repairs to node hash iterations in Application

This commit is contained in:
Stephen Birarda 2014-11-06 15:16:45 -08:00
parent 0e9e8a0036
commit 455cbac8a5

View file

@ -2405,75 +2405,73 @@ int Application::sendNackPackets() {
char packet[MAX_PACKET_SIZE];
// iterates thru all nodes in NodeList
NodeHashSnapshot snapshotHash = NodeList::getInstance()->getNodeHash().snapshot_table();
NodeList* nodeList = NodeList::getInstance();
for (auto it = snapshotHash.begin(); it != snapshotHash.end(); it++) {
SharedNodePointer node = it->second;
nodeList->eachNode([&](const SharedNodePointer& node){
if (node->getActiveSocket() &&
( node->getType() == NodeType::VoxelServer
|| node->getType() == NodeType::EntityServer)
) {
if (node->getActiveSocket()
&& (node->getType() == NodeType::VoxelServer || node->getType() == NodeType::EntityServer)) {
QUuid nodeUUID = node->getUUID();
// if there are octree packets from this node that are waiting to be processed,
// don't send a NACK since the missing packets may be among those waiting packets.
if (_octreeProcessor.hasPacketsToProcessFrom(nodeUUID)) {
continue;
return;
}
_octreeSceneStatsLock.lockForRead();
// retreive octree scene stats of this node
if (_octreeServerSceneStats.find(nodeUUID) == _octreeServerSceneStats.end()) {
_octreeSceneStatsLock.unlock();
continue;
return;
}
// get sequence number stats of node, prune its missing set, and make a copy of the missing set
SequenceNumberStats& sequenceNumberStats = _octreeServerSceneStats[nodeUUID].getIncomingOctreeSequenceNumberStats();
sequenceNumberStats.pruneMissingSet();
const QSet<OCTREE_PACKET_SEQUENCE> missingSequenceNumbers = sequenceNumberStats.getMissingSet();
_octreeSceneStatsLock.unlock();
// construct nack packet(s) for this node
int numSequenceNumbersAvailable = missingSequenceNumbers.size();
QSet<OCTREE_PACKET_SEQUENCE>::const_iterator missingSequenceNumbersIterator = missingSequenceNumbers.constBegin();
while (numSequenceNumbersAvailable > 0) {
char* dataAt = packet;
int bytesRemaining = MAX_PACKET_SIZE;
// pack header
int numBytesPacketHeader = populatePacketHeader(packet, PacketTypeOctreeDataNack);
dataAt += numBytesPacketHeader;
bytesRemaining -= numBytesPacketHeader;
// calculate and pack the number of sequence numbers
int numSequenceNumbersRoomFor = (bytesRemaining - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE);
uint16_t numSequenceNumbers = min(numSequenceNumbersAvailable, numSequenceNumbersRoomFor);
uint16_t* numSequenceNumbersAt = (uint16_t*)dataAt;
*numSequenceNumbersAt = numSequenceNumbers;
dataAt += sizeof(uint16_t);
// pack sequence numbers
for (int i = 0; i < numSequenceNumbers; i++) {
OCTREE_PACKET_SEQUENCE* sequenceNumberAt = (OCTREE_PACKET_SEQUENCE*)dataAt;
*sequenceNumberAt = *missingSequenceNumbersIterator;
dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
missingSequenceNumbersIterator++;
}
numSequenceNumbersAvailable -= numSequenceNumbers;
// send it
NodeList::getInstance()->writeUnverifiedDatagram(packet, dataAt - packet, node);
nodeList->writeUnverifiedDatagram(packet, dataAt - packet, node);
packetsSent++;
}
}
}
});
return packetsSent;
}
@ -2507,12 +2505,8 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
int unknownJurisdictionServers = 0;
NodeList* nodeList = NodeList::getInstance();
NodeHashSnapshot snapshotHash = nodeList->getNodeHash().snapshot_table();
for (auto it = snapshotHash.begin(); it != snapshotHash.end(); it++) {
SharedNodePointer node = it->second;
nodeList->eachNode([&](const SharedNodePointer& node) {
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {
totalServers++;
@ -2543,7 +2537,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
}
}
}
}
});
if (wantExtraDebugging) {
qDebug("Servers: total %d, in view %d, unknown jurisdiction %d",
@ -2570,18 +2564,17 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
qDebug("perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
}
for (auto it = snapshotHash.begin(); it != snapshotHash.end(); it++) {
SharedNodePointer node = it->second;
nodeList->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {
// get the server bounds for this server
QUuid nodeUUID = node->getUUID();
bool inView = false;
bool unknownView = false;
// if we haven't heard from this voxel server, go ahead and send it a query, so we
// can get the jurisdiction...
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
@ -2591,15 +2584,15 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
}
} else {
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
unsigned char* rootCode = map.getRootOctalCode();
if (rootCode) {
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
serverBounds.scale(TREE_SCALE);
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {
inView = true;
@ -2612,15 +2605,15 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
}
}
}
if (inView) {
_octreeQuery.setMaxOctreePacketsPerSecond(perServerPPS);
} else if (unknownView) {
if (wantExtraDebugging) {
qDebug() << "no known jurisdiction for node " << *node << ", give it budget of "
<< perUnknownServer << " to send us jurisdiction.";
<< perUnknownServer << " to send us jurisdiction.";
}
// set the query's position/orientation to be degenerate in a manner that will get the scene quickly
// If there's only one server, then don't do this, and just let the normal voxel query pass through
// as expected... this way, we will actually get a valid scene if there is one to be seen
@ -2644,22 +2637,22 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
}
// set up the packet for sending...
unsigned char* endOfQueryPacket = queryPacket;
// insert packet type/version and node UUID
endOfQueryPacket += populatePacketHeader(reinterpret_cast<char*>(endOfQueryPacket), packetType);
// encode the query data...
endOfQueryPacket += _octreeQuery.getBroadcastData(endOfQueryPacket);
int packetLength = endOfQueryPacket - queryPacket;
// make sure we still have an active socket
nodeList->writeUnverifiedDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
// Feed number of bytes to corresponding channel of the bandwidth meter
_bandwidthMeter.outputStream(BandwidthMeter::VOXELS).updateValue(packetLength);
}
}
});
}
/////////////////////////////////////////////////////////////////////////////////////