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Bring initial walk speed down for easier maneuvering around people
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@ -49,7 +49,7 @@ const float PITCH_SPEED = 100.0f; // degrees/sec
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const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
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const float COLLISION_RADIUS_SCALE = 0.125f;
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const float MIN_KEYBOARD_CONTROL_SPEED = 0.75f;
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const float MIN_KEYBOARD_CONTROL_SPEED = 0.50f;
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const float MAX_WALKING_SPEED = 4.5f;
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// TODO: normalize avatar speed for standard avatar size, then scale all motion logic
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