Fixing the android build

This commit is contained in:
Sam Gateau 2018-01-31 23:15:19 -08:00
parent d4a3932549
commit 60238fa644

View file

@ -39,7 +39,7 @@ GLShader* GLShader::sync(GLBackend& backend, const Shader& shader, Shader::Compi
}
// need to have a gpu object?
if (shader.isProgram()) {
GLShader* tempObject = backend.compileBackendProgram(shader);
GLShader* tempObject = backend.compileBackendProgram(shader, handler);
if (tempObject) {
object = tempObject;
Backend::setGPUObject(shader, object);