diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 631a4b0670..d54616f245 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -477,7 +477,7 @@ void MyAvatar::update(float deltaTime) { auto sensorHeadPoseDebug = getControllerPoseInSensorFrame(controller::Action::HEAD); glm::vec3 upHead = transformVectorFast(sensorHeadPoseDebug.getMatrix(), glm::vec3(0.0f, 1.0f, 0.0f)); float acosHead = glm::dot(upHead, glm::vec3(0.0f, 1.0f, 0.0f)); - // qCDebug(interfaceapp) << "sensor space head pos " << sensorHeadPoseDebug.getTranslation().y; + // qCDebug(interfaceapp) << "sensor space head pos " << sensorHeadPoseDebug.getTranslation().y; if ((acosHead > 0.98f) && !getIsInSittingState() && (sensorHeadPoseDebug.getTranslation().y < -0.5f)) { //qCDebug(interfaceapp) << "we are going to sitting state because it looks like we should" << sensorHeadPoseDebug.getTranslation().y; } diff --git a/scripts/system/avatarapp.js b/scripts/system/avatarapp.js index ee4c6736a2..16761f29a6 100644 --- a/scripts/system/avatarapp.js +++ b/scripts/system/avatarapp.js @@ -140,6 +140,7 @@ function onCollisionsEnabledChanged(enabled) { function onSittingEnabledChanged(isSitting) { if (currentAvatarSettings.sittingEnabled !== isSitting) { currentAvatarSettings.sittingEnabled = isSitting; + print("emit sitting changed"); sendToQml({ 'method': 'settingChanged', 'name': 'sittingEnabled', 'value': isSitting }) } }