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Merge pull request #13561 from dback2/pointingAtOverlaysFix
Fix pointing at non-web overlays
This commit is contained in:
commit
55405cc61e
1 changed files with 7 additions and 7 deletions
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@ -50,19 +50,19 @@ Script.include("/~/system/libraries/controllers.js");
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return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
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return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
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};
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};
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this.isPointingAtTabletOrWeb = function(controllerData, triggerPressed) {
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this.isPointingAtTriggerable = function(controllerData, triggerPressed) {
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// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
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// but for pointing at locked web entities or non-web overlays user must be pressing trigger
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var intersection = controllerData.rayPicks[this.hand];
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var intersection = controllerData.rayPicks[this.hand];
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if (intersection.type === Picks.INTERSECTED_OVERLAY) {
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if (intersection.type === Picks.INTERSECTED_OVERLAY) {
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var objectID = intersection.objectID;
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var objectID = intersection.objectID;
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if ((HMD.tabletID && objectID === HMD.tabletID) ||
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if ((HMD.tabletID && objectID === HMD.tabletID) ||
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(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
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(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
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(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
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(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
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return true;
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return true;
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} else {
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} else {
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var overlayType = Overlays.getOverlayType(objectID);
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var overlayType = Overlays.getOverlayType(objectID);
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if (overlayType === "web3d") {
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return overlayType === "web3d" || triggerPressed;
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return true;
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}
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}
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}
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} else if (intersection.type === Picks.INTERSECTED_ENTITY) {
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} else if (intersection.type === Picks.INTERSECTED_ENTITY) {
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var entityProperty = Entities.getEntityProperties(intersection.objectID);
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var entityProperty = Entities.getEntityProperties(intersection.objectID);
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@ -103,7 +103,7 @@ Script.include("/~/system/libraries/controllers.js");
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE &&
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE &&
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controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
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controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
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var allowThisModule = !otherModuleRunning || isTriggerPressed;
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var allowThisModule = !otherModuleRunning || isTriggerPressed;
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if (allowThisModule && this.isPointingAtTabletOrWeb(controllerData, isTriggerPressed)) {
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if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
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this.updateAllwaysOn();
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this.updateAllwaysOn();
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if (isTriggerPressed) {
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if (isTriggerPressed) {
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this.dominantHandOverride = true; // Override dominant hand.
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this.dominantHandOverride = true; // Override dominant hand.
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@ -124,7 +124,7 @@ Script.include("/~/system/libraries/controllers.js");
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var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun;
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var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun;
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
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var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
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var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
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if (allowThisModule && (laserOn && this.isPointingAtTabletOrWeb(controllerData, isTriggerPressed))) {
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if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed))) {
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this.running = true;
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this.running = true;
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return makeRunningValues(true, [], []);
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return makeRunningValues(true, [], []);
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}
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}
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