diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index d348101b66..a6eea8c892 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -451,8 +451,11 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* @property {Entities.EntityType} type - The entity type. You cannot change the type of an entity after it's created. (Though
* its value may switch among "Box"
, "Shape"
, and "Sphere"
depending on changes to
* the shape
property set for entities of these types.) Read-only.
- * @property {boolean} clientOnly=false - If true
then the entity is an avatar entity, otherwise it is a server
- * entity. Read-only.
+ * @property {boolean} clientOnly=false - If true
then the entity is an avatar entity; otherwise it is a server
+ * entity. An avatar entity follows you to each domain you visit, rendering at the same world coordinates unless it's
+ * parented to your avatar. Value cannot be changed after the entity is created.
+ * The value can also be set at entity creation by using the clientOnly
parameter in
+ * {@link Entities.addEntity}.
* @property {Uuid} owningAvatarID=Uuid.NULL - The session ID of the owning avatar if clientOnly
is
* true
, otherwise {@link Uuid|Uuid.NULL}. Read-only.
*
diff --git a/libraries/entities/src/EntityScriptingInterface.h b/libraries/entities/src/EntityScriptingInterface.h
index b483225390..9613a7a310 100644
--- a/libraries/entities/src/EntityScriptingInterface.h
+++ b/libraries/entities/src/EntityScriptingInterface.h
@@ -203,9 +203,9 @@ public slots:
* Add a new entity with specified properties.
* @function Entities.addEntity
* @param {Entities.EntityProperties} properties - The properties of the entity to create.
- * @param {boolean} [clientOnly=false] - If true
, the entity is created as an avatar entity, otherwise it
- * is created on the server. An avatar entity follows you to each domain you visit, rendering at the same world
- * coordinates unless it's parented to your avatar.
+ * @param {boolean} [clientOnly=false] - If true
, or if clientOnly
is set true
in
+ * the properties, the entity is created as an avatar entity; otherwise it is created on the server. An avatar entity
+ * follows you to each domain you visit, rendering at the same world coordinates unless it's parented to your avatar.
* @returns {Uuid} The ID of the entity if successfully created, otherwise {@link Uuid|Uuid.NULL}.
* @example