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HACK so legless avatars don't drag their knuckles
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@ -558,6 +558,10 @@ void SkeletonModel::computeBoundingShape() {
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totalExtents.addPoint(transformedPoint + radius);
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totalExtents.addPoint(transformedPoint - radius);
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}
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// HACK so that default legless robot doesn't knuckle-drag
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if (shapeInfo.points.size() == 0 && (state.getName() == "LeftFoot" || state.getName() == "RightFoot")) {
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totalExtents.addPoint(extractTranslation(jointTransform));
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}
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}
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// compute bounding shape parameters
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