adding sound to login screen

This commit is contained in:
Wayne Chen 2018-11-21 13:36:36 -08:00
parent d12655ed7b
commit 51f5942a7f
4 changed files with 30 additions and 4 deletions

View file

@ -1033,8 +1033,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_maxOctreePPS(maxOctreePacketsPerSecond.get()),
_lastFaceTrackerUpdate(0),
_snapshotSound(nullptr),
_sampleSound(nullptr)
_sampleSound(nullptr),
_loginStateSound(nullptr)
{
auto steamClient = PluginManager::getInstance()->getSteamClientPlugin();
@ -2286,6 +2286,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
});
_snapshotSound = DependencyManager::get<SoundCache>()->getSound(PathUtils::resourcesUrl("sounds/snapshot/snap.wav"));
_loginStateSound = DependencyManager::get<SoundCache>()->getSound(PathUtils::resourcesUrl("sounds/crystals_and_voices.mp3"));
// Monitor model assets (e.g., from Clara.io) added to the world that may need resizing.
static const int ADD_ASSET_TO_WORLD_TIMER_INTERVAL_MS = 1000;
@ -2634,6 +2635,10 @@ void Application::cleanupBeforeQuit() {
_snapshotSoundInjector->stop();
}
if (_loginStateSoundInjector != nullptr) {
_loginStateSoundInjector->stop();
}
// destroy Audio so it and its threads have a chance to go down safely
// this must happen after QML, as there are unexplained audio crashes originating in qtwebengine
DependencyManager::destroy<AudioClient>();
@ -2945,6 +2950,12 @@ static void addDisplayPluginToMenu(const DisplayPluginPointer& displayPlugin, in
void Application::showLoginScreen() {
auto accountManager = DependencyManager::get<AccountManager>();
auto dialogsManager = DependencyManager::get<DialogsManager>();
if (!_loginStateSound->isReady()) {
connect(_loginStateSound.data(), &Sound::ready, this, &Application::showLoginScreen);
return;
} else {
disconnect(_loginStateSound.data(), &Sound::ready, this, &Application::showLoginScreen);
}
if (!accountManager->isLoggedIn()) {
if (!isHMDMode()) {
auto toolbar = DependencyManager::get<ToolbarScriptingInterface>()->getToolbar("com.highfidelity.interface.toolbar.system");
@ -2956,6 +2967,15 @@ void Application::showLoginScreen() {
loginData["action"] = "login dialog shown";
UserActivityLogger::getInstance().logAction("encourageLoginDialog", loginData);
_window->setWindowTitle("High Fidelity Interface");
if (!_loginStateSoundInjector) {
AudioInjectorOptions options;
options.localOnly = true;
options.position = getMyAvatar()->getHeadPosition();
options.loop = true;
options.volume = 0.4f;
options.stereo = true;
_loginStateSoundInjector = AudioInjector::playSound(_loginStateSound, options);
}
} else {
resumeAfterLoginDialogActionTaken();
}
@ -5298,6 +5318,7 @@ void Application::pauseUntilLoginDetermined() {
// disconnect domain handler.
nodeList->getDomainHandler().disconnect();
}
void Application::resumeAfterLoginDialogActionTaken() {
@ -8670,7 +8691,7 @@ void Application::updateLoginDialogOverlayPosition() {
auto newOverlayPositionVec = (cameraPositionVec + offset) + (upVec * -0.1f);
auto newOverlayOrientation = glm::inverse(glm::quat_cast(glm::lookAt(newOverlayPositionVec, cameraPositionVec, upVec))) * Quaternions::Y_180;
if (pointAngle > 30.0f) {
if (pointAngle > 40.0f) {
QVariantMap properties {
{"position", vec3toVariant(newOverlayPositionVec)},
{"orientation", quatToVariant(newOverlayOrientation)}
@ -8695,6 +8716,9 @@ void Application::onDismissedLoginDialog() {
_loginDialogOverlayID = OverlayID();
_loginStateManager.tearDown();
}
if (_loginStateSoundInjector != nullptr) {
_loginStateSoundInjector->stop();
}
resumeAfterLoginDialogActionTaken();
}

View file

@ -794,6 +794,8 @@ private:
AudioInjectorPointer _snapshotSoundInjector;
SharedSoundPointer _snapshotSound;
SharedSoundPointer _sampleSound;
AudioInjectorPointer _loginStateSoundInjector;
SharedSoundPointer _loginStateSound;
DisplayPluginPointer _autoSwitchDisplayModeSupportedHMDPlugin;
QString _autoSwitchDisplayModeSupportedHMDPluginName;

View file

@ -21,7 +21,7 @@
var TEXTURE_EPSILON = 0.01;
var isVisible = false;
var VOLUME = 0.4;
var tune = SoundCache.getSound(Script.resolvePath("/~/system/assets/sounds/crystals_and_voices.mp3"));
var tune = SoundCache.getSound(Script.resourcesPath() + "sounds/crystals_and_voices.mp3");
var sample = null;
var MAX_LEFT_MARGIN = 1.9;
var INNER_CIRCLE_WIDTH = 4.7;