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AccountServices, HifiAbout, and WalletScriptingInterface JSDoc review
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5 changed files with 40 additions and 40 deletions
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#include <QObject>
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/**jsdoc
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* The <code>HifiAbout</code> API provides information about the version of Interface that is currently running. It also
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* provides the ability to open a Web page in an Interface browser window.
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* The <code>HifiAbout</code> API provides information about the version of Interface that is currently running. It also
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* has the functionality to open a web page in an Interface browser window.
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*
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* @namespace HifiAbout
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*
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* @property {string} qtVersion - The Qt version used in Interface that is currently running. <em>Read-only.</em>
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*
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* @example <caption>Report build information for the version of Interface currently running.</caption>
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* print("HiFi build date: " + HifiAbout.buildDate); // 11 Feb 2019
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* print("HiFi version: " + HifiAbout.buildVersion); // 0.78.0
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* print("Qt version: " + HifiAbout.qtVersion); // 5.10.1
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* print("HiFi build date: " + HifiAbout.buildDate); // Returns the build date of the version of Interface currently running on your machine.
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* print("HiFi version: " + HifiAbout.buildVersion); // Returns the build version of Interface currently running on your machine.
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* print("Qt version: " + HifiAbout.qtVersion); // Returns the Qt version details of the version of Interface currently running on your machine.
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*/
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class AboutUtil : public QObject {
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public slots:
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/**jsdoc
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* Display a Web page in an Interface browser window.
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* Display a web page in an Interface browser window.
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* @function HifiAbout.openUrl
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* @param {string} url - The URL of the Web page to display.
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* @param {string} url - The URL of the web page you want to view in Interface.
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*/
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void openUrl(const QString &url) const;
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private:
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* <tr><th>Value</th><th>Meaning</th><th>Description</th></tr>
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* </thead>
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* <tbody>
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* <tr><td><code>0</code></td><td>Not logged in</td><td>The user isn't logged in.</td></tr>
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* <tr><td><code>1</code></td><td>Not set up</td><td>The user's wallet isn't set up.</td></tr>
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* <tr><td><code>0</code></td><td>Not logged in</td><td>The user is not logged in.</td></tr>
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* <tr><td><code>1</code></td><td>Not set up</td><td>The user's wallet has not been set up.</td></tr>
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* <tr><td><code>2</code></td><td>Pre-existing</td><td>There is a wallet present on the server but not one
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* locally.</td></tr>
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* <tr><td><code>3</code></td><td>Conflicting</td><td>There is a wallet present on the server plus one present locally,
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* <tr><td><code>5</code></td><td>Ready</td><td>The wallet is ready for use.</td></tr>
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* </tbody>
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* </table>
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* <p>Wallets used to be stored locally but now they're stored on the server, unless the computer once had a wallet stored
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* locally in which case the wallet may be present in both places.</p>
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* <p>Wallets used to be stored locally but now they're only stored on the server. A wallet is present in both places if
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* your computer previously stored its information locally.</p>
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* @typedef {number} WalletScriptingInterface.WalletStatus
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*/
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enum WalletStatus {
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/**jsdoc
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* Information on the assets currently being downloaded and pending download.
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* @typedef {object} AccountServices.DownloadInfoResult
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* @property {number[]} downloading - The percentage complete for each asset currently being downloaded.
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* @property {number} pending - The number of assets waiting to be download.
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* @property {number[]} downloading - The download percentage of each asset currently downloading.
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* @property {number} pending - The number of assets pending download.
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*/
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QScriptValue DownloadInfoResultToScriptValue(QScriptEngine* engine, const DownloadInfoResult& result) {
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QScriptValue object = engine->newObject();
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Q_OBJECT
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/**jsdoc
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* The <code>AccountServices</code> API provides functions related to user connectivity, visibility, and asset download
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* progress.
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* The <code>AccountServices</code> API provides functions that give information on user connectivity, visibility, and
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* asset download progress.
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*
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* @hifi-interface
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* @hifi-client-entity
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* @hifi-avatar
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*
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* @namespace AccountServices
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* @property {string} username - The user name if the user is logged in, otherwise <code>"Unknown user"</code>.
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* <em>Read-only.</em>
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* @property {string} username - The user name of the user logged in. If there is no user logged in, it is
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* <code>"Unknown user"</code>. <em>Read-only.</em>
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* @property {boolean} loggedIn - <code>true</code> if the user is logged in, otherwise <code>false</code>.
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* <em>Read-only.</em>
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* @property {string} findableBy - The user's visibility to other people:<br />
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* @property {string} findableBy - The user's visibility to other users:<br />
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* <code>"none"</code> - user appears offline.<br />
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* <code>"friends"</code> - user is visible only to friends.<br />
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* <code>"connections"</code> - user is visible to friends and connections.<br />
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public slots:
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/**jsdoc
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* Get information on the progress of downloading assets in the domain.
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* Gets information on the download progress of assets in the domain.
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* @function AccountServices.getDownloadInfo
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* @returns {AccountServices.DownloadInfoResult} Information on the progress of assets download.
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* @returns {AccountServices.DownloadInfoResult} Information on the download progress of assets.
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*/
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DownloadInfoResult getDownloadInfo();
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/**jsdoc
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* Cause a {@link AccountServices.downloadInfoChanged|downloadInfoChanged} signal to be triggered with information on the
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* current progress of the download of assets in the domain.
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* Triggers a {@link AccountServices.downloadInfoChanged|downloadInfoChanged} signal with information on the current
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* download progress of the assets in the domain.
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* @function AccountServices.updateDownloadInfo
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*/
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void updateDownloadInfo();
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/**jsdoc
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* Check whether the user is logged in.
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* Checks whether the user is logged in.
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* @function AccountServices.isLoggedIn
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* @returns {boolean} <code>true</code> if the user is logged in, <code>false</code> otherwise.
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* @returns {boolean} <code>true</code> if the user is logged in, <code>false</code> if not.
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* @example <caption>Report whether you are logged in.</caption>
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* var isLoggedIn = AccountServices.isLoggedIn();
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* print("You are logged in: " + isLoggedIn); // true or false
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/**jsdoc
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* Prompts the user to log in (the login dialog is displayed) if they're not already logged in.
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* @function AccountServices.checkAndSignalForAccessToken
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* @returns {boolean} <code>true</code> if the user is already logged in, <code>false</code> otherwise.
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* @returns {boolean} <code>true</code> if the user is logged in, <code>false</code> if not.
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*/
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bool checkAndSignalForAccessToken();
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/**jsdoc
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* Triggered when the username logged in with changes, i.e., when the user logs in or out.
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* @function AccountServices.myUsernameChanged
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* @param {string} username - The username logged in with if the user is logged in, otherwise <code>""</code>.
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* @param {string} username - The user name of the user logged in. If there is no user logged in, it is <code>""</code>.
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* @returns {Signal}
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* @example <caption>Report when your username changes.</caption>
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* AccountServices.myUsernameChanged.connect(function (username) {
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void myUsernameChanged(const QString& username);
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/**jsdoc
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* Triggered when the progress of the download of assets for the domain changes.
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* Triggered when the download progress of the assets in the domain changes.
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* @function AccountServices.downloadInfoChanged
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* @param {AccountServices.DownloadInfoResult} downloadInfo - Information on the progress of assets download.
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* @param {AccountServices.DownloadInfoResult} downloadInfo - Information on the download progress of assets.
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* @returns {Signal}
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*/
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void downloadInfoChanged(DownloadInfoResult info);
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/**jsdoc
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* Triggered when the login status of the user changes.
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* @function AccountServices.loggedInChanged
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* @param {boolean} loggedIn - <code>true</code> if the user is logged in, otherwise <code>false</code>.
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* @param {boolean} loggedIn - <code>true</code> if the user is logged in, <code>false</code> if not.
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* @returns {Signal}
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* @example <caption>Report when your login status changes.</caption>
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* AccountServices.loggedInChanged.connect(function(loggedIn) {
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*
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* @property {WalletScriptingInterface.WalletStatus} walletStatus - The status of the user's wallet. <em>Read-only.</em>
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* @property {boolean} limitedCommerce - <code>true</code> if Interface is running in limited commerce mode. In limited commerce
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* mode, certain Interface functionality is disabled, e.g., users can't buy non-free items from the Marketplace. The Oculus
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* Store version of Interface runs in limited commerce mode. <em>Read-only.</em>
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* mode, certain Interface functionalities are disabled, e.g., users can't buy items that are not free from the Marketplace.
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* The Oculus Store version of Interface runs in limited commerce mode. <em>Read-only.</em>
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*/
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class WalletScriptingInterface : public QObject, public Dependency {
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Q_OBJECT
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WalletScriptingInterface();
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/**jsdoc
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* Check and update the user's wallet status.
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* Checks and updates the user's wallet status.
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* @function WalletScriptingInterface.refreshWalletStatus
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*/
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Q_INVOKABLE void refreshWalletStatus();
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/**jsdoc
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* Get the current status of the user's wallet.
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* Gets the current status of the user's wallet.
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* @function WalletScriptingInterface.getWalletStatus
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* @returns {WalletScriptingInterface.WalletStatus}
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* @example <caption>Two ways to report your wallet status.</caption>
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* @example <caption>Use two methods to report your wallet's status.</caption>
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* print("Wallet status: " + WalletScriptingInterface.walletStatus); // Same value as next line.
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* print("Wallet status: " + WalletScriptingInterface.getWalletStatus());
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*/
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* Check that a certified avatar entity is owned by the avatar whose entity it is. The result of the check is provided via
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* the {@link WalletScriptingInterface.ownershipVerificationSuccess|ownershipVerificationSuccess} and
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* {@link WalletScriptingInterface.ownershipVerificationFailed|ownershipVerificationFailed} signals.<br />
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* <strong>Warning:</strong> Neither of these signals fire if the entity is not an avatar entity or it's not a certified
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* entity.
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* <strong>Warning:</strong> Neither of these signals are triggered if the entity is not an avatar entity or is not
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* certified.
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* @function WalletScriptingInterface.proveAvatarEntityOwnershipVerification
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* @param {Uuid} entityID - The ID of the avatar entity to check.
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* @example <caption>Check ownership of all nearby certified avatar entities.</caption>
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* @param {Uuid} entityID - The avatar entity's ID.
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* @example <caption>Check the ownership of all nearby certified avatar entities.</caption>
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* // Set up response handling.
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* function ownershipSuccess(entityID) {
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* print("Ownership test succeeded for: " + entityID);
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signals:
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/**jsdoc
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* Triggered when the status of the user's wallet changes.
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* Triggered when the user's wallet status changes.
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* @function WalletScriptingInterface.walletStatusChanged
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* @returns {Signal}
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* @example <caption>Report when your wallet status changes, e.g., when you log in and out.</caption>
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void limitedCommerceChanged();
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/**jsdoc
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* Triggered when the user rezzes a certified entity but the user's wallet is not ready and so the certified location of the
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* Triggered when the user rezzes a certified entity but the user's wallet is not ready. So the certified location of the
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* entity cannot be updated in the metaverse.
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* @function WalletScriptingInterface.walletNotSetup
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* @returns {Signal}
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