re-enable rendering and fix sampling algorithim

This commit is contained in:
Stephen Birarda 2013-12-04 13:55:27 -08:00
parent e339155328
commit 560844c138
2 changed files with 10 additions and 5 deletions

View file

@ -173,7 +173,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
NodeList::getInstance()->addDomainListener(this);
NodeList::getInstance()->addDomainListener(&_voxels);
// network receive thread and voxel parsing thread are both controlled by the --nonblocking command line
_enableProcessVoxelsThread = _enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
if (!_enableNetworkThread) {

View file

@ -222,8 +222,15 @@ void Audio::handleAudioInput() {
if (!_muted) {
// we aren't muted, average each set of four samples together to set up the mono input buffers
for (int i = 2; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2 * SAMPLE_RATE_RATIO; i += 4) {
int16_t averagedSample = (stereoInputBuffer[i - 2] / 4) + (stereoInputBuffer[i] / 2)
+ (stereoInputBuffer[i + 2] / 4);
int16_t averagedSample = 0;
if (i + 2 == BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2 * SAMPLE_RATE_RATIO) {
averagedSample = (stereoInputBuffer[i - 2] / 2) + (stereoInputBuffer[i] / 2);
} else {
averagedSample = (stereoInputBuffer[i - 2] / 4) + (stereoInputBuffer[i] / 2)
+ (stereoInputBuffer[i + 2] / 4);
}
// copy the averaged sample to our array
memcpy(currentPacketPtr + (((i - 2) / 4) * sizeof(int16_t)), &averagedSample, sizeof(int16_t));
}
@ -235,7 +242,6 @@ void Audio::handleAudioInput() {
// Add procedural effects to input samples
addProceduralSounds((int16_t*) currentPacketPtr, stereoOutputBuffer, BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
nodeList->getNodeSocket()->send(audioMixer->getActiveSocket(),
monoAudioDataPacket,
BUFFER_LENGTH_BYTES_PER_CHANNEL + leadingBytes);
@ -353,7 +359,7 @@ bool Audio::mousePressEvent(int x, int y) {
}
void Audio::render(int screenWidth, int screenHeight) {
if (false) {
if (true) {
glLineWidth(2.0);
glBegin(GL_LINES);
glColor3f(1,1,1);