diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 86a60e5b99..c29abf9571 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -294,8 +294,8 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_ properties.setSimulatorID(myNodeID); } else if (simulatorID == myNodeID && zeroSpeed && zeroSpin) { // we are the simulator and the object has stopped. give up "simulator" status - _entity->setSimulatorID(QUuid()); - properties.setSimulatorID(QUuid()); + // _entity->setSimulatorID(QUuid()); + // properties.setSimulatorID(QUuid()); } // RELIABLE_SEND_HACK: count number of updates for entities at rest so we can stop sending them after some limit.