Oculus will work with touch look (hopefully)

This commit is contained in:
Philip Rosedale 2013-07-11 21:51:13 -07:00
parent d2dd41ba0f
commit 4e89c679b9

View file

@ -2056,8 +2056,8 @@ void Application::updateAvatar(float deltaTime) {
float yaw, pitch, roll;
OculusManager::getEulerAngles(yaw, pitch, roll);
_myAvatar.getHead().setYaw(yaw);
_myAvatar.getHead().setPitch(pitch);
_myAvatar.getHead().setYaw(yaw + _yawFromTouch);
_myAvatar.getHead().setPitch(pitch + _pitchFromTouch);
_myAvatar.getHead().setRoll(roll);
}