diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 91d91e7219..031084b11a 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -302,7 +302,7 @@ void Avatar::renderDisplayName() { glDisable(GL_LIGHTING); glPushMatrix(); - glm::vec3 textPosition = getPosition() + getBodyUpDirection() * (getSkeletonHeight() + getHeadHeight()); + glm::vec3 textPosition = getPosition() + getBodyUpDirection() * ((getSkeletonHeight() + getHeadHeight()) / 1.5f); glTranslatef(textPosition.x, textPosition.y, textPosition.z); // we need "always facing camera": we must remove the camera rotation from the stack