From 549a8f7130dc8fc31c476049c4d16306fa9e2710 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Wed, 25 Nov 2015 17:24:55 -0800 Subject: [PATCH] Fix for avatars with no eyes For example: https://hifi-public.s3.amazonaws.com/ozan/avatars/hifi_team/howard/howard.fst https://hifi-public.s3.amazonaws.com/ozan/avatars/hifi_team/tony/tony.fst --- interface/src/avatar/MyAvatar.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 89ec7ad6ee..39b09fb9de 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1798,10 +1798,10 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const { const glm::quat hmdOrientation = getHMDSensorOrientation(); const glm::quat hmdOrientationYawOnly = cancelOutRollAndPitch(hmdOrientation); - // 2 meter tall dude - const glm::vec3 DEFAULT_RIG_MIDDLE_EYE_POS(0.0f, 1.9f, 0.0f); - const glm::vec3 DEFAULT_RIG_NECK_POS(0.0f, 1.70f, 0.0f); - const glm::vec3 DEFAULT_RIG_HIPS_POS(0.0f, 1.05f, 0.0f); + // 2 meter tall dude (in rig coordinates) + const glm::vec3 DEFAULT_RIG_MIDDLE_EYE_POS(0.0f, 0.9f, 0.0f); + const glm::vec3 DEFAULT_RIG_NECK_POS(0.0f, 0.70f, 0.0f); + const glm::vec3 DEFAULT_RIG_HIPS_POS(0.0f, 0.05f, 0.0f); int rightEyeIndex = _rig->indexOfJoint("RightEye"); int leftEyeIndex = _rig->indexOfJoint("LeftEye");