ensure spacing in company name for JS licenses

This commit is contained in:
Stephen Birarda 2014-04-09 09:21:54 -07:00
parent 9950845566
commit 4a398494b1
15 changed files with 15 additions and 15 deletions

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 1/28/14. // Created by Brad Hefta-Gaub on 1/28/14.
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Clipboard class // This is an example script that demonstrates use of the Clipboard class
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 1/24/14. // Created by Brad Hefta-Gaub on 1/24/14.
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates "finding" particles // This is an example script that demonstrates "finding" particles
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 3/4/14. // Created by Brad Hefta-Gaub on 3/4/14.
// Copyright 2014 HighFidelity, Inc. All rights reserved. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that generates particles that act like flocking birds // This is an example script that generates particles that act like flocking birds
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 1/29/14. // Created by Brad Hefta-Gaub on 1/29/14.
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Controller class // This is an example script that demonstrates use of the Controller class
// //

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// //
// Created by Brad Hefta-Gaub on 12/31/13. // Created by Brad Hefta-Gaub on 12/31/13.
// Modified by Philip on 3/3/14 // Modified by Philip on 3/3/14
// Copyright 2013 HighFidelity, Inc. // Copyright 2013 High Fidelity, Inc.
// //
// This is an example script that turns the hydra controllers and mouse into a particle gun. // This is an example script that turns the hydra controllers and mouse into a particle gun.
// It reads the controller, watches for trigger pulls, and launches particles. // It reads the controller, watches for trigger pulls, and launches particles.

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 1/28/14. // Created by Brad Hefta-Gaub on 1/28/14.
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates how to enable or disable local rendering of your own avatar // This is an example script that demonstrates how to enable or disable local rendering of your own avatar
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 2/10/14. // Created by Brad Hefta-Gaub on 2/10/14.
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Controller and MyAvatar classes to implement // This is an example script that demonstrates use of the Controller and MyAvatar classes to implement
// avatar flying through the hydra/controller joysticks // avatar flying through the hydra/controller joysticks

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 3/24/14 // Created by Brad Hefta-Gaub on 3/24/14
// Copyright 2013 HighFidelity, Inc. // Copyright 2013 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Script.include() feature // This is an example script that demonstrates use of the Script.include() feature
// //

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// examples // examples
// //
// Created by Clément Brisset on March 20, 2014 // Created by Clément Brisset on March 20, 2014
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// Allows you to inspect non moving objects (Voxels or Avatars) using Atl, Control (Command on Mac) and Shift // Allows you to inspect non moving objects (Voxels or Avatars) using Atl, Control (Command on Mac) and Shift
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 2/6/14. // Created by Brad Hefta-Gaub on 2/6/14.
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Camera class's lookAt(), keepLookingAt(), and stopLookingAt() // This is an example script that demonstrates use of the Camera class's lookAt(), keepLookingAt(), and stopLookingAt()
// features. // features.

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 1/28/14. // Created by Brad Hefta-Gaub on 1/28/14.
// Copyright (c) 2014 HighFidelity, Inc. // Copyright (c) 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Controller class // This is an example script that demonstrates use of the Controller class
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 1/28/14. // Created by Brad Hefta-Gaub on 1/28/14.
// Copyright (c) 2014 HighFidelity, Inc. // Copyright (c) 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Controller class // This is an example script that demonstrates use of the Controller class
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 2/24/14 // Created by Brad Hefta-Gaub on 2/24/14
// Copyright (c) 2013 HighFidelity, Inc. // Copyright (c) 2013 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Menu object // This is an example script that demonstrates use of the Menu object
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 2/9/14. // Created by Brad Hefta-Gaub on 2/9/14.
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Controller class's multi-touch features // This is an example script that demonstrates use of the Controller class's multi-touch features
// //

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// examples // examples
// //
// Created by Brad Hefta-Gaub on 2/14/14. // Created by Brad Hefta-Gaub on 2/14/14.
// Copyright 2014 HighFidelity, Inc. // Copyright 2014 High Fidelity, Inc.
// //
// This is an example script that demonstrates use of the Overlays class // This is an example script that demonstrates use of the Overlays class
// //