Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay

This commit is contained in:
barnold1953 2014-06-03 15:23:58 -07:00
commit 611c68d0d8
7 changed files with 67 additions and 12 deletions

View file

@ -292,8 +292,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// move the silentNodeTimer to the _nodeThread // move the silentNodeTimer to the _nodeThread
QTimer* silentNodeTimer = new QTimer(); QTimer* silentNodeTimer = new QTimer();
connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes())); connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
silentNodeTimer->moveToThread(_nodeThread);
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS); silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
silentNodeTimer->moveToThread(_nodeThread);
// send the identity packet for our avatar each second to our avatar mixer // send the identity packet for our avatar each second to our avatar mixer
QTimer* identityPacketTimer = new QTimer(); QTimer* identityPacketTimer = new QTimer();
@ -3126,9 +3126,15 @@ void Application::domainChanged(const QString& domainHostname) {
_environment.resetToDefault(); _environment.resetToDefault();
// reset our node to stats and node to jurisdiction maps... since these must be changing... // reset our node to stats and node to jurisdiction maps... since these must be changing...
_voxelServerJurisdictions.lockForWrite();
_voxelServerJurisdictions.clear(); _voxelServerJurisdictions.clear();
_voxelServerJurisdictions.unlock();
_octreeServerSceneStats.clear(); _octreeServerSceneStats.clear();
_particleServerJurisdictions.lockForWrite();
_particleServerJurisdictions.clear(); _particleServerJurisdictions.clear();
_particleServerJurisdictions.unlock();
// reset the particle renderer // reset the particle renderer
_particles.clear(); _particles.clear();
@ -3167,10 +3173,12 @@ void Application::nodeKilled(SharedNodePointer node) {
if (node->getType() == NodeType::VoxelServer) { if (node->getType() == NodeType::VoxelServer) {
QUuid nodeUUID = node->getUUID(); QUuid nodeUUID = node->getUUID();
// see if this is the first we've heard of this node... // see if this is the first we've heard of this node...
_voxelServerJurisdictions.lockForRead();
if (_voxelServerJurisdictions.find(nodeUUID) != _voxelServerJurisdictions.end()) { if (_voxelServerJurisdictions.find(nodeUUID) != _voxelServerJurisdictions.end()) {
unsigned char* rootCode = _voxelServerJurisdictions[nodeUUID].getRootOctalCode(); unsigned char* rootCode = _voxelServerJurisdictions[nodeUUID].getRootOctalCode();
VoxelPositionSize rootDetails; VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails); voxelDetailsForCode(rootCode, rootDetails);
_voxelServerJurisdictions.unlock();
qDebug("voxel server going away...... v[%f, %f, %f, %f]", qDebug("voxel server going away...... v[%f, %f, %f, %f]",
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s); rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
@ -3187,8 +3195,10 @@ void Application::nodeKilled(SharedNodePointer node) {
} }
// If the voxel server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server // If the voxel server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
_voxelServerJurisdictions.lockForWrite();
_voxelServerJurisdictions.erase(_voxelServerJurisdictions.find(nodeUUID)); _voxelServerJurisdictions.erase(_voxelServerJurisdictions.find(nodeUUID));
} }
_voxelServerJurisdictions.unlock();
// also clean up scene stats for that server // also clean up scene stats for that server
_octreeSceneStatsLock.lockForWrite(); _octreeSceneStatsLock.lockForWrite();
@ -3200,10 +3210,12 @@ void Application::nodeKilled(SharedNodePointer node) {
} else if (node->getType() == NodeType::ParticleServer) { } else if (node->getType() == NodeType::ParticleServer) {
QUuid nodeUUID = node->getUUID(); QUuid nodeUUID = node->getUUID();
// see if this is the first we've heard of this node... // see if this is the first we've heard of this node...
_particleServerJurisdictions.lockForRead();
if (_particleServerJurisdictions.find(nodeUUID) != _particleServerJurisdictions.end()) { if (_particleServerJurisdictions.find(nodeUUID) != _particleServerJurisdictions.end()) {
unsigned char* rootCode = _particleServerJurisdictions[nodeUUID].getRootOctalCode(); unsigned char* rootCode = _particleServerJurisdictions[nodeUUID].getRootOctalCode();
VoxelPositionSize rootDetails; VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails); voxelDetailsForCode(rootCode, rootDetails);
_particleServerJurisdictions.unlock();
qDebug("particle server going away...... v[%f, %f, %f, %f]", qDebug("particle server going away...... v[%f, %f, %f, %f]",
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s); rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
@ -3220,8 +3232,10 @@ void Application::nodeKilled(SharedNodePointer node) {
} }
// If the particle server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server // If the particle server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
_particleServerJurisdictions.lockForWrite();
_particleServerJurisdictions.erase(_particleServerJurisdictions.find(nodeUUID)); _particleServerJurisdictions.erase(_particleServerJurisdictions.find(nodeUUID));
} }
_particleServerJurisdictions.unlock();
// also clean up scene stats for that server // also clean up scene stats for that server
_octreeSceneStatsLock.lockForWrite(); _octreeSceneStatsLock.lockForWrite();
@ -3234,10 +3248,12 @@ void Application::nodeKilled(SharedNodePointer node) {
QUuid nodeUUID = node->getUUID(); QUuid nodeUUID = node->getUUID();
// see if this is the first we've heard of this node... // see if this is the first we've heard of this node...
_modelServerJurisdictions.lockForRead();
if (_modelServerJurisdictions.find(nodeUUID) != _modelServerJurisdictions.end()) { if (_modelServerJurisdictions.find(nodeUUID) != _modelServerJurisdictions.end()) {
unsigned char* rootCode = _modelServerJurisdictions[nodeUUID].getRootOctalCode(); unsigned char* rootCode = _modelServerJurisdictions[nodeUUID].getRootOctalCode();
VoxelPositionSize rootDetails; VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails); voxelDetailsForCode(rootCode, rootDetails);
_modelServerJurisdictions.unlock();
qDebug("model server going away...... v[%f, %f, %f, %f]", qDebug("model server going away...... v[%f, %f, %f, %f]",
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s); rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
@ -3254,8 +3270,10 @@ void Application::nodeKilled(SharedNodePointer node) {
} }
// If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server // If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
_modelServerJurisdictions.lockForWrite();
_modelServerJurisdictions.erase(_modelServerJurisdictions.find(nodeUUID)); _modelServerJurisdictions.erase(_modelServerJurisdictions.find(nodeUUID));
} }
_modelServerJurisdictions.unlock();
// also clean up scene stats for that server // also clean up scene stats for that server
_octreeSceneStatsLock.lockForWrite(); _octreeSceneStatsLock.lockForWrite();
@ -3325,7 +3343,10 @@ int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePoin
serverType = "Model"; serverType = "Model";
} }
jurisdiction->lockForRead();
if (jurisdiction->find(nodeUUID) == jurisdiction->end()) { if (jurisdiction->find(nodeUUID) == jurisdiction->end()) {
jurisdiction->unlock();
qDebug("stats from new %s server... [%f, %f, %f, %f]", qDebug("stats from new %s server... [%f, %f, %f, %f]",
qPrintable(serverType), rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s); qPrintable(serverType), rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
@ -3339,6 +3360,8 @@ int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePoin
_voxelFades.push_back(fade); _voxelFades.push_back(fade);
_voxelFadesLock.unlock(); _voxelFadesLock.unlock();
} }
} else {
jurisdiction->unlock();
} }
// store jurisdiction details for later use // store jurisdiction details for later use
// This is bit of fiddling is because JurisdictionMap assumes it is the owner of the values used to construct it // This is bit of fiddling is because JurisdictionMap assumes it is the owner of the values used to construct it
@ -3346,7 +3369,9 @@ int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePoin
// details from the OctreeSceneStats to construct the JurisdictionMap // details from the OctreeSceneStats to construct the JurisdictionMap
JurisdictionMap jurisdictionMap; JurisdictionMap jurisdictionMap;
jurisdictionMap.copyContents(temp.getJurisdictionRoot(), temp.getJurisdictionEndNodes()); jurisdictionMap.copyContents(temp.getJurisdictionRoot(), temp.getJurisdictionEndNodes());
jurisdiction->lockForWrite();
(*jurisdiction)[nodeUUID] = jurisdictionMap; (*jurisdiction)[nodeUUID] = jurisdictionMap;
jurisdiction->unlock();
} }
return statsMessageLength; return statsMessageLength;
} }

View file

@ -400,9 +400,9 @@ bool closeEnoughForGovernmentWork(float a, float b) {
void runTimingTests() { void runTimingTests() {
// How long does it take to make a call to get the time? // How long does it take to make a call to get the time?
const int numTests = 1000000; const int numTests = 1000000;
int iResults[numTests]; int* iResults = (int*)malloc(sizeof(int) * numTests);
float fTest = 1.0; float fTest = 1.0;
float fResults[numTests]; float* fResults = (float*)malloc(sizeof(float) * numTests);
QElapsedTimer startTime; QElapsedTimer startTime;
startTime.start(); startTime.start();
float elapsedUsecs; float elapsedUsecs;
@ -413,7 +413,7 @@ void runTimingTests() {
// Random number generation // Random number generation
startTime.start(); startTime.start();
for (int i = 1; i < numTests; i++) { for (int i = 0; i < numTests; i++) {
iResults[i] = rand(); iResults[i] = rand();
} }
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
@ -421,16 +421,19 @@ void runTimingTests() {
// Random number generation using randFloat() // Random number generation using randFloat()
startTime.start(); startTime.start();
for (int i = 1; i < numTests; i++) { for (int i = 0; i < numTests; i++) {
fResults[i] = randFloat(); fResults[i] = randFloat();
} }
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
qDebug("randFloat() stored in array usecs: %f, first result: %f", elapsedUsecs / (float) numTests, fResults[0]); qDebug("randFloat() stored in array usecs: %f, first result: %f", elapsedUsecs / (float) numTests, fResults[0]);
free(iResults);
free(fResults);
// PowF function // PowF function
fTest = 1145323.2342f; fTest = 1145323.2342f;
startTime.start(); startTime.start();
for (int i = 1; i < numTests; i++) { for (int i = 0; i < numTests; i++) {
fTest = powf(fTest, 0.5f); fTest = powf(fTest, 0.5f);
} }
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC; elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
@ -440,7 +443,7 @@ void runTimingTests() {
float distance; float distance;
glm::vec3 pointA(randVector()), pointB(randVector()); glm::vec3 pointA(randVector()), pointB(randVector());
startTime.start(); startTime.start();
for (int i = 1; i < numTests; i++) { for (int i = 0; i < numTests; i++) {
//glm::vec3 temp = pointA - pointB; //glm::vec3 temp = pointA - pointB;
//float distanceSquared = glm::dot(temp, temp); //float distanceSquared = glm::dot(temp, temp);
distance = glm::distance(pointA, pointB); distance = glm::distance(pointA, pointB);
@ -454,7 +457,7 @@ void runTimingTests() {
float result; float result;
startTime.start(); startTime.start();
for (int i = 1; i < numTests; i++) { for (int i = 0; i < numTests; i++) {
glm::vec3 temp = vecA-vecB; glm::vec3 temp = vecA-vecB;
result = glm::dot(temp,temp); result = glm::dot(temp,temp);
} }

View file

@ -70,14 +70,16 @@ void NodeBounds::draw() {
} }
QUuid nodeUUID = node->getUUID(); QUuid nodeUUID = node->getUUID();
serverJurisdictions->lockForRead();
if (serverJurisdictions->find(nodeUUID) != serverJurisdictions->end()) { if (serverJurisdictions->find(nodeUUID) != serverJurisdictions->end()) {
const JurisdictionMap& map = serverJurisdictions->value(nodeUUID); const JurisdictionMap& map = (*serverJurisdictions)[nodeUUID];
unsigned char* rootCode = map.getRootOctalCode(); unsigned char* rootCode = map.getRootOctalCode();
if (rootCode) { if (rootCode) {
VoxelPositionSize rootDetails; VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails); voxelDetailsForCode(rootCode, rootDetails);
serverJurisdictions->unlock();
glm::vec3 location(rootDetails.x, rootDetails.y, rootDetails.z); glm::vec3 location(rootDetails.x, rootDetails.y, rootDetails.z);
location *= (float)TREE_SCALE; location *= (float)TREE_SCALE;
@ -123,7 +125,11 @@ void NodeBounds::draw() {
selectedCenter = center; selectedCenter = center;
selectedScale = scaleFactor; selectedScale = scaleFactor;
} }
} else {
serverJurisdictions->unlock();
} }
} else {
serverJurisdictions->unlock();
} }
} }
@ -136,7 +142,7 @@ void NodeBounds::draw() {
float red, green, blue; float red, green, blue;
getColorForNodeType(selectedNode->getType(), red, green, blue); getColorForNodeType(selectedNode->getType(), red, green, blue);
glColor4f(red, green, blue, 0.2); glColor4f(red, green, blue, 0.2f);
glutSolidCube(1.0); glutSolidCube(1.0);
glPopMatrix(); glPopMatrix();
@ -229,7 +235,7 @@ void NodeBounds::drawOverlay() {
int mouseX = application->getMouseX(), int mouseX = application->getMouseX(),
mouseY = application->getMouseY(), mouseY = application->getMouseY(),
textWidth = widthText(TEXT_SCALE, 0, _overlayText); textWidth = widthText(TEXT_SCALE, 0, _overlayText);
glColor4f(0.4, 0.4, 0.4, 0.6); glColor4f(0.4f, 0.4f, 0.4f, 0.6f);
renderBevelCornersRect(mouseX + MOUSE_OFFSET, mouseY - TEXT_HEIGHT - PADDING, renderBevelCornersRect(mouseX + MOUSE_OFFSET, mouseY - TEXT_HEIGHT - PADDING,
textWidth + (2 * PADDING), TEXT_HEIGHT + (2 * PADDING), BACKGROUND_BEVEL); textWidth + (2 * PADDING), TEXT_HEIGHT + (2 * PADDING), BACKGROUND_BEVEL);
drawText(mouseX + MOUSE_OFFSET + PADDING, mouseY, TEXT_SCALE, ROTATION, FONT, _overlayText, TEXT_COLOR); drawText(mouseX + MOUSE_OFFSET + PADDING, mouseY, TEXT_SCALE, ROTATION, FONT, _overlayText, TEXT_COLOR);

View file

@ -281,8 +281,10 @@ void OctreeStatsDialog::showOctreeServersOfType(int& serverCount, NodeType_t ser
// lookup our nodeUUID in the jurisdiction map, if it's missing then we're // lookup our nodeUUID in the jurisdiction map, if it's missing then we're
// missing at least one jurisdiction // missing at least one jurisdiction
serverJurisdictions.lockForRead();
if (serverJurisdictions.find(nodeUUID) == serverJurisdictions.end()) { if (serverJurisdictions.find(nodeUUID) == serverJurisdictions.end()) {
serverDetails << " unknown jurisdiction "; serverDetails << " unknown jurisdiction ";
serverJurisdictions.unlock();
} else { } else {
const JurisdictionMap& map = serverJurisdictions[nodeUUID]; const JurisdictionMap& map = serverJurisdictions[nodeUUID];
@ -305,6 +307,7 @@ void OctreeStatsDialog::showOctreeServersOfType(int& serverCount, NodeType_t ser
} else { } else {
serverDetails << " jurisdiction has no rootCode"; serverDetails << " jurisdiction has no rootCode";
} // root code } // root code
serverJurisdictions.unlock();
} // jurisdiction } // jurisdiction
// now lookup stats details for this server... // now lookup stats details for this server...

View file

@ -18,6 +18,7 @@
#include <QtCore/QString> #include <QtCore/QString>
#include <QtCore/QUuid> #include <QtCore/QUuid>
#include <QReadWriteLock>
#include <Node.h> #include <Node.h>
@ -82,7 +83,7 @@ private:
/// Map between node IDs and their reported JurisdictionMap. Typically used by classes that need to know which nodes are /// Map between node IDs and their reported JurisdictionMap. Typically used by classes that need to know which nodes are
/// managing which jurisdictions. /// managing which jurisdictions.
typedef QMap<QUuid, JurisdictionMap> NodeToJurisdictionMap; class NodeToJurisdictionMap : public QMap<QUuid, JurisdictionMap>, public QReadWriteLock {};
typedef QMap<QUuid, JurisdictionMap>::iterator NodeToJurisdictionMapIterator; typedef QMap<QUuid, JurisdictionMap>::iterator NodeToJurisdictionMapIterator;

View file

@ -71,9 +71,11 @@ bool OctreeEditPacketSender::serversExist() const {
if (_serverJurisdictions) { if (_serverJurisdictions) {
// lookup our nodeUUID in the jurisdiction map, if it's missing then we're // lookup our nodeUUID in the jurisdiction map, if it's missing then we're
// missing at least one jurisdiction // missing at least one jurisdiction
_serverJurisdictions->lockForRead();
if ((*_serverJurisdictions).find(nodeUUID) == (*_serverJurisdictions).end()) { if ((*_serverJurisdictions).find(nodeUUID) == (*_serverJurisdictions).end()) {
atLeastOneJurisdictionMissing = true; atLeastOneJurisdictionMissing = true;
} }
_serverJurisdictions->unlock();
} }
hasServers = true; hasServers = true;
} }
@ -185,8 +187,10 @@ void OctreeEditPacketSender::queuePacketToNodes(unsigned char* buffer, ssize_t l
bool isMyJurisdiction = true; bool isMyJurisdiction = true;
// we need to get the jurisdiction for this // we need to get the jurisdiction for this
// here we need to get the "pending packet" for this server // here we need to get the "pending packet" for this server
_serverJurisdictions->lockForRead();
const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID]; const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID];
isMyJurisdiction = (map.isMyJurisdiction(octCode, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN); isMyJurisdiction = (map.isMyJurisdiction(octCode, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
_serverJurisdictions->unlock();
if (isMyJurisdiction) { if (isMyJurisdiction) {
queuePacketToNode(nodeUUID, buffer, length); queuePacketToNode(nodeUUID, buffer, length);
} }
@ -236,12 +240,14 @@ void OctreeEditPacketSender::queueOctreeEditMessage(PacketType type, unsigned ch
if (_serverJurisdictions) { if (_serverJurisdictions) {
// we need to get the jurisdiction for this // we need to get the jurisdiction for this
// here we need to get the "pending packet" for this server // here we need to get the "pending packet" for this server
_serverJurisdictions->lockForRead();
if ((*_serverJurisdictions).find(nodeUUID) != (*_serverJurisdictions).end()) { if ((*_serverJurisdictions).find(nodeUUID) != (*_serverJurisdictions).end()) {
const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID]; const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID];
isMyJurisdiction = (map.isMyJurisdiction(codeColorBuffer, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN); isMyJurisdiction = (map.isMyJurisdiction(codeColorBuffer, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
} else { } else {
isMyJurisdiction = false; isMyJurisdiction = false;
} }
_serverJurisdictions->unlock();
} }
if (isMyJurisdiction) { if (isMyJurisdiction) {
EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeUUID]; EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeUUID];

View file

@ -45,9 +45,11 @@ void OctreeHeadlessViewer::queryOctree() {
qDebug() << "---------------"; qDebug() << "---------------";
qDebug() << "_jurisdictionListener=" << _jurisdictionListener; qDebug() << "_jurisdictionListener=" << _jurisdictionListener;
qDebug() << "Jurisdictions..."; qDebug() << "Jurisdictions...";
jurisdictions.lockForRead();
for (NodeToJurisdictionMapIterator i = jurisdictions.begin(); i != jurisdictions.end(); ++i) { for (NodeToJurisdictionMapIterator i = jurisdictions.begin(); i != jurisdictions.end(); ++i) {
qDebug() << i.key() << ": " << &i.value(); qDebug() << i.key() << ": " << &i.value();
} }
jurisdictions.unlock();
qDebug() << "---------------"; qDebug() << "---------------";
} }
@ -85,7 +87,9 @@ void OctreeHeadlessViewer::queryOctree() {
// if we haven't heard from this voxel server, go ahead and send it a query, so we // if we haven't heard from this voxel server, go ahead and send it a query, so we
// can get the jurisdiction... // can get the jurisdiction...
jurisdictions.lockForRead();
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) { if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
jurisdictions.unlock();
unknownJurisdictionServers++; unknownJurisdictionServers++;
} else { } else {
const JurisdictionMap& map = (jurisdictions)[nodeUUID]; const JurisdictionMap& map = (jurisdictions)[nodeUUID];
@ -95,6 +99,7 @@ void OctreeHeadlessViewer::queryOctree() {
if (rootCode) { if (rootCode) {
VoxelPositionSize rootDetails; VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails); voxelDetailsForCode(rootCode, rootDetails);
jurisdictions.unlock();
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s); AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
serverBounds.scale(TREE_SCALE); serverBounds.scale(TREE_SCALE);
@ -103,6 +108,8 @@ void OctreeHeadlessViewer::queryOctree() {
if (serverFrustumLocation != ViewFrustum::OUTSIDE) { if (serverFrustumLocation != ViewFrustum::OUTSIDE) {
inViewServers++; inViewServers++;
} }
} else {
jurisdictions.unlock();
} }
} }
} }
@ -148,7 +155,9 @@ void OctreeHeadlessViewer::queryOctree() {
// if we haven't heard from this voxel server, go ahead and send it a query, so we // if we haven't heard from this voxel server, go ahead and send it a query, so we
// can get the jurisdiction... // can get the jurisdiction...
jurisdictions.lockForRead();
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) { if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
jurisdictions.unlock();
unknownView = true; // assume it's in view unknownView = true; // assume it's in view
if (wantExtraDebugging) { if (wantExtraDebugging) {
qDebug() << "no known jurisdiction for node " << *node << ", assume it's visible."; qDebug() << "no known jurisdiction for node " << *node << ", assume it's visible.";
@ -161,6 +170,7 @@ void OctreeHeadlessViewer::queryOctree() {
if (rootCode) { if (rootCode) {
VoxelPositionSize rootDetails; VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails); voxelDetailsForCode(rootCode, rootDetails);
jurisdictions.unlock();
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s); AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
serverBounds.scale(TREE_SCALE); serverBounds.scale(TREE_SCALE);
@ -171,6 +181,7 @@ void OctreeHeadlessViewer::queryOctree() {
inView = false; inView = false;
} }
} else { } else {
jurisdictions.unlock();
if (wantExtraDebugging) { if (wantExtraDebugging) {
qDebug() << "Jurisdiction without RootCode for node " << *node << ". That's unusual!"; qDebug() << "Jurisdiction without RootCode for node " << *node << ". That's unusual!";
} }