From 414cae8df77dd6728568eecd3601c876d2066b5f Mon Sep 17 00:00:00 2001 From: Nissim Hadar Date: Thu, 5 Oct 2017 13:29:32 -0700 Subject: [PATCH] Implemented haze colours. --- libraries/entities-renderer/src/RenderableZoneEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp b/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp index 850ce73620..1987b48328 100644 --- a/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp @@ -344,7 +344,7 @@ void ZoneEntityRenderer::updateHazeFromEntity(const TypedEntityPointer& entity) xColor hazeBlendInColor = _hazeProperties.getHazeBlendInColor(); haze->setHazeColor(glm::vec3(hazeBlendInColor.red / 255.0, hazeBlendInColor.green / 255.0, hazeBlendInColor.blue / 255.0)); xColor hazeBlendOutColor = _hazeProperties.getHazeBlendOutColor(); - haze->setHazeColor(glm::vec3(hazeBlendOutColor.red / 255.0, hazeBlendOutColor.green / 255.0, hazeBlendOutColor.blue / 255.0)); + haze->setDirectionalLightColor(glm::vec3(hazeBlendOutColor.red / 255.0, hazeBlendOutColor.green / 255.0, hazeBlendOutColor.blue / 255.0)); haze->setDirectionalLightBlend(model::convertDirectionalLightAngleToPower(_hazeProperties.getHazeLightBlendAngle())); haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(_hazeProperties.getHazeAltitude()));