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add support for avatar set/get parent Joint Index, as well
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parent
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commit
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2 changed files with 28 additions and 2 deletions
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@ -1209,3 +1209,27 @@ void Avatar::updatePalms() {
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_leftPalmPositionCache.set(leftPalmPosition);
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_leftPalmPositionCache.set(leftPalmPosition);
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_rightPalmPositionCache.set(rightPalmPosition);
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_rightPalmPositionCache.set(rightPalmPosition);
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}
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}
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void Avatar::setParentID(const QUuid& parentID) {
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bool success;
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Transform beforeChangeTransform = getTransform(success);
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SpatiallyNestable::setParentID(parentID);
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if (success) {
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setTransform(beforeChangeTransform, success);
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if (!success) {
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qDebug() << "Avatar::setParentID failed to reset avatar's location.";
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}
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}
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}
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void Avatar::setParentJointIndex(quint16 parentJointIndex) {
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bool success;
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Transform beforeChangeTransform = getTransform(success);
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SpatiallyNestable::setParentJointIndex(parentJointIndex);
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if (success) {
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setTransform(beforeChangeTransform, success);
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if (!success) {
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qDebug() << "Avatar::setParentJointIndex failed to reset avatar's location.";
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}
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}
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}
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@ -167,9 +167,11 @@ public:
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using SpatiallyNestable::setOrientation;
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using SpatiallyNestable::setOrientation;
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virtual void setOrientation(const glm::quat& orientation) override;
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virtual void setOrientation(const glm::quat& orientation) override;
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// these just call through to the SpatiallyNestable versions, but they are here to expose these to javascript.
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// these call through to the SpatiallyNestable versions, but they are here to expose these to javascript.
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Q_INVOKABLE virtual QUuid getParentID() const { return SpatiallyNestable::getParentID(); }
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Q_INVOKABLE virtual QUuid getParentID() const { return SpatiallyNestable::getParentID(); }
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Q_INVOKABLE virtual void setParentID(const QUuid& parentID) { SpatiallyNestable::setParentID(parentID); }
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Q_INVOKABLE virtual void setParentID(const QUuid& parentID);
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Q_INVOKABLE virtual quint16 getParentJointIndex() const { return SpatiallyNestable::getParentJointIndex(); }
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Q_INVOKABLE virtual void setParentJointIndex(quint16 parentJointIndex);
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public slots:
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public slots:
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