mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-04-07 10:02:24 +02:00
Modifying SDL initialization due to crash on OSX
This commit is contained in:
parent
eb8b892571
commit
48b6586d01
1 changed files with 54 additions and 44 deletions
|
@ -54,49 +54,6 @@ SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
|
|||
}
|
||||
|
||||
void SDL2Manager::init() {
|
||||
loadSettings();
|
||||
|
||||
auto preferences = DependencyManager::get<Preferences>();
|
||||
static const QString SDL2_PLUGIN { "Game Controller" };
|
||||
{
|
||||
auto getter = [this]()->bool { return _isEnabled; };
|
||||
auto setter = [this](bool value) {
|
||||
_isEnabled = value;
|
||||
saveSettings();
|
||||
};
|
||||
auto preference = new CheckPreference(SDL2_PLUGIN, "Enabled", getter, setter);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == 0);
|
||||
|
||||
if (initSuccess) {
|
||||
int joystickCount = SDL_NumJoysticks();
|
||||
|
||||
for (int i = 0; i < joystickCount; i++) {
|
||||
SDL_GameController* controller = SDL_GameControllerOpen(i);
|
||||
|
||||
if (controller) {
|
||||
SDL_JoystickID id = getInstanceId(controller);
|
||||
if (!_openJoysticks.contains(id)) {
|
||||
//Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
Joystick::Pointer joystick = std::make_shared<Joystick>(id, controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
||||
userInputMapper->registerDevice(joystick);
|
||||
auto name = SDL_GameControllerName(controller);
|
||||
_subdeviceNames << name;
|
||||
emit joystickAdded(joystick.get());
|
||||
emit subdeviceConnected(getName(), name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_isInitialized = true;
|
||||
}
|
||||
else {
|
||||
qDebug() << "Error initializing SDL2 Manager";
|
||||
}
|
||||
}
|
||||
|
||||
QStringList SDL2Manager::getSubdeviceNames() {
|
||||
|
@ -110,8 +67,61 @@ void SDL2Manager::deinit() {
|
|||
}
|
||||
|
||||
bool SDL2Manager::activate() {
|
||||
|
||||
// FIXME for some reason calling this code in the `init` function triggers a crash
|
||||
// on OSX in PR builds, but not on my local debug build. Attempting a workaround by
|
||||
//
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [&]{
|
||||
loadSettings();
|
||||
|
||||
auto preferences = DependencyManager::get<Preferences>();
|
||||
static const QString SDL2_PLUGIN { "Game Controller" };
|
||||
{
|
||||
auto getter = [this]()->bool { return _isEnabled; };
|
||||
auto setter = [this](bool value) {
|
||||
_isEnabled = value;
|
||||
saveSettings();
|
||||
};
|
||||
auto preference = new CheckPreference(SDL2_PLUGIN, "Enabled", getter, setter);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == 0);
|
||||
|
||||
if (initSuccess) {
|
||||
int joystickCount = SDL_NumJoysticks();
|
||||
|
||||
for (int i = 0; i < joystickCount; i++) {
|
||||
SDL_GameController* controller = SDL_GameControllerOpen(i);
|
||||
|
||||
if (controller) {
|
||||
SDL_JoystickID id = getInstanceId(controller);
|
||||
if (!_openJoysticks.contains(id)) {
|
||||
//Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
Joystick::Pointer joystick = std::make_shared<Joystick>(id, controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
||||
userInputMapper->registerDevice(joystick);
|
||||
auto name = SDL_GameControllerName(controller);
|
||||
_subdeviceNames << name;
|
||||
emit joystickAdded(joystick.get());
|
||||
emit subdeviceConnected(getName(), name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_isInitialized = true;
|
||||
} else {
|
||||
qDebug() << "Error initializing SDL2 Manager";
|
||||
}
|
||||
});
|
||||
|
||||
if (!_isInitialized) {
|
||||
return false;
|
||||
}
|
||||
|
||||
InputPlugin::activate();
|
||||
|
||||
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
||||
for (auto joystick : _openJoysticks) {
|
||||
userInputMapper->registerDevice(joystick);
|
||||
|
|
Loading…
Reference in a new issue