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Restate evaluation count on AnimContext
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@ -45,6 +45,7 @@ public:
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bool getEnableDebugDrawIKChains() const { return _enableDebugDrawIKChains; }
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const glm::mat4& getGeometryToRigMatrix() const { return _geometryToRigMatrix; }
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const glm::mat4& getRigToWorldMatrix() const { return _rigToWorldMatrix; }
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int getEvaluationCount() const { return _evaluationCount; }
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float getDebugAlpha(const QString& key) const {
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auto it = _debugAlphaMap.find(key);
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@ -86,6 +87,7 @@ protected:
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bool _enableDebugDrawIKChains { false };
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glm::mat4 _geometryToRigMatrix;
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glm::mat4 _rigToWorldMatrix;
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int _evaluationCount{ 0 };
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// used for debugging internal state of animation system.
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mutable DebugAlphaMap _debugAlphaMap;
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