Merge branch '20224' of github.com:thoys/hifi into 20224

This commit is contained in:
Thijs Wenker 2015-01-12 09:40:27 +01:00
commit 636073474c
3 changed files with 437 additions and 222 deletions

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@ -0,0 +1,152 @@
//
// goTo.js
// examples
//
// Created by Thijs Wenker on 12/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// Control a virtual keyboard using your favorite HMD.
// Usage: Enable VR-mode and go to First person mode,
// look at the key that you would like to press, and press the spacebar on your "REAL" keyboard.
//
// Enter a location URL using your HMD. Press Enter to pop-up the virtual keyboard and location input.
// Press Space on the keyboard or the X button on your gamepad to press a key that you have selected.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/globals.js");
Script.include("../../libraries/virtualKeyboard.js");
var windowDimensions = Controller.getViewportDimensions();
var cursor = null;
var keyboard = new Keyboard({visible: false});
var textFontSize = 9;
var text = null;
var locationURL = "";
function appendChar(char) {
locationURL += char;
updateTextOverlay();
Overlays.editOverlay(text, {text: locationURL});
}
function deleteChar() {
if (locationURL.length > 0) {
locationURL = locationURL.substring(0, locationURL.length - 1);
updateTextOverlay();
}
}
function updateTextOverlay() {
var maxLineWidth = Overlays.textSize(text, locationURL).width;
var suggestedFontSize = (windowDimensions.x / maxLineWidth) * textFontSize * 0.90;
var maxFontSize = 140;
textFontSize = (suggestedFontSize > maxFontSize) ? maxFontSize : suggestedFontSize;
var topMargin = (250 - textFontSize) / 4;
Overlays.editOverlay(text, {text: locationURL, font: {size: textFontSize}, topMargin: topMargin, visible: keyboard.visible});
maxLineWidth = Overlays.textSize(text, locationURL).width;
Overlays.editOverlay(text, {leftMargin: (windowDimensions.x - maxLineWidth) / 2});
}
keyboard.onKeyPress = function(event) {
if (event.event == 'keypress') {
appendChar(event.char);
}
};
keyboard.onKeyRelease = function(event) {
print("Key release event test");
// you can cancel a key by releasing its focusing before releasing it
if (event.focus) {
if (event.event == 'delete') {
deleteChar();
} else if (event.event == 'submit' || event.event == 'enter') {
print("going to hifi://" + locationURL);
location = "hifi://" + locationURL;
locationURL = "";
keyboard.hide();
updateTextOverlay();
}
}
};
keyboard.onFullyLoaded = function() {
print("Virtual-keyboard fully loaded.");
var dimensions = Controller.getViewportDimensions();
text = Overlays.addOverlay("text", {
x: 0,
y: dimensions.y - keyboard.height() - 260,
width: dimensions.x,
height: 250,
backgroundColor: { red: 255, green: 255, blue: 255},
color: { red: 0, green: 0, blue: 0},
topMargin: 5,
leftMargin: 0,
font: {size: textFontSize},
text: "",
alpha: 0.8,
visible: keyboard.visible
});
updateTextOverlay();
// the cursor is being loaded after the keyboard, else it will be on the background of the keyboard
cursor = new Cursor();
cursor.onUpdate = function(position) {
keyboard.setFocusPosition(position.x, position.y);
};
};
function keyPressEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.pressFocussedKey();
} else if (event.key === ENTER_CHARCODE || event.key === RETURN_CHARCODE) {
keyboard.toggle();
Overlays.editOverlay(text, {visible: keyboard.visible});
}
}
function keyReleaseEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.releaseKeys();
}
}
function scriptEnding() {
keyboard.remove();
cursor.remove();
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(textSizeMeasureOverlay);
Controller.releaseKeyEvents({key: SPACEBAR_CHARCODE});
Controller.releaseKeyEvents({key: RETURN_CHARCODE});
Controller.releaseKeyEvents({key: ENTER_CHARCODE});
}
function reportButtonValue(button, newValue, oldValue) {
if (button == Joysticks.BUTTON_FACE_BOTTOM) {
if (newValue) {
keyboard.pressFocussedKey();
} else {
keyboard.releaseKeys();
}
} else if (button == Joysticks.BUTTON_FACE_RIGHT && newValue) {
deleteChar();
}
}
function addJoystick(gamepad) {
gamepad.buttonStateChanged.connect(reportButtonValue);
}
var allJoysticks = Joysticks.getAllJoysticks();
for (var i = 0; i < allJoysticks.length; i++) {
addJoystick(allJoysticks[i]);
}
Joysticks.joystickAdded.connect(addJoystick);
Controller.captureKeyEvents({key: RETURN_CHARCODE});
Controller.captureKeyEvents({key: ENTER_CHARCODE});
Controller.captureKeyEvents({key: SPACEBAR_CHARCODE});
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.scriptEnding.connect(scriptEnding);

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//
// virtualKeyboardTextEntityExample.js
// examples
//
// Created by Thijs Wenker on 12/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// Control a virtual keyboard using your favorite HMD.
// Usage: Enable VR-mode and go to First person mode,
// look at the key that you would like to press, and press the spacebar on your "REAL" keyboard.
//
// leased some code from newEditEntities.js for Text Entity example
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/globals.js");
Script.include("../../libraries/virtualKeyboard.js");
const SPAWN_DISTANCE = 1;
const DEFAULT_TEXT_DIMENSION_Z = 0.02;
const TEXT_MARGIN_TOP = 0.15;
const TEXT_MARGIN_LEFT = 0.15;
const TEXT_MARGIN_RIGHT = 0.17;
const TEXT_MARGIN_BOTTOM = 0.17;
var windowDimensions = Controller.getViewportDimensions();
var cursor = null;
var keyboard = new Keyboard();
var textFontSize = 9;
var text = null;
var textText = "";
var textSizeMeasureOverlay = Overlays.addOverlay("text3d", {visible: false});
function appendChar(char) {
textText += char;
updateTextOverlay();
Overlays.editOverlay(text, {text: textText});
}
function deleteChar() {
if (textText.length > 0) {
textText = textText.substring(0, textText.length - 1);
updateTextOverlay();
}
}
function updateTextOverlay() {
var textLines = textText.split("\n");
var suggestedFontSize = (windowDimensions.x / Overlays.textSize(text, textText).width) * textFontSize * 0.90;
var maxFontSize = 170 / textLines.length;
textFontSize = (suggestedFontSize > maxFontSize) ? maxFontSize : suggestedFontSize;
var topMargin = (250 - (textFontSize * textLines.length)) / 4;
Overlays.editOverlay(text, {text: textText, font: {size: textFontSize}, topMargin: topMargin});
Overlays.editOverlay(text, {leftMargin: (windowDimensions.x - Overlays.textSize(text, textLines).width) / 2});
}
keyboard.onKeyPress = function(event) {
if (event.event == 'keypress') {
appendChar(event.char);
} else if (event.event == 'enter') {
appendChar("\n");
}
};
keyboard.onKeyRelease = function(event) {
print("Key release event test");
// you can cancel a key by releasing its focusing before releasing it
if (event.focus) {
if (event.event == 'delete') {
deleteChar();
} else if (event.event == 'submit') {
print(textText);
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
var textLines = textText.split("\n");
var maxLineWidth = Overlays.textSize(textSizeMeasureOverlay, textText).width;
var usernameLine = "--" + GlobalServices.myUsername;
var usernameWidth = Overlays.textSize(textSizeMeasureOverlay, usernameLine).width;
if (maxLineWidth < usernameWidth) {
maxLineWidth = usernameWidth;
} else {
var spaceableWidth = maxLineWidth - usernameWidth;
var spaceWidth = Overlays.textSize(textSizeMeasureOverlay, " ").width;
var numberOfSpaces = Math.floor(spaceableWidth / spaceWidth);
for (var i = 0; i < numberOfSpaces; i++) {
usernameLine = " " + usernameLine;
}
}
var dimension_x = maxLineWidth + TEXT_MARGIN_RIGHT + TEXT_MARGIN_LEFT;
if (position.x > 0 && position.y > 0 && position.z > 0) {
Entities.addEntity({
type: "Text",
rotation: MyAvatar.orientation,
position: position,
dimensions: { x: dimension_x, y: (textLines.length + 1) * 0.14 + TEXT_MARGIN_TOP + TEXT_MARGIN_BOTTOM, z: DEFAULT_TEXT_DIMENSION_Z },
backgroundColor: { red: 0, green: 0, blue: 0 },
textColor: { red: 255, green: 255, blue: 255 },
text: textText + "\n" + usernameLine,
lineHeight: 0.1
});
}
textText = "";
updateTextOverlay();
}
}
};
keyboard.onFullyLoaded = function() {
print("Virtual-keyboard fully loaded.");
var dimensions = Controller.getViewportDimensions();
text = Overlays.addOverlay("text", {
x: 0,
y: dimensions.y - keyboard.height() - 260,
width: dimensions.x,
height: 250,
backgroundColor: { red: 255, green: 255, blue: 255},
color: { red: 0, green: 0, blue: 0},
topMargin: 5,
leftMargin: 0,
font: {size: textFontSize},
text: "",
alpha: 0.8
});
updateTextOverlay();
// the cursor is being loaded after the keyboard, else it will be on the background of the keyboard
cursor = new Cursor();
cursor.onUpdate = function(position) {
keyboard.setFocusPosition(position.x, position.y);
};
};
function keyPressEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.pressFocussedKey();
}
}
function keyReleaseEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.releaseKeys();
}
}
function scriptEnding() {
keyboard.remove();
cursor.remove();
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(textSizeMeasureOverlay);
Controller.releaseKeyEvents({key: SPACEBAR_CHARCODE});
}
function reportButtonValue(button, newValue, oldValue) {
if (button == Joysticks.BUTTON_FACE_BOTTOM) {
if (newValue) {
keyboard.pressFocussedKey();
} else {
keyboard.releaseKeys();
}
} else if (button == Joysticks.BUTTON_FACE_RIGHT && newValue) {
deleteChar();
}
}
function addJoystick(gamepad) {
gamepad.buttonStateChanged.connect(reportButtonValue);
}
var allJoysticks = Joysticks.getAllJoysticks();
for (var i = 0; i < allJoysticks.length; i++) {
addJoystick(allJoysticks[i]);
}
Joysticks.joystickAdded.connect(addJoystick);
Controller.captureKeyEvents({key: SPACEBAR_CHARCODE});
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.scriptEnding.connect(scriptEnding);

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@ -9,182 +9,50 @@
// Usage: Enable VR-mode and go to First person mode,
// look at the key that you would like to press, and press the spacebar on your "REAL" keyboard.
//
// leased some code from newEditEntities.js for Text Entity example
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/globals.js");
// experimental 3dmode
const THREE_D_MODE = true;
THREE_D_MODE = false;
const KBD_UPPERCASE_DEFAULT = 0;
const KBD_LOWERCASE_DEFAULT = 1;
const KBD_UPPERCASE_HOVER = 2;
const KBD_LOWERCASE_HOVER = 3;
const KBD_BACKGROUND = 4;
KBD_UPPERCASE_DEFAULT = 0;
KBD_LOWERCASE_DEFAULT = 1;
KBD_UPPERCASE_HOVER = 2;
KBD_LOWERCASE_HOVER = 3;
KBD_BACKGROUND = 4;
const KEYBOARD_URL = HIFI_PUBLIC_BUCKET + "images/keyboard.svg";
const CURSOR_URL = HIFI_PUBLIC_BUCKET + "images/cursor.svg";
KEYBOARD_URL = HIFI_PUBLIC_BUCKET + "images/keyboard.svg";
CURSOR_URL = HIFI_PUBLIC_BUCKET + "images/cursor.svg";
const SPACEBAR_CHARCODE = 32;
RETURN_CHARCODE = 0x01000004;
ENTER_CHARCODE = 0x01000005;
SPACEBAR_CHARCODE = 32;
const KEYBOARD_WIDTH = 1174.7;
const KEYBOARD_HEIGHT = 434.1;
KEYBOARD_WIDTH = 1174.7;
KEYBOARD_HEIGHT = 434.1;
const CURSOR_WIDTH = 33.9;
const CURSOR_HEIGHT = 33.9;
CURSOR_WIDTH = 33.9;
CURSOR_HEIGHT = 33.9;
KEYBOARD_SCALE_MULTIPLIER = 0.50;
// VIEW_ANGLE can be adjusted to your likings, the smaller the faster movement.
// Try setting it to 60 if it goes too fast for you.
const VIEW_ANGLE = 40.0;
const VIEW_ANGLE_BY_TWO = VIEW_ANGLE / 2;
const SPAWN_DISTANCE = 1;
const DEFAULT_TEXT_DIMENSION_Z = 0.02;
const BOUND_X = 0;
const BOUND_Y = 1;
const BOUND_W = 2;
const BOUND_H = 3;
const KEY_STATE_LOWER = 0;
const KEY_STATE_UPPER = 1;
const TEXT_MARGIN_TOP = 0.15;
const TEXT_MARGIN_LEFT = 0.15;
const TEXT_MARGIN_RIGHT = 0.17;
const TEXT_MARGIN_BOTTOM = 0.17;
KEY_STATE_LOWER = 0;
KEY_STATE_UPPER = 1;
var windowDimensions = Controller.getViewportDimensions();
var cursor = null;
var keyboard = new Keyboard();
var textFontSize = 9;
var text = null;
var textText = "";
var textSizeMeasureOverlay = Overlays.addOverlay("text3d", {visible: false});
function appendChar(char) {
textText += char;
updateTextOverlay();
Overlays.editOverlay(text, {text: textText});
}
function deleteChar() {
if (textText.length > 0) {
textText = textText.substring(0, textText.length - 1);
updateTextOverlay();
}
}
function updateTextOverlay() {
var textLines = textText.split("\n");
var maxLineWidth = 0;
for (textLine in textLines) {
var lineWidth = Overlays.textSize(text, textLines[textLine]).width;
if (lineWidth > maxLineWidth) {
maxLineWidth = lineWidth;
}
}
var suggestedFontSize = (windowDimensions.x / maxLineWidth) * textFontSize * 0.90;
var maxFontSize = 190 / textLines.length;
textFontSize = (suggestedFontSize > maxFontSize) ? maxFontSize : suggestedFontSize;
var topMargin = (250 - (textFontSize * textLines.length)) / 4;
Overlays.editOverlay(text, {text: textText, font: {size: textFontSize}, topMargin: topMargin});
var maxLineWidth = 0;
for (textLine in textLines) {
var lineWidth = Overlays.textSize(text, textLines[textLine]).width;
if (lineWidth > maxLineWidth) {
maxLineWidth = lineWidth;
}
}
Overlays.editOverlay(text, {leftMargin: (windowDimensions.x - maxLineWidth) / 2});
}
keyboard.onKeyPress = function(event) {
if (event.event == 'keypress') {
appendChar(event.char);
} else if (event.event == 'enter') {
appendChar("\n");
}
};
keyboard.onKeyRelease = function(event) {
print("Key release event test");
// you can cancel a key by releasing its focusing before releasing it
if (event.focus) {
if (event.event == 'delete') {
deleteChar();
} else if (event.event == 'submit') {
print(textText);
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
var textLines = textText.split("\n");
var maxLineWidth = 0;
for (textLine in textLines) {
var lineWidth = Overlays.textSize(textSizeMeasureOverlay, textLines[textLine]).width;
if (lineWidth > maxLineWidth) {
maxLineWidth = lineWidth;
}
}
var usernameLine = "--" + GlobalServices.myUsername;
var usernameWidth = Overlays.textSize(textSizeMeasureOverlay, usernameLine).width;
if (maxLineWidth < usernameWidth) {
maxLineWidth = usernameWidth;
} else {
var spaceableWidth = maxLineWidth - usernameWidth;
var spaceWidth = Overlays.textSize(textSizeMeasureOverlay, " ").width;
var numberOfSpaces = Math.floor(spaceableWidth / spaceWidth);
for (var i = 0; i < numberOfSpaces; i++) {
usernameLine = " " + usernameLine;
}
}
var dimension_x = maxLineWidth + TEXT_MARGIN_RIGHT + TEXT_MARGIN_LEFT;
if (position.x > 0 && position.y > 0 && position.z > 0) {
Entities.addEntity({
type: "Text",
rotation: MyAvatar.orientation,
position: position,
dimensions: { x: dimension_x, y: (textLines.length + 1) * 0.14 + TEXT_MARGIN_TOP + TEXT_MARGIN_BOTTOM, z: DEFAULT_TEXT_DIMENSION_Z },
backgroundColor: { red: 0, green: 0, blue: 0 },
textColor: { red: 255, green: 255, blue: 255 },
text: textText + "\n" + usernameLine
});
}
textText = "";
updateTextOverlay();
}
}
};
keyboard.onFullyLoaded = function() {
print("Virtual-keyboard fully loaded.");
var dimensions = Controller.getViewportDimensions();
text = Overlays.addOverlay("text", {
x: 0,
y: dimensions.y - keyboard.height() - 260,
width: dimensions.x,
height: 250,
backgroundColor: { red: 255, green: 255, blue: 255},
color: { red: 0, green: 0, blue: 0},
topMargin: 5,
leftMargin: 0,
font: {size: textFontSize},
text: "",
alpha: 0.8
});
updateTextOverlay();
// the cursor is being loaded after the keyboard, else it will be on the background of the keyboard
cursor = new Cursor();
cursor.onUpdate = function(position) {
keyboard.setFocusPosition(position.x, position.y);
};
};
function KeyboardKey(keyboard, keyProperties) {
KeyboardKey = (function(keyboard, keyProperties) {
var tthis = this;
this._focus = false;
this._beingPressed = false;
@ -250,6 +118,11 @@ function KeyboardKey(keyboard, keyProperties) {
});
}
};
this.updateVisibility = function() {
for (var i = 0; i < tthis.bounds.length; i++) {
Overlays.editOverlay(tthis.overlays[i], {visible: tthis.keyboard.visible});
}
};
this.rescale = function() {
for (var i = 0; i < tthis.bounds.length; i++) {
Overlays.editOverlay(tthis.overlays[i], {
@ -276,36 +149,42 @@ function KeyboardKey(keyboard, keyProperties) {
for (var i = 0; i < this.bounds.length; i++) {
var newOverlay = Overlays.cloneOverlay(this.keyboard.background);
if (THREE_D_MODE) {
Overlays.editOverlay(newOverlay, {
position: {
x: MyAvatar.position.x,// + this.bounds[i][BOUND_X] * 0.01,// /*+ this.keyboard.getX()*/ + this.bounds[i][BOUND_X] * keyboard.scale,
y: MyAvatar.position.y,// - this.bounds[i][BOUND_Y] * 0.01,// /*+ this.keyboard.getY()*/ + this.bounds[i][BOUND_Y] * keyboard.scale,
z: MyAvatar.position.z
},
width: this.bounds[i][BOUND_W] * keyboard.scale,
height: this.bounds[i][BOUND_H] * keyboard.scale,
subImage: {width: this.bounds[i][BOUND_W], height: this.bounds[i][BOUND_H], x: this.bounds[i][BOUND_X], y: (KEYBOARD_HEIGHT * this.keyState) + this.bounds[i][BOUND_Y]},
alpha: 1
});
Overlays.editOverlay(newOverlay, {
position: {
x: MyAvatar.position.x,// + this.bounds[i][BOUND_X] * 0.01,// /*+ this.keyboard.getX()*/ + this.bounds[i][BOUND_X] * keyboard.scale,
y: MyAvatar.position.y,// - this.bounds[i][BOUND_Y] * 0.01,// /*+ this.keyboard.getY()*/ + this.bounds[i][BOUND_Y] * keyboard.scale,
z: MyAvatar.position.z
},
width: this.bounds[i][BOUND_W] * keyboard.scale,
height: this.bounds[i][BOUND_H] * keyboard.scale,
subImage: {width: this.bounds[i][BOUND_W], height: this.bounds[i][BOUND_H], x: this.bounds[i][BOUND_X], y: (KEYBOARD_HEIGHT * this.keyState) + this.bounds[i][BOUND_Y]},
alpha: 1,
visible: tthis.keyboard.visible
});
} else {
Overlays.editOverlay(newOverlay, {
x: this.keyboard.getX() + this.bounds[i][BOUND_X] * keyboard.scale,
y: this.keyboard.getY() + this.bounds[i][BOUND_Y] * keyboard.scale,
width: this.bounds[i][BOUND_W] * keyboard.scale,
height: this.bounds[i][BOUND_H] * keyboard.scale,
subImage: {width: this.bounds[i][BOUND_W], height: this.bounds[i][BOUND_H], x: this.bounds[i][BOUND_X], y: (KEYBOARD_HEIGHT * this.keyState) + this.bounds[i][BOUND_Y]},
alpha: 1
});
Overlays.editOverlay(newOverlay, {
x: this.keyboard.getX() + this.bounds[i][BOUND_X] * keyboard.scale,
y: this.keyboard.getY() + this.bounds[i][BOUND_Y] * keyboard.scale,
width: this.bounds[i][BOUND_W] * keyboard.scale,
height: this.bounds[i][BOUND_H] * keyboard.scale,
subImage: {width: this.bounds[i][BOUND_W], height: this.bounds[i][BOUND_H], x: this.bounds[i][BOUND_X], y: (KEYBOARD_HEIGHT * this.keyState) + this.bounds[i][BOUND_Y]},
alpha: 1,
visible: tthis.keyboard.visible
});
}
this.overlays.push(newOverlay);
}
}
});
function Keyboard() {
Keyboard = (function(params) {
if (params === undefined) {
params = {};
}
var tthis = this;
this.focussed_key = -1;
this.scale = windowDimensions.x / KEYBOARD_WIDTH;
this.scale = (windowDimensions.x / KEYBOARD_WIDTH) * KEYBOARD_SCALE_MULTIPLIER;
this.shift = false;
this.visible = params.visible != undefined ? params.visible :true;
this.width = function() {
return KEYBOARD_WIDTH * tthis.scale;
};
@ -319,30 +198,32 @@ function Keyboard() {
return windowDimensions.y - this.height();
};
if (THREE_D_MODE) {
this.background = Overlays.addOverlay("billboard", {
scale: 1,
position: MyAvatar.position,
rotation: MyAvatar.rotation,
width: this.width(),
height: this.height(),
subImage: {width: KEYBOARD_WIDTH, height: KEYBOARD_HEIGHT, y: KEYBOARD_HEIGHT * KBD_BACKGROUND},
isFacingAvatar: false,
url: KEYBOARD_URL,
alpha: 1
});
this.background = Overlays.addOverlay("billboard", {
scale: 1,
position: MyAvatar.position,
rotation: MyAvatar.rotation,
width: this.width(),
height: this.height(),
subImage: {width: KEYBOARD_WIDTH, height: KEYBOARD_HEIGHT, y: KEYBOARD_HEIGHT * KBD_BACKGROUND},
isFacingAvatar: false,
url: KEYBOARD_URL,
alpha: 1,
visible: this.visible
});
} else {
this.background = Overlays.addOverlay("image", {
x: this.getX(),
y: this.getY(),
width: this.width(),
height: this.height(),
subImage: {width: KEYBOARD_WIDTH, height: KEYBOARD_HEIGHT, y: KEYBOARD_HEIGHT * KBD_BACKGROUND},
imageURL: KEYBOARD_URL,
alpha: 1
});
this.background = Overlays.addOverlay("image", {
x: this.getX(),
y: this.getY(),
width: this.width(),
height: this.height(),
subImage: {width: KEYBOARD_WIDTH, height: KEYBOARD_HEIGHT, y: KEYBOARD_HEIGHT * KBD_BACKGROUND},
imageURL: KEYBOARD_URL,
alpha: 1,
visible: this.visible
});
}
this.rescale = function() {
this.scale = windowDimensions.x / KEYBOARD_WIDTH;
this.scale = (windowDimensions.x / KEYBOARD_WIDTH) * KEYBOARD_SCALE_MULTIPLIER;
Overlays.editOverlay(tthis.background, {
x: this.getX(),
y: this.getY(),
@ -380,6 +261,9 @@ function Keyboard() {
};
this.pressFocussedKey = function() {
if (!tthis.visible) {
return tthis;
}
if (tthis.focussed_key != -1) {
if (tthis.keys[tthis.focussed_key].event == 'shift') {
tthis.toggleShift();
@ -435,6 +319,28 @@ function Keyboard() {
}
};
this.show = function() {
tthis.visible = true;
tthis.updateVisibility();
};
this.hide = function() {
tthis.visible = false;
tthis.updateVisibility();
};
this.toggle = function() {
tthis.visible = !tthis.visible;
tthis.updateVisibility();
};
this.updateVisibility = function() {
Overlays.editOverlay(tthis.background, { visible: tthis.visible });
for (var i = 0; i < this.keys.length; i++) {
this.keys[i].updateVisibility();
}
};
this.onKeyPress = null;
this.onKeyRelease = null;
this.onSubmit = null;
@ -546,9 +452,9 @@ function Keyboard() {
}
};
this.keyboardTextureLoaded_timer = Script.setInterval(this.keyboardTextureLoaded, 250);
}
});
function Cursor() {
Cursor = (function() {
var tthis = this;
this.x = windowDimensions.x / 2;
this.y = windowDimensions.y / 2;
@ -602,28 +508,4 @@ function Cursor() {
}
};
Script.update.connect(this.update);
}
function keyPressEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.pressFocussedKey();
}
}
function keyReleaseEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.releaseKeys();
}
}
function scriptEnding() {
keyboard.remove();
cursor.remove();
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(textSizeMeasureOverlay);
Controller.releaseKeyEvents({key: SPACEBAR_CHARCODE});
}
Controller.captureKeyEvents({key: SPACEBAR_CHARCODE});
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.scriptEnding.connect(scriptEnding);
});