HACK so legless avatars don't drag their knuckles

This commit is contained in:
Andrew Meadows 2015-09-08 17:09:37 -07:00
parent 4a40781e2f
commit 614c0be59a

View file

@ -558,6 +558,10 @@ void SkeletonModel::computeBoundingShape() {
totalExtents.addPoint(transformedPoint + radius);
totalExtents.addPoint(transformedPoint - radius);
}
// HACK so that default legless robot doesn't knuckle-drag
if (shapeInfo.points.size() == 0 && (state.getName() == "LeftFoot" || state.getName() == "RightFoot")) {
totalExtents.addPoint(extractTranslation(jointTransform));
}
}
// compute bounding shape parameters