mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-09 01:37:02 +02:00
Finesse sliders to produce values that fully got to 0.0 and 1.0
This commit is contained in:
parent
9442a667b4
commit
594d144210
1 changed files with 7 additions and 0 deletions
|
@ -770,6 +770,11 @@ ToolMenu = function (side, leftInputs, rightInputs, uiCommandCallback) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function adjustSliderFraction(fraction) {
|
||||||
|
// Makes slider values achieve and saturate at 0.0 and 1.0.
|
||||||
|
return Math.min(1.0, Math.max(0.0, fraction * 1.01 - 0.005));
|
||||||
|
}
|
||||||
|
|
||||||
function update(intersection, groupsCount, entitiesCount) {
|
function update(intersection, groupsCount, entitiesCount) {
|
||||||
var intersectedItem = -1,
|
var intersectedItem = -1,
|
||||||
intersectionItems,
|
intersectionItems,
|
||||||
|
@ -928,6 +933,7 @@ ToolMenu = function (side, leftInputs, rightInputs, uiCommandCallback) {
|
||||||
Vec3.multiplyQbyV(sliderProperties.orientation, { x: 0, y: overlayDimensions.y / 2, z: 0 }));
|
Vec3.multiplyQbyV(sliderProperties.orientation, { x: 0, y: overlayDimensions.y / 2, z: 0 }));
|
||||||
fraction = Vec3.dot(Vec3.subtract(basePoint, intersection.intersection),
|
fraction = Vec3.dot(Vec3.subtract(basePoint, intersection.intersection),
|
||||||
Vec3.multiplyQbyV(sliderProperties.orientation, Vec3.UNIT_Y)) / overlayDimensions.y;
|
Vec3.multiplyQbyV(sliderProperties.orientation, Vec3.UNIT_Y)) / overlayDimensions.y;
|
||||||
|
fraction = adjustSliderFraction(fraction);
|
||||||
otherFraction = 1.0 - fraction;
|
otherFraction = 1.0 - fraction;
|
||||||
|
|
||||||
Overlays.editOverlay(optionsOverlaysAuxiliaries[intersectedItem].value, {
|
Overlays.editOverlay(optionsOverlaysAuxiliaries[intersectedItem].value, {
|
||||||
|
@ -953,6 +959,7 @@ ToolMenu = function (side, leftInputs, rightInputs, uiCommandCallback) {
|
||||||
Vec3.multiplyQbyV(sliderProperties.orientation, { x: 0, y: overlayDimensions.y / 2, z: 0 }));
|
Vec3.multiplyQbyV(sliderProperties.orientation, { x: 0, y: overlayDimensions.y / 2, z: 0 }));
|
||||||
fraction = Vec3.dot(Vec3.subtract(basePoint, intersection.intersection),
|
fraction = Vec3.dot(Vec3.subtract(basePoint, intersection.intersection),
|
||||||
Vec3.multiplyQbyV(sliderProperties.orientation, Vec3.UNIT_Y)) / overlayDimensions.y;
|
Vec3.multiplyQbyV(sliderProperties.orientation, Vec3.UNIT_Y)) / overlayDimensions.y;
|
||||||
|
fraction = adjustSliderFraction(fraction);
|
||||||
Overlays.editOverlay(optionsOverlaysAuxiliaries[intersectedItem].value, {
|
Overlays.editOverlay(optionsOverlaysAuxiliaries[intersectedItem].value, {
|
||||||
localPosition: Vec3.sum(optionsOverlaysAuxiliaries[intersectedItem].offset,
|
localPosition: Vec3.sum(optionsOverlaysAuxiliaries[intersectedItem].offset,
|
||||||
{ x: 0, y: (0.5 - fraction) * overlayDimensions.y, z: 0 })
|
{ x: 0, y: (0.5 - fraction) * overlayDimensions.y, z: 0 })
|
||||||
|
|
Loading…
Reference in a new issue