Bring initial walk speed down for easier maneuvering around people

This commit is contained in:
Philip Rosedale 2014-10-06 15:26:47 -07:00
parent 8084c5c77d
commit 63730a37da

View file

@ -49,7 +49,7 @@ const float PITCH_SPEED = 100.0f; // degrees/sec
const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
const float COLLISION_RADIUS_SCALE = 0.125f;
const float MIN_KEYBOARD_CONTROL_SPEED = 0.75f;
const float MIN_KEYBOARD_CONTROL_SPEED = 0.50f;
const float MAX_WALKING_SPEED = 4.5f;
// TODO: normalize avatar speed for standard avatar size, then scale all motion logic