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Fix outdated explanation of when CollisionPickResult.intersects is true
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@ -147,7 +147,7 @@ public:
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* An intersection result for a Collision Pick.
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*
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* @typedef {object} CollisionPickResult
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* @property {boolean} intersects If there was at least one valid intersection (entityIntersections.length + avatarIntersections.length > 0)
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* @property {boolean} intersects If there was at least one valid intersection (intersectingObjects.length > 0)
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* @property {IntersectingObject[]} intersectingObjects The collision information of each object which intersect with the CollisionRegion.
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* @property {CollisionRegion} collisionRegion The CollisionRegion that was used. Valid even if there was no intersection.
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*/
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