gun lining up right

This commit is contained in:
ericrius1 2015-11-18 16:34:39 -08:00
parent 8f0adb5337
commit 5f3da64a25
2 changed files with 10 additions and 14 deletions

View file

@ -40,7 +40,6 @@
Overlays.editOverlay(this.laser, { Overlays.editOverlay(this.laser, {
visible: true visible: true
}); });
print("EQUIP")
}, },
continueNearGrab: function() { continueNearGrab: function() {
@ -67,7 +66,6 @@
}, },
unequip: function() { unequip: function() {
print("UNEQUIP")
this.hand = null; this.hand = null;
this.equipped = false; this.equipped = false;
Overlays.editOverlay(this.laser, { Overlays.editOverlay(this.laser, {
@ -77,7 +75,6 @@
preload: function(entityID) { preload: function(entityID) {
this.entityID = entityID; this.entityID = entityID;
print("INIT CONTROLLER MAPIING")
this.initControllerMapping(); this.initControllerMapping();
this.laser = Overlays.addOverlay("line3d", { this.laser = Overlays.addOverlay("line3d", {
start: ZERO_VECTOR, start: ZERO_VECTOR,
@ -90,7 +87,6 @@
}, },
triggerPress: function(hand, value) { triggerPress: function(hand, value) {
print("TRIGGER PRESS");
if (this.hand === hand && value === 1) { if (this.hand === hand && value === 1) {
//We are pulling trigger on the hand we have the gun in, so fire //We are pulling trigger on the hand we have the gun in, so fire
this.fire(); this.fire();

View file

@ -1,4 +1,4 @@
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Camera.getOrientation()))); var center = Vec3.sum(MyAvatar.position, Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
var scriptURL = Script.resolvePath('pistol.js'); var scriptURL = Script.resolvePath('pistol.js');
var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/gun.fbx"; var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/gun.fbx";
print("SJDJDJ") print("SJDJDJ")
@ -11,15 +11,15 @@ var pistol = Entities.addEntity({
script: scriptURL, script: scriptURL,
color: {red: 200, green: 0, blue: 20}, color: {red: 200, green: 0, blue: 20},
shapeType: 'box', shapeType: 'box',
collisionsWillMove: true collisionsWillMove: true,
// userData: JSON.stringify({ userData: JSON.stringify({
// grabbableKey: { grabbableKey: {
// spatialKey: { spatialKey: {
// relativePosition: {x: 0, y: 0, z: 0}, relativePosition: {x: 0, y: 0, z: 0},
// relativeRotation: {x: 0, y: 0, z: 0, w: 1} relativeRotation: Quat.fromPitchYawRollDegrees(45, 90 , 0)
// } }
// } }
// }) })
}); });