diff --git a/examples/defaultScripts.js b/examples/defaultScripts.js
index b6462b7fc3..a3a155871f 100644
--- a/examples/defaultScripts.js
+++ b/examples/defaultScripts.js
@@ -11,7 +11,6 @@
Script.load("progress.js");
Script.load("edit.js");
Script.load("selectAudioDevice.js");
-Script.load("controllers/hydra/hydraMove.js");
Script.load("inspect.js");
Script.load("lobby.js");
Script.load("notifications.js");
diff --git a/examples/html/entityProperties.html b/examples/html/entityProperties.html
index f029088b1a..27a2929d1c 100644
--- a/examples/html/entityProperties.html
+++ b/examples/html/entityProperties.html
@@ -354,7 +354,8 @@
var elZoneAtmosphereScatteringWavelengthsZ = document.getElementById("property-zone-atmosphere-scattering-wavelengths-z");
var elZoneAtmosphereHasStars = document.getElementById("property-zone-atmosphere-has-stars");
- var elPolyVoxSelections = document.querySelectorAll(".poly-vox-section");
+ var elPolyVoxSections = document.querySelectorAll(".poly-vox-section");
+ allSections.push(elPolyVoxSections);
var elVoxelVolumeSizeX = document.getElementById("property-voxel-volume-size-x");
var elVoxelVolumeSizeY = document.getElementById("property-voxel-volume-size-y");
var elVoxelVolumeSizeZ = document.getElementById("property-voxel-volume-size-z");
@@ -602,6 +603,10 @@
elParticleLocalGravity.value = properties.localGravity.toFixed(2);
elParticleRadius.value = properties.particleRadius.toFixed(3);
} else if (properties.type == "PolyVox") {
+ for (var i = 0; i < elPolyVoxSections.length; i++) {
+ elPolyVoxSections[i].style.display = 'block';
+ }
+
elVoxelVolumeSizeX.value = properties.voxelVolumeSize.x.toFixed(2);
elVoxelVolumeSizeY.value = properties.voxelVolumeSize.y.toFixed(2);
elVoxelVolumeSizeZ.value = properties.voxelVolumeSize.z.toFixed(2);
@@ -1014,9 +1019,9 @@
Voxel Volume Size
Surface Extractor
diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp
index 662a8603d3..651e343087 100644
--- a/interface/src/Application.cpp
+++ b/interface/src/Application.cpp
@@ -115,6 +115,7 @@
#include "devices/Faceshift.h"
#include "devices/Leapmotion.h"
#include "devices/RealSense.h"
+#include "devices/SDL2Manager.h"
#include "devices/MIDIManager.h"
#include "devices/OculusManager.h"
#include "devices/TV3DManager.h"
@@ -129,7 +130,6 @@
#include "scripting/AudioDeviceScriptingInterface.h"
#include "scripting/ClipboardScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
-#include "scripting/JoystickScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
@@ -196,7 +196,6 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
Setting::Handle
maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
-
#ifdef Q_OS_WIN
class MyNativeEventFilter : public QAbstractNativeEventFilter {
public:
@@ -889,6 +888,9 @@ void Application::paintGL() {
}
glEnable(GL_LINE_SMOOTH);
+
+ Menu::getInstance()->setIsOptionChecked("First Person", _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
+ Application::getInstance()->cameraMenuChanged();
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
// Always use the default eye position, not the actual head eye position.
@@ -907,9 +909,8 @@ void Application::paintGL() {
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
- static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f;
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
- _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale());
+ _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
if (OculusManager::isConnected()) {
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
} else {
@@ -1492,6 +1493,8 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
void Application::focusOutEvent(QFocusEvent* event) {
_keyboardMouseDevice.focusOutEvent(event);
+ SixenseManager::getInstance().focusOutEvent();
+ SDL2Manager::getInstance()->focusOutEvent();
// synthesize events for keys currently pressed, since we may not get their release events
foreach (int key, _keysPressed) {
@@ -2406,10 +2409,14 @@ void Application::cameraMenuChanged() {
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
+ _myAvatar->setBoomLength(MyAvatar::ZOOM_MIN);
}
} else {
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
+ if (_myAvatar->getBoomLength() == MyAvatar::ZOOM_MIN) {
+ _myAvatar->setBoomLength(MyAvatar::ZOOM_DEFAULT);
+ }
}
}
}
@@ -2487,7 +2494,7 @@ void Application::update(float deltaTime) {
}
SixenseManager::getInstance().update(deltaTime);
- JoystickScriptingInterface::getInstance().update();
+ SDL2Manager::getInstance()->update();
}
_userInputMapper.update(deltaTime);
@@ -2508,7 +2515,8 @@ void Application::update(float deltaTime) {
_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
-
+ _myAvatar->setDriveKeys(BOOM_IN, _userInputMapper.getActionState(UserInputMapper::BOOM_IN));
+ _myAvatar->setDriveKeys(BOOM_OUT, _userInputMapper.getActionState(UserInputMapper::BOOM_OUT));
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
@@ -3260,6 +3268,9 @@ namespace render {
template <> const Item::Bound payloadGetBound(const BackgroundRenderData::Pointer& stuff) { return Item::Bound(); }
template <> void payloadRender(const BackgroundRenderData::Pointer& background, RenderArgs* args) {
+ Q_ASSERT(args->_batch);
+ gpu::Batch& batch = *args->_batch;
+
// Background rendering decision
auto skyStage = DependencyManager::get()->getSkyStage();
auto skybox = model::SkyboxPointer();
@@ -3327,7 +3338,8 @@ namespace render {
PerformanceTimer perfTimer("atmosphere");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... atmosphere...");
- background->_environment->renderAtmospheres(*(args->_viewFrustum));
+
+ background->_environment->renderAtmospheres(batch, *(args->_viewFrustum));
}
}
@@ -3336,13 +3348,13 @@ namespace render {
skybox = skyStage->getSkybox();
if (skybox) {
- gpu::Batch batch;
model::Skybox::render(batch, *(Application::getInstance()->getDisplayViewFrustum()), *skybox);
-
- gpu::GLBackend::renderBatch(batch, true);
- glUseProgram(0);
}
}
+ // FIX ME - If I don't call this renderBatch() here, then the atmosphere and skybox don't render, but it
+ // seems like these payloadRender() methods shouldn't be doing this. We need to investigate why the engine
+ // isn't rendering our batch
+ gpu::GLBackend::renderBatch(batch, true);
}
}
@@ -4077,7 +4089,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get().data());
- scriptEngine->registerGlobalObject("Joysticks", &JoystickScriptingInterface::getInstance());
qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue);
scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);
diff --git a/interface/src/avatar/Avatar.h b/interface/src/avatar/Avatar.h
index b198d12a6e..2590808347 100644
--- a/interface/src/avatar/Avatar.h
+++ b/interface/src/avatar/Avatar.h
@@ -52,6 +52,8 @@ enum DriveKeys {
ROT_RIGHT,
ROT_UP,
ROT_DOWN,
+ BOOM_IN,
+ BOOM_OUT,
MAX_DRIVE_KEYS
};
diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp
index c4e08b5dba..586e7a1f56 100644
--- a/interface/src/avatar/MyAvatar.cpp
+++ b/interface/src/avatar/MyAvatar.cpp
@@ -70,6 +70,10 @@ const int SCRIPTED_MOTOR_CAMERA_FRAME = 0;
const int SCRIPTED_MOTOR_AVATAR_FRAME = 1;
const int SCRIPTED_MOTOR_WORLD_FRAME = 2;
+const float MyAvatar::ZOOM_MIN = 0.5f;
+const float MyAvatar::ZOOM_MAX = 10.0f;
+const float MyAvatar::ZOOM_DEFAULT = 1.5f;
+
MyAvatar::MyAvatar() :
Avatar(),
_turningKeyPressTime(0.0f),
@@ -77,6 +81,7 @@ MyAvatar::MyAvatar() :
_wasPushing(false),
_isPushing(false),
_isBraking(false),
+ _boomLength(ZOOM_DEFAULT),
_trapDuration(0.0f),
_thrust(0.0f),
_keyboardMotorVelocity(0.0f),
@@ -1347,6 +1352,9 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe
}
}
}
+
+ _boomLength += _driveKeys[BOOM_OUT] - _driveKeys[BOOM_IN];
+ _boomLength = glm::clamp(_boomLength, ZOOM_MIN, ZOOM_MAX);
return newLocalVelocity;
}
diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h
index a3dc34e6e0..7adaf908f4 100644
--- a/interface/src/avatar/MyAvatar.h
+++ b/interface/src/avatar/MyAvatar.h
@@ -162,6 +162,13 @@ public:
const RecorderPointer getRecorder() const { return _recorder; }
const PlayerPointer getPlayer() const { return _player; }
+ float getBoomLength() const { return _boomLength; }
+ void setBoomLength(float boomLength) { _boomLength = boomLength; }
+
+ static const float ZOOM_MIN;
+ static const float ZOOM_MAX;
+ static const float ZOOM_DEFAULT;
+
public slots:
void increaseSize();
void decreaseSize();
@@ -210,6 +217,8 @@ private:
bool _wasPushing;
bool _isPushing;
bool _isBraking;
+
+ float _boomLength;
float _trapDuration; // seconds that avatar has been trapped by collisions
glm::vec3 _thrust; // impulse accumulator for outside sources
diff --git a/interface/src/devices/Joystick.cpp b/interface/src/devices/Joystick.cpp
index 8b225437c2..07f3c4873c 100644
--- a/interface/src/devices/Joystick.cpp
+++ b/interface/src/devices/Joystick.cpp
@@ -13,8 +13,11 @@
#include
+#include "Application.h"
+
#include "Joystick.h"
+const float CONTROLLER_THRESHOLD = 0.25f;
#ifdef HAVE_SDL2
const float MAX_AXIS = 32768.0f;
@@ -22,10 +25,7 @@ const float MAX_AXIS = 32768.0f;
Joystick::Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController) :
_sdlGameController(sdlGameController),
_sdlJoystick(SDL_GameControllerGetJoystick(_sdlGameController)),
- _instanceId(instanceId),
- _name(name),
- _axes(QVector(SDL_JoystickNumAxes(_sdlJoystick))),
- _buttons(QVector(SDL_JoystickNumButtons(_sdlJoystick)))
+ _instanceId(instanceId)
{
}
@@ -42,24 +42,204 @@ void Joystick::closeJoystick() {
#endif
}
+void Joystick::update() {
+ for (auto axisState : _axisStateMap) {
+ if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
+ _axisStateMap[axisState.first] = 0.0f;
+ }
+ }
+}
+
+void Joystick::focusOutEvent() {
+ _axisStateMap.clear();
+ _buttonPressedMap.clear();
+};
#ifdef HAVE_SDL2
void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
- if (_axes.size() <= event.axis) {
- _axes.resize(event.axis + 1);
+ SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
+
+ switch (axis) {
+ case SDL_CONTROLLER_AXIS_LEFTX:
+ _axisStateMap[makeInput(LEFT_AXIS_X_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
+ _axisStateMap[makeInput(LEFT_AXIS_X_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
+ break;
+ case SDL_CONTROLLER_AXIS_LEFTY:
+ _axisStateMap[makeInput(LEFT_AXIS_Y_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
+ _axisStateMap[makeInput(LEFT_AXIS_Y_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
+ break;
+ case SDL_CONTROLLER_AXIS_RIGHTX:
+ _axisStateMap[makeInput(RIGHT_AXIS_X_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
+ _axisStateMap[makeInput(RIGHT_AXIS_X_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
+ break;
+ case SDL_CONTROLLER_AXIS_RIGHTY:
+ _axisStateMap[makeInput(RIGHT_AXIS_Y_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
+ _axisStateMap[makeInput(RIGHT_AXIS_Y_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
+ break;
+ case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
+ _axisStateMap[makeInput(RIGHT_SHOULDER).getChannel()] = event.value / MAX_AXIS;
+ break;
+ case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
+ _axisStateMap[makeInput(LEFT_SHOULDER).getChannel()] = event.value / MAX_AXIS;
+ break;
+ default:
+ break;
}
-
- float oldValue = _axes[event.axis];
- float newValue = event.value / MAX_AXIS;
- _axes[event.axis] = newValue;
-
- emit axisValueChanged(event.axis, newValue, oldValue);
}
void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
- bool oldValue = _buttons[event.button];
+ auto input = makeInput((SDL_GameControllerButton) event.button);
bool newValue = event.state == SDL_PRESSED;
- _buttons[event.button] = newValue;
- emit buttonStateChanged(event.button, newValue, oldValue);
+ if (newValue) {
+ _buttonPressedMap.insert(input.getChannel());
+ } else {
+ _buttonPressedMap.erase(input.getChannel());
+ }
}
#endif
+
+
+void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
+ // Grab the current free device ID
+ _deviceID = mapper.getFreeDeviceID();
+
+ auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy(_name));
+ proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
+ proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
+ proxy->getAvailabeInputs = [this] () -> QVector {
+ QVector availableInputs;
+#ifdef HAVE_SDL2
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_A), "Bottom Button"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_B), "Right Button"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_X), "Left Button"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_Y), "Top Button"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), "DPad Up"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), "DPad Down"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), "DPad Left"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), "DPad Right"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_LEFTSHOULDER), "L1"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), "R1"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_SHOULDER), "L2"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_SHOULDER), "R2"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_Y_NEG), "Left Stick Up"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_Y_POS), "Left Stick Down"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_X_POS), "Left Stick Right"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_X_NEG), "Left Stick Left"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_Y_NEG), "Right Stick Up"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_Y_POS), "Right Stick Down"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_X_POS), "Right Stick Right"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_X_NEG), "Right Stick Left"));
+
+#endif
+ return availableInputs;
+ };
+ proxy->resetDeviceBindings = [this, &mapper] () -> bool {
+ mapper.removeAllInputChannelsForDevice(_deviceID);
+ this->assignDefaultInputMapping(mapper);
+ return true;
+ };
+ mapper.registerDevice(_deviceID, proxy);
+}
+
+void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
+#ifdef HAVE_SDL2
+ const float JOYSTICK_MOVE_SPEED = 1.0f;
+ const float DPAD_MOVE_SPEED = 0.5f;
+ const float JOYSTICK_YAW_SPEED = 0.5f;
+ const float JOYSTICK_PITCH_SPEED = 0.25f;
+ const float BOOM_SPEED = 0.1f;
+
+ // Y axes are flipped (up is negative)
+ // Left Joystick: Movement, strafing
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(LEFT_AXIS_Y_NEG), JOYSTICK_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(LEFT_AXIS_Y_POS), JOYSTICK_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(LEFT_AXIS_X_POS), JOYSTICK_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(LEFT_AXIS_X_NEG), JOYSTICK_MOVE_SPEED);
+
+ // Right Joystick: Camera orientation
+ mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(RIGHT_AXIS_X_POS), JOYSTICK_YAW_SPEED);
+ mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(RIGHT_AXIS_X_NEG), JOYSTICK_YAW_SPEED);
+ mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(RIGHT_AXIS_Y_NEG), JOYSTICK_PITCH_SPEED);
+ mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(RIGHT_AXIS_Y_POS), JOYSTICK_PITCH_SPEED);
+
+ // Dpad movement
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), DPAD_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), DPAD_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), DPAD_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), DPAD_MOVE_SPEED);
+
+ // Button controls
+ mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), DPAD_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), DPAD_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), JOYSTICK_YAW_SPEED);
+ mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), JOYSTICK_YAW_SPEED);
+
+ // Zoom
+ mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), BOOM_SPEED);
+ mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), BOOM_SPEED);
+
+
+ // Hold front right shoulder button for precision controls
+ // Left Joystick: Movement, strafing
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(LEFT_AXIS_Y_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(LEFT_AXIS_Y_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(LEFT_AXIS_X_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(LEFT_AXIS_X_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
+
+ // Right Joystick: Camera orientation
+ mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(RIGHT_AXIS_X_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(RIGHT_AXIS_X_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(RIGHT_AXIS_Y_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_PITCH_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(RIGHT_AXIS_Y_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_PITCH_SPEED/2.0f);
+
+ // Dpad movement
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
+
+ // Button controls
+ mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
+
+ // Zoom
+ mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
+ mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
+#endif
+}
+
+float Joystick::getButton(int channel) const {
+ if (!_buttonPressedMap.empty()) {
+ if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
+ return 1.0f;
+ } else {
+ return 0.0f;
+ }
+ }
+ return 0.0f;
+}
+
+float Joystick::getAxis(int channel) const {
+ auto axis = _axisStateMap.find(channel);
+ if (axis != _axisStateMap.end()) {
+ return (*axis).second;
+ } else {
+ return 0.0f;
+ }
+}
+
+#ifdef HAVE_SDL2
+UserInputMapper::Input Joystick::makeInput(SDL_GameControllerButton button) {
+ return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
+}
+#endif
+
+UserInputMapper::Input Joystick::makeInput(Joystick::JoystickAxisChannel axis) {
+ return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
+}
+
diff --git a/interface/src/devices/Joystick.h b/interface/src/devices/Joystick.h
index eeeeb03759..c546a82aaa 100644
--- a/interface/src/devices/Joystick.h
+++ b/interface/src/devices/Joystick.h
@@ -20,6 +20,8 @@
#undef main
#endif
+#include "ui/UserInputMapper.h"
+
class Joystick : public QObject {
Q_OBJECT
@@ -29,12 +31,40 @@ class Joystick : public QObject {
Q_PROPERTY(int instanceId READ getInstanceId)
#endif
- Q_PROPERTY(int numAxes READ getNumAxes)
- Q_PROPERTY(int numButtons READ getNumButtons)
public:
+ enum JoystickAxisChannel {
+ LEFT_AXIS_X_POS = 0,
+ LEFT_AXIS_X_NEG,
+ LEFT_AXIS_Y_POS,
+ LEFT_AXIS_Y_NEG,
+ RIGHT_AXIS_X_POS,
+ RIGHT_AXIS_X_NEG,
+ RIGHT_AXIS_Y_POS,
+ RIGHT_AXIS_Y_NEG,
+ RIGHT_SHOULDER,
+ LEFT_SHOULDER,
+ };
+
Joystick();
~Joystick();
+ typedef std::unordered_set ButtonPressedMap;
+ typedef std::map AxisStateMap;
+
+ float getButton(int channel) const;
+ float getAxis(int channel) const;
+
+#ifdef HAVE_SDL2
+ UserInputMapper::Input makeInput(SDL_GameControllerButton button);
+#endif
+ UserInputMapper::Input makeInput(Joystick::JoystickAxisChannel axis);
+
+ void registerToUserInputMapper(UserInputMapper& mapper);
+ void assignDefaultInputMapping(UserInputMapper& mapper);
+
+ void update();
+ void focusOutEvent();
+
#ifdef HAVE_SDL2
Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController);
#endif
@@ -51,15 +81,8 @@ public:
int getInstanceId() const { return _instanceId; }
#endif
- const QVector& getAxes() const { return _axes; }
- const QVector& getButtons() const { return _buttons; }
+ int getDeviceID() { return _deviceID; }
- int getNumAxes() const { return _axes.size(); }
- int getNumButtons() const { return _buttons.size(); }
-
-signals:
- void axisValueChanged(int axis, float newValue, float oldValue);
- void buttonStateChanged(int button, float newValue, float oldValue);
private:
#ifdef HAVE_SDL2
SDL_GameController* _sdlGameController;
@@ -68,8 +91,12 @@ private:
#endif
QString _name;
- QVector _axes;
- QVector _buttons;
+
+protected:
+ int _deviceID = 0;
+
+ ButtonPressedMap _buttonPressedMap;
+ AxisStateMap _axisStateMap;
};
-#endif // hifi_JoystickTracker_h
+#endif // hifi_Joystick_h
diff --git a/interface/src/devices/KeyboardMouseDevice.cpp b/interface/src/devices/KeyboardMouseDevice.cpp
index 8a336064e5..fcb60cca26 100755
--- a/interface/src/devices/KeyboardMouseDevice.cpp
+++ b/interface/src/devices/KeyboardMouseDevice.cpp
@@ -160,8 +160,8 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
_deviceID = mapper.getFreeDeviceID();
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Keyboard"));
- proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input._channel); };
- proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input._channel); };
+ proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
+ proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
proxy->getAvailabeInputs = [this] () -> QVector {
QVector availableInputs;
for (int i = (int) Qt::Key_0; i <= (int) Qt::Key_9; i++) {
@@ -170,7 +170,33 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
for (int i = (int) Qt::Key_A; i <= (int) Qt::Key_Z; i++) {
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
}
+ for (int i = (int) Qt::Key_Left; i <= (int) Qt::Key_Down; i++) {
+ availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
+ }
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Space), QKeySequence(Qt::Key_Space).toString()));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Shift), "Shift"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageUp), QKeySequence(Qt::Key_PageUp).toString()));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageDown), QKeySequence(Qt::Key_PageDown).toString()));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::LeftButton), "Left Mouse Click"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::MiddleButton), "Middle Mouse Click"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::RightButton), "Right Mouse Click"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_POS), "Mouse Move Right"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_NEG), "Mouse Move Left"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_POS), "Mouse Move Up"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_NEG), "Mouse Move Down"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_POS), "Mouse Wheel Right"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_NEG), "Mouse Wheel Left"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_POS), "Mouse Wheel Up"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_NEG), "Mouse Wheel Down"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_POS), "Touchpad Right"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_NEG), "Touchpad Left"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_POS), "Touchpad Up"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_NEG), "Touchpad Down"));
+
return availableInputs;
};
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
@@ -189,7 +215,7 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
const float MOUSE_PITCH_SPEED = 0.25f;
const float TOUCH_YAW_SPEED = 0.5f;
const float TOUCH_PITCH_SPEED = 0.25f;
- //const float BUTTON_BOOM_SPEED = 0.1f;
+ const float BUTTON_BOOM_SPEED = 0.1f;
// AWSD keys mapping
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_S), BUTTON_MOVE_SPEED);
@@ -199,8 +225,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_C), BUTTON_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_E), BUTTON_MOVE_SPEED);
- // mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
- // mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
+ mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
+ mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_D), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
@@ -216,8 +242,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_PageDown), BUTTON_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_PageUp), BUTTON_MOVE_SPEED);
- // mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
- // mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
+ mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
+ mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_Right), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
@@ -246,8 +272,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
// Wheel move
- //mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
- //mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
+ mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
+ mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(MOUSE_AXIS_WHEEL_X_NEG), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(MOUSE_AXIS_WHEEL_X_POS), BUTTON_YAW_SPEED);
diff --git a/interface/src/scripting/JoystickScriptingInterface.cpp b/interface/src/devices/SDL2Manager.cpp
similarity index 62%
rename from interface/src/scripting/JoystickScriptingInterface.cpp
rename to interface/src/devices/SDL2Manager.cpp
index 0490b1f704..e039a80b0d 100644
--- a/interface/src/scripting/JoystickScriptingInterface.cpp
+++ b/interface/src/devices/SDL2Manager.cpp
@@ -1,73 +1,66 @@
//
-// JoystickScriptingInterface.cpp
+// SDL2Manager.cpp
// interface/src/devices
//
-// Created by Andrzej Kapolka on 5/15/14.
-// Copyright 2014 High Fidelity, Inc.
+// Created by Sam Gondelman on 6/5/15.
+// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include
-#include
-#include
-
-#ifdef HAVE_SDL2
-#include
-#undef main
-#endif
#include
#include
#include
-#include "Application.h"
+#include "Application.h"
-#include "JoystickScriptingInterface.h"
+#include "SDL2Manager.h"
#ifdef HAVE_SDL2
-SDL_JoystickID getInstanceId(SDL_GameController* controller) {
+SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
return SDL_JoystickInstanceID(joystick);
}
#endif
-JoystickScriptingInterface& JoystickScriptingInterface::getInstance() {
- static JoystickScriptingInterface sharedInstance;
- return sharedInstance;
-}
-
-JoystickScriptingInterface::JoystickScriptingInterface() :
+SDL2Manager::SDL2Manager() :
#ifdef HAVE_SDL2
- _openJoysticks(),
+_openJoysticks(),
#endif
- _isInitialized(false)
+_isInitialized(false)
{
#ifdef HAVE_SDL2
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
if (initSuccess) {
int joystickCount = SDL_NumJoysticks();
-
+
for (int i = 0; i < joystickCount; i++) {
SDL_GameController* controller = SDL_GameControllerOpen(i);
if (controller) {
SDL_JoystickID id = getInstanceId(controller);
- Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
- _openJoysticks[id] = joystick;
+ if (!_openJoysticks.contains(id)) {
+ Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
+ _openJoysticks[id] = joystick;
+ joystick->registerToUserInputMapper(*Application::getUserInputMapper());
+ joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
+ emit joystickAdded(joystick);
+ }
}
}
-
+
_isInitialized = true;
} else {
- qDebug() << "Error initializing SDL";
+ qDebug() << "Error initializing SDL2 Manager";
}
#endif
}
-JoystickScriptingInterface::~JoystickScriptingInterface() {
+SDL2Manager::~SDL2Manager() {
#ifdef HAVE_SDL2
qDeleteAll(_openJoysticks);
@@ -75,34 +68,27 @@ JoystickScriptingInterface::~JoystickScriptingInterface() {
#endif
}
-const QObjectList JoystickScriptingInterface::getAllJoysticks() const {
- QObjectList objectList;
-#ifdef HAVE_SDL2
- const QList joystickList = _openJoysticks.values();
- for (int i = 0; i < joystickList.length(); i++) {
- objectList << joystickList[i];
- }
-#endif
- return objectList;
+SDL2Manager* SDL2Manager::getInstance() {
+ static SDL2Manager sharedInstance;
+ return &sharedInstance;
}
-Joystick* JoystickScriptingInterface::joystickWithName(const QString& name) {
+void SDL2Manager::focusOutEvent() {
#ifdef HAVE_SDL2
- QMap::iterator iter = _openJoysticks.begin();
- while (iter != _openJoysticks.end()) {
- if (iter.value()->getName() == name) {
- return iter.value();
- }
- iter++;
+ for (auto joystick : _openJoysticks) {
+ joystick->focusOutEvent();
}
#endif
- return NULL;
}
-void JoystickScriptingInterface::update() {
+void SDL2Manager::update() {
#ifdef HAVE_SDL2
if (_isInitialized) {
- PerformanceTimer perfTimer("JoystickScriptingInterface::update");
+ for (auto joystick : _openJoysticks) {
+ joystick->update();
+ }
+
+ PerformanceTimer perfTimer("SDL2Manager::update");
SDL_GameControllerUpdate();
SDL_Event event;
while (SDL_PollEvent(&event)) {
@@ -120,16 +106,16 @@ void JoystickScriptingInterface::update() {
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
// this will either start or stop a global back event
QEvent::Type backType = (event.type == SDL_CONTROLLERBUTTONDOWN)
- ? HFBackEvent::startType()
- : HFBackEvent::endType();
+ ? HFBackEvent::startType()
+ : HFBackEvent::endType();
HFBackEvent backEvent(backType);
qApp->sendEvent(qApp, &backEvent);
} else if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A) {
// this will either start or stop a global action event
QEvent::Type actionType = (event.type == SDL_CONTROLLERBUTTONDOWN)
- ? HFActionEvent::startType()
- : HFActionEvent::endType();
+ ? HFActionEvent::startType()
+ : HFActionEvent::endType();
// global action events fire in the center of the screen
Application* app = Application::getInstance();
@@ -141,14 +127,19 @@ void JoystickScriptingInterface::update() {
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which);
-
+
SDL_JoystickID id = getInstanceId(controller);
- Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
- _openJoysticks[id] = joystick;
- emit joystickAdded(joystick);
+ if (!_openJoysticks.contains(id)) {
+ Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
+ _openJoysticks[id] = joystick;
+ joystick->registerToUserInputMapper(*Application::getUserInputMapper());
+ joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
+ emit joystickAdded(joystick);
+ }
} else if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
Joystick* joystick = _openJoysticks[event.cdevice.which];
_openJoysticks.remove(event.cdevice.which);
+ Application::getUserInputMapper()->removeDevice(joystick->getDeviceID());
emit joystickRemoved(joystick);
}
}
diff --git a/interface/src/scripting/JoystickScriptingInterface.h b/interface/src/devices/SDL2Manager.h
similarity index 53%
rename from interface/src/scripting/JoystickScriptingInterface.h
rename to interface/src/devices/SDL2Manager.h
index c9a68d24b1..0a32570ee2 100644
--- a/interface/src/scripting/JoystickScriptingInterface.h
+++ b/interface/src/devices/SDL2Manager.h
@@ -1,77 +1,46 @@
//
-// JoystickScriptingInterface.h
+// SDL2Manager.h
// interface/src/devices
//
-// Created by Andrzej Kapolka on 5/15/14.
-// Copyright 2014 High Fidelity, Inc.
+// Created by Sam Gondelman on 6/5/15.
+// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
-#ifndef hifi_JoystickScriptingInterface_h
-#define hifi_JoystickScriptingInterface_h
-
-#include
-#include
+#ifndef hifi__SDL2Manager_h
+#define hifi__SDL2Manager_h
#ifdef HAVE_SDL2
#include
#endif
+#include "ui/UserInputMapper.h"
+
#include "devices/Joystick.h"
-/// Handles joystick input through SDL.
-class JoystickScriptingInterface : public QObject {
+class SDL2Manager : public QObject {
Q_OBJECT
-
-#ifdef HAVE_SDL2
- Q_PROPERTY(int AXIS_INVALID READ axisInvalid)
- Q_PROPERTY(int AXIS_LEFT_X READ axisLeftX)
- Q_PROPERTY(int AXIS_LEFT_Y READ axisLeftY)
- Q_PROPERTY(int AXIS_RIGHT_X READ axisRightX)
- Q_PROPERTY(int AXIS_RIGHT_Y READ axisRightY)
- Q_PROPERTY(int AXIS_TRIGGER_LEFT READ axisTriggerLeft)
- Q_PROPERTY(int AXIS_TRIGGER_RIGHT READ axisTriggerRight)
- Q_PROPERTY(int AXIS_MAX READ axisMax)
-
- Q_PROPERTY(int BUTTON_INVALID READ buttonInvalid)
- Q_PROPERTY(int BUTTON_FACE_BOTTOM READ buttonFaceBottom)
- Q_PROPERTY(int BUTTON_FACE_RIGHT READ buttonFaceRight)
- Q_PROPERTY(int BUTTON_FACE_LEFT READ buttonFaceLeft)
- Q_PROPERTY(int BUTTON_FACE_TOP READ buttonFaceTop)
- Q_PROPERTY(int BUTTON_BACK READ buttonBack)
- Q_PROPERTY(int BUTTON_GUIDE READ buttonGuide)
- Q_PROPERTY(int BUTTON_START READ buttonStart)
- Q_PROPERTY(int BUTTON_LEFT_STICK READ buttonLeftStick)
- Q_PROPERTY(int BUTTON_RIGHT_STICK READ buttonRightStick)
- Q_PROPERTY(int BUTTON_LEFT_SHOULDER READ buttonLeftShoulder)
- Q_PROPERTY(int BUTTON_RIGHT_SHOULDER READ buttonRightShoulder)
- Q_PROPERTY(int BUTTON_DPAD_UP READ buttonDpadUp)
- Q_PROPERTY(int BUTTON_DPAD_DOWN READ buttonDpadDown)
- Q_PROPERTY(int BUTTON_DPAD_LEFT READ buttonDpadLeft)
- Q_PROPERTY(int BUTTON_DPAD_RIGHT READ buttonDpadRight)
- Q_PROPERTY(int BUTTON_MAX READ buttonMax)
-
- Q_PROPERTY(int BUTTON_PRESSED READ buttonPressed)
- Q_PROPERTY(int BUTTON_RELEASED READ buttonRelease)
-#endif
-
+
public:
- static JoystickScriptingInterface& getInstance();
-
+ SDL2Manager();
+ ~SDL2Manager();
+
+ void focusOutEvent();
+
void update();
-
-public slots:
- Joystick* joystickWithName(const QString& name);
- const QObjectList getAllJoysticks() const;
-
+
+ static SDL2Manager* getInstance();
+
signals:
void joystickAdded(Joystick* joystick);
void joystickRemoved(Joystick* joystick);
-
+
private:
#ifdef HAVE_SDL2
+ SDL_JoystickID getInstanceId(SDL_GameController* controller);
+
int axisInvalid() const { return SDL_CONTROLLER_AXIS_INVALID; }
int axisLeftX() const { return SDL_CONTROLLER_AXIS_LEFTX; }
int axisLeftY() const { return SDL_CONTROLLER_AXIS_LEFTY; }
@@ -80,7 +49,7 @@ private:
int axisTriggerLeft() const { return SDL_CONTROLLER_AXIS_TRIGGERLEFT; }
int axisTriggerRight() const { return SDL_CONTROLLER_AXIS_TRIGGERRIGHT; }
int axisMax() const { return SDL_CONTROLLER_AXIS_MAX; }
-
+
int buttonInvalid() const { return SDL_CONTROLLER_BUTTON_INVALID; }
int buttonFaceBottom() const { return SDL_CONTROLLER_BUTTON_A; }
int buttonFaceRight() const { return SDL_CONTROLLER_BUTTON_B; }
@@ -98,18 +67,15 @@ private:
int buttonDpadLeft() const { return SDL_CONTROLLER_BUTTON_DPAD_LEFT; }
int buttonDpadRight() const { return SDL_CONTROLLER_BUTTON_DPAD_RIGHT; }
int buttonMax() const { return SDL_CONTROLLER_BUTTON_MAX; }
-
+
int buttonPressed() const { return SDL_PRESSED; }
int buttonRelease() const { return SDL_RELEASED; }
#endif
-
- JoystickScriptingInterface();
- ~JoystickScriptingInterface();
-
+
#ifdef HAVE_SDL2
QMap _openJoysticks;
#endif
bool _isInitialized;
};
-#endif // hifi_JoystickScriptingInterface_h
+#endif // hifi__SDL2Manager_h
diff --git a/interface/src/devices/SixenseManager.cpp b/interface/src/devices/SixenseManager.cpp
index f1a762e64f..c2a53508e3 100644
--- a/interface/src/devices/SixenseManager.cpp
+++ b/interface/src/devices/SixenseManager.cpp
@@ -19,6 +19,10 @@
#include "UserActivityLogger.h"
#include "InterfaceLogging.h"
+// These bits aren't used for buttons, so they can be used as masks:
+const unsigned int LEFT_MASK = 0;
+const unsigned int RIGHT_MASK = 1U << 1;
+
#ifdef HAVE_SIXENSE
const int CALIBRATION_STATE_IDLE = 0;
@@ -61,6 +65,8 @@ SixenseManager::SixenseManager() :
_bumperPressed[1] = false;
_oldX[1] = -1;
_oldY[1] = -1;
+ _prevPalms[0] = nullptr;
+ _prevPalms[1] = nullptr;
}
SixenseManager::~SixenseManager() {
@@ -147,6 +153,7 @@ void SixenseManager::update(float deltaTime) {
#ifdef HAVE_SIXENSE
Hand* hand = DependencyManager::get()->getMyAvatar()->getHand();
if (_isInitialized && _isEnabled) {
+ _buttonPressedMap.clear();
#ifdef __APPLE__
SixenseBaseFunction sixenseGetNumActiveControllers =
(SixenseBaseFunction) _sixenseLibrary->resolve("sixenseGetNumActiveControllers");
@@ -154,12 +161,24 @@ void SixenseManager::update(float deltaTime) {
if (sixenseGetNumActiveControllers() == 0) {
_hydrasConnected = false;
+ if (_deviceID != 0) {
+ Application::getUserInputMapper()->removeDevice(_deviceID);
+ _deviceID = 0;
+ if (_prevPalms[0]) {
+ _prevPalms[0]->setActive(false);
+ }
+ if (_prevPalms[1]) {
+ _prevPalms[1]->setActive(false);
+ }
+ }
return;
}
PerformanceTimer perfTimer("sixense");
if (!_hydrasConnected) {
_hydrasConnected = true;
+ registerToUserInputMapper(*Application::getUserInputMapper());
+ getInstance().assignDefaultInputMapping(*Application::getUserInputMapper());
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
}
@@ -198,6 +217,7 @@ void SixenseManager::update(float deltaTime) {
for (size_t j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == data->controller_index) {
palm = &(hand->getPalms()[j]);
+ _prevPalms[numActiveControllers - 1] = palm;
foundHand = true;
}
}
@@ -206,6 +226,7 @@ void SixenseManager::update(float deltaTime) {
hand->getPalms().push_back(newPalm);
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
palm->setSixenseID(data->controller_index);
+ _prevPalms[numActiveControllers - 1] = palm;
qCDebug(interfaceapp, "Found new Sixense controller, ID %i", data->controller_index);
}
@@ -216,12 +237,14 @@ void SixenseManager::update(float deltaTime) {
palm->setActive(false); // if this isn't a Sixsense ID palm, always make it inactive
}
-
// Read controller buttons and joystick into the hand
palm->setControllerButtons(data->buttons);
palm->setTrigger(data->trigger);
palm->setJoystick(data->joystick_x, data->joystick_y);
+ handleButtonEvent(data->buttons, numActiveControllers - 1);
+ handleAxisEvent(data->joystick_x, data->joystick_y, data->trigger, numActiveControllers - 1);
+
// Emulate the mouse so we can use scripts
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput) && !_controllersAtBase) {
emulateMouse(palm, numActiveControllers - 1);
@@ -590,3 +613,143 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
#endif // HAVE_SIXENSE
+void SixenseManager::focusOutEvent() {
+ _axisStateMap.clear();
+ _buttonPressedMap.clear();
+};
+
+void SixenseManager::handleAxisEvent(float stickX, float stickY, float trigger, int index) {
+ _axisStateMap[makeInput(AXIS_Y_POS, index).getChannel()] = (stickY > 0.0f) ? stickY : 0.0f;
+ _axisStateMap[makeInput(AXIS_Y_NEG, index).getChannel()] = (stickY < 0.0f) ? -stickY : 0.0f;
+ _axisStateMap[makeInput(AXIS_X_POS, index).getChannel()] = (stickX > 0.0f) ? stickX : 0.0f;
+ _axisStateMap[makeInput(AXIS_X_NEG, index).getChannel()] = (stickX < 0.0f) ? -stickX : 0.0f;
+ _axisStateMap[makeInput(BACK_TRIGGER, index).getChannel()] = trigger;
+}
+
+void SixenseManager::handleButtonEvent(unsigned int buttons, int index) {
+ if (buttons & BUTTON_0) {
+ _buttonPressedMap.insert(makeInput(BUTTON_0, index).getChannel());
+ }
+ if (buttons & BUTTON_1) {
+ _buttonPressedMap.insert(makeInput(BUTTON_1, index).getChannel());
+ }
+ if (buttons & BUTTON_2) {
+ _buttonPressedMap.insert(makeInput(BUTTON_2, index).getChannel());
+ }
+ if (buttons & BUTTON_3) {
+ _buttonPressedMap.insert(makeInput(BUTTON_3, index).getChannel());
+ }
+ if (buttons & BUTTON_4) {
+ _buttonPressedMap.insert(makeInput(BUTTON_4, index).getChannel());
+ }
+ if (buttons & BUTTON_FWD) {
+ _buttonPressedMap.insert(makeInput(BUTTON_FWD, index).getChannel());
+ }
+ if (buttons & BUTTON_TRIGGER) {
+ _buttonPressedMap.insert(makeInput(BUTTON_TRIGGER, index).getChannel());
+ }
+}
+
+void SixenseManager::registerToUserInputMapper(UserInputMapper& mapper) {
+ // Grab the current free device ID
+ _deviceID = mapper.getFreeDeviceID();
+
+ auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Hydra"));
+ proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
+ proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
+ proxy->getAvailabeInputs = [this] () -> QVector {
+ QVector availableInputs;
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_0, 0), "Left Start"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_1, 0), "Left Button 1"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_2, 0), "Left Button 2"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_3, 0), "Left Button 3"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_4, 0), "Left Button 4"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_FWD, 0), "L1"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BACK_TRIGGER, 0), "L2"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_POS, 0), "Left Stick Up"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_NEG, 0), "Left Stick Down"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_POS, 0), "Left Stick Right"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_NEG, 0), "Left Stick Left"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_TRIGGER, 0), "Left Trigger Press"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_0, 1), "Right Start"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_1, 1), "Right Button 1"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_2, 1), "Right Button 2"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_3, 1), "Right Button 3"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_4, 1), "Right Button 4"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_FWD, 1), "R1"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BACK_TRIGGER, 1), "R2"));
+
+ availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_POS, 1), "Right Stick Up"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_NEG, 1), "Right Stick Down"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_POS, 1), "Right Stick Right"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_NEG, 1), "Right Stick Left"));
+ availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_TRIGGER, 1), "Right Trigger Press"));
+
+ return availableInputs;
+ };
+ proxy->resetDeviceBindings = [this, &mapper] () -> bool {
+ mapper.removeAllInputChannelsForDevice(_deviceID);
+ this->assignDefaultInputMapping(mapper);
+ return true;
+ };
+ mapper.registerDevice(_deviceID, proxy);
+}
+
+void SixenseManager::assignDefaultInputMapping(UserInputMapper& mapper) {
+ const float JOYSTICK_MOVE_SPEED = 1.0f;
+ const float JOYSTICK_YAW_SPEED = 0.5f;
+ const float JOYSTICK_PITCH_SPEED = 0.25f;
+ const float BUTTON_MOVE_SPEED = 1.0f;
+ const float BOOM_SPEED = 0.1f;
+
+ // Left Joystick: Movement, strafing
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(AXIS_Y_POS, 0), JOYSTICK_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(AXIS_Y_NEG, 0), JOYSTICK_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(AXIS_X_POS, 0), JOYSTICK_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(AXIS_X_NEG, 0), JOYSTICK_MOVE_SPEED);
+
+ // Right Joystick: Camera orientation
+ mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(AXIS_X_POS, 1), JOYSTICK_YAW_SPEED);
+ mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(AXIS_X_NEG, 1), JOYSTICK_YAW_SPEED);
+ mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(AXIS_Y_POS, 1), JOYSTICK_PITCH_SPEED);
+ mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(AXIS_Y_NEG, 1), JOYSTICK_PITCH_SPEED);
+
+ // Buttons
+ mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(BUTTON_3, 0), BOOM_SPEED);
+ mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(BUTTON_1, 0), BOOM_SPEED);
+
+ mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(BUTTON_3, 1), BUTTON_MOVE_SPEED);
+ mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(BUTTON_1, 1), BUTTON_MOVE_SPEED);
+}
+
+float SixenseManager::getButton(int channel) const {
+ if (!_buttonPressedMap.empty()) {
+ if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
+ return 1.0f;
+ } else {
+ return 0.0f;
+ }
+ }
+ return 0.0f;
+}
+
+float SixenseManager::getAxis(int channel) const {
+ auto axis = _axisStateMap.find(channel);
+ if (axis != _axisStateMap.end()) {
+ return (*axis).second;
+ } else {
+ return 0.0f;
+ }
+}
+
+UserInputMapper::Input SixenseManager::makeInput(unsigned int button, int index) {
+ return UserInputMapper::Input(_deviceID, button | (index == 0 ? LEFT_MASK : RIGHT_MASK), UserInputMapper::ChannelType::BUTTON);
+}
+
+UserInputMapper::Input SixenseManager::makeInput(SixenseManager::JoystickAxisChannel axis, int index) {
+ return UserInputMapper::Input(_deviceID, axis | (index == 0 ? LEFT_MASK : RIGHT_MASK), UserInputMapper::ChannelType::AXIS);
+}
diff --git a/interface/src/devices/SixenseManager.h b/interface/src/devices/SixenseManager.h
index 6f47f2fac9..c27b3ca0e2 100644
--- a/interface/src/devices/SixenseManager.h
+++ b/interface/src/devices/SixenseManager.h
@@ -13,6 +13,7 @@
#define hifi_SixenseManager_h
#include
+#include
#ifdef HAVE_SIXENSE
#include
@@ -25,6 +26,8 @@
#endif
+#include "ui/UserInputMapper.h"
+
class PalmData;
const unsigned int BUTTON_0 = 1U << 0; // the skinny button between 1 and 2
@@ -33,6 +36,7 @@ const unsigned int BUTTON_2 = 1U << 6;
const unsigned int BUTTON_3 = 1U << 3;
const unsigned int BUTTON_4 = 1U << 4;
const unsigned int BUTTON_FWD = 1U << 7;
+const unsigned int BUTTON_TRIGGER = 1U << 8;
// Event type that represents using the controller
const unsigned int CONTROLLER_0_EVENT = 1500U;
@@ -45,6 +49,14 @@ const bool DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS = false;
class SixenseManager : public QObject {
Q_OBJECT
public:
+ enum JoystickAxisChannel {
+ AXIS_Y_POS = 1U << 0,
+ AXIS_Y_NEG = 1U << 3,
+ AXIS_X_POS = 1U << 4,
+ AXIS_X_NEG = 1U << 5,
+ BACK_TRIGGER = 1U << 6,
+ };
+
static SixenseManager& getInstance();
void initialize();
@@ -60,6 +72,21 @@ public:
bool getInvertButtons() const { return _invertButtons; }
void setInvertButtons(bool invertSixenseButtons) { _invertButtons = invertSixenseButtons; }
+ typedef std::unordered_set ButtonPressedMap;
+ typedef std::map AxisStateMap;
+
+ float getButton(int channel) const;
+ float getAxis(int channel) const;
+
+ UserInputMapper::Input makeInput(unsigned int button, int index);
+ UserInputMapper::Input makeInput(JoystickAxisChannel axis, int index);
+
+ void registerToUserInputMapper(UserInputMapper& mapper);
+ void assignDefaultInputMapping(UserInputMapper& mapper);
+
+ void update();
+ void focusOutEvent();
+
public slots:
void toggleSixense(bool shouldEnable);
void setFilter(bool filter);
@@ -69,6 +96,8 @@ private:
SixenseManager();
~SixenseManager();
+ void handleButtonEvent(unsigned int buttons, int index);
+ void handleAxisEvent(float x, float y, float trigger, int index);
#ifdef HAVE_SIXENSE
void updateCalibration(const sixenseControllerData* controllers);
void emulateMouse(PalmData* palm, int index);
@@ -104,12 +133,19 @@ private:
bool _bumperPressed[2];
int _oldX[2];
int _oldY[2];
+ PalmData* _prevPalms[2];
bool _lowVelocityFilter;
bool _controllersAtBase;
float _reticleMoveSpeed = DEFAULT_SIXENSE_RETICLE_MOVE_SPEED;
bool _invertButtons = DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS;
+
+protected:
+ int _deviceID = 0;
+
+ ButtonPressedMap _buttonPressedMap;
+ AxisStateMap _axisStateMap;
};
#endif // hifi_SixenseManager_h
diff --git a/interface/src/ui/UserInputMapper.cpp b/interface/src/ui/UserInputMapper.cpp
index e994b3cf30..2c28b79c75 100755
--- a/interface/src/ui/UserInputMapper.cpp
+++ b/interface/src/ui/UserInputMapper.cpp
@@ -106,6 +106,11 @@ void UserInputMapper::removeAllInputChannelsForDevice(uint16 device) {
}
}
+void UserInputMapper::removeDevice(int device) {
+ removeAllInputChannelsForDevice((uint16) device);
+ _registeredDevices.erase(device);
+}
+
int UserInputMapper::getInputChannels(InputChannels& channels) const {
for (auto& channel : _actionToInputsMap) {
channels.push_back(channel.second);
diff --git a/interface/src/ui/UserInputMapper.h b/interface/src/ui/UserInputMapper.h
index 0a08e277db..84ca192e3e 100755
--- a/interface/src/ui/UserInputMapper.h
+++ b/interface/src/ui/UserInputMapper.h
@@ -189,6 +189,7 @@ public:
bool removeInputChannel(InputChannel channel);
void removeAllInputChannels();
void removeAllInputChannelsForDevice(uint16 device);
+ void removeDevice(int device);
//Grab all the input channels currently in use, return the number
int getInputChannels(InputChannels& channels) const;
QVector getAllInputsForDevice(uint16 device);
diff --git a/interface/src/ui/overlays/BillboardOverlay.cpp b/interface/src/ui/overlays/BillboardOverlay.cpp
index 3e3e823737..e7b043f44f 100644
--- a/interface/src/ui/overlays/BillboardOverlay.cpp
+++ b/interface/src/ui/overlays/BillboardOverlay.cpp
@@ -43,72 +43,90 @@ void BillboardOverlay::render(RenderArgs* args) {
return;
}
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.5f);
+ glm::quat rotation;
+ if (_isFacingAvatar) {
+ // rotate about vertical to face the camera
+ rotation = Application::getInstance()->getCamera()->getRotation();
+ rotation *= glm::angleAxis(glm::pi(), glm::vec3(0.0f, 1.0f, 0.0f));
+ rotation *= getRotation();
+ } else {
+ rotation = getRotation();
+ }
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_LIGHTING);
+ float imageWidth = _texture->getWidth();
+ float imageHeight = _texture->getHeight();
- glBindTexture(GL_TEXTURE_2D, _texture->getID());
+ QRect fromImage;
+ if (_fromImage.isNull()) {
+ fromImage.setX(0);
+ fromImage.setY(0);
+ fromImage.setWidth(imageWidth);
+ fromImage.setHeight(imageHeight);
+ } else {
+ float scaleX = imageWidth / _texture->getOriginalWidth();
+ float scaleY = imageHeight / _texture->getOriginalHeight();
- glPushMatrix(); {
- glTranslatef(_position.x, _position.y, _position.z);
- glm::quat rotation;
- if (_isFacingAvatar) {
- // rotate about vertical to face the camera
- rotation = Application::getInstance()->getCamera()->getRotation();
- rotation *= glm::angleAxis(glm::pi(), glm::vec3(0.0f, 1.0f, 0.0f));
- rotation *= getRotation();
- } else {
- rotation = getRotation();
- }
- glm::vec3 axis = glm::axis(rotation);
- glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
- glScalef(_scale, _scale, _scale);
+ fromImage.setX(scaleX * _fromImage.x());
+ fromImage.setY(scaleY * _fromImage.y());
+ fromImage.setWidth(scaleX * _fromImage.width());
+ fromImage.setHeight(scaleY * _fromImage.height());
+ }
- const float MAX_COLOR = 255.0f;
- xColor color = getColor();
- float alpha = getAlpha();
+ float maxSize = glm::max(fromImage.width(), fromImage.height());
+ float x = fromImage.width() / (2.0f * maxSize);
+ float y = -fromImage.height() / (2.0f * maxSize);
- float imageWidth = _texture->getWidth();
- float imageHeight = _texture->getHeight();
+ glm::vec2 topLeft(-x, -y);
+ glm::vec2 bottomRight(x, y);
+ glm::vec2 texCoordTopLeft(fromImage.x() / imageWidth, fromImage.y() / imageHeight);
+ glm::vec2 texCoordBottomRight((fromImage.x() + fromImage.width()) / imageWidth,
+ (fromImage.y() + fromImage.height()) / imageHeight);
- QRect fromImage;
- if (_fromImage.isNull()) {
- fromImage.setX(0);
- fromImage.setY(0);
- fromImage.setWidth(imageWidth);
- fromImage.setHeight(imageHeight);
- } else {
- float scaleX = imageWidth / _texture->getOriginalWidth();
- float scaleY = imageHeight / _texture->getOriginalHeight();
+ const float MAX_COLOR = 255.0f;
+ xColor color = getColor();
+ float alpha = getAlpha();
- fromImage.setX(scaleX * _fromImage.x());
- fromImage.setY(scaleY * _fromImage.y());
- fromImage.setWidth(scaleX * _fromImage.width());
- fromImage.setHeight(scaleY * _fromImage.height());
- }
+ auto batch = args->_batch;
- float maxSize = glm::max(fromImage.width(), fromImage.height());
- float x = fromImage.width() / (2.0f * maxSize);
- float y = -fromImage.height() / (2.0f * maxSize);
+ if (batch) {
+ Transform transform;
+ transform.setTranslation(_position);
+ transform.setRotation(rotation);
+ transform.setScale(_scale);
- glm::vec2 topLeft(-x, -y);
- glm::vec2 bottomRight(x, y);
- glm::vec2 texCoordTopLeft(fromImage.x() / imageWidth, fromImage.y() / imageHeight);
- glm::vec2 texCoordBottomRight((fromImage.x() + fromImage.width()) / imageWidth,
- (fromImage.y() + fromImage.height()) / imageHeight);
-
- DependencyManager::get()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
+ batch->setModelTransform(transform);
+ batch->setUniformTexture(0, _texture->getGPUTexture());
+
+ DependencyManager::get()->renderQuad(*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
+
+ batch->setUniformTexture(0, args->_whiteTexture); // restore default white color after me
+ } else {
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.5f);
- } glPopMatrix();
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glEnable(GL_LIGHTING);
- glDisable(GL_ALPHA_TEST);
+ glBindTexture(GL_TEXTURE_2D, _texture->getID());
- glBindTexture(GL_TEXTURE_2D, 0);
+ glPushMatrix(); {
+ glTranslatef(_position.x, _position.y, _position.z);
+ glm::vec3 axis = glm::axis(rotation);
+ glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
+ glScalef(_scale, _scale, _scale);
+
+ DependencyManager::get()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
+ glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
+
+ } glPopMatrix();
+
+ glDisable(GL_TEXTURE_2D);
+ glEnable(GL_LIGHTING);
+ glDisable(GL_ALPHA_TEST);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
}
void BillboardOverlay::setProperties(const QScriptValue &properties) {
diff --git a/interface/src/ui/overlays/Cube3DOverlay.cpp b/interface/src/ui/overlays/Cube3DOverlay.cpp
index 6fc9fe6e27..37b30a5bcb 100644
--- a/interface/src/ui/overlays/Cube3DOverlay.cpp
+++ b/interface/src/ui/overlays/Cube3DOverlay.cpp
@@ -35,13 +35,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
-
- float glowLevel = getGlowLevel();
- Glower* glower = NULL;
- if (glowLevel > 0.0f) {
- glower = new Glower(glowLevel);
- }
-
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
@@ -49,91 +42,161 @@ void Cube3DOverlay::render(RenderArgs* args) {
//glDisable(GL_LIGHTING);
- // TODO: handle registration point??
+ // TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 center = getCenter();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
-
- glPushMatrix();
- glTranslatef(position.x, position.y, position.z);
- glm::vec3 axis = glm::axis(rotation);
- glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
- glPushMatrix();
- glm::vec3 positionToCenter = center - position;
- glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
- if (_isSolid) {
- if (_borderSize > 0) {
- // Draw a cube at a larger size behind the main cube, creating
- // a border effect.
- // Disable writing to the depth mask so that the "border" cube will not
- // occlude the main cube. This means the border could be covered by
- // overlays that are further back and drawn later, but this is good
- // enough for the use-case.
- glDepthMask(GL_FALSE);
- glPushMatrix();
- glScalef(dimensions.x * _borderSize, dimensions.y * _borderSize, dimensions.z * _borderSize);
- if (_drawOnHUD) {
- DependencyManager::get()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
- } else {
- DependencyManager::get()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
- }
+ auto batch = args->_batch;
- glPopMatrix();
- glDepthMask(GL_TRUE);
- }
+ if (batch) {
+ Transform transform;
+ transform.setTranslation(position);
+ transform.setRotation(rotation);
+ if (_isSolid) {
+ // if (_borderSize > 0) {
+ // // Draw a cube at a larger size behind the main cube, creating
+ // // a border effect.
+ // // Disable writing to the depth mask so that the "border" cube will not
+ // // occlude the main cube. This means the border could be covered by
+ // // overlays that are further back and drawn later, but this is good
+ // // enough for the use-case.
+ // transform.setScale(dimensions * _borderSize);
+ // batch->setModelTransform(transform);
+ // DependencyManager::get()->renderSolidCube(*batch, 1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
+ // }
+
+ transform.setScale(dimensions);
+ batch->setModelTransform(transform);
+ DependencyManager::get()->renderSolidCube(*batch, 1.0f, cubeColor);
+ } else {
+
+ if (getIsDashedLine()) {
+ transform.setScale(1.0f);
+ batch->setModelTransform(transform);
+
+ glm::vec3 halfDimensions = dimensions / 2.0f;
+ glm::vec3 bottomLeftNear(-halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
+ glm::vec3 bottomRightNear(halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
+ glm::vec3 topLeftNear(-halfDimensions.x, halfDimensions.y, -halfDimensions.z);
+ glm::vec3 topRightNear(halfDimensions.x, halfDimensions.y, -halfDimensions.z);
+
+ glm::vec3 bottomLeftFar(-halfDimensions.x, -halfDimensions.y, halfDimensions.z);
+ glm::vec3 bottomRightFar(halfDimensions.x, -halfDimensions.y, halfDimensions.z);
+ glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
+ glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
+
+ auto geometryCache = DependencyManager::get();
+
+ geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor);
+ geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor);
+ geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor);
+ geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor);
+
+ geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor);
+ geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor);
+ geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor);
+ geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor);
+
+ geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor);
+ geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor);
+ geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor);
+ geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor);
- glPushMatrix();
- glScalef(dimensions.x, dimensions.y, dimensions.z);
- if (_drawOnHUD) {
- DependencyManager::get()->renderSolidCube(1.0f, cubeColor);
- } else {
- DependencyManager::get()->renderSolidCube(1.0f, cubeColor);
- }
- glPopMatrix();
} else {
- glLineWidth(_lineWidth);
-
- if (getIsDashedLine()) {
- glm::vec3 halfDimensions = dimensions / 2.0f;
- glm::vec3 bottomLeftNear(-halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
- glm::vec3 bottomRightNear(halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
- glm::vec3 topLeftNear(-halfDimensions.x, halfDimensions.y, -halfDimensions.z);
- glm::vec3 topRightNear(halfDimensions.x, halfDimensions.y, -halfDimensions.z);
-
- glm::vec3 bottomLeftFar(-halfDimensions.x, -halfDimensions.y, halfDimensions.z);
- glm::vec3 bottomRightFar(halfDimensions.x, -halfDimensions.y, halfDimensions.z);
- glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
- glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
-
- auto geometryCache = DependencyManager::get();
-
- geometryCache->renderDashedLine(bottomLeftNear, bottomRightNear, cubeColor);
- geometryCache->renderDashedLine(bottomRightNear, bottomRightFar, cubeColor);
- geometryCache->renderDashedLine(bottomRightFar, bottomLeftFar, cubeColor);
- geometryCache->renderDashedLine(bottomLeftFar, bottomLeftNear, cubeColor);
-
- geometryCache->renderDashedLine(topLeftNear, topRightNear, cubeColor);
- geometryCache->renderDashedLine(topRightNear, topRightFar, cubeColor);
- geometryCache->renderDashedLine(topRightFar, topLeftFar, cubeColor);
- geometryCache->renderDashedLine(topLeftFar, topLeftNear, cubeColor);
-
- geometryCache->renderDashedLine(bottomLeftNear, topLeftNear, cubeColor);
- geometryCache->renderDashedLine(bottomRightNear, topRightNear, cubeColor);
- geometryCache->renderDashedLine(bottomLeftFar, topLeftFar, cubeColor);
- geometryCache->renderDashedLine(bottomRightFar, topRightFar, cubeColor);
-
- } else {
- glScalef(dimensions.x, dimensions.y, dimensions.z);
- DependencyManager::get()->renderWireCube(1.0f, cubeColor);
- }
+ transform.setScale(dimensions);
+ batch->setModelTransform(transform);
+ DependencyManager::get()->renderWireCube(*batch, 1.0f, cubeColor);
}
- glPopMatrix();
- glPopMatrix();
+ }
+ } else {
+ float glowLevel = getGlowLevel();
+ Glower* glower = NULL;
+ if (glowLevel > 0.0f) {
+ glower = new Glower(glowLevel);
+ }
- if (glower) {
- delete glower;
+ glPushMatrix();
+ glTranslatef(position.x, position.y, position.z);
+ glm::vec3 axis = glm::axis(rotation);
+ glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
+ glPushMatrix();
+ glm::vec3 positionToCenter = center - position;
+ glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
+ if (_isSolid) {
+ if (_borderSize > 0) {
+ // Draw a cube at a larger size behind the main cube, creating
+ // a border effect.
+ // Disable writing to the depth mask so that the "border" cube will not
+ // occlude the main cube. This means the border could be covered by
+ // overlays that are further back and drawn later, but this is good
+ // enough for the use-case.
+ glDepthMask(GL_FALSE);
+ glPushMatrix();
+ glScalef(dimensions.x * _borderSize, dimensions.y * _borderSize, dimensions.z * _borderSize);
+
+ if (_drawOnHUD) {
+ DependencyManager::get()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
+ } else {
+ DependencyManager::get()->renderSolidCube(1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
+ }
+
+ glPopMatrix();
+ glDepthMask(GL_TRUE);
+ }
+
+ glPushMatrix();
+ glScalef(dimensions.x, dimensions.y, dimensions.z);
+ if (_drawOnHUD) {
+ DependencyManager::get()->renderSolidCube(1.0f, cubeColor);
+ } else {
+ DependencyManager::get()->renderSolidCube(1.0f, cubeColor);
+ }
+ glPopMatrix();
+ } else {
+ glLineWidth(_lineWidth);
+
+ if (getIsDashedLine()) {
+ glm::vec3 halfDimensions = dimensions / 2.0f;
+ glm::vec3 bottomLeftNear(-halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
+ glm::vec3 bottomRightNear(halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
+ glm::vec3 topLeftNear(-halfDimensions.x, halfDimensions.y, -halfDimensions.z);
+ glm::vec3 topRightNear(halfDimensions.x, halfDimensions.y, -halfDimensions.z);
+
+ glm::vec3 bottomLeftFar(-halfDimensions.x, -halfDimensions.y, halfDimensions.z);
+ glm::vec3 bottomRightFar(halfDimensions.x, -halfDimensions.y, halfDimensions.z);
+ glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
+ glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
+
+ auto geometryCache = DependencyManager::get();
+
+ geometryCache->renderDashedLine(bottomLeftNear, bottomRightNear, cubeColor);
+ geometryCache->renderDashedLine(bottomRightNear, bottomRightFar, cubeColor);
+ geometryCache->renderDashedLine(bottomRightFar, bottomLeftFar, cubeColor);
+ geometryCache->renderDashedLine(bottomLeftFar, bottomLeftNear, cubeColor);
+
+ geometryCache->renderDashedLine(topLeftNear, topRightNear, cubeColor);
+ geometryCache->renderDashedLine(topRightNear, topRightFar, cubeColor);
+ geometryCache->renderDashedLine(topRightFar, topLeftFar, cubeColor);
+ geometryCache->renderDashedLine(topLeftFar, topLeftNear, cubeColor);
+
+ geometryCache->renderDashedLine(bottomLeftNear, topLeftNear, cubeColor);
+ geometryCache->renderDashedLine(bottomRightNear, topRightNear, cubeColor);
+ geometryCache->renderDashedLine(bottomLeftFar, topLeftFar, cubeColor);
+ geometryCache->renderDashedLine(bottomRightFar, topRightFar, cubeColor);
+
+ } else {
+ glScalef(dimensions.x, dimensions.y, dimensions.z);
+ DependencyManager::get()->renderWireCube(1.0f, cubeColor);
+ }
+ }
+ glPopMatrix();
+ glPopMatrix();
+
+ if (glower) {
+ delete glower;
+ }
}
}
diff --git a/interface/src/ui/overlays/Grid3DOverlay.cpp b/interface/src/ui/overlays/Grid3DOverlay.cpp
index b39b2c3274..e68e5b47f2 100644
--- a/interface/src/ui/overlays/Grid3DOverlay.cpp
+++ b/interface/src/ui/overlays/Grid3DOverlay.cpp
@@ -36,87 +36,128 @@ void Grid3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
- if (!_gridProgram.isLinked()) {
- if (!_gridProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() + "shaders/grid.vert")) {
- qDebug() << "Failed to compile: " + _gridProgram.log();
- return;
- }
- if (!_gridProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() + "shaders/grid.frag")) {
- qDebug() << "Failed to compile: " + _gridProgram.log();
- return;
- }
- if (!_gridProgram.link()) {
- qDebug() << "Failed to link: " + _gridProgram.log();
- return;
- }
- }
-
- // Render code largely taken from MetavoxelEditor::render()
- glDisable(GL_LIGHTING);
-
- glDepthMask(GL_FALSE);
-
- glPushMatrix();
-
- glm::quat rotation = getRotation();
-
- glm::vec3 axis = glm::axis(rotation);
-
- glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
-
- glLineWidth(1.5f);
-
- // center the grid around the camera position on the plane
- glm::vec3 rotated = glm::inverse(rotation) * Application::getInstance()->getCamera()->getPosition();
- float spacing = _minorGridWidth;
-
- float alpha = getAlpha();
- xColor color = getColor();
- glm::vec3 position = getPosition();
-
const int MINOR_GRID_DIVISIONS = 200;
const int MAJOR_GRID_DIVISIONS = 100;
const float MAX_COLOR = 255.0f;
+ // center the grid around the camera position on the plane
+ glm::vec3 rotated = glm::inverse(_rotation) * Application::getInstance()->getCamera()->getPosition();
+ float spacing = _minorGridWidth;
+
+ float alpha = getAlpha();
+ xColor color = getColor();
glm::vec4 gridColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
- _gridProgram.bind();
+ auto batch = args->_batch;
- // Minor grid
- glPushMatrix();
- {
- glTranslatef(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2),
- spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2), position.z);
+ if (batch) {
+ Transform transform;
+ transform.setRotation(_rotation);
- float scale = MINOR_GRID_DIVISIONS * spacing;
- glScalef(scale, scale, scale);
- DependencyManager::get()->renderGrid(MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS, gridColor);
+ // Minor grid
+ {
+ batch->_glLineWidth(1.0f);
+ auto position = glm::vec3(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2),
+ spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2),
+ _position.z);
+ float scale = MINOR_GRID_DIVISIONS * spacing;
+
+ transform.setTranslation(position);
+ transform.setScale(scale);
+
+ batch->setModelTransform(transform);
+
+ DependencyManager::get()->renderGrid(*batch, MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS, gridColor);
+ }
+
+ // Major grid
+ {
+ batch->_glLineWidth(4.0f);
+ spacing *= _majorGridEvery;
+ auto position = glm::vec3(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2),
+ spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2),
+ _position.z);
+ float scale = MAJOR_GRID_DIVISIONS * spacing;
+
+ transform.setTranslation(position);
+ transform.setScale(scale);
+
+ batch->setModelTransform(transform);
+
+ DependencyManager::get()->renderGrid(*batch, MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS, gridColor);
+ }
+ } else {
+ if (!_gridProgram.isLinked()) {
+ if (!_gridProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() + "shaders/grid.vert")) {
+ qDebug() << "Failed to compile: " + _gridProgram.log();
+ return;
+ }
+ if (!_gridProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() + "shaders/grid.frag")) {
+ qDebug() << "Failed to compile: " + _gridProgram.log();
+ return;
+ }
+ if (!_gridProgram.link()) {
+ qDebug() << "Failed to link: " + _gridProgram.log();
+ return;
+ }
+ }
+
+ // Render code largely taken from MetavoxelEditor::render()
+ glDisable(GL_LIGHTING);
+
+ glDepthMask(GL_FALSE);
+
+ glPushMatrix();
+
+ glm::quat rotation = getRotation();
+
+ glm::vec3 axis = glm::axis(rotation);
+
+ glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
+
+ glLineWidth(1.5f);
+
+ glm::vec3 position = getPosition();
+
+ _gridProgram.bind();
+
+ // Minor grid
+ glPushMatrix();
+ {
+ glTranslatef(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2),
+ spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2), position.z);
+
+ float scale = MINOR_GRID_DIVISIONS * spacing;
+ glScalef(scale, scale, scale);
+
+ DependencyManager::get()->renderGrid(MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS, gridColor);
+ }
+ glPopMatrix();
+
+ // Major grid
+ glPushMatrix();
+ {
+ glLineWidth(4.0f);
+ spacing *= _majorGridEvery;
+ glTranslatef(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2),
+ spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2), position.z);
+
+ float scale = MAJOR_GRID_DIVISIONS * spacing;
+ glScalef(scale, scale, scale);
+
+ DependencyManager::get()->renderGrid(MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS, gridColor);
+ }
+ glPopMatrix();
+
+ _gridProgram.release();
+
+ glPopMatrix();
+
+ glEnable(GL_LIGHTING);
+ glDepthMask(GL_TRUE);
}
- glPopMatrix();
-
- // Major grid
- glPushMatrix();
- {
- glLineWidth(4.0f);
- spacing *= _majorGridEvery;
- glTranslatef(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2),
- spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2), position.z);
-
- float scale = MAJOR_GRID_DIVISIONS * spacing;
- glScalef(scale, scale, scale);
-
- DependencyManager::get()->renderGrid(MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS, gridColor);
- }
- glPopMatrix();
-
- _gridProgram.release();
-
- glPopMatrix();
-
- glEnable(GL_LIGHTING);
- glDepthMask(GL_TRUE);
}
void Grid3DOverlay::setProperties(const QScriptValue& properties) {
diff --git a/interface/src/ui/overlays/Line3DOverlay.cpp b/interface/src/ui/overlays/Line3DOverlay.cpp
index 6672a88e45..34c983d7b2 100644
--- a/interface/src/ui/overlays/Line3DOverlay.cpp
+++ b/interface/src/ui/overlays/Line3DOverlay.cpp
@@ -37,41 +37,57 @@ void Line3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
- float glowLevel = getGlowLevel();
- Glower* glower = NULL;
- if (glowLevel > 0.0f) {
- glower = new Glower(glowLevel);
- }
-
- glPushMatrix();
-
- glDisable(GL_LIGHTING);
- glLineWidth(_lineWidth);
-
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
- glm::vec3 position = getPosition();
- glm::quat rotation = getRotation();
+ auto batch = args->_batch;
- glTranslatef(position.x, position.y, position.z);
- glm::vec3 axis = glm::axis(rotation);
- glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
+ if (batch) {
+ Transform transform;
+ transform.setTranslation(_position);
+ transform.setRotation(_rotation);
+ batch->setModelTransform(transform);
- if (getIsDashedLine()) {
- // TODO: add support for color to renderDashedLine()
- DependencyManager::get()->renderDashedLine(_position, _end, colorv4, _geometryCacheID);
+ if (getIsDashedLine()) {
+ // TODO: add support for color to renderDashedLine()
+ DependencyManager::get()->renderDashedLine(*batch, _position, _end, colorv4, _geometryCacheID);
+ } else {
+ DependencyManager::get()->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
+ }
} else {
- DependencyManager::get()->renderLine(_start, _end, colorv4, _geometryCacheID);
- }
- glEnable(GL_LIGHTING);
+ float glowLevel = getGlowLevel();
+ Glower* glower = NULL;
+ if (glowLevel > 0.0f) {
+ glower = new Glower(glowLevel);
+ }
- glPopMatrix();
+ glPushMatrix();
- if (glower) {
- delete glower;
+ glDisable(GL_LIGHTING);
+ glLineWidth(_lineWidth);
+
+ glm::vec3 position = getPosition();
+ glm::quat rotation = getRotation();
+
+ glTranslatef(position.x, position.y, position.z);
+ glm::vec3 axis = glm::axis(rotation);
+ glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
+
+ if (getIsDashedLine()) {
+ // TODO: add support for color to renderDashedLine()
+ DependencyManager::get()->renderDashedLine(_position, _end, colorv4, _geometryCacheID);
+ } else {
+ DependencyManager::get()->renderLine(_start, _end, colorv4, _geometryCacheID);
+ }
+ glEnable(GL_LIGHTING);
+
+ glPopMatrix();
+
+ if (glower) {
+ delete glower;
+ }
}
}
diff --git a/interface/src/ui/overlays/OverlaysPayload.cpp b/interface/src/ui/overlays/OverlaysPayload.cpp
index d5e4b34f6b..bcfba67313 100644
--- a/interface/src/ui/overlays/OverlaysPayload.cpp
+++ b/interface/src/ui/overlays/OverlaysPayload.cpp
@@ -66,8 +66,8 @@ namespace render {
}
template <> void payloadRender(const Overlay::Pointer& overlay, RenderArgs* args) {
if (args) {
- glPushMatrix();
if (overlay->getAnchor() == Overlay::MY_AVATAR) {
+ glPushMatrix();
MyAvatar* avatar = DependencyManager::get()->getMyAvatar();
glm::quat myAvatarRotation = avatar->getOrientation();
glm::vec3 myAvatarPosition = avatar->getPosition();
@@ -78,9 +78,11 @@ namespace render {
glTranslatef(myAvatarPosition.x, myAvatarPosition.y, myAvatarPosition.z);
glRotatef(angle, axis.x, axis.y, axis.z);
glScalef(myAvatarScale, myAvatarScale, myAvatarScale);
+ overlay->render(args);
+ glPopMatrix();
+ } else {
+ overlay->render(args);
}
- overlay->render(args);
- glPopMatrix();
}
}
}
diff --git a/interface/src/ui/overlays/Rectangle3DOverlay.cpp b/interface/src/ui/overlays/Rectangle3DOverlay.cpp
index 8662030e23..dc5fdeabb2 100644
--- a/interface/src/ui/overlays/Rectangle3DOverlay.cpp
+++ b/interface/src/ui/overlays/Rectangle3DOverlay.cpp
@@ -41,74 +41,116 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
- glDisable(GL_LIGHTING);
-
glm::vec3 position = getPosition();
glm::vec3 center = getCenter();
glm::vec2 dimensions = getDimensions();
glm::vec2 halfDimensions = dimensions * 0.5f;
glm::quat rotation = getRotation();
- float glowLevel = getGlowLevel();
- Glower* glower = NULL;
- if (glowLevel > 0.0f) {
- glower = new Glower(glowLevel);
- }
+ auto batch = args->_batch;
- glPushMatrix();
- glTranslatef(position.x, position.y, position.z);
- glm::vec3 axis = glm::axis(rotation);
- glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
- glPushMatrix();
- glm::vec3 positionToCenter = center - position;
- glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
- //glScalef(dimensions.x, dimensions.y, 1.0f);
+ if (batch) {
+ Transform transform;
+ transform.setTranslation(position);
+ transform.setRotation(rotation);
- glLineWidth(_lineWidth);
+ batch->setModelTransform(transform);
+ if (getIsSolid()) {
+ glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
+ glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
+ DependencyManager::get()->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
+ } else {
auto geometryCache = DependencyManager::get();
+ if (getIsDashedLine()) {
+ glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
+ glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
+ glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
+ glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
- // for our overlay, is solid means we draw a solid "filled" rectangle otherwise we just draw a border line...
- if (getIsSolid()) {
- glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
- glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
- DependencyManager::get()->renderQuad(topLeft, bottomRight, rectangleColor);
+ geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
+ geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
+ geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
+ geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
} else {
- if (getIsDashedLine()) {
+ if (halfDimensions != _previousHalfDimensions) {
+ QVector border;
+ border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
+ border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
+ border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
+ border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
+ border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
+ geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);
- glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
- glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
- glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
- glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
-
- geometryCache->renderDashedLine(point1, point2, rectangleColor);
- geometryCache->renderDashedLine(point2, point3, rectangleColor);
- geometryCache->renderDashedLine(point3, point4, rectangleColor);
- geometryCache->renderDashedLine(point4, point1, rectangleColor);
-
- } else {
-
- if (halfDimensions != _previousHalfDimensions) {
- QVector border;
- border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
- border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
- border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
- border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
- border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
- geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);
-
- _previousHalfDimensions = halfDimensions;
-
- }
- geometryCache->renderVertices(gpu::LINE_STRIP, _geometryCacheID);
+ _previousHalfDimensions = halfDimensions;
}
+ geometryCache->renderVertices(*batch, gpu::LINE_STRIP, _geometryCacheID);
}
-
+ }
+ } else {
+ glDisable(GL_LIGHTING);
+
+ float glowLevel = getGlowLevel();
+ Glower* glower = NULL;
+ if (glowLevel > 0.0f) {
+ glower = new Glower(glowLevel);
+ }
+
+ glPushMatrix();
+ glTranslatef(position.x, position.y, position.z);
+ glm::vec3 axis = glm::axis(rotation);
+ glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
+ glPushMatrix();
+ glm::vec3 positionToCenter = center - position;
+ glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
+ //glScalef(dimensions.x, dimensions.y, 1.0f);
+
+ glLineWidth(_lineWidth);
+
+ auto geometryCache = DependencyManager::get();
+
+ // for our overlay, is solid means we draw a solid "filled" rectangle otherwise we just draw a border line...
+ if (getIsSolid()) {
+ glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
+ glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
+ DependencyManager::get()->renderQuad(topLeft, bottomRight, rectangleColor);
+ } else {
+ if (getIsDashedLine()) {
+
+ glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
+ glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
+ glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
+ glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
+
+ geometryCache->renderDashedLine(point1, point2, rectangleColor);
+ geometryCache->renderDashedLine(point2, point3, rectangleColor);
+ geometryCache->renderDashedLine(point3, point4, rectangleColor);
+ geometryCache->renderDashedLine(point4, point1, rectangleColor);
+
+ } else {
+
+ if (halfDimensions != _previousHalfDimensions) {
+ QVector border;
+ border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
+ border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
+ border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
+ border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
+ border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
+ geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);
+
+ _previousHalfDimensions = halfDimensions;
+
+ }
+ geometryCache->renderVertices(gpu::LINE_STRIP, _geometryCacheID);
+ }
+ }
+
+ glPopMatrix();
glPopMatrix();
- glPopMatrix();
-
- if (glower) {
- delete glower;
+
+ if (glower) {
+ delete glower;
+ }
}
}
diff --git a/interface/src/ui/overlays/Sphere3DOverlay.cpp b/interface/src/ui/overlays/Sphere3DOverlay.cpp
index a0e8d06b41..f5fba0ed05 100644
--- a/interface/src/ui/overlays/Sphere3DOverlay.cpp
+++ b/interface/src/ui/overlays/Sphere3DOverlay.cpp
@@ -39,33 +39,45 @@ void Sphere3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 sphereColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
- glDisable(GL_LIGHTING);
-
- glm::vec3 position = getPosition();
- glm::vec3 center = getCenter();
- glm::vec3 dimensions = getDimensions();
- glm::quat rotation = getRotation();
+ auto batch = args->_batch;
- float glowLevel = getGlowLevel();
- Glower* glower = NULL;
- if (glowLevel > 0.0f) {
- glower = new Glower(glowLevel);
- }
+ if (batch) {
+ Transform transform;
+ transform.setTranslation(_position);
+ transform.setRotation(_rotation);
+ transform.setScale(_dimensions);
+
+ batch->setModelTransform(transform);
+ DependencyManager::get()->renderSphere(*batch, 1.0f, SLICES, SLICES, sphereColor, _isSolid);
+ } else {
+ glDisable(GL_LIGHTING);
+
+ glm::vec3 position = getPosition();
+ glm::vec3 center = getCenter();
+ glm::vec3 dimensions = getDimensions();
+ glm::quat rotation = getRotation();
+
+ float glowLevel = getGlowLevel();
+ Glower* glower = NULL;
+ if (glowLevel > 0.0f) {
+ glower = new Glower(glowLevel);
+ }
- glPushMatrix();
- glTranslatef(position.x, position.y, position.z);
- glm::vec3 axis = glm::axis(rotation);
- glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glPushMatrix();
- glm::vec3 positionToCenter = center - position;
- glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
- glScalef(dimensions.x, dimensions.y, dimensions.z);
- DependencyManager::get()->renderSphere(1.0f, SLICES, SLICES, sphereColor, _isSolid);
+ glTranslatef(position.x, position.y, position.z);
+ glm::vec3 axis = glm::axis(rotation);
+ glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
+ glPushMatrix();
+ glm::vec3 positionToCenter = center - position;
+ glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
+ glScalef(dimensions.x, dimensions.y, dimensions.z);
+ DependencyManager::get()->renderSphere(1.0f, SLICES, SLICES, sphereColor, _isSolid);
+ glPopMatrix();
glPopMatrix();
- glPopMatrix();
-
- if (glower) {
- delete glower;
+
+ if (glower) {
+ delete glower;
+ }
}
}
diff --git a/libraries/audio-client/src/AudioClient.cpp b/libraries/audio-client/src/AudioClient.cpp
index 6450f25208..84022d0fb9 100644
--- a/libraries/audio-client/src/AudioClient.cpp
+++ b/libraries/audio-client/src/AudioClient.cpp
@@ -1011,7 +1011,10 @@ bool AudioClient::outputLocalInjector(bool isStereo, AudioInjector* injector) {
localOutput->moveToThread(injector->getLocalBuffer()->thread());
// have it be stopped when that local buffer is about to close
- connect(injector->getLocalBuffer(), &AudioInjectorLocalBuffer::bufferEmpty, localOutput, &QAudioOutput::stop);
+ connect(localOutput, &QAudioOutput::stateChanged, this, &AudioClient::audioStateChanged);
+ connect(this, &AudioClient::audioFinished, localOutput, &QAudioOutput::stop);
+ connect(this, &AudioClient::audioFinished, injector, &AudioInjector::stop);
+
connect(injector->getLocalBuffer(), &QIODevice::aboutToClose, localOutput, &QAudioOutput::stop);
qCDebug(audioclient) << "Starting QAudioOutput for local injector" << localOutput;
@@ -1329,3 +1332,9 @@ void AudioClient::saveSettings() {
windowSecondsForDesiredReduction.set(_receivedAudioStream.getWindowSecondsForDesiredReduction());
repetitionWithFade.set(_receivedAudioStream.getRepetitionWithFade());
}
+
+void AudioClient::audioStateChanged(QAudio::State state) {
+ if (state == QAudio::IdleState) {
+ emit audioFinished();
+ }
+}
diff --git a/libraries/audio-client/src/AudioClient.h b/libraries/audio-client/src/AudioClient.h
index 642edde84a..d2492e1064 100644
--- a/libraries/audio-client/src/AudioClient.h
+++ b/libraries/audio-client/src/AudioClient.h
@@ -188,6 +188,8 @@ signals:
void receivedFirstPacket();
void disconnected();
+ void audioFinished();
+
protected:
AudioClient();
~AudioClient();
@@ -196,6 +198,9 @@ protected:
deleteLater();
}
+private slots:
+ void audioStateChanged(QAudio::State state);
+
private:
void outputFormatChanged();
diff --git a/libraries/audio/src/AudioInjector.cpp b/libraries/audio/src/AudioInjector.cpp
index 912351e21a..675a3b8b28 100644
--- a/libraries/audio/src/AudioInjector.cpp
+++ b/libraries/audio/src/AudioInjector.cpp
@@ -60,7 +60,6 @@ void AudioInjector::setIsFinished(bool isFinished) {
if (_shouldDeleteAfterFinish) {
// we've been asked to delete after finishing, trigger a queued deleteLater here
- qCDebug(audio) << "AudioInjector triggering delete from setIsFinished";
QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
}
}
@@ -122,9 +121,6 @@ void AudioInjector::injectLocally() {
success = _localAudioInterface->outputLocalInjector(_options.stereo, this);
- // if we're not looping and the buffer tells us it is empty then emit finished
- connect(_localBuffer, &AudioInjectorLocalBuffer::bufferEmpty, this, &AudioInjector::stop);
-
if (!success) {
qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
}
diff --git a/libraries/audio/src/AudioInjectorLocalBuffer.cpp b/libraries/audio/src/AudioInjectorLocalBuffer.cpp
index f40e613437..27e93a678e 100644
--- a/libraries/audio/src/AudioInjectorLocalBuffer.cpp
+++ b/libraries/audio/src/AudioInjectorLocalBuffer.cpp
@@ -69,10 +69,7 @@ qint64 AudioInjectorLocalBuffer::readData(char* data, qint64 maxSize) {
_currentOffset += bytesRead;
}
- if (!_shouldLoop && bytesRead == bytesToEnd) {
- // we hit the end of the buffer, emit a signal
- emit bufferEmpty();
- } else if (_shouldLoop && _currentOffset == _rawAudioArray.size()) {
+ if (_shouldLoop && _currentOffset == _rawAudioArray.size()) {
_currentOffset = 0;
}
diff --git a/libraries/audio/src/AudioInjectorLocalBuffer.h b/libraries/audio/src/AudioInjectorLocalBuffer.h
index 9753cbbd83..32a1221b78 100644
--- a/libraries/audio/src/AudioInjectorLocalBuffer.h
+++ b/libraries/audio/src/AudioInjectorLocalBuffer.h
@@ -32,9 +32,6 @@ public:
void setCurrentOffset(int currentOffset) { _currentOffset = currentOffset; }
void setVolume(float volume) { _volume = glm::clamp(volume, 0.0f, 1.0f); }
-signals:
- void bufferEmpty();
-
private:
qint64 recursiveReadFromFront(char* data, qint64 maxSize);
diff --git a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
index bb5932d70c..71c3537a0c 100644
--- a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
+++ b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
@@ -121,7 +121,7 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
_volData->setBorderValue(255);
#ifdef WANT_DEBUG
- qDebug() << " new size is" << _volData->getWidth() << _volData->getHeight() << _volData->getDepth();
+ qDebug() << " new voxel-space size is" << _volData->getWidth() << _volData->getHeight() << _volData->getDepth();
#endif
// I'm not sure this is needed... the docs say that each element is initialized with its default
@@ -220,12 +220,15 @@ uint8_t RenderablePolyVoxEntityItem::getVoxel(int x, int y, int z) {
return _volData->getVoxelAt(x, y, z);
}
-void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
+void RenderablePolyVoxEntityItem::setVoxelInternal(int x, int y, int z, uint8_t toValue) {
+ // set a voxel without recompressing the voxel data
assert(_volData);
if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
return;
}
+ updateOnCount(x, y, z, toValue);
+
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
_volData->setVoxelAt(x + 1, y + 1, z + 1, toValue);
} else {
@@ -234,6 +237,14 @@ void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue)
}
+void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
+ if (_locked) {
+ return;
+ }
+ setVoxelInternal(x, y, z, toValue);
+ compressVolumeData();
+}
+
void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
// keep _onCount up to date
if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
@@ -255,11 +266,15 @@ void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toV
}
void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
+ if (_locked) {
+ return;
+ }
+
for (int z = 0; z < _voxelVolumeSize.z; z++) {
for (int y = 0; y < _voxelVolumeSize.y; y++) {
for (int x = 0; x < _voxelVolumeSize.x; x++) {
updateOnCount(x, y, z, toValue);
- setVoxel(x, y, z, toValue);
+ setVoxelInternal(x, y, z, toValue);
}
}
}
@@ -267,11 +282,19 @@ void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
}
void RenderablePolyVoxEntityItem::setVoxelInVolume(glm::vec3 position, uint8_t toValue) {
- updateOnCount(position.x, position.y, position.z, toValue);
- setVoxel(position.x, position.y, position.z, toValue);
+ if (_locked) {
+ return;
+ }
+
+ // same as setVoxel but takes a vector rather than 3 floats.
+ setVoxel((int)position.x, (int)position.y, (int)position.z, toValue);
}
void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
+ if (_locked) {
+ return;
+ }
+
// This three-level for loop iterates over every voxel in the volume
for (int z = 0; z < _voxelVolumeSize.z; z++) {
for (int y = 0; y < _voxelVolumeSize.y; y++) {
@@ -283,7 +306,7 @@ void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radi
// If the current voxel is less than 'radius' units from the center then we make it solid.
if (fDistToCenter <= radius) {
updateOnCount(x, y, z, toValue);
- setVoxel(x, y, z, toValue);
+ setVoxelInternal(x, y, z, toValue);
}
}
}
@@ -380,10 +403,7 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
getModel();
}
- Transform transform;
- transform.setTranslation(getPosition() - getRegistrationPoint() * getDimensions());
- transform.setRotation(getRotation());
- transform.setScale(getDimensions() / _voxelVolumeSize);
+ Transform transform(voxelToWorldMatrix());
auto mesh = _modelGeometry.getMesh();
Q_ASSERT(args->_batch);
@@ -514,6 +534,11 @@ void RenderablePolyVoxEntityItem::compressVolumeData() {
QByteArray newVoxelData;
QDataStream writer(&newVoxelData, QIODevice::WriteOnly | QIODevice::Truncate);
+
+ #ifdef WANT_DEBUG
+ qDebug() << "compressing voxel data of size:" << voxelXSize << voxelYSize << voxelZSize;
+ #endif
+
writer << voxelXSize << voxelYSize << voxelZSize;
QByteArray compressedData = qCompress(uncompressedData, 9);
@@ -573,7 +598,7 @@ void RenderablePolyVoxEntityItem::decompressVolumeData() {
for (int x = 0; x < voxelXSize; x++) {
int uncompressedIndex = (z * voxelYSize * voxelXSize) + (y * voxelZSize) + x;
updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
- setVoxel(x, y, z, uncompressedData[uncompressedIndex]);
+ setVoxelInternal(x, y, z, uncompressedData[uncompressedIndex]);
}
}
}
diff --git a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h
index f05e02ac69..c785ed2c1a 100644
--- a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h
+++ b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h
@@ -74,11 +74,12 @@ public:
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
SIMPLE_RENDERABLE();
-
+
private:
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.
+ void setVoxelInternal(int x, int y, int z, uint8_t toValue);
void compressVolumeData();
void decompressVolumeData();
diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp
index f64dad0ef4..d2881e5f3a 100644
--- a/libraries/entities/src/EntityItem.cpp
+++ b/libraries/entities/src/EntityItem.cpp
@@ -67,12 +67,12 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
_simulatorIDChangedTime(0),
_marketplaceID(ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
_name(ENTITY_ITEM_DEFAULT_NAME),
+ _href(""),
+ _description(""),
_dirtyFlags(0),
_element(nullptr),
_physicsInfo(nullptr),
- _simulated(false),
- _href(""),
- _description("")
+ _simulated(false)
{
quint64 now = usecTimestampNow();
_lastSimulated = now;
diff --git a/libraries/entities/src/PolyVoxEntityItem.cpp b/libraries/entities/src/PolyVoxEntityItem.cpp
index 95ab7d1035..84fbf11311 100644
--- a/libraries/entities/src/PolyVoxEntityItem.cpp
+++ b/libraries/entities/src/PolyVoxEntityItem.cpp
@@ -23,7 +23,7 @@
const glm::vec3 PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE = glm::vec3(32, 32, 32);
const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 32.0f;
-const QByteArray PolyVoxEntityItem::DEFAULT_VOXEL_DATA(qCompress(QByteArray(0), 9)); // XXX
+const QByteArray PolyVoxEntityItem::DEFAULT_VOXEL_DATA(PolyVoxEntityItem::makeEmptyVoxelData());
const PolyVoxEntityItem::PolyVoxSurfaceStyle PolyVoxEntityItem::DEFAULT_VOXEL_SURFACE_STYLE =
PolyVoxEntityItem::SURFACE_MARCHING_CUBES;
@@ -31,6 +31,25 @@ EntityItemPointer PolyVoxEntityItem::factory(const EntityItemID& entityID, const
return EntityItemPointer(new PolyVoxEntityItem(entityID, properties));
}
+
+
+
+QByteArray PolyVoxEntityItem::makeEmptyVoxelData(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize) {
+ int rawSize = voxelXSize * voxelYSize * voxelZSize;
+
+ QByteArray uncompressedData = QByteArray(rawSize, '\0');
+ QByteArray newVoxelData;
+ QDataStream writer(&newVoxelData, QIODevice::WriteOnly | QIODevice::Truncate);
+ writer << voxelXSize << voxelYSize << voxelZSize;
+
+ QByteArray compressedData = qCompress(uncompressedData, 9);
+ writer << compressedData;
+
+ return newVoxelData;
+}
+
+
+
PolyVoxEntityItem::PolyVoxEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
EntityItem(entityItemID),
_voxelVolumeSize(PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE),
diff --git a/libraries/entities/src/PolyVoxEntityItem.h b/libraries/entities/src/PolyVoxEntityItem.h
index bf8214675b..e5d511c087 100644
--- a/libraries/entities/src/PolyVoxEntityItem.h
+++ b/libraries/entities/src/PolyVoxEntityItem.h
@@ -12,14 +12,14 @@
#ifndef hifi_PolyVoxEntityItem_h
#define hifi_PolyVoxEntityItem_h
-#include "EntityItem.h"
+#include "EntityItem.h"
class PolyVoxEntityItem : public EntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
PolyVoxEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
-
+
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of an entity
@@ -29,22 +29,22 @@ class PolyVoxEntityItem : public EntityItem {
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
- virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
+ virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
- int& propertyCount,
+ int& propertyCount,
OctreeElement::AppendState& appendState) const;
- virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
+ virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
-
+
// never have a ray intersection pick a PolyVoxEntityItem.
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
- bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
+ bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
void** intersectedObject, bool precisionPicking) const { return false; }
virtual void debugDump() const;
@@ -58,12 +58,12 @@ class PolyVoxEntityItem : public EntityItem {
enum PolyVoxSurfaceStyle {
SURFACE_MARCHING_CUBES,
SURFACE_CUBIC,
- SURFACE_EDGED_CUBIC
+ SURFACE_EDGED_CUBIC
};
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) { _voxelSurfaceStyle = voxelSurfaceStyle; }
virtual void setVoxelSurfaceStyle(uint16_t voxelSurfaceStyle) {
- setVoxelSurfaceStyle((PolyVoxSurfaceStyle) voxelSurfaceStyle);
+ setVoxelSurfaceStyle((PolyVoxSurfaceStyle) voxelSurfaceStyle);
}
virtual PolyVoxSurfaceStyle getVoxelSurfaceStyle() const { return _voxelSurfaceStyle; }
@@ -82,10 +82,11 @@ class PolyVoxEntityItem : public EntityItem {
virtual void setAll(uint8_t toValue) {}
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue) {}
-
+
virtual uint8_t getVoxel(int x, int y, int z) { return 0; }
virtual void setVoxel(int x, int y, int z, uint8_t toValue) {}
+ static QByteArray makeEmptyVoxelData(quint16 voxelXSize = 16, quint16 voxelYSize = 16, quint16 voxelZSize = 16);
protected:
glm::vec3 _voxelVolumeSize; // this is always 3 bytes
diff --git a/libraries/gpu/src/gpu/Batch.h b/libraries/gpu/src/gpu/Batch.h
index 405ea9459d..bbd2121c54 100644
--- a/libraries/gpu/src/gpu/Batch.h
+++ b/libraries/gpu/src/gpu/Batch.h
@@ -150,6 +150,8 @@ public:
void _glUseProgram(GLuint program);
void _glUniform1f(GLint location, GLfloat v0);
void _glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void _glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void _glUniform3fv(GLint location, GLsizei count, const GLfloat* value);
void _glUniform4fv(GLint location, GLsizei count, const GLfloat* value);
void _glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
@@ -210,6 +212,8 @@ public:
COMMAND_glUseProgram,
COMMAND_glUniform1f,
COMMAND_glUniform2f,
+ COMMAND_glUniform3f,
+ COMMAND_glUniform3fv,
COMMAND_glUniform4fv,
COMMAND_glUniformMatrix4fv,
diff --git a/libraries/gpu/src/gpu/GLBackend.cpp b/libraries/gpu/src/gpu/GLBackend.cpp
index da6979fb27..20a6b60901 100644
--- a/libraries/gpu/src/gpu/GLBackend.cpp
+++ b/libraries/gpu/src/gpu/GLBackend.cpp
@@ -61,6 +61,8 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::GLBackend::do_glUseProgram),
(&::gpu::GLBackend::do_glUniform1f),
(&::gpu::GLBackend::do_glUniform2f),
+ (&::gpu::GLBackend::do_glUniform3f),
+ (&::gpu::GLBackend::do_glUniform3fv),
(&::gpu::GLBackend::do_glUniform4fv),
(&::gpu::GLBackend::do_glUniformMatrix4fv),
@@ -462,6 +464,7 @@ void Batch::_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {
DO_IT_NOW(_glUniform2f, 1);
}
+
void GLBackend::do_glUniform2f(Batch& batch, uint32 paramOffset) {
if (_pipeline._program == 0) {
// We should call updatePipeline() to bind the program but we are not doing that
@@ -475,6 +478,56 @@ void GLBackend::do_glUniform2f(Batch& batch, uint32 paramOffset) {
(void) CHECK_GL_ERROR();
}
+void Batch::_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+ ADD_COMMAND_GL(glUniform3f);
+
+ _params.push_back(v2);
+ _params.push_back(v1);
+ _params.push_back(v0);
+ _params.push_back(location);
+
+ DO_IT_NOW(_glUniform3f, 1);
+}
+
+void GLBackend::do_glUniform3f(Batch& batch, uint32 paramOffset) {
+ if (_pipeline._program == 0) {
+ // We should call updatePipeline() to bind the program but we are not doing that
+ // because these uniform setters are deprecated and we don;t want to create side effect
+ return;
+ }
+ glUniform3f(
+ batch._params[paramOffset + 3]._int,
+ batch._params[paramOffset + 2]._float,
+ batch._params[paramOffset + 1]._float,
+ batch._params[paramOffset + 0]._float);
+ (void) CHECK_GL_ERROR();
+}
+
+void Batch::_glUniform3fv(GLint location, GLsizei count, const GLfloat* value) {
+ ADD_COMMAND_GL(glUniform3fv);
+
+ const int VEC3_SIZE = 3 * sizeof(float);
+ _params.push_back(cacheData(count * VEC3_SIZE, value));
+ _params.push_back(count);
+ _params.push_back(location);
+
+ DO_IT_NOW(_glUniform3fv, 3);
+}
+void GLBackend::do_glUniform3fv(Batch& batch, uint32 paramOffset) {
+ if (_pipeline._program == 0) {
+ // We should call updatePipeline() to bind the program but we are not doing that
+ // because these uniform setters are deprecated and we don;t want to create side effect
+ return;
+ }
+ glUniform3fv(
+ batch._params[paramOffset + 2]._int,
+ batch._params[paramOffset + 1]._uint,
+ (const GLfloat*)batch.editData(batch._params[paramOffset + 0]._uint));
+
+ (void) CHECK_GL_ERROR();
+}
+
+
void Batch::_glUniform4fv(GLint location, GLsizei count, const GLfloat* value) {
ADD_COMMAND_GL(glUniform4fv);
diff --git a/libraries/gpu/src/gpu/GLBackend.h b/libraries/gpu/src/gpu/GLBackend.h
index e7a5e62df8..c87394869c 100644
--- a/libraries/gpu/src/gpu/GLBackend.h
+++ b/libraries/gpu/src/gpu/GLBackend.h
@@ -379,6 +379,8 @@ protected:
void do_glUseProgram(Batch& batch, uint32 paramOffset);
void do_glUniform1f(Batch& batch, uint32 paramOffset);
void do_glUniform2f(Batch& batch, uint32 paramOffset);
+ void do_glUniform3f(Batch& batch, uint32 paramOffset);
+ void do_glUniform3fv(Batch& batch, uint32 paramOffset);
void do_glUniform4fv(Batch& batch, uint32 paramOffset);
void do_glUniformMatrix4fv(Batch& batch, uint32 paramOffset);
diff --git a/libraries/gpu/src/gpu/GLBackendShader.cpp b/libraries/gpu/src/gpu/GLBackendShader.cpp
index e0ea2f2d98..45adbcdb3c 100755
--- a/libraries/gpu/src/gpu/GLBackendShader.cpp
+++ b/libraries/gpu/src/gpu/GLBackendShader.cpp
@@ -61,7 +61,11 @@ void makeBindings(GLBackend::GLShader* shader) {
if (loc >= 0) {
glBindAttribLocation(glprogram, gpu::Stream::TEXCOORD, "texcoord");
}
-
+ loc = glGetAttribLocation(glprogram, "attribTexcoord");
+ if (loc >= 0) {
+ glBindAttribLocation(glprogram, gpu::Stream::TEXCOORD, "attribTexcoord");
+ }
+
loc = glGetAttribLocation(glprogram, "tangent");
if (loc >= 0) {
glBindAttribLocation(glprogram, gpu::Stream::TANGENT, "tangent");
diff --git a/libraries/model/src/model/Stage.cpp b/libraries/model/src/model/Stage.cpp
index a255a1f7c9..220ee31c65 100644
--- a/libraries/model/src/model/Stage.cpp
+++ b/libraries/model/src/model/Stage.cpp
@@ -14,9 +14,6 @@
#include
#include
-#include "SkyFromAtmosphere_vert.h"
-#include "SkyFromAtmosphere_frag.h"
-
using namespace model;
@@ -207,17 +204,6 @@ SunSkyStage::SunSkyStage() :
// Begining of march
setYearTime(60.0f);
- auto skyFromAtmosphereVertex = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(SkyFromAtmosphere_vert)));
- auto skyFromAtmosphereFragment = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(SkyFromAtmosphere_frag)));
- auto skyShader = gpu::ShaderPointer(gpu::Shader::createProgram(skyFromAtmosphereVertex, skyFromAtmosphereFragment));
-
- auto skyState = gpu::StatePointer(new gpu::State());
- // skyState->setStencilEnable(false);
- // skyState->setBlendEnable(false);
-
- _skyPipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState));
-
-
_skybox.reset(new Skybox());
_skybox->setColor(Color(1.0f, 0.0f, 0.0f));
@@ -306,12 +292,6 @@ void SunSkyStage::updateGraphicsObject() const {
case NUM_BACKGROUND_MODES:
Q_UNREACHABLE();
};
-
- static int firstTime = 0;
- if (firstTime == 0) {
- firstTime++;
- gpu::Shader::makeProgram(*(_skyPipeline->getProgram()));
- }
}
void SunSkyStage::setBackgroundMode(BackgroundMode mode) {
diff --git a/libraries/model/src/model/Stage.h b/libraries/model/src/model/Stage.h
index fc90b0c903..b4df45e024 100644
--- a/libraries/model/src/model/Stage.h
+++ b/libraries/model/src/model/Stage.h
@@ -229,8 +229,6 @@ protected:
AtmospherePointer _atmosphere;
mutable SkyboxPointer _skybox;
- gpu::PipelinePointer _skyPipeline;
-
float _dayTime = 12.0f;
int _yearTime = 0;
mutable EarthSunModel _earthSunModel;
diff --git a/libraries/networking/src/AddressManager.cpp b/libraries/networking/src/AddressManager.cpp
index 6941d7335d..a8ed54fdd1 100644
--- a/libraries/networking/src/AddressManager.cpp
+++ b/libraries/networking/src/AddressManager.cpp
@@ -305,7 +305,7 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject, const
<< returnedPath;
}
} else {
- handlePath(overridePath, trigger);
+ handlePath(returnedPath, trigger);
}
} else {
// we didn't override the path or get one back - ask the DS for the viewpoint of its index path
diff --git a/libraries/networking/src/AddressManager.h b/libraries/networking/src/AddressManager.h
index a0fc7eb0be..b4c34176a4 100644
--- a/libraries/networking/src/AddressManager.h
+++ b/libraries/networking/src/AddressManager.h
@@ -72,6 +72,8 @@ public slots:
void goBack();
void goForward();
+ void goToUser(const QString& username);
+
void storeCurrentAddress();
void copyAddress();
@@ -100,7 +102,6 @@ private slots:
void handleAPIResponse(QNetworkReply& requestReply);
void handleAPIError(QNetworkReply& errorReply);
- void goToUser(const QString& username);
void goToAddressFromObject(const QVariantMap& addressMap, const QNetworkReply& reply);
private:
void setHost(const QString& host, LookupTrigger trigger);
diff --git a/interface/src/Environment.cpp b/libraries/render-utils/src/Environment.cpp
similarity index 57%
rename from interface/src/Environment.cpp
rename to libraries/render-utils/src/Environment.cpp
index 9f197920d9..411beca0ae 100644
--- a/interface/src/Environment.cpp
+++ b/libraries/render-utils/src/Environment.cpp
@@ -9,25 +9,25 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
-#include "InterfaceConfig.h"
-
#include
#include
#include
+#include "GeometryCache.h"
#include
+#include
+#include
#include
#include
-#include
#include
-#include "Application.h"
-#include "Camera.h"
-#include "world.h"
-#include "InterfaceLogging.h"
-
#include "Environment.h"
+#include "SkyFromSpace_vert.h"
+#include "SkyFromSpace_frag.h"
+#include "SkyFromAtmosphere_vert.h"
+#include "SkyFromAtmosphere_frag.h"
+
uint qHash(const HifiSockAddr& sockAddr) {
if (sockAddr.getAddress().isNull()) {
return 0; // shouldn't happen, but if it does, zero is a perfectly valid hash
@@ -42,20 +42,15 @@ Environment::Environment()
}
Environment::~Environment() {
- if (_initialized) {
- delete _skyFromAtmosphereProgram;
- delete _skyFromSpaceProgram;
- }
}
void Environment::init() {
if (_initialized) {
- qCDebug(interfaceapp, "[ERROR] Environment is already initialized.");
return;
}
- _skyFromAtmosphereProgram = createSkyProgram("Atmosphere", _skyFromAtmosphereUniformLocations);
- _skyFromSpaceProgram = createSkyProgram("Space", _skyFromSpaceUniformLocations);
+ setupAtmosphereProgram(SkyFromSpace_vert, SkyFromSpace_frag, _skyFromSpaceProgram, _skyFromSpaceUniformLocations);
+ setupAtmosphereProgram(SkyFromAtmosphere_vert, SkyFromAtmosphere_frag, _skyFromAtmosphereProgram, _skyFromAtmosphereUniformLocations);
// start off with a default-constructed environment data
_data[HifiSockAddr()][0];
@@ -63,22 +58,60 @@ void Environment::init() {
_initialized = true;
}
+void Environment::setupAtmosphereProgram(const char* vertSource, const char* fragSource, gpu::PipelinePointer& pipeline, int* locations) {
+
+ auto VS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(vertSource)));
+ auto PS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(fragSource)));
+
+ gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(VS, PS));
+
+ gpu::Shader::BindingSet slotBindings;
+ gpu::Shader::makeProgram(*program, slotBindings);
+
+ gpu::StatePointer state = gpu::StatePointer(new gpu::State());
+
+ state->setCullMode(gpu::State::CULL_NONE);
+ state->setDepthTest(false);
+ state->setBlendFunction(true,
+ gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
+ gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
+
+ pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
+
+ locations[CAMERA_POS_LOCATION] = program->getUniforms().findLocation("v3CameraPos");
+ locations[LIGHT_POS_LOCATION] = program->getUniforms().findLocation("v3LightPos");
+ locations[INV_WAVELENGTH_LOCATION] = program->getUniforms().findLocation("v3InvWavelength");
+ locations[CAMERA_HEIGHT2_LOCATION] = program->getUniforms().findLocation("fCameraHeight2");
+ locations[OUTER_RADIUS_LOCATION] = program->getUniforms().findLocation("fOuterRadius");
+ locations[OUTER_RADIUS2_LOCATION] = program->getUniforms().findLocation("fOuterRadius2");
+ locations[INNER_RADIUS_LOCATION] = program->getUniforms().findLocation("fInnerRadius");
+ locations[KR_ESUN_LOCATION] = program->getUniforms().findLocation("fKrESun");
+ locations[KM_ESUN_LOCATION] = program->getUniforms().findLocation("fKmESun");
+ locations[KR_4PI_LOCATION] = program->getUniforms().findLocation("fKr4PI");
+ locations[KM_4PI_LOCATION] = program->getUniforms().findLocation("fKm4PI");
+ locations[SCALE_LOCATION] = program->getUniforms().findLocation("fScale");
+ locations[SCALE_DEPTH_LOCATION] = program->getUniforms().findLocation("fScaleDepth");
+ locations[SCALE_OVER_SCALE_DEPTH_LOCATION] = program->getUniforms().findLocation("fScaleOverScaleDepth");
+ locations[G_LOCATION] = program->getUniforms().findLocation("g");
+ locations[G2_LOCATION] = program->getUniforms().findLocation("g2");
+}
+
void Environment::resetToDefault() {
_data.clear();
_data[HifiSockAddr()][0];
}
-void Environment::renderAtmospheres(ViewFrustum& camera) {
+void Environment::renderAtmospheres(gpu::Batch& batch, ViewFrustum& camera) {
// get the lock for the duration of the call
QMutexLocker locker(&_mutex);
if (_environmentIsOverridden) {
- renderAtmosphere(camera, _overrideData);
+ renderAtmosphere(batch, camera, _overrideData);
} else {
foreach (const ServerData& serverData, _data) {
// TODO: do something about EnvironmentData
foreach (const EnvironmentData& environmentData, serverData) {
- renderAtmosphere(camera, environmentData);
+ renderAtmosphere(batch, camera, environmentData);
}
}
}
@@ -201,87 +234,51 @@ int Environment::parseData(const HifiSockAddr& senderAddress, const QByteArray&
return bytesRead;
}
-ProgramObject* Environment::createSkyProgram(const char* from, int* locations) {
- ProgramObject* program = new ProgramObject();
- QByteArray prefix = QString(PathUtils::resourcesPath() + "/shaders/SkyFrom" + from).toUtf8();
- program->addShaderFromSourceFile(QGLShader::Vertex, prefix + ".vert");
- program->addShaderFromSourceFile(QGLShader::Fragment, prefix + ".frag");
- program->link();
-
- locations[CAMERA_POS_LOCATION] = program->uniformLocation("v3CameraPos");
- locations[LIGHT_POS_LOCATION] = program->uniformLocation("v3LightPos");
- locations[INV_WAVELENGTH_LOCATION] = program->uniformLocation("v3InvWavelength");
- locations[CAMERA_HEIGHT2_LOCATION] = program->uniformLocation("fCameraHeight2");
- locations[OUTER_RADIUS_LOCATION] = program->uniformLocation("fOuterRadius");
- locations[OUTER_RADIUS2_LOCATION] = program->uniformLocation("fOuterRadius2");
- locations[INNER_RADIUS_LOCATION] = program->uniformLocation("fInnerRadius");
- locations[KR_ESUN_LOCATION] = program->uniformLocation("fKrESun");
- locations[KM_ESUN_LOCATION] = program->uniformLocation("fKmESun");
- locations[KR_4PI_LOCATION] = program->uniformLocation("fKr4PI");
- locations[KM_4PI_LOCATION] = program->uniformLocation("fKm4PI");
- locations[SCALE_LOCATION] = program->uniformLocation("fScale");
- locations[SCALE_DEPTH_LOCATION] = program->uniformLocation("fScaleDepth");
- locations[SCALE_OVER_SCALE_DEPTH_LOCATION] = program->uniformLocation("fScaleOverScaleDepth");
- locations[G_LOCATION] = program->uniformLocation("g");
- locations[G2_LOCATION] = program->uniformLocation("g2");
-
- return program;
-}
+void Environment::renderAtmosphere(gpu::Batch& batch, ViewFrustum& camera, const EnvironmentData& data) {
-void Environment::renderAtmosphere(ViewFrustum& camera, const EnvironmentData& data) {
glm::vec3 center = data.getAtmosphereCenter();
- glPushMatrix();
- glTranslatef(center.x, center.y, center.z);
+ Transform transform;
+ transform.setTranslation(center);
+ batch.setModelTransform(transform);
glm::vec3 relativeCameraPos = camera.getPosition() - center;
float height = glm::length(relativeCameraPos);
// use the appropriate shader depending on whether we're inside or outside
- ProgramObject* program;
int* locations;
if (height < data.getAtmosphereOuterRadius()) {
- program = _skyFromAtmosphereProgram;
+ batch.setPipeline(_skyFromAtmosphereProgram);
locations = _skyFromAtmosphereUniformLocations;
} else {
- program = _skyFromSpaceProgram;
+ batch.setPipeline(_skyFromSpaceProgram);
locations = _skyFromSpaceUniformLocations;
}
// the constants here are from Sean O'Neil's GPU Gems entry
// (http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html), GameEngine.cpp
- program->bind();
- program->setUniform(locations[CAMERA_POS_LOCATION], relativeCameraPos);
+ batch._glUniform3f(locations[CAMERA_POS_LOCATION], relativeCameraPos.x, relativeCameraPos.y, relativeCameraPos.z);
glm::vec3 lightDirection = glm::normalize(data.getSunLocation());
- program->setUniform(locations[LIGHT_POS_LOCATION], lightDirection);
- program->setUniformValue(locations[INV_WAVELENGTH_LOCATION],
- 1 / powf(data.getScatteringWavelengths().r, 4.0f),
- 1 / powf(data.getScatteringWavelengths().g, 4.0f),
- 1 / powf(data.getScatteringWavelengths().b, 4.0f));
- program->setUniformValue(locations[CAMERA_HEIGHT2_LOCATION], height * height);
- program->setUniformValue(locations[OUTER_RADIUS_LOCATION], data.getAtmosphereOuterRadius());
- program->setUniformValue(locations[OUTER_RADIUS2_LOCATION], data.getAtmosphereOuterRadius() * data.getAtmosphereOuterRadius());
- program->setUniformValue(locations[INNER_RADIUS_LOCATION], data.getAtmosphereInnerRadius());
- program->setUniformValue(locations[KR_ESUN_LOCATION], data.getRayleighScattering() * data.getSunBrightness());
- program->setUniformValue(locations[KM_ESUN_LOCATION], data.getMieScattering() * data.getSunBrightness());
- program->setUniformValue(locations[KR_4PI_LOCATION], data.getRayleighScattering() * 4.0f * PI);
- program->setUniformValue(locations[KM_4PI_LOCATION], data.getMieScattering() * 4.0f * PI);
- program->setUniformValue(locations[SCALE_LOCATION], 1.0f / (data.getAtmosphereOuterRadius() - data.getAtmosphereInnerRadius()));
- program->setUniformValue(locations[SCALE_DEPTH_LOCATION], 0.25f);
- program->setUniformValue(locations[SCALE_OVER_SCALE_DEPTH_LOCATION],
+ batch._glUniform3f(locations[LIGHT_POS_LOCATION], lightDirection.x, lightDirection.y, lightDirection.z);
+ batch._glUniform3f(locations[INV_WAVELENGTH_LOCATION],
+ 1 / powf(data.getScatteringWavelengths().r, 4.0f),
+ 1 / powf(data.getScatteringWavelengths().g, 4.0f),
+ 1 / powf(data.getScatteringWavelengths().b, 4.0f));
+ batch._glUniform1f(locations[CAMERA_HEIGHT2_LOCATION], height * height);
+ batch._glUniform1f(locations[OUTER_RADIUS_LOCATION], data.getAtmosphereOuterRadius());
+ batch._glUniform1f(locations[OUTER_RADIUS2_LOCATION], data.getAtmosphereOuterRadius() * data.getAtmosphereOuterRadius());
+ batch._glUniform1f(locations[INNER_RADIUS_LOCATION], data.getAtmosphereInnerRadius());
+ batch._glUniform1f(locations[KR_ESUN_LOCATION], data.getRayleighScattering() * data.getSunBrightness());
+ batch._glUniform1f(locations[KM_ESUN_LOCATION], data.getMieScattering() * data.getSunBrightness());
+ batch._glUniform1f(locations[KR_4PI_LOCATION], data.getRayleighScattering() * 4.0f * PI);
+ batch._glUniform1f(locations[KM_4PI_LOCATION], data.getMieScattering() * 4.0f * PI);
+ batch._glUniform1f(locations[SCALE_LOCATION], 1.0f / (data.getAtmosphereOuterRadius() - data.getAtmosphereInnerRadius()));
+ batch._glUniform1f(locations[SCALE_DEPTH_LOCATION], 0.25f);
+ batch._glUniform1f(locations[SCALE_OVER_SCALE_DEPTH_LOCATION],
(1.0f / (data.getAtmosphereOuterRadius() - data.getAtmosphereInnerRadius())) / 0.25f);
- program->setUniformValue(locations[G_LOCATION], -0.990f);
- program->setUniformValue(locations[G2_LOCATION], -0.990f * -0.990f);
+ batch._glUniform1f(locations[G_LOCATION], -0.990f);
+ batch._glUniform1f(locations[G2_LOCATION], -0.990f * -0.990f);
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glEnable(GL_BLEND);
- DependencyManager::get()->renderSphere(1.0f, 100, 50, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)); //Draw a unit sphere
- glDepthMask(GL_TRUE);
-
- program->release();
-
- glPopMatrix();
+ DependencyManager::get()->renderSphere(batch,1.0f, 100, 50, glm::vec4(1.0f, 0.0f, 0.0f, 0.5f)); //Draw a unit sphere
}
diff --git a/interface/src/Environment.h b/libraries/render-utils/src/Environment.h
similarity index 81%
rename from interface/src/Environment.h
rename to libraries/render-utils/src/Environment.h
index c1b4171947..65e0df4b36 100644
--- a/interface/src/Environment.h
+++ b/libraries/render-utils/src/Environment.h
@@ -16,8 +16,9 @@
#include
#include
+#include
-#include "EnvironmentData.h"
+#include
class ViewFrustum;
class ProgramObject;
@@ -29,7 +30,7 @@ public:
void init();
void resetToDefault();
- void renderAtmospheres(ViewFrustum& camera);
+ void renderAtmospheres(gpu::Batch& batch, ViewFrustum& camera);
void override(const EnvironmentData& overrideData) { _overrideData = overrideData; _environmentIsOverridden = true; }
void endOverride() { _environmentIsOverridden = false; }
@@ -44,14 +45,10 @@ private:
bool findCapsulePenetration(const glm::vec3& start,
const glm::vec3& end, float radius, glm::vec3& penetration); // NOTE: Deprecated
- ProgramObject* createSkyProgram(const char* from, int* locations);
-
- void renderAtmosphere(ViewFrustum& camera, const EnvironmentData& data);
+ void renderAtmosphere(gpu::Batch& batch, ViewFrustum& camera, const EnvironmentData& data);
bool _initialized;
- ProgramObject* _skyFromAtmosphereProgram;
- ProgramObject* _skyFromSpaceProgram;
-
+
enum {
CAMERA_POS_LOCATION,
LIGHT_POS_LOCATION,
@@ -72,6 +69,11 @@ private:
LOCATION_COUNT
};
+ void setupAtmosphereProgram(const char* vertSource, const char* fragSource, gpu::PipelinePointer& pipelineProgram, int* locations);
+
+
+ gpu::PipelinePointer _skyFromAtmosphereProgram;
+ gpu::PipelinePointer _skyFromSpaceProgram;
int _skyFromAtmosphereUniformLocations[LOCATION_COUNT];
int _skyFromSpaceUniformLocations[LOCATION_COUNT];
diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp
index d9dda279e0..ce3c6769ca 100755
--- a/libraries/render-utils/src/RenderDeferredTask.cpp
+++ b/libraries/render-utils/src/RenderDeferredTask.cpp
@@ -15,9 +15,12 @@
#include "DeferredLightingEffect.h"
#include "ViewFrustum.h"
#include "RenderArgs.h"
+#include "TextureCache.h"
#include
+#include "overlay3D_vert.h"
+#include "overlay3D_frag.h"
using namespace render;
@@ -50,7 +53,7 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
_jobs.push_back(Job(RenderDeferred()));
_jobs.push_back(Job(ResolveDeferred()));
_jobs.push_back(Job(DrawTransparentDeferred()));
- _jobs.push_back(Job(DrawPostLayered()));
+ _jobs.push_back(Job(DrawOverlay3D()));
_jobs.push_back(Job(ResetGLState()));
}
@@ -225,10 +228,76 @@ template <> void render::jobRun(const DrawTransparentDeferred& job, const SceneC
renderItems(sceneContext, renderContext, renderedItems, renderContext->_maxDrawnTransparentItems);
+ // Before rendering the batch make sure we re in sync with gl state
+ args->_context->syncCache();
args->_context->render((*args->_batch));
args->_batch = nullptr;
// reset blend function to standard...
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
+ // glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
}
}
+
+const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() const {
+ if (!_opaquePipeline) {
+ auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(overlay3D_vert)));
+ auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(overlay3D_frag)));
+
+ auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
+
+ auto state = gpu::StatePointer(new gpu::State());
+ state->setDepthTest(true, true, gpu::LESS_EQUAL);
+
+ _opaquePipeline.reset(gpu::Pipeline::create(program, state));
+ }
+ return _opaquePipeline;
+}
+
+template <> void render::jobRun(const DrawOverlay3D& job, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
+ PerformanceTimer perfTimer("DrawOverlay3D");
+ assert(renderContext->args);
+ assert(renderContext->args->_viewFrustum);
+
+ // render backgrounds
+ auto& scene = sceneContext->_scene;
+ auto& items = scene->getMasterBucket().at(ItemFilter::Builder::opaqueShape().withLayered());
+
+
+ ItemIDsBounds inItems;
+ inItems.reserve(items.size());
+ for (auto id : items) {
+ auto& item = scene->getItem(id);
+ if (item.getKey().isVisible() && (item.getLayer() == 1)) {
+ inItems.emplace_back(id);
+ }
+ }
+
+ RenderArgs* args = renderContext->args;
+ gpu::Batch batch;
+ args->_batch = &batch;
+ args->_whiteTexture = DependencyManager::get()->getWhiteTexture();
+
+
+ glm::mat4 projMat;
+ Transform viewMat;
+ args->_viewFrustum->evalProjectionMatrix(projMat);
+ args->_viewFrustum->evalViewTransform(viewMat);
+ if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
+ viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
+ }
+ batch.setProjectionTransform(projMat);
+ batch.setViewTransform(viewMat);
+ batch.setPipeline(job.getOpaquePipeline());
+ batch.setUniformTexture(0, args->_whiteTexture);
+
+ if (!inItems.empty()) {
+ batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0);
+ renderItems(sceneContext, renderContext, inItems);
+ }
+
+ // Before rendering the batch make sure we re in sync with gl state
+ args->_context->syncCache();
+ args->_context->render((*args->_batch));
+ args->_batch = nullptr;
+ args->_whiteTexture.reset();
+}
diff --git a/libraries/render-utils/src/RenderDeferredTask.h b/libraries/render-utils/src/RenderDeferredTask.h
index e2cac53c0d..3b0ffdfc9b 100755
--- a/libraries/render-utils/src/RenderDeferredTask.h
+++ b/libraries/render-utils/src/RenderDeferredTask.h
@@ -14,6 +14,8 @@
#include "render/DrawTask.h"
+#include "gpu/Pipeline.h"
+
class PrepareDeferred {
public:
};
@@ -50,6 +52,15 @@ namespace render {
template <> void jobRun(const DrawTransparentDeferred& job, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext);
}
+class DrawOverlay3D {
+ mutable gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
+public:
+ const gpu::PipelinePointer& getOpaquePipeline() const;
+};
+namespace render {
+template <> void jobRun(const DrawOverlay3D& job, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext);
+}
+
class RenderDeferredTask : public render::Task {
public:
diff --git a/libraries/model/src/model/SkyFromAtmosphere.slf b/libraries/render-utils/src/SkyFromAtmosphere.slf
similarity index 96%
rename from libraries/model/src/model/SkyFromAtmosphere.slf
rename to libraries/render-utils/src/SkyFromAtmosphere.slf
index 02036d0d7c..1e1718677c 100755
--- a/libraries/model/src/model/SkyFromAtmosphere.slf
+++ b/libraries/render-utils/src/SkyFromAtmosphere.slf
@@ -53,12 +53,14 @@ uniform float g2;
varying vec3 position;
+
float scale(float fCos)
{
float x = 1.0 - fCos;
return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25))));
}
+
void main (void)
{
// Get the ray from the camera to the vertex, and its length (which is the far point of the ray passing through the atmosphere)
@@ -102,7 +104,8 @@ void main (void)
float fCos = dot(v3LightPos, v3Direction) / length(v3Direction);
float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5);
- gl_FragColor.rgb = frontColor.rgb + fMiePhase * secondaryFrontColor.rgb;
- gl_FragColor.a = gl_FragColor.b;
- gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(1.0/2.2));
+
+ vec3 finalColor = frontColor.rgb + fMiePhase * secondaryFrontColor.rgb;
+ gl_FragColor.a = finalColor.b;
+ gl_FragColor.rgb = pow(finalColor.rgb, vec3(1.0/2.2));
}
diff --git a/libraries/model/src/model/SkyFromAtmosphere.slv b/libraries/render-utils/src/SkyFromAtmosphere.slv
similarity index 90%
rename from libraries/model/src/model/SkyFromAtmosphere.slv
rename to libraries/render-utils/src/SkyFromAtmosphere.slv
index 785f89bb48..29c907b94c 100755
--- a/libraries/model/src/model/SkyFromAtmosphere.slv
+++ b/libraries/render-utils/src/SkyFromAtmosphere.slv
@@ -33,6 +33,9 @@
// Copyright (c) 2004 Sean O'Neil
//
+<@include gpu/Transform.slh@>
+<$declareStandardTransform()$>
+
uniform vec3 v3CameraPos; // The camera's current position
uniform vec3 v3LightPos; // The direction vector to the light source
uniform vec3 v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels
@@ -52,17 +55,14 @@ const float fSamples = 2.0;
varying vec3 position;
-
-float scale(float fCos)
-{
- float x = 1.0 - fCos;
- return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25))));
-}
-
void main(void)
{
// Get the ray from the camera to the vertex, and its length (which is the far point of the ray passing through the atmosphere)
position = gl_Vertex.xyz * fOuterRadius;
- gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0);
+ // standard transform
+ TransformCamera cam = getTransformCamera();
+ TransformObject obj = getTransformObject();
+ vec4 v4pos = vec4(position, 1.0);
+ <$transformModelToClipPos(cam, obj, v4pos, gl_Position)$>
}
diff --git a/libraries/model/src/model/SkyFromSpace.slf b/libraries/render-utils/src/SkyFromSpace.slf
similarity index 96%
rename from libraries/model/src/model/SkyFromSpace.slf
rename to libraries/render-utils/src/SkyFromSpace.slf
index 5f6ce80efa..2373511932 100755
--- a/libraries/model/src/model/SkyFromSpace.slf
+++ b/libraries/render-utils/src/SkyFromSpace.slf
@@ -108,7 +108,8 @@ void main (void)
float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5);
vec3 color = v3FrontColor * (v3InvWavelength * fKrESun);
vec3 secondaryColor = v3FrontColor * fKmESun;
- gl_FragColor.rgb = color + fMiePhase * secondaryColor;
- gl_FragColor.a = gl_FragColor.b;
- gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(1.0/2.2));
+
+ vec3 finalColor = color + fMiePhase * secondaryColor;
+ gl_FragColor.a = finalColor.b;
+ gl_FragColor.rgb = pow(finalColor.rgb, vec3(1.0/2.2));
}
diff --git a/libraries/model/src/model/SkyFromSpace.slv b/libraries/render-utils/src/SkyFromSpace.slv
similarity index 80%
rename from libraries/model/src/model/SkyFromSpace.slv
rename to libraries/render-utils/src/SkyFromSpace.slv
index 6740d1909e..6427af6715 100755
--- a/libraries/model/src/model/SkyFromSpace.slv
+++ b/libraries/render-utils/src/SkyFromSpace.slv
@@ -1,5 +1,6 @@
-#version 120
-
+<@include gpu/Config.slh@>
+<$VERSION_HEADER$>
+// Generated on <$_SCRIBE_DATE$>
//
// For licensing information, see http://http.developer.nvidia.com/GPUGems/gpugems_app01.html:
//
@@ -32,12 +33,20 @@
// Copyright (c) 2004 Sean O'Neil
//
+<@include gpu/Transform.slh@>
+<$declareStandardTransform()$>
+
uniform float fOuterRadius; // The outer (atmosphere) radius
varying vec3 position;
-void main(void)
-{
+
+void main(void) {
position = gl_Vertex.xyz * fOuterRadius;
- gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0);
+
+ // standard transform
+ TransformCamera cam = getTransformCamera();
+ TransformObject obj = getTransformObject();
+ vec4 v4pos = vec4(position, 1.0);
+ <$transformModelToClipPos(cam, obj, v4pos, gl_Position)$>
}
diff --git a/libraries/render-utils/src/overlay3D.slf b/libraries/render-utils/src/overlay3D.slf
new file mode 100644
index 0000000000..69ea8c0e76
--- /dev/null
+++ b/libraries/render-utils/src/overlay3D.slf
@@ -0,0 +1,29 @@
+<@include gpu/Config.slh@>
+<$VERSION_HEADER$>
+// Generated on <$_SCRIBE_DATE$>
+// model.frag
+// fragment shader
+//
+// Created by Sam Gateau on 6/16/15.
+// Copyright 2015 High Fidelity, Inc.
+//
+// Distributed under the Apache License, Version 2.0.
+// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
+//
+
+uniform sampler2D diffuseMap;
+
+varying vec2 varTexcoord;
+
+varying vec3 varEyeNormal;
+
+varying vec4 varColor;
+
+
+void main(void) {
+ vec4 diffuse = texture2D(diffuseMap, varTexcoord.st);
+ if (diffuse.a < 0.5) {
+ discard;
+ }
+ gl_FragColor = vec4(varColor * diffuse);
+}
diff --git a/libraries/render-utils/src/overlay3D.slv b/libraries/render-utils/src/overlay3D.slv
new file mode 100644
index 0000000000..cdb11c1d08
--- /dev/null
+++ b/libraries/render-utils/src/overlay3D.slv
@@ -0,0 +1,40 @@
+<@include gpu/Config.slh@>
+<$VERSION_HEADER$>
+// Generated on <$_SCRIBE_DATE$>
+// overlay3D.slv
+//
+// Created by Sam Gateau on 6/16/15.
+// Copyright 2015 High Fidelity, Inc.
+//
+// Distributed under the Apache License, Version 2.0.
+// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
+//
+
+<@include gpu/Transform.slh@>
+
+<$declareStandardTransform()$>
+
+//attribute vec2 texcoord;
+
+varying vec2 varTexcoord;
+
+// interpolated eye position
+varying vec4 varEyePosition;
+
+// the interpolated normal
+varying vec3 varEyeNormal;
+
+varying vec4 varColor;
+
+void main(void) {
+ varTexcoord = gl_MultiTexCoord0.xy;
+
+ // pass along the color
+ varColor = gl_Color;
+
+ // standard transform
+ TransformCamera cam = getTransformCamera();
+ TransformObject obj = getTransformObject();
+ <$transformModelToEyeAndClipPos(cam, obj, gl_Vertex, varEyePosition, gl_Position)$>
+ <$transformModelToEyeDir(cam, obj, gl_Normal, varEyeNormal.xyz)$>
+}
diff --git a/libraries/shared/src/RenderArgs.h b/libraries/shared/src/RenderArgs.h
index 84b3a202b4..9673623b13 100644
--- a/libraries/shared/src/RenderArgs.h
+++ b/libraries/shared/src/RenderArgs.h
@@ -13,6 +13,8 @@
#define hifi_RenderArgs_h
#include
+#include
+
class AABox;
class OctreeRenderer;
@@ -20,6 +22,7 @@ class ViewFrustum;
namespace gpu {
class Batch;
class Context;
+class Texture;
}
class RenderDetails {
@@ -109,6 +112,8 @@ public:
gpu::Batch* _batch = nullptr;
ShoudRenderFunctor _shouldRender;
+ std::shared_ptr _whiteTexture;
+
RenderDetails _details;
float _alphaThreshold = 0.5f;