diff --git a/libraries/render-utils/src/ssao_bilateralBlur.slf b/libraries/render-utils/src/ssao_bilateralBlur.slf index f9fb7288a5..52e7356e85 100644 --- a/libraries/render-utils/src/ssao_bilateralBlur.slf +++ b/libraries/render-utils/src/ssao_bilateralBlur.slf @@ -99,7 +99,7 @@ vec4 getBlurredOcclusion(ivec2 destPixelCoord, vec2 occlusionTexCoord, vec2 dept float sideTexCoord = occlusionTexCoord.x * 2.0 - float(getStereoSide(side)) * getBlurOcclusionUVLimit().x; occlusionTexCoord.x = mix(occlusionTexCoord.x, sideTexCoord, isStereo()); - occlusionTexCoord -= getBlurOcclusionAxis() * blurRadius; + occlusionTexCoord -= getBlurOcclusionAxis() * float(blurRadius); // negative side first for (r = -blurRadius; r <= -1; r++) {