Revert "DEV-1811: apply deletion rules to linked entities"

This commit is contained in:
Brad Hefta-Gaub 2019-10-11 11:06:10 -07:00 committed by GitHub
parent 8325ee2c8e
commit 51669e1ac3
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GPG key ID: 4AEE18F83AFDEB23
34 changed files with 455 additions and 570 deletions

View file

@ -45,6 +45,10 @@ SpatiallyNestableWeakPointer InterfaceParentFinder::find(QUuid parentID, bool& s
success = true;
return parent;
}
if (parentID == AVATAR_SELF_ID) {
success = true;
return avatarManager->getMyAvatar();
}
success = false;
return parent;

View file

@ -543,8 +543,26 @@ void AvatarManager::removeDeadAvatarEntities(const SetOfEntities& deadEntities)
for (auto entity : deadEntities) {
QUuid entityOwnerID = entity->getOwningAvatarID();
AvatarSharedPointer avatar = getAvatarBySessionID(entityOwnerID);
const bool REQUIRES_REMOVAL_FROM_TREE = false;
if (avatar) {
avatar->clearAvatarEntity(entity->getID());
avatar->clearAvatarEntity(entity->getID(), REQUIRES_REMOVAL_FROM_TREE);
}
if (entityTree && entity->isMyAvatarEntity()) {
entityTree->withWriteLock([&] {
// We only need to delete the direct children (rather than the descendants) because
// when the child is deleted, it will take care of its own children. If the child
// is also an avatar-entity, we'll end up back here. If it's not, the entity-server
// will take care of it in the usual way.
entity->forEachChild([&](SpatiallyNestablePointer child) {
EntityItemPointer childEntity = std::dynamic_pointer_cast<EntityItem>(child);
if (childEntity) {
entityTree->deleteEntity(childEntity->getID(), true, true);
if (avatar) {
avatar->clearAvatarEntity(childEntity->getID(), REQUIRES_REMOVAL_FROM_TREE);
}
}
});
});
}
}
}

View file

@ -1577,8 +1577,7 @@ void MyAvatar::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteAr
}
void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
// NOTE: the requiresRemovalFromTree argument is unused
AvatarData::clearAvatarEntity(entityID);
AvatarData::clearAvatarEntity(entityID, requiresRemovalFromTree);
_avatarEntitiesLock.withWriteLock([&] {
_cachedAvatarEntityBlobsToDelete.push_back(entityID);
});
@ -1586,12 +1585,7 @@ void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFrom
void MyAvatar::sanitizeAvatarEntityProperties(EntityItemProperties& properties) const {
properties.setEntityHostType(entity::HostType::AVATAR);
// Note: we store AVATAR_SELF_ID in EntityItem::_owningAvatarID and we usually
// store the actual sessionUUID in EntityItemProperties::_owningAvatarID (for JS
// consumption, for example). However at this context we are preparing properties
// for outgoing packet, in which case we use AVATAR_SELF_ID.
properties.setOwningAvatarID(AVATAR_SELF_ID);
properties.setOwningAvatarID(getID());
// there's no entity-server to tell us we're the simulation owner, so always set the
// simulationOwner to the owningAvatarID and a high priority.
@ -1648,16 +1642,13 @@ void MyAvatar::handleChangedAvatarEntityData() {
// move the lists to minimize lock time
std::vector<QUuid> cachedBlobsToDelete;
std::vector<QUuid> cachedBlobsToUpdate;
QSet<EntityItemID> idsToDelete;
std::vector<QUuid> entitiesToDelete;
std::vector<QUuid> entitiesToAdd;
std::vector<QUuid> entitiesToUpdate;
_avatarEntitiesLock.withWriteLock([&] {
cachedBlobsToDelete = std::move(_cachedAvatarEntityBlobsToDelete);
cachedBlobsToUpdate = std::move(_cachedAvatarEntityBlobsToAddOrUpdate);
foreach (auto id, _entitiesToDelete) {
idsToDelete.insert(id);
}
_entitiesToDelete.clear();
entitiesToDelete = std::move(_entitiesToDelete);
entitiesToAdd = std::move(_entitiesToAdd);
entitiesToUpdate = std::move(_entitiesToUpdate);
});
@ -1675,7 +1666,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
};
// remove delete-add and delete-update overlap
for (const auto& id : idsToDelete) {
for (const auto& id : entitiesToDelete) {
removeAllInstancesHelper(id, cachedBlobsToUpdate);
removeAllInstancesHelper(id, entitiesToAdd);
removeAllInstancesHelper(id, entitiesToUpdate);
@ -1689,9 +1680,11 @@ void MyAvatar::handleChangedAvatarEntityData() {
}
// DELETE real entities
entityTree->withWriteLock([&] {
entityTree->deleteEntitiesByID(idsToDelete);
});
for (const auto& id : entitiesToDelete) {
entityTree->withWriteLock([&] {
entityTree->deleteEntity(id);
});
}
// ADD real entities
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
@ -1804,7 +1797,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
// we have a client traits handler
// flag removed entities as deleted so that changes are sent next frame
_avatarEntitiesLock.withWriteLock([&] {
for (const auto& id : idsToDelete) {
for (const auto& id : entitiesToDelete) {
if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
}
@ -2533,11 +2526,18 @@ bool isWearableEntity(const EntityItemPointer& entity) {
void MyAvatar::removeWornAvatarEntity(const EntityItemID& entityID) {
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (entityTree) {
auto entity = entityTree->findEntityByID(entityID);
if (entity && isWearableEntity(entity)) {
treeRenderer->deleteEntity(entityID);
clearAvatarEntity(entityID);
entityTree->withWriteLock([&entityID, &entityTree] {
// remove this entity first from the entity tree
entityTree->deleteEntity(entityID, true, true);
});
// remove the avatar entity from our internal list
// (but indicate it doesn't need to be pulled from the tree)
clearAvatarEntity(entityID, false);
}
}
}
@ -2547,16 +2547,8 @@ void MyAvatar::clearWornAvatarEntities() {
_avatarEntitiesLock.withReadLock([&] {
avatarEntityIDs = _packedAvatarEntityData.keys();
});
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (entityTree) {
for (auto entityID : avatarEntityIDs) {
auto entity = entityTree->findEntityByID(entityID);
if (entity && isWearableEntity(entity)) {
treeRenderer->deleteEntity(entityID);
clearAvatarEntity(entityID);
}
}
for (auto entityID : avatarEntityIDs) {
removeWornAvatarEntity(entityID);
}
}
@ -4009,10 +4001,6 @@ float MyAvatar::getGravity() {
void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
QUuid oldSessionID = getSessionUUID();
Avatar::setSessionUUID(sessionUUID);
bool sendPackets = !DependencyManager::get<NodeList>()->getSessionUUID().isNull();
if (!sendPackets) {
return;
}
QUuid newSessionID = getSessionUUID();
if (newSessionID != oldSessionID) {
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
@ -4022,6 +4010,7 @@ void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
_avatarEntitiesLock.withReadLock([&] {
avatarEntityIDs = _packedAvatarEntityData.keys();
});
bool sendPackets = !DependencyManager::get<NodeList>()->getSessionUUID().isNull();
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
entityTree->withWriteLock([&] {
for (const auto& entityID : avatarEntityIDs) {
@ -4029,9 +4018,11 @@ void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
if (!entity) {
continue;
}
// update OwningAvatarID so entity can be identified as "ours" later
entity->setOwningAvatarID(newSessionID);
// NOTE: each attached AvatarEntity already have the correct updated parentID
// via magic in SpatiallyNestable, hence we check against newSessionID
if (entity->getParentID() == newSessionID) {
if (sendPackets && entity->getParentID() == newSessionID) {
// but when we have a real session and the AvatarEntity is parented to MyAvatar
// we need to update the "packedAvatarEntityData" sent to the avatar-mixer
// because it contains a stale parentID somewhere deep inside

View file

@ -558,17 +558,11 @@ void OtherAvatar::handleChangedAvatarEntityData() {
_avatarEntitiesLock.withReadLock([&] {
packedAvatarEntityData = _packedAvatarEntityData;
});
QSet<EntityItemID> idsToDelete;
foreach (auto entityID, recentlyRemovedAvatarEntities) {
if (!packedAvatarEntityData.contains(entityID)) {
idsToDelete.insert(entityID);
entityTree->deleteEntity(entityID, true, true);
}
}
if (!idsToDelete.empty()) {
bool force = true;
bool ignoreWarnings = true;
entityTree->deleteEntitiesByID(idsToDelete, force, ignoreWarnings);
}
// TODO: move this outside of tree lock
// remove stale data hashes

View file

@ -62,7 +62,16 @@ void AvatarCertifyBanner::show(const QUuid& avatarID) {
void AvatarCertifyBanner::clear() {
if (_active) {
DependencyManager::get<EntityTreeRenderer>()->deleteEntity(_bannerID);
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = entityTreeRenderer->getTree();
if (!entityTree) {
return;
}
entityTree->withWriteLock([&] {
entityTree->deleteEntity(_bannerID);
});
_active = false;
}
}

View file

@ -357,13 +357,11 @@ void Avatar::removeAvatarEntitiesFromTree() {
_avatarEntitiesLock.withReadLock([&] {
avatarEntityIDs = _packedAvatarEntityData.keys();
});
QSet<EntityItemID> ids;
foreach (auto id, avatarEntityIDs) {
ids.insert(id);
}
bool force = true;
bool ignoreWarnings = true;
entityTree->deleteEntitiesByID(ids, force, ignoreWarnings); // locks tree
entityTree->withWriteLock([&] {
for (const auto& entityID : avatarEntityIDs) {
entityTree->deleteEntity(entityID, true, true);
}
});
}
}

View file

@ -2985,12 +2985,15 @@ void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& ent
}
void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
// NOTE: requiresRemovalFromTree is unused
bool removedEntity = false;
_avatarEntitiesLock.withWriteLock([this, &removedEntity, &entityID] {
removedEntity = _packedAvatarEntityData.remove(entityID);
});
insertRemovedEntityID(entityID);
if (removedEntity && _clientTraitsHandler) {
// we have a client traits handler, so we need to mark this removed instance trait as deleted
// so that changes are sent next frame

View file

@ -1158,7 +1158,7 @@ public:
/**jsdoc
* @function Avatar.clearAvatarEntity
* @param {Uuid} entityID - The entity ID.
* @param {boolean} [requiresRemovalFromTree=true] - unused
* @param {boolean} [requiresRemovalFromTree=true] - Requires removal from tree.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE virtual void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true);

View file

@ -226,7 +226,7 @@ void EntityTreeRenderer::stopDomainAndNonOwnedEntities() {
EntityItemPointer entityItem = getTree()->findEntityByEntityItemID(entityID);
if (entityItem && !entityItem->getScript().isEmpty()) {
if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
if (_currentEntitiesInside.contains(entityID)) {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
@ -240,6 +240,7 @@ void EntityTreeRenderer::stopDomainAndNonOwnedEntities() {
void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
stopDomainAndNonOwnedEntities();
auto sessionUUID = getTree()->getMyAvatarSessionUUID();
std::unordered_map<EntityItemID, EntityRendererPointer> savedEntities;
std::unordered_set<EntityRendererPointer> savedRenderables;
// remove all entities from the scene
@ -248,7 +249,7 @@ void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
for (const auto& entry : _entitiesInScene) {
const auto& renderer = entry.second;
const EntityItemPointer& entityItem = renderer->getEntity();
if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == sessionUUID))) {
fadeOutRenderable(renderer);
} else {
savedEntities[entry.first] = entry.second;
@ -260,7 +261,6 @@ void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
_renderablesToUpdate = savedRenderables;
_entitiesInScene = savedEntities;
auto sessionUUID = getTree()->getMyAvatarSessionUUID();
if (_layeredZones.clearDomainAndNonOwnedZones(sessionUUID)) {
applyLayeredZones();
}
@ -683,7 +683,7 @@ void EntityTreeRenderer::leaveDomainAndNonOwnedEntities() {
QSet<EntityItemID> currentEntitiesInsideToSave;
foreach (const EntityItemID& entityID, _currentEntitiesInside) {
EntityItemPointer entityItem = getTree()->findEntityByEntityItemID(entityID);
if (!(entityItem->isLocalEntity() || entityItem->isMyAvatarEntity())) {
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
emit leaveEntity(entityID);
if (_entitiesScriptEngine) {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
@ -1221,7 +1221,7 @@ bool EntityTreeRenderer::LayeredZones::clearDomainAndNonOwnedZones(const QUuid&
auto it = begin();
while (it != end()) {
auto zone = it->zone.lock();
if (!zone || !(zone->isLocalEntity() || zone->isMyAvatarEntity())) {
if (!zone || !(zone->isLocalEntity() || (zone->isAvatarEntity() && zone->getOwningAvatarID() == sessionUUID))) {
zonesChanged = true;
it = erase(it);
} else {
@ -1362,10 +1362,6 @@ EntityItemPointer EntityTreeRenderer::getEntity(const EntityItemID& id) {
return result;
}
void EntityTreeRenderer::deleteEntity(const EntityItemID& id) const {
DependencyManager::get<EntityScriptingInterface>()->deleteEntity(id);
}
void EntityTreeRenderer::onEntityChanged(const EntityItemID& id) {
_changedEntitiesGuard.withWriteLock([&] {
_changedEntities.insert(id);

View file

@ -118,7 +118,6 @@ public:
void setProxyWindow(const EntityItemID& id, QWindow* proxyWindow);
void setCollisionSound(const EntityItemID& id, const SharedSoundPointer& sound);
EntityItemPointer getEntity(const EntityItemID& id);
void deleteEntity(const EntityItemID& id) const;
void onEntityChanged(const EntityItemID& id);
// Access the workload Space

View file

@ -43,7 +43,6 @@ const Transform& EntityRenderer::getModelTransform() const {
void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::Status::Getters& statusGetters) {
auto nodeList = DependencyManager::get<NodeList>();
// DANGER: nodeList->getSessionUUID() will return null id when not connected to domain.
const QUuid& myNodeID = nodeList->getSessionUUID();
statusGetters.push_back([entity]() -> render::Item::Status::Value {
@ -104,9 +103,9 @@ void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::St
(unsigned char)render::Item::Status::Icon::HAS_ACTIONS);
});
statusGetters.push_back([entity] () -> render::Item::Status::Value {
statusGetters.push_back([entity, myNodeID] () -> render::Item::Status::Value {
if (entity->isAvatarEntity()) {
if (entity->isMyAvatarEntity()) {
if (entity->getOwningAvatarID() == myNodeID) {
return render::Item::Status::Value(1.0f, render::Item::Status::Value::GREEN,
(unsigned char)render::Item::Status::Icon::ENTITY_HOST_TYPE);
} else {

View file

@ -53,15 +53,6 @@ void DeleteEntityOperator::addEntityIDToDeleteList(const EntityItemID& searchEnt
}
}
void DeleteEntityOperator::addEntityToDeleteList(const EntityItemPointer& entity) {
assert(entity && entity->getElement());
EntityToDeleteDetails details;
details.entity = entity;
details.containingElement = entity->getElement();
details.cube = details.containingElement->getAACube();
_entitiesToDelete << details;
_lookingCount++;
}
// does this entity tree element contain the old entity
bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(const OctreeElementPointer& element) {

View file

@ -42,7 +42,6 @@ public:
~DeleteEntityOperator();
void addEntityIDToDeleteList(const EntityItemID& searchEntityID);
void addEntityToDeleteList(const EntityItemPointer& entity);
virtual bool preRecursion(const OctreeElementPointer& element) override;
virtual bool postRecursion(const OctreeElementPointer& element) override;

View file

@ -43,7 +43,7 @@ QList<EntityItemID> EntityEditFilters::getZonesByPosition(glm::vec3& position) {
}
bool EntityEditFilters::filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut,
bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, const EntityItemPointer& existingEntity) {
bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, EntityItemPointer& existingEntity) {
// get the ids of all the zones (plus the global entity edit filter) that the position
// lies within

View file

@ -55,7 +55,7 @@ public:
void removeFilter(EntityItemID entityID);
bool filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged,
EntityTree::FilterType filterType, EntityItemID& entityID, const EntityItemPointer& existingEntity);
EntityTree::FilterType filterType, EntityItemID& entityID, EntityItemPointer& existingEntity);
signals:
void filterAdded(EntityItemID id, bool success);

View file

@ -73,12 +73,8 @@ void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
if (properties.getEntityHostType() == entity::HostType::AVATAR) {
if (!_myAvatar) {
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit with no myAvatar";
} else if (properties.getOwningAvatarID() == _myAvatar->getID() || properties.getOwningAvatarID() == AVATAR_SELF_ID) {
// this is a local avatar-entity --> update our avatar-data rather than sending to the entity-server
// Note: we store AVATAR_SELF_ID in EntityItem::_owningAvatarID and we usually
// store the actual sessionUUID in EntityItemProperties::_owningAvatarID.
// However at this context we check for both cases just in case. Really we just want to know
// where to route the data: entity-server or avatar-mixer.
} else if (properties.getOwningAvatarID() == _myAvatar->getID()) {
// this is an avatar-based entity --> update our avatar-data rather than sending to the entity-server
queueEditAvatarEntityMessage(entityTree, entityItemID);
} else {
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit for another avatar";

View file

@ -1347,7 +1347,7 @@ EntityItemProperties EntityItem::getProperties(const EntityPropertyFlags& desire
COPY_ENTITY_PROPERTY_TO_PROPERTIES(created, getCreated);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lastEditedBy, getLastEditedBy);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(entityHostType, getEntityHostType);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(owningAvatarID, getOwningAvatarIDForProperties);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(owningAvatarID, getOwningAvatarID);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(queryAACube, getQueryAACube);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(canCastShadow, getCanCastShadow);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(isVisibleInSecondaryCamera, isVisibleInSecondaryCamera);
@ -3203,7 +3203,6 @@ void EntityItem::somethingChangedNotification() {
});
}
// static
void EntityItem::retrieveMarketplacePublicKey() {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest networkRequest;
@ -3235,26 +3234,6 @@ void EntityItem::retrieveMarketplacePublicKey() {
});
}
void EntityItem::collectChildrenForDelete(SetOfEntities& entitiesToDelete, SetOfEntities& domainEntities, const QUuid& sessionID) const {
// Deleting an entity has consequences for its children, however there are rules dictating what can be deleted.
// This method helps enforce those rules for the children of entity (not for this entity).
for (SpatiallyNestablePointer child : getChildren()) {
if (child && child->getNestableType() == NestableType::Entity) {
EntityItemPointer childEntity = std::static_pointer_cast<EntityItem>(child);
// NOTE: null sessionID means "collect ALL known entities", else we only collect: local-entities and authorized avatar-entities
if (sessionID.isNull() || childEntity->isLocalEntity() || (childEntity->isAvatarEntity() &&
(childEntity->isMyAvatarEntity() || childEntity->getOwningAvatarID() == sessionID))) {
if (entitiesToDelete.find(childEntity) == entitiesToDelete.end()) {
entitiesToDelete.insert(childEntity);
childEntity->collectChildrenForDelete(entitiesToDelete, domainEntities, sessionID);
}
} else if (childEntity->isDomainEntity()) {
domainEntities.insert(childEntity);
}
}
}
}
void EntityItem::setSpaceIndex(int32_t index) {
assert(_spaceIndex == -1);
_spaceIndex = index;
@ -3419,7 +3398,6 @@ void EntityItem::prepareForSimulationOwnershipBid(EntityItemProperties& properti
properties.setSimulationOwner(Physics::getSessionUUID(), priority);
setPendingOwnershipPriority(priority);
// ANDREW TODO: figure out if it would be OK to NOT bother set these properties here
properties.setEntityHostType(getEntityHostType());
properties.setOwningAvatarID(getOwningAvatarID());
setLastBroadcast(now); // for debug/physics status icons
@ -3431,27 +3409,9 @@ bool EntityItem::isWearable() const {
}
bool EntityItem::isMyAvatarEntity() const {
return _hostType == entity::HostType::AVATAR && AVATAR_SELF_ID == _owningAvatarID;
return _hostType == entity::HostType::AVATAR && Physics::getSessionUUID() == _owningAvatarID;
};
QUuid EntityItem::getOwningAvatarIDForProperties() const {
if (isMyAvatarEntity()) {
// NOTE: we always store AVATAR_SELF_ID for MyAvatar's avatar entities,
// however for EntityItemProperties to be consumed by outside contexts (e.g. JS)
// we use the actual "sessionUUID" which is conveniently cached in the Physics namespace
return Physics::getSessionUUID();
}
return _owningAvatarID;
}
void EntityItem::setOwningAvatarID(const QUuid& owningAvatarID) {
if (!owningAvatarID.isNull() && owningAvatarID == Physics::getSessionUUID()) {
_owningAvatarID = AVATAR_SELF_ID;
} else {
_owningAvatarID = owningAvatarID;
}
}
void EntityItem::addGrab(GrabPointer grab) {
enableNoBootstrap();
SpatiallyNestable::addGrab(grab);

View file

@ -18,7 +18,6 @@
#include <glm/glm.hpp>
#include <QtGui/QWindow>
#include <QSet>
#include <Octree.h> // for EncodeBitstreamParams class
#include <OctreeElement.h> // for OctreeElement::AppendState
@ -50,7 +49,6 @@ typedef std::shared_ptr<EntityTree> EntityTreePointer;
typedef std::shared_ptr<EntityDynamicInterface> EntityDynamicPointer;
typedef std::shared_ptr<EntityTreeElement> EntityTreeElementPointer;
using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElementExtraEncodeData>;
using SetOfEntities = QSet<EntityItemPointer>;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() override { };
@ -516,8 +514,7 @@ public:
// if this entity is an avatar entity, which avatar is it associated with?
QUuid getOwningAvatarID() const { return _owningAvatarID; }
QUuid getOwningAvatarIDForProperties() const;
void setOwningAvatarID(const QUuid& owningAvatarID);
virtual void setOwningAvatarID(const QUuid& owningAvatarID) { _owningAvatarID = owningAvatarID; }
virtual bool wantsHandControllerPointerEvents() const { return false; }
virtual bool wantsKeyboardFocus() const { return false; }
@ -543,8 +540,6 @@ public:
static QString _marketplacePublicKey;
static void retrieveMarketplacePublicKey();
void collectChildrenForDelete(SetOfEntities& entitiesToDelete, SetOfEntities& domainEntities, const QUuid& sessionID) const;
float getBoundingRadius() const { return _boundingRadius; }
void setSpaceIndex(int32_t index);
int32_t getSpaceIndex() const { return _spaceIndex; }

View file

@ -3936,7 +3936,7 @@ bool EntityItemProperties::decodeCloneEntityMessage(const QByteArray& buffer, in
processedBytes = 0;
if (NUM_BYTES_RFC4122_UUID * 2 > packetLength) {
qCDebug(entities) << "EntityItemProperties::decodeCloneEntityMessage().... bailing because not enough bytes in buffer";
qCDebug(entities) << "EntityItemProperties::processEraseMessageDetails().... bailing because not enough bytes in buffer";
return false; // bail to prevent buffer overflow
}

View file

@ -480,11 +480,17 @@ QUuid EntityScriptingInterface::addEntityInternal(const EntityItemProperties& pr
_activityTracking.addedEntityCount++;
auto nodeList = DependencyManager::get<NodeList>();
auto sessionID = nodeList->getSessionUUID();
EntityItemProperties propertiesWithSimID = properties;
propertiesWithSimID.setEntityHostType(entityHostType);
if (entityHostType == entity::HostType::AVATAR) {
// only allow adding our own avatar entities from script
propertiesWithSimID.setOwningAvatarID(AVATAR_SELF_ID);
if (sessionID.isNull()) {
// null sessionID is unacceptable in this case
sessionID = AVATAR_SELF_ID;
}
propertiesWithSimID.setOwningAvatarID(sessionID);
} else if (entityHostType == entity::HostType::LOCAL) {
// For now, local entities are always collisionless
// TODO: create a separate, local physics simulation that just handles local entities (and MyAvatar?)
@ -492,8 +498,6 @@ QUuid EntityScriptingInterface::addEntityInternal(const EntityItemProperties& pr
}
// the created time will be set in EntityTree::addEntity by recordCreationTime()
auto nodeList = DependencyManager::get<NodeList>();
auto sessionID = nodeList->getSessionUUID();
propertiesWithSimID.setLastEditedBy(sessionID);
bool scalesWithParent = propertiesWithSimID.getScalesWithParent();
@ -801,7 +805,7 @@ QUuid EntityScriptingInterface::editEntity(const QUuid& id, const EntityItemProp
return;
}
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != sessionID && entity->getOwningAvatarID() != AVATAR_SELF_ID) {
// don't edit other avatar's avatarEntities
properties = EntityItemProperties();
return;
@ -966,52 +970,43 @@ void EntityScriptingInterface::deleteEntity(const QUuid& id) {
_activityTracking.deletedEntityCount++;
if (!_entityTree) {
return;
}
EntityItemID entityID(id);
bool shouldSendDeleteToServer = true;
// If we have a local entity tree set, then also update it.
SetOfEntities entitiesToDeleteImmediately;
SetOfEntities domainEntities;
_entityTree->withWriteLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
// don't delete other avatar's avatarEntities
return;
}
if (entity->getLocked()) {
return;
}
if (_entityTree) {
_entityTree->withWriteLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
// Deleting an entity has consequences for linked children: some can be deleted but others can't.
// Local- and my-avatar-entities can be deleted immediately, but other-avatar-entities can't be deleted
// by this context, and domain-entity deletes must rountrip through the entity-server for authorization.
// So we recurse down the linked hierarchy and snarf children into two categories:
// (a) entitiesToDeleteImmediately and (b) domainEntntities.
if (entity->isDomainEntity()) {
domainEntities.insert(entity);
} else {
entitiesToDeleteImmediately.insert(entity);
const auto sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
entity->collectChildrenForDelete(entitiesToDeleteImmediately, domainEntities, sessionID);
}
if (!entitiesToDeleteImmediately.empty()) {
_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
}
}
});
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != myNodeID) {
// don't delete other avatar's avatarEntities
shouldSendDeleteToServer = false;
return;
}
foreach (auto entity, entitiesToDeleteImmediately) {
if (entity->isMyAvatarEntity()) {
getEntityPacketSender()->getMyAvatar()->clearAvatarEntity(entityID, false);
}
if (entity->getLocked()) {
shouldSendDeleteToServer = false;
} else {
// only delete local entities, server entities will round trip through the server filters
if (!entity->isDomainEntity() || _entityTree->isServerlessMode()) {
shouldSendDeleteToServer = false;
_entityTree->deleteEntity(entityID);
if (entity->isAvatarEntity() && getEntityPacketSender()->getMyAvatar()) {
getEntityPacketSender()->getMyAvatar()->clearAvatarEntity(entityID, false);
}
}
}
}
});
}
// finally ask entity-server to delete domainEntities
foreach (auto entity, domainEntities) {
getEntityPacketSender()->queueEraseEntityMessage(entity->getID());
// if at this point, we know the id, and we should still delete the entity, send the update to the entity server
if (shouldSendDeleteToServer) {
getEntityPacketSender()->queueEraseEntityMessage(entityID);
}
}
@ -1676,7 +1671,7 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
return;
}
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
if (entity->isAvatarEntity() && entity->getOwningAvatarID() != myNodeID) {
return;
}

View file

@ -19,36 +19,41 @@
void EntitySimulation::setEntityTree(EntityTreePointer tree) {
if (_entityTree && _entityTree != tree) {
_entitiesToSort.clear();
_simpleKinematicEntities.clear();
_changedEntities.clear();
_entitiesToUpdate.clear();
_mortalEntities.clear();
_nextExpiry = std::numeric_limits<uint64_t>::max();
_entitiesToUpdate.clear();
_entitiesToSort.clear();
_simpleKinematicEntities.clear();
}
_entityTree = tree;
}
void EntitySimulation::updateEntities() {
PerformanceTimer perfTimer("EntitySimulation::updateEntities");
QMutexLocker lock(&_mutex);
uint64_t now = usecTimestampNow();
PerformanceTimer perfTimer("EntitySimulation::updateEntities");
// these methods may accumulate entries in _entitiesToBeDeleted
expireMortalEntities(now);
callUpdateOnEntitiesThatNeedIt(now);
moveSimpleKinematics(now);
updateEntitiesInternal(now);
sortEntitiesThatMoved();
processDeadEntities();
}
void EntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
// remove from all internal lists except _deadEntitiesToRemoveFromTree
void EntitySimulation::takeDeadEntities(SetOfEntities& entitiesToDelete) {
QMutexLocker lock(&_mutex);
entitiesToDelete.swap(_deadEntities);
_deadEntities.clear();
}
void EntitySimulation::removeEntityInternal(EntityItemPointer entity) {
// remove from all internal lists except _deadEntities
_mortalEntities.remove(entity);
_entitiesToUpdate.remove(entity);
_entitiesToSort.remove(entity);
_simpleKinematicEntities.remove(entity);
_allEntities.remove(entity);
_entitiesToUpdate.remove(entity);
_mortalEntities.remove(entity);
entity->setSimulated(false);
}
@ -57,9 +62,10 @@ void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
assert(entity->isDead());
if (entity->isSimulated()) {
QMutexLocker lock(&_mutex);
removeEntityFromInternalLists(entity);
entity->clearActions(getThisPointer());
removeEntityInternal(entity);
if (entity->getElement()) {
_deadEntitiesToRemoveFromTree.insert(entity);
_deadEntities.insert(entity);
_entityTree->cleanupCloneIDs(entity->getEntityItemID());
}
}
@ -143,7 +149,10 @@ void EntitySimulation::sortEntitiesThatMoved() {
_entitiesToSort.clear();
}
void EntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
void EntitySimulation::addEntity(EntityItemPointer entity) {
QMutexLocker lock(&_mutex);
assert(entity);
entity->deserializeActions();
if (entity->isMortal()) {
_mortalEntities.insert(entity);
uint64_t expiry = entity->getExpiry();
@ -154,14 +163,10 @@ void EntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
if (entity->needsToCallUpdate()) {
_entitiesToUpdate.insert(entity);
}
addEntityInternal(entity);
_allEntities.insert(entity);
entity->setSimulated(true);
}
void EntitySimulation::addEntity(EntityItemPointer entity) {
QMutexLocker lock(&_mutex);
assert(entity);
addEntityToInternalLists(entity);
// DirtyFlags are used to signal changes to entities that have already been added,
// so we can clear them for this entity which has just been added.
@ -213,14 +218,16 @@ void EntitySimulation::processChangedEntity(const EntityItemPointer& entity) {
void EntitySimulation::clearEntities() {
QMutexLocker lock(&_mutex);
_entitiesToSort.clear();
_simpleKinematicEntities.clear();
_changedEntities.clear();
_allEntities.clear();
_deadEntitiesToRemoveFromTree.clear();
_entitiesToUpdate.clear();
_mortalEntities.clear();
_nextExpiry = std::numeric_limits<uint64_t>::max();
_entitiesToUpdate.clear();
_entitiesToSort.clear();
_simpleKinematicEntities.clear();
clearEntitiesInternal();
_allEntities.clear();
_deadEntities.clear();
}
void EntitySimulation::moveSimpleKinematics(uint64_t now) {
@ -256,22 +263,25 @@ void EntitySimulation::moveSimpleKinematics(uint64_t now) {
}
}
void EntitySimulation::processDeadEntities() {
if (_deadEntitiesToRemoveFromTree.empty()) {
return;
}
SetOfEntities entitiesToDeleteImmediately;
// NOTE: dummyList will be empty because this base-class implementation is only used server-side
// for which ATM we only process domain-entities, and since we are passing nullSessionID for authorization
// EntityItem::collectChildrenForDelete() will not collect domain-entities into this side list.
SetOfEntities dummyList;
QUuid nullSessionID;
foreach (auto entity, _deadEntitiesToRemoveFromTree) {
entitiesToDeleteImmediately.insert(entity);
entity->collectChildrenForDelete(entitiesToDeleteImmediately, dummyList, nullSessionID);
}
if (_entityTree) {
_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
}
_deadEntitiesToRemoveFromTree.clear();
void EntitySimulation::addDynamic(EntityDynamicPointer dynamic) {
QMutexLocker lock(&_dynamicsMutex);
_dynamicsToAdd += dynamic;
}
void EntitySimulation::removeDynamic(const QUuid dynamicID) {
QMutexLocker lock(&_dynamicsMutex);
_dynamicsToRemove += dynamicID;
}
void EntitySimulation::removeDynamics(QList<QUuid> dynamicIDsToRemove) {
QMutexLocker lock(&_dynamicsMutex);
foreach(QUuid uuid, dynamicIDsToRemove) {
_dynamicsToRemove.insert(uuid);
}
}
void EntitySimulation::applyDynamicChanges() {
QMutexLocker lock(&_dynamicsMutex);
_dynamicsToAdd.clear();
_dynamicsToRemove.clear();
}

View file

@ -16,14 +16,17 @@
#include <unordered_set>
#include <QtCore/QObject>
#include <QSet>
#include <QVector>
#include <PerfStat.h>
#include "EntityDynamicInterface.h"
#include "EntityItem.h"
#include "EntityTree.h"
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
using SetOfEntities = QSet<EntityItemPointer>;
using VectorOfEntities = QVector<EntityItemPointer>;
// the EntitySimulation needs to know when these things change on an entity,
@ -44,8 +47,8 @@ const int DIRTY_SIMULATION_FLAGS =
class EntitySimulation : public QObject, public std::enable_shared_from_this<EntitySimulation> {
public:
EntitySimulation() : _mutex(QMutex::Recursive), _nextExpiry(std::numeric_limits<uint64_t>::max()), _entityTree(nullptr) { }
virtual ~EntitySimulation() { setEntityTree(nullptr); }
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(std::numeric_limits<uint64_t>::max()) { }
virtual ~EntitySimulation() { setEntityTree(NULL); }
inline EntitySimulationPointer getThisPointer() const {
return std::const_pointer_cast<EntitySimulation>(shared_from_this());
@ -54,12 +57,12 @@ public:
/// \param tree pointer to EntityTree which is stored internally
void setEntityTree(EntityTreePointer tree);
virtual void updateEntities();
void updateEntities();
// FIXME: remove these
virtual void addDynamic(EntityDynamicPointer dynamic) {}
virtual void removeDynamic(const QUuid dynamicID) {}
virtual void applyDynamicChanges() {};
virtual void addDynamic(EntityDynamicPointer dynamic);
virtual void removeDynamic(const QUuid dynamicID);
virtual void removeDynamics(QList<QUuid> dynamicIDsToRemove);
virtual void applyDynamicChanges();
/// \param entity pointer to EntityItem to be added
/// \sideeffect sets relevant backpointers in entity, but maybe later when appropriate data structures are locked
@ -69,22 +72,27 @@ public:
/// call this whenever an entity was changed from some EXTERNAL event (NOT by the EntitySimulation itself)
void changeEntity(EntityItemPointer entity);
virtual void clearEntities();
void clearEntities();
void moveSimpleKinematics(uint64_t now);
EntityTreePointer getEntityTree() { return _entityTree; }
virtual void takeDeadEntities(SetOfEntities& entitiesToDelete);
/// \param entity pointer to EntityItem that needs to be put on the entitiesToDelete list and removed from others.
virtual void prepareEntityForDelete(EntityItemPointer entity);
void processChangedEntities();
virtual void queueEraseDomainEntities(const SetOfEntities& domainEntities) const { }
protected:
virtual void addEntityToInternalLists(EntityItemPointer entity);
virtual void removeEntityFromInternalLists(EntityItemPointer entity);
// These pure virtual methods are protected because they are not to be called will-nilly. The base class
// calls them in the right places.
virtual void updateEntitiesInternal(uint64_t now) = 0;
virtual void addEntityInternal(EntityItemPointer entity) = 0;
virtual void removeEntityInternal(EntityItemPointer entity);
virtual void processChangedEntity(const EntityItemPointer& entity);
virtual void processDeadEntities();
virtual void clearEntitiesInternal() = 0;
void expireMortalEntities(uint64_t now);
void callUpdateOnEntitiesThatNeedIt(uint64_t now);
@ -94,21 +102,27 @@ protected:
SetOfEntities _entitiesToSort; // entities moved by simulation (and might need resort in EntityTree)
SetOfEntities _simpleKinematicEntities; // entities undergoing non-colliding kinematic motion
SetOfEntities _deadEntitiesToRemoveFromTree;
QList<EntityDynamicPointer> _dynamicsToAdd;
QSet<QUuid> _dynamicsToRemove;
QMutex _dynamicsMutex { QMutex::Recursive };
protected:
SetOfEntities _deadEntities; // dead entities that might still be in the _entityTree
private:
void moveSimpleKinematics();
// back pointer to EntityTree structure
EntityTreePointer _entityTree;
// We maintain multiple lists, each for its distinct purpose.
// An entity may be in more than one list.
std::unordered_set<EntityItemPointer> _changedEntities; // all changes this frame
SetOfEntities _allEntities; // tracks all entities added the simulation
SetOfEntities _entitiesToUpdate; // entities that need to call EntityItem::update()
SetOfEntities _mortalEntities; // entities that have an expiry
uint64_t _nextExpiry;
// back pointer to EntityTree structure
EntityTreePointer _entityTree;
SetOfEntities _entitiesToUpdate; // entities that need to call EntityItem::update()
};
#endif // hifi_EntitySimulation_h

View file

@ -98,15 +98,14 @@ void EntityTree::eraseDomainAndNonOwnedEntities() {
if (element) {
element->cleanupDomainAndNonOwnedEntities();
}
if (!getIsServer()) {
if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
savedEntities[entity->getEntityItemID()] = entity;
} else {
int32_t spaceIndex = entity->getSpaceIndex();
if (spaceIndex != -1) {
// stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
if (entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getMyAvatarSessionUUID())) {
savedEntities[entity->getEntityItemID()] = entity;
} else {
int32_t spaceIndex = entity->getSpaceIndex();
if (spaceIndex != -1) {
// stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
}
}
@ -122,7 +121,7 @@ void EntityTree::eraseDomainAndNonOwnedEntities() {
foreach (EntityItemWeakPointer entityItem, _needsParentFixup) {
auto entity = entityItem.lock();
if (entity && (entity->isLocalEntity() || entity->isMyAvatarEntity())) {
if (entity && (entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getMyAvatarSessionUUID()))) {
needParentFixup.push_back(entityItem);
}
}
@ -145,12 +144,10 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
if (element) {
element->cleanupEntities();
}
if (!getIsServer()) {
int32_t spaceIndex = entity->getSpaceIndex();
if (spaceIndex != -1) {
// assume stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
int32_t spaceIndex = entity->getSpaceIndex();
if (spaceIndex != -1) {
// assume stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
}
});
@ -608,21 +605,61 @@ void EntityTree::setSimulation(EntitySimulationPointer simulation) {
}
void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ignoreWarnings) {
// NOTE: can be called without lock because deleteEntitiesByID() will lock
QSet<EntityItemID> ids;
ids << entityID;
deleteEntitiesByID(ids, force, ignoreWarnings);
EntityTreeElementPointer containingElement = getContainingElement(entityID);
if (!containingElement) {
if (!ignoreWarnings) {
qCWarning(entities) << "EntityTree::deleteEntity() on non-existent entityID=" << entityID;
}
return;
}
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
if (!existingEntity) {
if (!ignoreWarnings) {
qCWarning(entities) << "EntityTree::deleteEntity() on non-existant entity item with entityID=" << entityID;
}
return;
}
if (existingEntity->getLocked() && !force) {
if (!ignoreWarnings) {
qCDebug(entities) << "ERROR! EntityTree::deleteEntity() trying to delete locked entity. entityID=" << entityID;
}
return;
}
cleanupCloneIDs(entityID);
unhookChildAvatar(entityID);
emit deletingEntity(entityID);
emit deletingEntityPointer(existingEntity.get());
// NOTE: callers must lock the tree before using this method
DeleteEntityOperator theOperator(getThisPointer(), entityID);
existingEntity->forEachDescendant([&](SpatiallyNestablePointer descendant) {
auto descendantID = descendant->getID();
theOperator.addEntityIDToDeleteList(descendantID);
emit deletingEntity(descendantID);
EntityItemPointer descendantEntity = std::dynamic_pointer_cast<EntityItem>(descendant);
if (descendantEntity) {
emit deletingEntityPointer(descendantEntity.get());
}
});
recurseTreeWithOperator(&theOperator);
processRemovedEntities(theOperator);
_isDirty = true;
}
void EntityTree::unhookChildAvatar(const EntityItemID entityID) {
if (!getIsServer()) {
EntityItemPointer entity = findEntityByEntityItemID(entityID);
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Avatar) {
child->setParentID(nullptr);
}
});
}
EntityItemPointer entity = findEntityByEntityItemID(entityID);
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Avatar) {
child->setParentID(nullptr);
}
});
}
void EntityTree::cleanupCloneIDs(const EntityItemID& entityID) {
@ -647,100 +684,39 @@ void EntityTree::cleanupCloneIDs(const EntityItemID& entityID) {
}
}
void EntityTree::recursivelyFilterAndCollectForDelete(const EntityItemPointer& entity, SetOfEntities& entitiesToDelete, bool force) const {
// tree must be read-locked before calling this method
//TODO: assert(treeIsLocked);
assert(entity);
if (entity->getElement() && (entitiesToDelete.find(entity) == entitiesToDelete.end())) {
// filter
bool allowed = force;
if (!allowed) {
bool wasChanged = false;
auto startFilter = usecTimestampNow();
EntityItemProperties dummyProperties;
allowed = force || filterProperties(entity, dummyProperties, dummyProperties, wasChanged, FilterType::Delete);
auto endFilter = usecTimestampNow();
_totalFilterTime += endFilter - startFilter;
}
if (allowed) {
entitiesToDelete.insert(entity);
for (SpatiallyNestablePointer child : entity->getChildren()) {
if (child && child->getNestableType() == NestableType::Entity) {
EntityItemPointer childEntity = std::static_pointer_cast<EntityItem>(child);
recursivelyFilterAndCollectForDelete(childEntity, entitiesToDelete, force);
}
}
}
}
}
void EntityTree::deleteEntitiesByID(const QSet<EntityItemID>& ids, bool force, bool ignoreWarnings) {
// this method has two paths:
// (a) entity-server: applies delete filter
// (b) interface-client: deletes local- and my-avatar-entities immediately, submits domainEntity deletes to the entity-server
if (getIsServer()) {
withWriteLock([&] {
SetOfEntities entitiesToDelete;
for (auto id : ids) {
EntityItemPointer entity;
{
QReadLocker locker(&_entityMapLock);
entity = _entityMap.value(id);
}
if (entity) {
recursivelyFilterAndCollectForDelete(entity, entitiesToDelete, force);
}
}
if (!entitiesToDelete.empty()) {
deleteEntitiesByPointer(entitiesToDelete);
}
});
} else {
SetOfEntities entitiesToDelete;
SetOfEntities domainEntities;
QUuid sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
withWriteLock([&] {
for (auto id : ids) {
EntityItemPointer entity;
{
QReadLocker locker(&_entityMapLock);
entity = _entityMap.value(id);
}
if (entity) {
if (entity->isDomainEntity()) {
domainEntities.insert(entity);
} else if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
entitiesToDelete.insert(entity);
entity->collectChildrenForDelete(entitiesToDelete, domainEntities, sessionID);
}
}
}
if (!entitiesToDelete.empty()) {
deleteEntitiesByPointer(entitiesToDelete);
}
});
if (!domainEntities.empty() && _simulation) {
// interface-client can't delete domainEntities outright, they must roundtrip through the entity-server
_simulation->queueEraseDomainEntities(domainEntities);
}
}
}
void EntityTree::deleteEntitiesByPointer(const SetOfEntities& entities) {
// tree must be write-locked before calling this method
//TODO: assert(treeIsLocked);
// NOTE: there is no entity validation (i.e. is entity in tree?) nor snarfing of children beyond this point.
// Get those done BEFORE calling this method.
for (auto entity : entities) {
cleanupCloneIDs(entity->getID());
}
void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool ignoreWarnings) {
// NOTE: callers must lock the tree before using this method
DeleteEntityOperator theOperator(getThisPointer());
for (auto entity : entities) {
if (entity->getElement()) {
theOperator.addEntityToDeleteList(entity);
emit deletingEntity(entity->getID());
emit deletingEntityPointer(entity.get());
foreach(const EntityItemID& entityID, entityIDs) {
EntityTreeElementPointer containingElement = getContainingElement(entityID);
if (!containingElement) {
if (!ignoreWarnings) {
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entityID=" << entityID;
}
continue;
}
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
if (!existingEntity) {
if (!ignoreWarnings) {
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entity item with entityID=" << entityID;
}
continue;
}
if (existingEntity->getLocked() && !force) {
if (!ignoreWarnings) {
qCDebug(entities) << "ERROR! EntityTree::deleteEntities() trying to delete locked entity. entityID=" << entityID;
}
continue;
}
// tell our delete operator about this entityID
cleanupCloneIDs(entityID);
unhookChildAvatar(entityID);
theOperator.addEntityIDToDeleteList(entityID);
emit deletingEntity(entityID);
emit deletingEntityPointer(existingEntity.get());
}
if (!theOperator.getEntities().empty()) {
@ -751,11 +727,23 @@ void EntityTree::deleteEntitiesByPointer(const SetOfEntities& entities) {
}
void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator) {
// NOTE: assume tree already write-locked because this method only called in deleteEntitiesByPointer()
quint64 deletedAt = usecTimestampNow();
const RemovedEntities& entities = theOperator.getEntities();
foreach(const EntityToDeleteDetails& details, entities) {
EntityItemPointer theEntity = details.entity;
if (getIsServer()) {
QSet<EntityItemID> childrenIDs;
theEntity->forEachChild([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
childrenIDs += child->getID();
}
});
deleteEntities(childrenIDs, true, true);
}
theEntity->die();
if (getIsServer()) {
removeCertifiedEntityOnServer(theEntity);
@ -763,24 +751,19 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
QWriteLocker recentlyDeletedEntitiesLocker(&_recentlyDeletedEntitiesLock);
_recentlyDeletedEntityItemIDs.insert(deletedAt, theEntity->getEntityItemID());
} else {
theEntity->forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Avatar) {
child->setParentID(nullptr);
}
});
// on the client side, we also remember that we deleted this entity, we don't care about the time
trackDeletedEntity(theEntity->getEntityItemID());
int32_t spaceIndex = theEntity->getSpaceIndex();
if (spaceIndex != -1) {
// stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
}
if (theEntity->isSimulated()) {
_simulation->prepareEntityForDelete(theEntity);
}
int32_t spaceIndex = theEntity->getSpaceIndex();
if (spaceIndex != -1) {
// stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
}
}
@ -1386,7 +1369,7 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
}
bool EntityTree::filterProperties(const EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) const {
bool EntityTree::filterProperties(EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) {
bool accepted = true;
auto entityEditFilters = DependencyManager::get<EntityEditFilters>();
if (entityEditFilters) {
@ -1766,9 +1749,9 @@ void EntityTree::processChallengeOwnershipPacket(ReceivedMessage& message, const
}
}
// NOTE: Caller must lock the tree before calling this.
int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
const SharedNodePointer& senderNode) {
if (!getIsServer()) {
qCWarning(entities) << "EntityTree::processEditPacketData() should only be called on a server tree.";
return 0;
@ -2234,9 +2217,7 @@ void EntityTree::fixupNeedsParentFixups() {
void EntityTree::deleteDescendantsOfAvatar(QUuid avatarID) {
if (_childrenOfAvatars.contains(avatarID)) {
bool force = true;
bool ignoreWarnings = true;
deleteEntitiesByID(_childrenOfAvatars[avatarID], force, ignoreWarnings);
deleteEntities(_childrenOfAvatars[avatarID]);
_childrenOfAvatars.remove(avatarID);
}
}
@ -2268,6 +2249,22 @@ void EntityTree::update(bool simulate) {
if (simulate && _simulation) {
withWriteLock([&] {
_simulation->updateEntities();
{
PROFILE_RANGE(simulation_physics, "Deletes");
SetOfEntities deadEntities;
_simulation->takeDeadEntities(deadEntities);
if (!deadEntities.empty()) {
// translate into list of ID's
QSet<EntityItemID> idsToDelete;
for (auto entity : deadEntities) {
idsToDelete.insert(entity->getEntityItemID());
}
// delete these things the roundabout way
deleteEntities(idsToDelete, true);
}
}
});
}
}
@ -2356,17 +2353,12 @@ bool EntityTree::shouldEraseEntity(EntityItemID entityID, const SharedNodePointe
return allowed;
}
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePointer& sourceNode) {
// NOTE: this is only called by the interface-client on receipt of deleteEntity message from entity-server.
// Which means this is a state synchronization message from the the entity-server. It is saying
// "The following domain-entities have already been deleted". While need to perform sanity checking
// (e.g. verify these are domain entities) permissions need NOT checked for the domain-entities.
assert(!getIsServer());
// TODO: remove this stuff out of EntityTree:: and into interface-client code.
#ifdef EXTRA_ERASE_DEBUGGING
qCDebug(entities) << "EntityTree::processEraseMessage()";
#endif
SetOfEntities consequentialDomainEntities;
withWriteLock([&] {
message.seek(sizeof(OCTREE_PACKET_FLAGS) + sizeof(OCTREE_PACKET_SEQUENCE) + sizeof(OCTREE_PACKET_SENT_TIME));
@ -2374,9 +2366,10 @@ int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePo
message.readPrimitive(&numberOfIDs);
if (numberOfIDs > 0) {
QSet<EntityItemID> idsToDelete;
QSet<EntityItemID> entityItemIDsToDelete;
for (size_t i = 0; i < numberOfIDs; i++) {
if (NUM_BYTES_RFC4122_UUID > message.getBytesLeftToRead()) {
qCDebug(entities) << "EntityTree::processEraseMessage().... bailing because not enough bytes in buffer";
break; // bail to prevent buffer overflow
@ -2388,85 +2381,64 @@ int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePo
#endif
EntityItemID entityItemID(entityID);
idsToDelete << entityItemID;
}
// domain-entity deletion can trigger deletion of other entities the entity-server doesn't know about
// so we must recurse down the children and collect consequential deletes however
// we must first identify all domain-entities in idsToDelete so as to not overstep entity-server's authority
SetOfEntities domainEntities;
for (auto id : idsToDelete) {
EntityItemPointer entity = _entityMap.value(id);
if (entity && entity->isDomainEntity()) {
domainEntities.insert(entity);
if (shouldEraseEntity(entityID, sourceNode)) {
entityItemIDsToDelete << entityItemID;
cleanupCloneIDs(entityItemID);
}
}
// now we recurse domain-entities children and snarf consequential entities
auto nodeList = DependencyManager::get<NodeList>();
QUuid sessionID = nodeList->getSessionUUID();
// NOTE: normally a null sessionID would be bad, as that would cause the collectDhildrenForDelete() method below
// to snarf domain entities for which the interface-client is not authorized to delete without explicit instructions
// from the entity-server, however it is ok here because that would mean:
// (a) interface-client is not connected to a domain which means...
// (b) we should never get here (since this would correspond to a message from the entity-server) but...
// (c) who cares? When not connected to a domain the interface-client can do whatever it wants.
SetOfEntities entitiesToDelete;
for (auto entity : domainEntities) {
entitiesToDelete.insert(entity);
entity->collectChildrenForDelete(entitiesToDelete, consequentialDomainEntities, sessionID);
}
if (!entitiesToDelete.empty()) {
deleteEntitiesByPointer(entitiesToDelete);
}
deleteEntities(entityItemIDsToDelete, true, true);
}
});
if (!consequentialDomainEntities.empty() && _simulation) {
_simulation->queueEraseDomainEntities(consequentialDomainEntities);
}
return message.getPosition();
}
// This version skips over the header
// NOTE: Caller must write-lock the tree before calling this.
// NOTE: Caller must lock the tree before calling this.
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
//TODO: assert(treeIsLocked);
assert(getIsServer());
#ifdef EXTRA_ERASE_DEBUGGING
qCDebug(entities) << "EntityTree::processEraseMessageDetails()";
#endif
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
const unsigned char* dataAt = packetData;
size_t packetLength = dataByteArray.size();
size_t processedBytes = 0;
uint16_t numberOfIds = 0; // placeholder for now
memcpy(&numberOfIds, dataByteArray.constData(), sizeof(numberOfIds));
memcpy(&numberOfIds, dataAt, sizeof(numberOfIds));
dataAt += sizeof(numberOfIds);
processedBytes += sizeof(numberOfIds);
if (numberOfIds > 0) {
QSet<EntityItemID> ids;
QSet<EntityItemID> entityItemIDsToDelete;
// extract ids from packet
for (size_t i = 0; i < numberOfIds; i++) {
if (processedBytes + NUM_BYTES_RFC4122_UUID > packetLength) {
qCDebug(entities) << "EntityTree::processEraseMessageDetails().... bailing because not enough bytes in buffer";
break; // bail to prevent buffer overflow
}
QByteArray encodedID = dataByteArray.mid((int)processedBytes, NUM_BYTES_RFC4122_UUID);
QUuid id = QUuid::fromRfc4122(encodedID);
QUuid entityID = QUuid::fromRfc4122(encodedID);
dataAt += encodedID.size();
processedBytes += encodedID.size();
#ifdef EXTRA_ERASE_DEBUGGING
qCDebug(entities) << " ---- EntityTree::processEraseMessageDetails() contains id:" << id;
qCDebug(entities) << " ---- EntityTree::processEraseMessageDetails() contains id:" << entityID;
#endif
EntityItemID entityID(id);
ids << entityID;
}
EntityItemID entityItemID(entityID);
bool force = sourceNode->isAllowedEditor();
bool ignoreWarnings = true;
deleteEntitiesByID(ids, force, ignoreWarnings);
if (shouldEraseEntity(entityID, sourceNode)) {
entityItemIDsToDelete << entityItemID;
cleanupCloneIDs(entityItemID);
}
}
deleteEntities(entityItemIDsToDelete, true, true);
}
return (int)processedBytes;
}

View file

@ -126,9 +126,7 @@ public:
void unhookChildAvatar(const EntityItemID entityID);
void cleanupCloneIDs(const EntityItemID& entityID);
void deleteEntity(const EntityItemID& entityID, bool force = false, bool ignoreWarnings = true);
void deleteEntitiesByID(const QSet<EntityItemID>& entityIDs, bool force = false, bool ignoreWarnings = true);
void deleteEntitiesByPointer(const SetOfEntities& entities);
void deleteEntities(QSet<EntityItemID> entityIDs, bool force = false, bool ignoreWarnings = true);
EntityItemPointer findEntityByID(const QUuid& id) const;
EntityItemPointer findEntityByEntityItemID(const EntityItemID& entityID) const;
@ -293,7 +291,6 @@ signals:
protected:
void recursivelyFilterAndCollectForDelete(const EntityItemPointer& entity, SetOfEntities& entitiesToDelete, bool force) const;
void processRemovedEntities(const DeleteEntityOperator& theOperator);
bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties,
const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
@ -342,12 +339,12 @@ protected:
int _totalEditMessages = 0;
int _totalUpdates = 0;
int _totalCreates = 0;
mutable quint64 _totalDecodeTime = 0;
mutable quint64 _totalLookupTime = 0;
mutable quint64 _totalUpdateTime = 0;
mutable quint64 _totalCreateTime = 0;
mutable quint64 _totalLoggingTime = 0;
mutable quint64 _totalFilterTime = 0;
quint64 _totalDecodeTime = 0;
quint64 _totalLookupTime = 0;
quint64 _totalUpdateTime = 0;
quint64 _totalCreateTime = 0;
quint64 _totalLoggingTime = 0;
quint64 _totalFilterTime = 0;
// these performance statistics are only used in the client
void resetClientEditStats();
@ -367,7 +364,7 @@ protected:
float _maxTmpEntityLifetime { DEFAULT_MAX_TMP_ENTITY_LIFETIME };
bool filterProperties(const EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) const;
bool filterProperties(EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType);
bool _hasEntityEditFilter{ false };
QStringList _entityScriptSourceWhitelist;

View file

@ -705,7 +705,7 @@ void EntityTreeElement::cleanupDomainAndNonOwnedEntities() {
withWriteLock([&] {
EntityItems savedEntities;
foreach(EntityItemPointer entity, _entityItems) {
if (!(entity->isLocalEntity() || entity->isMyAvatarEntity())) {
if (!(entity->isLocalEntity() || (entity->isAvatarEntity() && entity->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
entity->preDelete();
entity->_element = NULL;
} else {

View file

@ -47,17 +47,14 @@ void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) {
}
}
void SimpleEntitySimulation::updateEntities() {
EntitySimulation::updateEntities();
QMutexLocker lock(&_mutex);
uint64_t now = usecTimestampNow();
void SimpleEntitySimulation::updateEntitiesInternal(uint64_t now) {
expireStaleOwnerships(now);
stopOwnerlessEntities(now);
}
void SimpleEntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
EntitySimulation::addEntityToInternalLists(entity);
void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
if (entity->getSimulatorID().isNull()) {
QMutexLocker lock(&_mutex);
if (entity->getDynamic()) {
// we don't allow dynamic objects to move without an owner so nothing to do here
} else if (entity->isMovingRelativeToParent()) {
@ -68,6 +65,7 @@ void SimpleEntitySimulation::addEntityToInternalLists(EntityItemPointer entity)
}
}
} else {
QMutexLocker lock(&_mutex);
_entitiesWithSimulationOwner.insert(entity);
_nextStaleOwnershipExpiry = glm::min(_nextStaleOwnershipExpiry, entity->getSimulationOwnershipExpiry());
@ -81,10 +79,10 @@ void SimpleEntitySimulation::addEntityToInternalLists(EntityItemPointer entity)
}
}
void SimpleEntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
EntitySimulation::removeEntityInternal(entity);
_entitiesWithSimulationOwner.remove(entity);
_entitiesThatNeedSimulationOwner.remove(entity);
EntitySimulation::removeEntityFromInternalLists(entity);
}
void SimpleEntitySimulation::processChangedEntity(const EntityItemPointer& entity) {
@ -137,11 +135,10 @@ void SimpleEntitySimulation::processChangedEntity(const EntityItemPointer& entit
entity->clearDirtyFlags();
}
void SimpleEntitySimulation::clearEntities() {
void SimpleEntitySimulation::clearEntitiesInternal() {
QMutexLocker lock(&_mutex);
_entitiesWithSimulationOwner.clear();
_entitiesThatNeedSimulationOwner.clear();
EntitySimulation::clearEntities();
}
void SimpleEntitySimulation::sortEntitiesThatMoved() {

View file

@ -23,16 +23,16 @@ using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
class SimpleEntitySimulation : public EntitySimulation {
public:
SimpleEntitySimulation() : EntitySimulation() { }
~SimpleEntitySimulation() { clearEntities(); }
~SimpleEntitySimulation() { clearEntitiesInternal(); }
void clearOwnership(const QUuid& ownerID);
void clearEntities() override;
void updateEntities() override;
protected:
void addEntityToInternalLists(EntityItemPointer entity) override;
void removeEntityFromInternalLists(EntityItemPointer entity) override;
void updateEntitiesInternal(uint64_t now) override;
void addEntityInternal(EntityItemPointer entity) override;
void removeEntityInternal(EntityItemPointer entity) override;
void processChangedEntity(const EntityItemPointer& entity) override;
void clearEntitiesInternal() override;
void sortEntitiesThatMoved() override;

View file

@ -62,7 +62,7 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
// rather than pass the legit shape pointer to the ObjectMotionState ctor above.
setShape(shape);
if (_entity->isAvatarEntity() && !_entity->isMyAvatarEntity()) {
if (_entity->isAvatarEntity() && _entity->getOwningAvatarID() != Physics::getSessionUUID()) {
// avatar entities are always thus, so we cache this fact in _ownershipState
_ownershipState = EntityMotionState::OwnershipState::Unownable;
}
@ -407,8 +407,8 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
// NOTE: we expect _entity and _body to be valid in this context, since shouldSendUpdate() is only called
// after doesNotNeedToSendUpdate() returns false and that call should return 'true' if _entity or _body are NULL.
// this case is prevented by setting _ownershipState to OwnershipState::Unownable in EntityMotionState::ctor
assert(!(_entity->isAvatarEntity() && !_entity->isMyAvatarEntity()));
// this case is prevented by setting _ownershipState to UNOWNABLE in EntityMotionState::ctor
assert(!(_entity->isAvatarEntity() && _entity->getOwningAvatarID() != Physics::getSessionUUID()));
if (_entity->getTransitingWithAvatar()) {
return false;
@ -768,7 +768,7 @@ uint8_t EntityMotionState::computeFinalBidPriority() const {
}
bool EntityMotionState::isLocallyOwned() const {
return _entity->getSimulatorID() == Physics::getSessionUUID() || _entity->isMyAvatarEntity();
return _entity->getSimulatorID() == Physics::getSessionUUID();
}
bool EntityMotionState::isLocallyOwnedOrShouldBe() const {
@ -786,21 +786,13 @@ void EntityMotionState::setRegion(uint8_t region) {
}
void EntityMotionState::initForBid() {
if (_ownershipState != EntityMotionState::OwnershipState::Unownable) {
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
}
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
}
void EntityMotionState::initForOwned() {
if (_ownershipState != EntityMotionState::OwnershipState::Unownable) {
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
}
}
void EntityMotionState::clearOwnershipState() {
if (_ownershipState != OwnershipState::Unownable) {
_ownershipState = OwnershipState::NotLocallyOwned;
}
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
}
void EntityMotionState::clearObjectVelocities() const {

View file

@ -107,7 +107,7 @@ protected:
uint64_t getNextBidExpiry() const { return _nextBidExpiry; }
void initForBid();
void initForOwned();
void clearOwnershipState();
void clearOwnershipState() { _ownershipState = OwnershipState::NotLocallyOwned; }
void updateServerPhysicsVariables();
bool remoteSimulationOutOfSync(uint32_t simulationStep);

View file

@ -40,9 +40,14 @@ void PhysicalEntitySimulation::init(
}
// begin EntitySimulation overrides
void PhysicalEntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
EntitySimulation::addEntityToInternalLists(entity);
entity->deserializeActions(); // TODO: do this elsewhere
void PhysicalEntitySimulation::updateEntitiesInternal(uint64_t now) {
// Do nothing here because the "internal" update the PhysicsEngine::stepSimulation() which is done elsewhere.
}
void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
QMutexLocker lock(&_mutex);
assert(entity);
assert(!entity->isDead());
uint8_t region = _space->getRegion(entity->getSpaceIndex());
bool maybeShouldBePhysical = (region < workload::Region::R3 || region == workload::Region::UNKNOWN) && entity->shouldBePhysical();
bool canBeKinematic = region <= workload::Region::R3;
@ -61,20 +66,23 @@ void PhysicalEntitySimulation::addEntityToInternalLists(EntityItemPointer entity
}
}
void PhysicalEntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
_entitiesToAddToPhysics.remove(entity);
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
removeOwnershipData(motionState);
_entitiesToRemoveFromPhysics.insert(entity);
}
if (entity->isDead() && entity->getElement()) {
_deadEntitiesToRemoveFromTree.insert(entity);
void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
if (entity->isSimulated()) {
EntitySimulation::removeEntityInternal(entity);
_entitiesToAddToPhysics.remove(entity);
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
removeOwnershipData(motionState);
_entitiesToRemoveFromPhysics.insert(entity);
}
if (entity->isDead() && entity->getElement()) {
_deadEntities.insert(entity);
}
}
if (entity->isAvatarEntity()) {
_deadAvatarEntities.insert(entity);
}
EntitySimulation::removeEntityFromInternalLists(entity);
}
void PhysicalEntitySimulation::removeOwnershipData(EntityMotionState* motionState) {
@ -107,6 +115,18 @@ void PhysicalEntitySimulation::clearOwnershipData() {
_bids.clear();
}
void PhysicalEntitySimulation::takeDeadEntities(SetOfEntities& deadEntities) {
QMutexLocker lock(&_mutex);
for (auto entity : _deadEntities) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_entitiesToRemoveFromPhysics.insert(entity);
}
}
_deadEntities.swap(deadEntities);
_deadEntities.clear();
}
void PhysicalEntitySimulation::takeDeadAvatarEntities(SetOfEntities& deadEntities) {
_deadAvatarEntities.swap(deadEntities);
_deadAvatarEntities.clear();
@ -170,44 +190,11 @@ void PhysicalEntitySimulation::processChangedEntity(const EntityItemPointer& ent
}
}
void PhysicalEntitySimulation::processDeadEntities() {
if (_deadEntitiesToRemoveFromTree.empty()) {
return;
}
PROFILE_RANGE(simulation_physics, "Deletes");
SetOfEntities entitiesToDeleteImmediately;
SetOfEntities domainEntities;
QUuid sessionID = Physics::getSessionUUID();
QMutexLocker lock(&_mutex);
for (auto entity : _deadEntitiesToRemoveFromTree) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_entitiesToRemoveFromPhysics.insert(entity);
}
if (entity->isDomainEntity()) {
domainEntities.insert(entity);
} else if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
entitiesToDeleteImmediately.insert(entity);
entity->collectChildrenForDelete(entitiesToDeleteImmediately, domainEntities, sessionID);
}
}
_deadEntitiesToRemoveFromTree.clear();
// interface-client can't delete domainEntities outright, they must roundtrip through the entity-server
for (auto entity : domainEntities) {
_entityPacketSender->queueEraseEntityMessage(entity->getID());
}
if (!entitiesToDeleteImmediately.empty()) {
getEntityTree()->deleteEntitiesByPointer(entitiesToDeleteImmediately);
}
}
void PhysicalEntitySimulation::clearEntities() {
void PhysicalEntitySimulation::clearEntitiesInternal() {
// TODO: we should probably wait to lock the _physicsEngine so we don't mess up data structures
// while it is in the middle of a simulation step. As it is, we're probably in shutdown mode
// anyway, so maybe the simulation was already properly shutdown? Cross our fingers...
QMutexLocker lock(&_mutex);
// remove the objects (aka MotionStates) from physics
_physicsEngine->removeSetOfObjects(_physicalObjects);
@ -229,23 +216,11 @@ void PhysicalEntitySimulation::clearEntities() {
_entitiesToAddToPhysics.clear();
_incomingChanges.clear();
_entitiesToDeleteLater.clear();
EntitySimulation::clearEntities();
}
void PhysicalEntitySimulation::queueEraseDomainEntities(const SetOfEntities& domainEntities) const {
if (_entityPacketSender) {
for (auto domainEntity : domainEntities) {
assert(domainEntity->isDomainEntity());
_entityPacketSender->queueEraseEntityMessage(domainEntity->getID());
}
}
}
// virtual
void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
// DANGER! this can be called on any thread
// do no dirty deeds here --> assemble list for later
// this can be called on any thread
assert(entity);
assert(entity->isDead());
QMutexLocker lock(&_mutex);
@ -253,11 +228,11 @@ void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity)
}
void PhysicalEntitySimulation::removeDeadEntities() {
// DANGER! only ever call this on the main thread
// only ever call this on the main thread
QMutexLocker lock(&_mutex);
for (auto& entity : _entitiesToDeleteLater) {
entity->clearActions(getThisPointer());
EntitySimulation::prepareEntityForDelete(entity);
removeEntityInternal(entity);
}
_entitiesToDeleteLater.clear();
}
@ -672,16 +647,10 @@ void PhysicalEntitySimulation::addDynamic(EntityDynamicPointer dynamic) {
"dynamic that was already in _physicsEngine";
}
}
QMutexLocker lock(&_dynamicsMutex);
_dynamicsToAdd += dynamic;
EntitySimulation::addDynamic(dynamic);
}
}
void PhysicalEntitySimulation::removeDynamic(const QUuid dynamicID) {
QMutexLocker lock(&_dynamicsMutex);
_dynamicsToRemove += dynamicID;
}
void PhysicalEntitySimulation::applyDynamicChanges() {
QList<EntityDynamicPointer> dynamicsFailedToAdd;
if (_physicsEngine) {
@ -696,8 +665,8 @@ void PhysicalEntitySimulation::applyDynamicChanges() {
}
}
}
_dynamicsToAdd.clear();
_dynamicsToRemove.clear();
// applyDynamicChanges will clear _dynamicsToRemove and _dynamicsToAdd
EntitySimulation::applyDynamicChanges();
}
// put back the ones that couldn't yet be added

View file

@ -19,7 +19,6 @@
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <EntityDynamicInterface.h>
#include <EntityItem.h>
#include <EntitySimulation.h>
#include <workload/Space.h>
@ -59,24 +58,22 @@ public:
void init(EntityTreePointer tree, PhysicsEnginePointer engine, EntityEditPacketSender* packetSender);
void setWorkloadSpace(const workload::SpacePointer space) { _space = space; }
void addDynamic(EntityDynamicPointer dynamic) override;
void removeDynamic(const QUuid dynamicID) override;
void applyDynamicChanges() override;
virtual void addDynamic(EntityDynamicPointer dynamic) override;
virtual void applyDynamicChanges() override;
virtual void takeDeadEntities(SetOfEntities& deadEntities) override;
void takeDeadAvatarEntities(SetOfEntities& deadEntities);
virtual void clearEntities() override;
void queueEraseDomainEntities(const SetOfEntities& domainEntities) const override;
signals:
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
protected: // only called by EntitySimulation
// overrides for EntitySimulation
void addEntityToInternalLists(EntityItemPointer entity) override;
void removeEntityFromInternalLists(EntityItemPointer entity) override;
virtual void updateEntitiesInternal(uint64_t now) override;
virtual void addEntityInternal(EntityItemPointer entity) override;
virtual void removeEntityInternal(EntityItemPointer entity) override;
void processChangedEntity(const EntityItemPointer& entity) override;
void processDeadEntities() override;
virtual void clearEntitiesInternal() override;
void removeOwnershipData(EntityMotionState* motionState);
void clearOwnershipData();
@ -124,13 +121,8 @@ private:
VectorOfEntityMotionStates _owned;
VectorOfEntityMotionStates _bids;
SetOfEntities _deadAvatarEntities; // to remove from Avatar's lists
SetOfEntities _deadAvatarEntities;
std::vector<EntityItemPointer> _entitiesToDeleteLater;
QList<EntityDynamicPointer> _dynamicsToAdd;
QSet<QUuid> _dynamicsToRemove;
QMutex _dynamicsMutex { QMutex::Recursive };
workload::SpacePointer _space;
uint64_t _nextBidExpiry;
uint32_t _lastStepSendPackets { 0 };

View file

@ -10,12 +10,10 @@
//
#include "PhysicsHelpers.h"
#include "NumericalConstants.h"
#include <QUuid>
#include "NumericalConstants.h"
#include "PhysicsCollisionGroups.h"
#include "SharedUtil.h"
// This chunk of code was copied from Bullet-2.82, so we include the Bullet license here:
/*
@ -93,7 +91,7 @@ int32_t Physics::getDefaultCollisionMask(int32_t group) {
QUuid _sessionID;
void Physics::setSessionUUID(const QUuid& sessionID) {
_sessionID = sessionID.isNull() ? AVATAR_SELF_ID : sessionID;
_sessionID = sessionID;
}
const QUuid& Physics::getSessionUUID() {

View file

@ -21,7 +21,7 @@ using SpatiallyNestableWeakPointer = std::weak_ptr<SpatiallyNestable>;
using SpatiallyNestablePointer = std::shared_ptr<SpatiallyNestable>;
class SpatialParentTree {
public:
virtual SpatiallyNestablePointer findByID(const QUuid& id) const = 0;
virtual SpatiallyNestablePointer findByID(const QUuid& id) const { return nullptr; }
};
class SpatialParentFinder : public Dependency {

View file

@ -363,8 +363,7 @@ void EntityTests::entityTreeTests(bool verbose) {
}
quint64 startDelete = usecTimestampNow();
bool force = true;
tree.deleteEntity(entityID, force);
tree.deleteEntity(entityID);
quint64 endDelete = usecTimestampNow();
totalElapsedDelete += (endDelete - startDelete);
@ -447,9 +446,7 @@ void EntityTests::entityTreeTests(bool verbose) {
}
quint64 startDelete = usecTimestampNow();
bool force = true;
bool ignoreWarnings = true;
tree.deleteEntitiesByID(entitiesToDelete, force, ignoreWarnings);
tree.deleteEntities(entitiesToDelete);
quint64 endDelete = usecTimestampNow();
totalElapsedDelete += (endDelete - startDelete);