red, float green, float blue) :
direction(direction),
red(red),
green(green),
blue(blue)
{
opacity = (direction == FADE_OUT) ? FADE_OUT_START : FADE_IN_START;
}
void VoxelFade::render() {
glDisable(GL_LIGHTING);
glPushMatrix();
glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
glColor4f(red, green, blue, opacity);
glTranslatef(voxelDetails.x + voxelDetails.s * 0.5f,
voxelDetails.y + voxelDetails.s * 0.5f,
voxelDetails.z + voxelDetails.s * 0.5f);
glLineWidth(1.0f);
glutSolidCube(voxelDetails.s);
glLineWidth(1.0f);
glPopMatrix();
glEnable(GL_LIGHTING);
opacity += (direction == FADE_OUT) ? FADE_OUT_STEP : FADE_IN_STEP;
}
bool VoxelFade::isDone() const {
if (direction == FADE_OUT) {
return opacity <= FADE_OUT_END;
} else {
return opacity >= FADE_IN_END;
}
return true; // unexpected case, assume we're done
}

43
interface/src/VoxelFade.h Normal file
View file

@ -0,0 +1,43 @@
//
// VoxelFade.h
// interface
//
// Created by Brad Hefta-Gaub on 8/6/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__VoxelFade__
#define __interface__VoxelFade__
#include <OctalCode.h> // for VoxelPositionSize
class VoxelFade {
public:
enum FadeDirection { FADE_OUT, FADE_IN};
static const float FADE_OUT_START;
static const float FADE_OUT_END;
static const float FADE_OUT_STEP;
static const float FADE_IN_START;
static const float FADE_IN_END;
static const float FADE_IN_STEP;
static const float DEFAULT_RED;
static const float DEFAULT_GREEN;
static const float DEFAULT_BLUE;
VoxelPositionSize voxelDetails;
FadeDirection direction;
float opacity;
float red;
float green;
float blue;
VoxelFade(FadeDirection direction = FADE_OUT, float red = DEFAULT_RED,
float green = DEFAULT_GREEN, float blue = DEFAULT_BLUE);
void render();
bool isDone() const;
};
#endif // __interface__VoxelFade__

View file

@ -1530,10 +1530,38 @@ void VoxelSystem::falseColorizeOccludedV2() {
VoxelProjectedPolygon::intersects_calls
);
//myCoverageMapV2.erase();
_tree->setDirtyBit();
setupNewVoxelsForDrawing();
}
void VoxelSystem::nodeAdded(Node* node) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
printf("VoxelSystem... voxel server %u added...\n", nodeID);
}
}
bool VoxelSystem::killSourceVoxelsOperation(VoxelNode* node, void* extraData) {
uint16_t killedNodeID = *(uint16_t*)extraData;
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
VoxelNode* childNode = node->getChildAtIndex(i);
if (childNode && childNode->getSourceID()== killedNodeID) {
node->safeDeepDeleteChildAtIndex(i);
}
}
return true;
}
void VoxelSystem::nodeKilled(Node* node) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
uint16_t nodeID = node->getNodeID();
printf("VoxelSystem... voxel server %u removed...\n", nodeID);
// Kill any voxels from the local tree
_tree->recurseTreeWithOperation(killSourceVoxelsOperation, &nodeID);
_tree->setDirtyBit();
setupNewVoxelsForDrawing();
}
}

View file

@ -28,7 +28,7 @@ class ProgramObject;
const int NUM_CHILDREN = 8;
class VoxelSystem : public NodeData, public VoxelNodeDeleteHook {
class VoxelSystem : public NodeData, public VoxelNodeDeleteHook, public NodeListHook {
public:
VoxelSystem(float treeScale = TREE_SCALE, int maxVoxels = MAX_VOXELS_PER_SYSTEM);
~VoxelSystem();
@ -99,6 +99,8 @@ public:
CoverageMap myCoverageMap;
virtual void nodeDeleted(VoxelNode* node);
virtual void nodeAdded(Node* node);
virtual void nodeKilled(Node* node);
protected:
float _treeScale;
@ -140,6 +142,7 @@ private:
static bool falseColorizeSubTreeOperation(VoxelNode* node, void* extraData);
static bool falseColorizeOccludedV2Operation(VoxelNode* node, void* extraData);
static bool falseColorizeBySourceOperation(VoxelNode* node, void* extraData);
static bool killSourceVoxelsOperation(VoxelNode* node, void* extraData);
int updateNodeInArraysAsFullVBO(VoxelNode* node);
int updateNodeInArraysAsPartialVBO(VoxelNode* node);

View file

@ -294,9 +294,8 @@ void Avatar::reset() {
// Update avatar head rotation with sensor data
void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
const glm::vec3& amplifyAngle,
float yawFromTouch,
float pitchFromTouch) {
_head.setMousePitch(pitchFromTouch);
SerialInterface* gyros = Application::getInstance()->getSerialHeadSensor();
Webcam* webcam = Application::getInstance()->getWebcam();
glm::vec3 estimatedPosition, estimatedRotation;
@ -308,7 +307,6 @@ void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
} else {
_head.setPitch(pitchFromTouch);
_head.setYaw(yawFromTouch);
return;
}
if (webcam->isActive()) {
@ -334,9 +332,15 @@ void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
} else {
_head.getFace().clearFrame();
}
_head.setPitch(estimatedRotation.x * amplifyAngle.x + pitchFromTouch);
_head.setYaw(estimatedRotation.y * amplifyAngle.y + yawFromTouch);
_head.setRoll(estimatedRotation.z * amplifyAngle.z);
// Set the rotation of the avatar's head (as seen by others, not affecting view frustum)
// to be scaled. Pitch is greater to emphasize nodding behavior / synchrony.
const float AVATAR_HEAD_PITCH_MAGNIFY = 1.0f;
const float AVATAR_HEAD_YAW_MAGNIFY = 1.0f;
const float AVATAR_HEAD_ROLL_MAGNIFY = 1.0f;
_head.setPitch(estimatedRotation.x * AVATAR_HEAD_PITCH_MAGNIFY);
_head.setYaw(estimatedRotation.y * AVATAR_HEAD_YAW_MAGNIFY);
_head.setRoll(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
_head.setCameraFollowsHead(gyroLook);
// Update torso lean distance based on accelerometer data
@ -391,7 +395,7 @@ void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) {
//
// Gather thrust information from keyboard and sensors to apply to avatar motion
//
glm::quat orientation = getHead().getOrientation();
glm::quat orientation = getHead().getCameraOrientation();
glm::vec3 front = orientation * IDENTITY_FRONT;
glm::vec3 right = orientation * IDENTITY_RIGHT;
glm::vec3 up = orientation * IDENTITY_UP;
@ -493,14 +497,17 @@ void Avatar::follow(Avatar* leadingAvatar) {
_leadingAvatar = leadingAvatar;
if (_leadingAvatar != NULL) {
_leaderID = leadingAvatar->getOwningNode()->getNodeID();
_stringLength = glm::length(_position - _leadingAvatar->getPosition()) / _scale;
if (_stringLength > MAX_STRING_LENGTH) {
_stringLength = MAX_STRING_LENGTH;
}
} else {
_leaderID = UNKNOWN_NODE_ID;
}
}
void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
void Avatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCameraSensitivity) {
glm::quat orientation = getOrientation();
glm::vec3 front = orientation * IDENTITY_FRONT;
@ -623,9 +630,12 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
_velocity += _scale * _gravity * (GRAVITY_EARTH * deltaTime);
}
}
updateCollisionWithEnvironment(deltaTime);
updateCollisionWithVoxels(deltaTime);
updateAvatarCollisions(deltaTime);
if (_isCollisionsOn) {
updateCollisionWithEnvironment(deltaTime);
updateCollisionWithVoxels(deltaTime);
updateAvatarCollisions(deltaTime);
}
}
// update body balls
@ -633,7 +643,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
// test for avatar collision response with the big sphere
if (usingBigSphereCollisionTest) {
if (usingBigSphereCollisionTest && _isCollisionsOn) {
updateCollisionWithSphere(_TEST_bigSpherePosition, _TEST_bigSphereRadius, deltaTime);
}
@ -747,7 +757,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
_head.setPosition(_bodyBall[ BODY_BALL_HEAD_BASE ].position);
_head.setScale(_scale);
_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
_head.simulate(deltaTime, isMyAvatar());
_head.simulate(deltaTime, isMyAvatar(), gyroCameraSensitivity);
_hand.simulate(deltaTime, isMyAvatar());
@ -1209,6 +1219,15 @@ void Avatar::render(bool lookingInMirror, bool renderAvatarBalls) {
}
}
void Avatar::renderScreenTint(ScreenTintLayer layer) {
if (layer == SCREEN_TINT_BEFORE_AVATARS) {
if (_hand.isRaveGloveActive()) {
_hand.renderRaveGloveStage();
}
}
}
void Avatar::resetBodyBalls() {
for (int b = 0; b < NUM_AVATAR_BODY_BALLS; b++) {
@ -1374,6 +1393,17 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
for (int b = 0; b < NUM_AVATAR_BODY_BALLS; b++) {
float alpha = getBallRenderAlpha(b, lookingInMirror);
// When in rave glove mode, don't show the arms at all.
if (_hand.isRaveGloveActive()) {
if (b == BODY_BALL_LEFT_ELBOW
|| b == BODY_BALL_LEFT_WRIST
|| b == BODY_BALL_LEFT_FINGERTIPS
|| b == BODY_BALL_RIGHT_ELBOW
|| b == BODY_BALL_RIGHT_WRIST
|| b == BODY_BALL_RIGHT_FINGERTIPS) {
continue;
}
}
// Always render other people, and render myself when beyond threshold distance
if (b == BODY_BALL_HEAD_BASE) { // the head is rendered as a special
if (alpha > 0.0f) {

View file

@ -27,7 +27,7 @@
#include "world.h"
static const float MAX_SCALE = 5.f;
static const float MAX_SCALE = 10.f;
static const float MIN_SCALE = .5f;
static const float SCALING_RATIO = .05f;
static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
@ -112,6 +112,15 @@ enum AvatarMode
NUM_AVATAR_MODES
};
enum ScreenTintLayer
{
SCREEN_TINT_BEFORE_LANDSCAPE = 0,
SCREEN_TINT_BEFORE_AVATARS,
SCREEN_TINT_BEFORE_MY_AVATAR,
SCREEN_TINT_AFTER_MY_AVATAR,
NUM_SCREEN_TINT_LAYERS
};
class Avatar : public AvatarData {
public:
Avatar(Node* owningNode = NULL);
@ -119,16 +128,15 @@ public:
void init();
void reset();
void simulate(float deltaTime, Transmitter* transmitter);
void simulate(float deltaTime, Transmitter* transmitter, float gyroCameraSensitivity);
void updateThrust(float deltaTime, Transmitter * transmitter);
void follow(Avatar* leadingAvatar);
void updateFromGyrosAndOrWebcam(bool gyroLook,
const glm::vec3& amplifyAngle,
float yawFromTouch,
float pitchFromTouch);
void addBodyYaw(float bodyYaw) {_bodyYaw += bodyYaw;};
void addBodyYawDelta(float bodyYawDelta) {_bodyYawDelta += bodyYawDelta;}
void render(bool lookingInMirror, bool renderAvatarBalls);
void renderScreenTint(ScreenTintLayer layer);
//setters
void setMousePressed (bool mousePressed ) { _mousePressed = mousePressed;}
@ -142,6 +150,7 @@ public:
void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
void setOrientation (const glm::quat& orientation);
void setNewScale (const float scale);
void setWantCollisionsOn (bool wantCollisionsOn ) { _isCollisionsOn = wantCollisionsOn; }
//getters
bool isInitialized () const { return _initialized;}
@ -263,6 +272,7 @@ private:
glm::vec3 _lastCollisionPosition;
bool _speedBrakes;
bool _isThrustOn;
bool _isCollisionsOn;
Avatar* _leadingAvatar;
float _stringLength;

View file

@ -54,8 +54,8 @@ void Hand::reset() {
void Hand::simulate(float deltaTime, bool isMine) {
if (_isRaveGloveActive) {
if (_raveGloveEffectsModeChanged) {
setRaveGloveMode(_raveGloveEffectsMode);
if (_raveGloveEffectsModeChanged && _raveGloveInitialized) {
activateNewRaveGloveMode();
_raveGloveEffectsModeChanged = false;
}
@ -64,10 +64,10 @@ void Hand::simulate(float deltaTime, bool isMine) {
}
void Hand::calculateGeometry() {
glm::vec3 offset(0.2, -0.2, -0.3); // place the hand in front of the face where we can see it
const glm::vec3 leapHandsOffsetFromFace(0.0, -0.2, -0.3); // place the hand in front of the face where we can see it
Head& head = _owningAvatar->getHead();
_basePosition = head.getPosition() + head.getOrientation() * offset;
_basePosition = head.getPosition() + head.getOrientation() * leapHandsOffsetFromFace;
_baseOrientation = head.getOrientation();
// generate finger tip balls....
@ -154,8 +154,10 @@ void Hand::render(bool lookingInMirror) {
if ( SHOW_LEAP_HAND ) {
//renderLeapHands();
renderLeapFingerTrails();
renderLeapHandSpheres();
if (!isRaveGloveActive()) {
renderLeapFingerTrails();
renderLeapHandSpheres();
}
}
}
@ -172,6 +174,7 @@ void Hand::renderRaveGloveStage() {
glm::vec3 v3 = headOrientation * (glm::vec3(-1.0f, 1.0f, 0.0f) * scale) + vc;
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glEnable(GL_BLEND);
glBegin(GL_TRIANGLE_FAN);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
@ -183,6 +186,7 @@ void Hand::renderRaveGloveStage() {
glVertex3fv((float*)&v3);
glVertex3fv((float*)&v0);
glEnd();
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
}
}
@ -352,6 +356,7 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
}
setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
activateNewRaveGloveMode();
_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
_raveGloveInitialized = true;
} else {
@ -359,11 +364,14 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
}
}
// The rave glove mode has changed, so activate the effects.
void Hand::activateNewRaveGloveMode() {
void Hand::setRaveGloveMode(int mode) {
_raveGloveMode = mode;
if (!_raveGloveInitialized) {
return;
}
int mode = _raveGloveEffectsMode;
_raveGloveParticleSystem.killAllParticles();
for ( int f = 0; f< NUM_FINGERS; f ++ ) {

View file

@ -41,6 +41,7 @@ public:
void reset();
void simulate(float deltaTime, bool isMine);
void render(bool lookingInMirror);
void renderRaveGloveStage();
void setBallColor (glm::vec3 ballColor ) { _ballColor = ballColor; }
void updateRaveGloveParticles(float deltaTime);
@ -60,8 +61,6 @@ private:
float _raveGloveClock;
bool _raveGloveInitialized;
int _raveGloveEmitter[NUM_FINGERS];
int _raveGloveEffectsMode;
bool _raveGloveEffectsModeChanged;
Avatar* _owningAvatar;
float _renderAlpha;
@ -74,9 +73,8 @@ private:
void setLeapHands(const std::vector<glm::vec3>& handPositions,
const std::vector<glm::vec3>& handNormals);
virtual void setRaveGloveMode(int mode);
void activateNewRaveGloveMode();
void renderRaveGloveStage();
void renderLeapHandSpheres();
void renderLeapHands();
void renderLeapHand(PalmData& hand);

View file

@ -84,6 +84,7 @@ Head::Head(Avatar* owningAvatar) :
_rightEyeBlinkVelocity(0.0f),
_timeWithoutTalking(0.0f),
_cameraPitch(_pitch),
_mousePitch(0.f),
_cameraYaw(_yaw),
_isCameraMoving(false),
_cameraFollowsHead(false),
@ -145,7 +146,7 @@ void Head::resetHairPhysics() {
}
void Head::simulate(float deltaTime, bool isMine) {
void Head::simulate(float deltaTime, bool isMine, float gyroCameraSensitivity) {
// Update eye saccades
const float AVERAGE_MICROSACCADE_INTERVAL = 0.50f;
@ -227,15 +228,18 @@ void Head::simulate(float deltaTime, bool isMine) {
}
// Update camera pitch and yaw independently from motion of head (for gyro-based interface)
if (isMine && _cameraFollowsHead) {
if (isMine && _cameraFollowsHead && (gyroCameraSensitivity > 0.f)) {
// If we are using gyros and using gyroLook, have the camera follow head but with a null region
// to create stable rendering view with small head movements.
const float CAMERA_FOLLOW_HEAD_RATE_START = 0.01f;
const float CAMERA_FOLLOW_HEAD_RATE_MAX = 0.5f;
const float CAMERA_FOLLOW_HEAD_RATE_START = 0.1f;
const float CAMERA_FOLLOW_HEAD_RATE_MAX = 1.0f;
const float CAMERA_FOLLOW_HEAD_RATE_RAMP_RATE = 1.05f;
const float CAMERA_STOP_TOLERANCE_DEGREES = 0.5f;
const float CAMERA_PITCH_START_TOLERANCE_DEGREES = 20.0f;
const float CAMERA_YAW_START_TOLERANCE_DEGREES = 10.0f;
const float PITCH_START_RANGE = 20.f;
const float YAW_START_RANGE = 10.f;
float pitchStartTolerance = PITCH_START_RANGE * (1.f - gyroCameraSensitivity);
float yawStartTolerance = YAW_START_RANGE * (1.f - gyroCameraSensitivity);
float cameraHeadAngleDifference = glm::length(glm::vec2(_pitch - _cameraPitch, _yaw - _cameraYaw));
if (_isCameraMoving) {
_cameraFollowHeadRate = glm::clamp(_cameraFollowHeadRate * CAMERA_FOLLOW_HEAD_RATE_RAMP_RATE,
@ -248,17 +252,13 @@ void Head::simulate(float deltaTime, bool isMine) {
_isCameraMoving = false;
}
} else {
if ((fabs(_pitch - _cameraPitch) > CAMERA_PITCH_START_TOLERANCE_DEGREES) ||
(fabs(_yaw - _cameraYaw) > CAMERA_YAW_START_TOLERANCE_DEGREES)) {
if ((fabs(_pitch - _cameraPitch) > pitchStartTolerance) ||
(fabs(_yaw - _cameraYaw) > yawStartTolerance)) {
_isCameraMoving = true;
_cameraFollowHeadRate = CAMERA_FOLLOW_HEAD_RATE_START;
}
}
} else {
// Camera always locked to head
_cameraPitch = _pitch;
_cameraYaw = _yaw;
}
}
}
void Head::calculateGeometry() {
@ -338,7 +338,7 @@ void Head::setScale (float scale) {
}
void Head::createMohawk() {
uint16_t nodeId = 0;
uint16_t nodeId = UNKNOWN_NODE_ID;
if (_owningAvatar->getOwningNode()) {
nodeId = _owningAvatar->getOwningNode()->getNodeID();
} else {
@ -428,7 +428,7 @@ glm::quat Head::getOrientation() const {
glm::quat Head::getCameraOrientation () const {
Avatar* owningAvatar = static_cast<Avatar*>(_owningAvatar);
return owningAvatar->getWorldAlignedOrientation()
* glm::quat(glm::radians(glm::vec3(_cameraPitch, _cameraYaw, 0.0f)));
* glm::quat(glm::radians(glm::vec3(_cameraPitch + _mousePitch, _cameraYaw, 0.0f)));
}
void Head::renderHeadSphere() {

View file

@ -41,7 +41,7 @@ public:
void init();
void reset();
void simulate(float deltaTime, bool isMine);
void simulate(float deltaTime, bool isMine, float gyroCameraSensitivity);
void render(float alpha);
void renderMohawk();
@ -57,6 +57,8 @@ public:
void setCameraFollowsHead(bool cameraFollowsHead) { _cameraFollowsHead = cameraFollowsHead; }
void setMousePitch(float mousePitch) { _mousePitch = mousePitch; }
glm::quat getOrientation() const;
glm::quat getCameraOrientation () const;
@ -123,6 +125,7 @@ private:
float _rightEyeBlinkVelocity;
float _timeWithoutTalking;
float _cameraPitch; // Used to position the camera differently from the head
float _mousePitch;
float _cameraYaw;
bool _isCameraMoving;
bool _cameraFollowsHead;

View file

@ -28,6 +28,7 @@ AvatarData::AvatarData(Node* owningNode) :
_bodyPitch(0.0),
_bodyRoll(0.0),
_newScale(1.0f),
_leaderID(UNKNOWN_NODE_ID),
_handState(0),
_cameraPosition(0,0,0),
_cameraOrientation(),
@ -91,8 +92,14 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyYaw);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyPitch);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyRoll);
// Body scale
destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _newScale);
// Follow mode info
memcpy(destinationBuffer, &_leaderID, sizeof(uint16_t));
destinationBuffer += sizeof(uint16_t);
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_yaw);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_pitch);
@ -188,8 +195,14 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyYaw);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyPitch);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyRoll);
// Body scale
sourceBuffer += unpackFloatRatioFromTwoByte( sourceBuffer, _newScale);
// Follow mode info
memcpy(&_leaderID, sourceBuffer, sizeof(uint16_t));
sourceBuffer += sizeof(uint16_t);
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
float headYaw, headPitch, headRoll;
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);

View file

@ -92,10 +92,11 @@ public:
const std::string& chatMessage () const { return _chatMessage; }
// related to Voxel Sending strategies
bool getWantColor() const { return _wantColor; }
bool getWantDelta() const { return _wantDelta; }
bool getWantLowResMoving() const { return _wantLowResMoving; }
bool getWantColor() const { return _wantColor; }
bool getWantDelta() const { return _wantDelta; }
bool getWantLowResMoving() const { return _wantLowResMoving; }
bool getWantOcclusionCulling() const { return _wantOcclusionCulling; }
uint16_t getLeaderID() const { return _leaderID; }
void setWantColor(bool wantColor) { _wantColor = wantColor; }
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
@ -118,8 +119,13 @@ protected:
float _bodyYaw;
float _bodyPitch;
float _bodyRoll;
// Body scale
float _newScale;
// Following mode infos
uint16_t _leaderID;
// Hand state (are we grabbing something or not)
char _handState;

View file

@ -20,7 +20,8 @@ HandData::HandData(AvatarData* owningAvatar) :
_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
_owningAvatarData(owningAvatar),
_isRaveGloveActive(false),
_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR)
_raveGloveEffectsMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR),
_raveGloveEffectsModeChanged(false)
{
// Start with two palms
addNewPalm();
@ -160,8 +161,9 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
}
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
// This is disabled for crash tracing.
// setRaveGloveMode(effectsMode);
if (numHands > 0) {
setRaveGloveMode(effectsMode);
}
// One byte for error checking safety.
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
@ -171,6 +173,13 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
return sourceBuffer - startPosition;
}
void HandData::setRaveGloveMode(int effectsMode) {
if (effectsMode != _raveGloveEffectsMode) {
_raveGloveEffectsModeChanged = true;
}
_raveGloveEffectsMode = effectsMode;
}
void HandData::setFingerTrailLength(unsigned int length) {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];

View file

@ -70,9 +70,9 @@ public:
int decodeRemoteData(unsigned char* sourceBuffer);
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
virtual void setRaveGloveMode(int effectsMode) { _raveGloveMode = effectsMode; }
void setRaveGloveMode(int effectsMode);
bool isRaveGloveActive() const { return _isRaveGloveActive; }
int getRaveGloveMode() { return _raveGloveMode; }
int getRaveGloveMode() { return _raveGloveEffectsMode; }
friend class AvatarData;
protected:
@ -81,7 +81,8 @@ protected:
AvatarData* _owningAvatarData;
std::vector<PalmData> _palms;
bool _isRaveGloveActive;
int _raveGloveMode;
int _raveGloveEffectsMode;
bool _raveGloveEffectsModeChanged;
private:
// privatize copy ctor and assignment operator so copies of this object cannot be made
HandData(const HandData&);

View file

@ -435,6 +435,8 @@ void NodeList::addNodeToList(Node* newNode) {
++_numNodes;
qDebug() << "Added" << *newNode << "\n";
notifyHooksOfAddedNode(newNode);
}
unsigned NodeList::broadcastToNodes(unsigned char *broadcastData, size_t dataBytes, const char* nodeTypes, int numNodeTypes) {
@ -476,7 +478,7 @@ Node* NodeList::soloNodeOfType(char nodeType) {
return NULL;
}
void *removeSilentNodes(void *args) {
void* removeSilentNodes(void *args) {
NodeList* nodeList = (NodeList*) args;
uint64_t checkTimeUSecs;
int sleepTime;
@ -490,6 +492,8 @@ void *removeSilentNodes(void *args) {
qDebug() << "Killed" << *node << "\n";
nodeList->notifyHooksOfKilledNode(&*node);
node->setAlive(false);
}
}
@ -619,3 +623,30 @@ void NodeListIterator::skipDeadAndStopIncrement() {
}
}
}
void NodeList::addHook(NodeListHook* hook) {
_hooks.push_back(hook);
}
void NodeList::removeHook(NodeListHook* hook) {
for (int i = 0; i < _hooks.size(); i++) {
if (_hooks[i] == hook) {
_hooks.erase(_hooks.begin() + i);
return;
}
}
}
void NodeList::notifyHooksOfAddedNode(Node* node) {
for (int i = 0; i < _hooks.size(); i++) {
printf("NodeList::notifyHooksOfAddedNode() i=%d\n", i);
_hooks[i]->nodeAdded(node);
}
}
void NodeList::notifyHooksOfKilledNode(Node* node) {
for (int i = 0; i < _hooks.size(); i++) {
printf("NodeList::notifyHooksOfKilledNode() i=%d\n", i);
_hooks[i]->nodeKilled(node);
}
}

View file

@ -45,6 +45,14 @@ const int UNKNOWN_NODE_ID = -1;
class NodeListIterator;
// Callers who want to hook add/kill callbacks should implement this class
class NodeListHook {
public:
virtual void nodeAdded(Node* node) = 0;
virtual void nodeKilled(Node* node) = 0;
};
class NodeList {
public:
static NodeList* createInstance(char ownerType, unsigned int socketListenPort = NODE_SOCKET_LISTEN_PORT);
@ -66,7 +74,7 @@ public:
void setDomainIPToLocalhost();
uint16_t getLastNodeID() const { return _lastNodeID; }
void increaseNodeID() { ++_lastNodeID; }
void increaseNodeID() { (++_lastNodeID == UNKNOWN_NODE_ID) ? ++_lastNodeID : _lastNodeID; }
uint16_t getOwnerID() const { return _ownerID; }
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }
@ -111,6 +119,12 @@ public:
void saveData(QSettings* settings);
friend class NodeListIterator;
void addHook(NodeListHook* hook);
void removeHook(NodeListHook* hook);
void notifyHooksOfAddedNode(Node* node);
void notifyHooksOfKilledNode(Node* node);
private:
static NodeList* _sharedInstance;
@ -136,6 +150,8 @@ private:
void handlePingReply(sockaddr *nodeAddress);
void timePingReply(sockaddr *nodeAddress, unsigned char *packetData);
std::vector<NodeListHook*> _hooks;
};
class NodeListIterator : public std::iterator<std::input_iterator_tag, Node> {

View file

@ -115,6 +115,27 @@ unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber
return newCode;
}
void voxelDetailsForCode(unsigned char * octalCode, VoxelPositionSize& voxelPositionSize) {
float output[3];
memset(&output[0], 0, 3 * sizeof(float));
float currentScale = 1.0;
for (int i = 0; i < numberOfThreeBitSectionsInCode(octalCode); i++) {
currentScale *= 0.5;
int sectionIndex = sectionValue(octalCode + 1 + (3 * i / 8), (3 * i) % 8);
for (int j = 0; j < 3; j++) {
output[j] += currentScale * (int)oneAtBit(sectionIndex, 5 + j);
}
}
voxelPositionSize.x = output[0];
voxelPositionSize.y = output[1];
voxelPositionSize.z = output[2];
voxelPositionSize.s = currentScale;
}
void copyFirstVertexForCode(unsigned char * octalCode, float* output) {
memset(output, 0, 3 * sizeof(float));

View file

@ -36,6 +36,11 @@ bool isAncestorOf(unsigned char* possibleAncestor, unsigned char* possibleDescen
float * firstVertexForCode(unsigned char * octalCode);
void copyFirstVertexForCode(unsigned char * octalCode, float* output);
struct VoxelPositionSize {
float x, y, z, s;
};
void voxelDetailsForCode(unsigned char * octalCode, VoxelPositionSize& voxelPositionSize);
typedef enum {
ILLEGAL_CODE = -2,
LESS_THAN = -1,

View file

@ -20,11 +20,13 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
return 1;
case PACKET_TYPE_HEAD_DATA:
return 3;
return 4;
case PACKET_TYPE_AVATAR_FACE_VIDEO:
return 1;
case PACKET_TYPE_VOXEL_STATS:
return 1;
default:
return 0;
}

View file

@ -30,6 +30,8 @@ public:
bool writeToFile(const char* filename);
bool readFromFile(const char* filename);
unsigned char* getRootOctalCode() const { return _rootOctalCode; }
private:
void clear();

View file

@ -14,6 +14,7 @@
#include <limits.h>
#include <OctalCode.h>
#include <glm/glm.hpp>
// this is where the coordinate system is represented
const glm::vec3 IDENTITY_RIGHT = glm::vec3( 1.0f, 0.0f, 0.0f);

View file

@ -22,9 +22,17 @@ VoxelSceneStats::VoxelSceneStats() :
reset();
_isReadyToSend = false;
_isStarted = false;
_jurisdictionRoot = NULL;
}
void VoxelSceneStats::sceneStarted(bool isFullScene, bool isMoving, VoxelNode* root) {
VoxelSceneStats::~VoxelSceneStats() {
if (_jurisdictionRoot) {
delete[] _jurisdictionRoot;
}
}
void VoxelSceneStats::sceneStarted(bool isFullScene, bool isMoving, VoxelNode* root, JurisdictionMap* jurisdictionMap) {
reset(); // resets packet and voxel stats
_isStarted = true;
_start = usecTimestampNow();
@ -34,6 +42,19 @@ void VoxelSceneStats::sceneStarted(bool isFullScene, bool isMoving, VoxelNode* r
_isFullScene = isFullScene;
_isMoving = isMoving;
if (_jurisdictionRoot) {
delete[] _jurisdictionRoot;
_jurisdictionRoot = NULL;
}
if (jurisdictionMap) {
unsigned char* jurisdictionRoot = jurisdictionMap->getRootOctalCode();
if (jurisdictionRoot) {
int bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(jurisdictionRoot));
_jurisdictionRoot = new unsigned char[bytes];
memcpy(_jurisdictionRoot, jurisdictionRoot, bytes);
}
}
}
void VoxelSceneStats::sceneCompleted() {
@ -273,6 +294,20 @@ int VoxelSceneStats::packIntoMessage(unsigned char* destinationBuffer, int avail
destinationBuffer += sizeof(_existsInPacketBitsWritten);
memcpy(destinationBuffer, &_treesRemoved, sizeof(_treesRemoved));
destinationBuffer += sizeof(_treesRemoved);
// add the root jurisdiction
if (_jurisdictionRoot) {
// copy the
int bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_jurisdictionRoot));
memcpy(destinationBuffer, &bytes, sizeof(bytes));
destinationBuffer += sizeof(bytes);
memcpy(destinationBuffer, _jurisdictionRoot, bytes);
destinationBuffer += bytes;
} else {
int bytes = 0;
memcpy(destinationBuffer, &bytes, sizeof(bytes));
destinationBuffer += sizeof(bytes);
}
return destinationBuffer - bufferStart; // includes header!
}
@ -363,6 +398,19 @@ int VoxelSceneStats::unpackFromMessage(unsigned char* sourceBuffer, int availabl
sourceBuffer += sizeof(_existsInPacketBitsWritten);
memcpy(&_treesRemoved, sourceBuffer, sizeof(_treesRemoved));
sourceBuffer += sizeof(_treesRemoved);
// read the root jurisdiction
int bytes = 0;
memcpy(&bytes, sourceBuffer, sizeof(bytes));
sourceBuffer += sizeof(bytes);
if (bytes == 0) {
_jurisdictionRoot = NULL;
} else {
_jurisdictionRoot = new unsigned char[bytes];
memcpy(_jurisdictionRoot, sourceBuffer, bytes);
sourceBuffer += bytes;
}
// running averages
_elapsedAverage.updateAverage((float)_elapsed);

View file

@ -12,14 +12,16 @@
#include <stdint.h>
#include <NodeList.h>
#include "JurisdictionMap.h"
class VoxelNode;
class VoxelSceneStats {
public:
VoxelSceneStats();
~VoxelSceneStats();
void reset();
void sceneStarted(bool fullScene, bool moving, VoxelNode* root);
void sceneStarted(bool fullScene, bool moving, VoxelNode* root, JurisdictionMap* jurisdictionMap);
void sceneCompleted();
void printDebugDetails();
@ -78,6 +80,9 @@ public:
ItemInfo& getItemInfo(int item) { return _ITEMS[item]; };
char* getItemValue(int item);
unsigned char* getJurisdictionRoot() const { return _jurisdictionRoot; }
private:
bool _isReadyToSend;
unsigned char _statsMessage[MAX_PACKET_SIZE];
@ -165,6 +170,8 @@ private:
static ItemInfo _ITEMS[];
static int const MAX_ITEM_VALUE_LENGTH = 128;
char _itemValueBuffer[MAX_ITEM_VALUE_LENGTH];
unsigned char* _jurisdictionRoot;
};
#endif /* defined(__hifi__VoxelSceneStats__) */

View file

@ -49,6 +49,7 @@ const float MAX_CUBE = 0.05f;
const int VOXEL_SEND_INTERVAL_USECS = 17 * 1000; // approximately 60fps
int PACKETS_PER_CLIENT_PER_INTERVAL = 20;
const int SENDING_TIME_TO_SPARE = 5 * 1000; // usec of sending interval to spare for calculating voxels
const int INTERVALS_PER_SECOND = 1000 * 1000 / VOXEL_SEND_INTERVAL_USECS;
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
@ -64,6 +65,7 @@ bool debugVoxelSending = false;
bool shouldShowAnimationDebug = false;
bool displayVoxelStats = false;
bool debugVoxelReceiving = false;
bool sendEnvironments = true;
EnvironmentData environmentData[3];
@ -255,7 +257,7 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
// start tracking our stats
bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) && nodeData->getViewFrustumJustStoppedChanging();
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, ::serverTree.rootNode);
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, ::serverTree.rootNode, ::jurisdiction);
}
// If we have something in our nodeBag, then turn them into packets and send them out...
@ -265,7 +267,7 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
int packetsSentThisInterval = 0;
uint64_t start = usecTimestampNow();
bool shouldSendEnvironments = shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
bool shouldSendEnvironments = ::sendEnvironments && shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
// Check to see if we're taking too long, and if so bail early...
uint64_t now = usecTimestampNow();
@ -473,6 +475,15 @@ int main(int argc, const char * argv[]) {
jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
}
}
// should we send environments? Default is yes, but this command line suppresses sending
const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
bool dontSendEnvironments = cmdOptionExists(argc, argv, DONT_SEND_ENVIRONMENTS);
if (dontSendEnvironments) {
printf("Sending environments suppressed...\n");
::sendEnvironments = false;
}
printf("Sending environments=%s\n", debug::valueOf(::sendEnvironments));
NodeList* nodeList = NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, listenPort);
setvbuf(stdout, NULL, _IOLBF, 0);
@ -562,7 +573,7 @@ int main(int argc, const char * argv[]) {
const char* PACKETS_PER_SECOND = "--packetsPerSecond";
const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND);
if (packetsPerSecond) {
PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/10;
PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/INTERVALS_PER_SECOND;
if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) {
PACKETS_PER_CLIENT_PER_INTERVAL = 1;
}