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Merge pull request #11939 from AndrewMeadows/dont-disable-default-motor
defang accidental disable of MyAvatar's default motor
This commit is contained in:
commit
43bc8bb948
2 changed files with 3 additions and 5 deletions
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@ -1443,7 +1443,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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connect(audioIO.data(), &AudioClient::noiseGateClosed, audioScriptingInterface.data(), &AudioScriptingInterface::noiseGateClosed);
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connect(audioIO.data(), &AudioClient::noiseGateClosed, audioScriptingInterface.data(), &AudioScriptingInterface::noiseGateClosed);
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connect(audioIO.data(), &AudioClient::inputReceived, audioScriptingInterface.data(), &AudioScriptingInterface::inputReceived);
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connect(audioIO.data(), &AudioClient::inputReceived, audioScriptingInterface.data(), &AudioScriptingInterface::inputReceived);
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this->installEventFilter(this);
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this->installEventFilter(this);
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#ifdef HAVE_DDE
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#ifdef HAVE_DDE
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@ -1467,8 +1466,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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applicationUpdater->checkForUpdate();
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applicationUpdater->checkForUpdate();
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}
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}
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// Now that menu is initialized we can sync myAvatar with it's state.
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Menu::getInstance()->setIsOptionChecked(MenuOption::ActionMotorControl, true);
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myAvatar->updateMotionBehaviorFromMenu();
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// FIXME spacemouse code still needs cleanup
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// FIXME spacemouse code still needs cleanup
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#if 0
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#if 0
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@ -589,8 +589,8 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderDetailedCollision, 0, false,
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderDetailedCollision, 0, false,
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avatar.get(), SLOT(setEnableDebugDrawDetailedCollision(bool)));
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avatar.get(), SLOT(setEnableDebugDrawDetailedCollision(bool)));
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl,
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl, 0, true,
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Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
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avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
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UNSPECIFIED_POSITION, "Developer");
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UNSPECIFIED_POSITION, "Developer");
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,
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