moved barrel point forward so ray doesnt hit gun

This commit is contained in:
ericrius1 2015-11-18 15:26:30 -08:00
parent d4c7b6b9b9
commit 53f75e305a
2 changed files with 16 additions and 8 deletions

View file

@ -22,8 +22,11 @@
this.equipped = false;
this.forceMultiplier = 1;
this.laserOffsets = {
y: .15
y: .15,
};
this.firingOffsets = {
z: 0.3
}
};
Pistol.prototype = {
@ -48,13 +51,14 @@
var gunProps = Entities.getEntityProperties(this.entityID, ['position', 'rotation']);
var position = gunProps.position;
var rotation = gunProps.rotation;
var direction = Quat.getFront(rotation);
this.firingDirection = Quat.getFront(rotation);
var upVec = Quat.getUp(rotation);
position = Vec3.sum(position, Vec3.multiply(upVec, this.laserOffsets.y));
var tip = Vec3.sum(position, Vec3.multiply(direction, 10));
this.barrelPoint = Vec3.sum(position, Vec3.multiply(upVec, this.laserOffsets.y));
var laserTip = Vec3.sum(this.barrelPoint, Vec3.multiply(this.firingDirection, 10));
this.barrelPoint = Vec3.sum(this.barrelPoint, Vec3.multiply(this.firingDirection, this.firingOffsets.z))
Overlays.editOverlay(this.laser, {
start: position,
end: tip,
start: this.barrelPoint,
end: laserTip,
alpha: 1
});
},
@ -89,7 +93,11 @@
},
fire: function() {
print("FIRE!");
var pickRay = {origin: this.barrelPoint, direction: this.firingDirection};
var intersection = Entities.findRayIntersectionBlocking(pickRay, true);
if(intersection.intersects) {
print('intersection!');
}
},
initControllerMapping: function() {

View file

@ -1,4 +1,4 @@
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Camera.getOrientation())));
var scriptURL = Script.resolvePath('pistol.js');
var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/gun.fbx";
print("SJDJDJ")