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Add joystickWithName for PrioVR
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parent
a24b5c24a9
commit
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2 changed files with 20 additions and 20 deletions
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@ -78,6 +78,19 @@ const QObjectList JoystickScriptingInterface::getAllJoysticks() const {
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return objectList;
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}
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Joystick* JoystickScriptingInterface::joystickWithName(const QString& name) {
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#ifdef HAVE_SDL2
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QMap<SDL_JoystickID, Joystick*>::iterator iter = _openJoysticks.begin();
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while (iter != _openJoysticks.end()) {
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if (iter.value()->getName() == name) {
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return iter.value();
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}
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iter++;
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}
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#endif
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return NULL;
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}
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void JoystickScriptingInterface::update() {
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#ifdef HAVE_SDL2
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if (_isInitialized) {
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@ -111,15 +124,3 @@ void JoystickScriptingInterface::update() {
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}
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#endif
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}
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#ifdef HAVE_SDL2
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SDL_Joystick* JoystickScriptingInterface::openSDLJoystickWithName(const QString& name) {
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// we haven't opened a joystick with this name yet - enumerate our SDL devices and see if it exists
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int joystickCount = SDL_NumJoysticks();
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return NULL;
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}
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#endif
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@ -24,7 +24,7 @@
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/// Handles joystick input through SDL.
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class JoystickScriptingInterface : public QObject {
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Q_OBJECT
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#ifdef HAVE_SDL2
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Q_PROPERTY(int AXIS_INVALID READ axisInvalid)
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Q_PROPERTY(int AXIS_LEFT_X READ axisLeftX)
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@ -59,16 +59,17 @@ class JoystickScriptingInterface : public QObject {
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public:
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static JoystickScriptingInterface& getInstance();
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void update();
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public slots:
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Joystick* joystickWithName(const QString& name);
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const QObjectList getAllJoysticks() const;
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signals:
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void joystickAdded(Joystick* joystick);
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void joystickRemoved(Joystick* joystick);
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private:
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#ifdef HAVE_SDL2
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int axisInvalid() const { return SDL_CONTROLLER_AXIS_INVALID; }
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@ -100,13 +101,11 @@ private:
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int buttonPressed() const { return SDL_PRESSED; }
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int buttonRelease() const { return SDL_RELEASED; }
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SDL_Joystick* openSDLJoystickWithName(const QString& name);
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#endif
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JoystickScriptingInterface();
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~JoystickScriptingInterface();
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#ifdef HAVE_SDL2
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QMap<SDL_JoystickID, Joystick*> _openJoysticks;
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#endif
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