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https://github.com/HifiExperiments/overte.git
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change injector from cube to sphere
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c55b6a20d7
commit
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6 changed files with 117 additions and 77 deletions
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@ -160,68 +160,100 @@ int main(int argc, const char* argv[]) {
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int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex());
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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bool insideSphericalInjector = false;
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float distanceToAgent = sqrtf(powf(agentPosition.x - otherAgentPosition.x, 2) +
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powf(agentPosition.y - otherAgentPosition.y, 2) +
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powf(agentPosition.z - otherAgentPosition.z, 2));
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float distanceToAgent = glm::distance(agentPosition, otherAgentPosition);
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float minCoefficient = 1.0f;
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if (otherAgentBuffer->getRadius() == 0 || distanceToAgent > otherAgentBuffer->getRadius()) {
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// this is either not a spherical source, or the listener is outside the sphere
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if (otherAgentBuffer->getRadius() > 0) {
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// this is a spherical source - the distance used for the coefficient
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// needs to be the closest point on the boundary to the source
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// multiply the normalized vector between the center of the sphere
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// and the position of the source by the radius to get the
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// closest point on the boundary of the sphere to the source
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glm::vec3 difference = agentPosition - otherAgentPosition;
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glm::vec3 closestPoint = glm::normalize(difference) * otherAgentBuffer->getRadius();
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// for the other calculations the agent position is the closest point on the sphere
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otherAgentPosition = closestPoint;
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// ovveride the distance to the agent with the distance to the point on the
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// boundary of the sphere
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distanceToAgent = glm::distance(agentPosition, closestPoint);
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}
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// calculate the distance coefficient using the distance to this agent
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minCoefficient = std::min(1.0f,
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powf(0.3, (logf(DISTANCE_SCALE * distanceToAgent) /
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logf(2.5)) - 1));
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} else {
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insideSphericalInjector = true;
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}
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float minCoefficient = std::min(1.0f,
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powf(0.3,
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(logf(DISTANCE_SCALE * distanceToAgent) / logf(2.5))
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- 1));
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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}
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition.z - otherAgentPosition.z),
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fabsf(agentPosition.x - otherAgentPosition.x)) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
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if (otherAgentPosition.x > agentPosition.x) {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = -90 + triangleAngle;
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if (!insideSphericalInjector) {
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// off-axis attenuation and spatialization of audio is not performed
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// if the listener is inside a spherical injector
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition.z - otherAgentPosition.z),
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fabsf(agentPosition.x - otherAgentPosition.x)) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
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if (otherAgentPosition.x > agentPosition.x) {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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}
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = 90 - triangleAngle;
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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}
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}
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} else {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = 90 - triangleAngle;
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
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if (bearingRelativeAngleToSource > 180) {
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bearingRelativeAngleToSource -= 360;
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} else if (bearingRelativeAngleToSource < -180) {
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bearingRelativeAngleToSource += 360;
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}
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float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
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if (angleOfDelivery > 180) {
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angleOfDelivery -= 360;
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} else if (angleOfDelivery < -180) {
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angleOfDelivery += 360;
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}
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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bearingRelativeAngleToSource *= (M_PI / 180);
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
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if (bearingRelativeAngleToSource > 180) {
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bearingRelativeAngleToSource -= 360;
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} else if (bearingRelativeAngleToSource < -180) {
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bearingRelativeAngleToSource += 360;
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}
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float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
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if (angleOfDelivery > 180) {
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angleOfDelivery -= 360;
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} else if (angleOfDelivery < -180) {
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angleOfDelivery += 360;
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}
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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bearingRelativeAngleToSource *= (M_PI / 180);
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
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@ -36,25 +36,25 @@ const char *allowedParameters = ":rb::t::c::a::f::d::s:";
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float floatArguments[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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unsigned char volume = DEFAULT_INJECTOR_VOLUME;
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float triggerDistance = 0.0f;
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float cubeSideLength = 0.0f;
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float radius = 0.0f;
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void usage(void) {
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std::cout << "High Fidelity - Interface audio injector" << std::endl;
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std::cout << " -r Random sleep mode. If not specified will default to constant loop." << std::endl;
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std::cout << " -s Random sleep mode. If not specified will default to constant loop." << std::endl;
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std::cout << " -b FLOAT Min. number of seconds to sleep. Only valid in random sleep mode. Default 1.0" << std::endl;
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std::cout << " -t FLOAT Max. number of seconds to sleep. Only valid in random sleep mode. Default 2.0" << std::endl;
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std::cout << " -c FLOAT,FLOAT,FLOAT,FLOAT X,Y,Z,YAW position in universe where audio will be originating from and direction. Defaults to 0,0,0,0" << std::endl;
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std::cout << " -a 0-255 Attenuation curve modifier, defaults to 255" << std::endl;
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std::cout << " -f FILENAME Name of audio source file. Required - RAW format, 22050hz 16bit signed mono" << std::endl;
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std::cout << " -d FLOAT Trigger distance for injection. If not specified will loop constantly" << std::endl;
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std::cout << " -s FLOAT Length of side of cube audio source. If not specified injected audio is point source" << std::endl;
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std::cout << " -r FLOAT Radius for spherical source. If not specified injected audio is point source" << std::endl;
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}
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bool processParameters(int parameterCount, char* parameterData[]) {
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int p;
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while ((p = getopt(parameterCount, parameterData, allowedParameters)) != -1) {
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switch (p) {
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case 'r':
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case 's':
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::loopAudio = false;
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std::cout << "[DEBUG] Random sleep mode enabled" << std::endl;
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break;
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@ -94,9 +94,9 @@ bool processParameters(int parameterCount, char* parameterData[]) {
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::triggerDistance = atof(optarg);
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std::cout << "[DEBUG] Trigger distance: " << optarg << std::endl;
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break;
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case 's':
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::cubeSideLength = atof(optarg);
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std::cout << "[DEBUG] Cube side length: " << optarg << std::endl;
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case 'r':
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::radius = atof(optarg);
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std::cout << "[DEBUG] Injector radius: " << optarg << std::endl;
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break;
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default:
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usage();
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@ -170,9 +170,9 @@ int main(int argc, char* argv[]) {
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injector.setBearing(*(::floatArguments + 3));
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injector.setVolume(::volume);
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if (::cubeSideLength > 0) {
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if (::radius > 0) {
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// if we were passed a cube side length, give that to the injector
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injector.setCubeSideLength(::cubeSideLength);
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injector.setRadius(::radius);
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}
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// register the callback for agent data creation
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@ -19,7 +19,7 @@ const int MAX_INJECTOR_VOLUME = 0xFF;
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AudioInjector::AudioInjector(const char* filename) :
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_position(),
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_cubeSideLength(0.0f),
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_radius(0.0f),
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_bearing(0),
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_volume(MAX_INJECTOR_VOLUME),
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_indexOfNextSlot(0),
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@ -49,7 +49,7 @@ AudioInjector::AudioInjector(const char* filename) :
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AudioInjector::AudioInjector(int maxNumSamples) :
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_numTotalSamples(maxNumSamples),
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_position(),
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_cubeSideLength(0.0f),
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_radius(0.0f),
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_bearing(0),
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_volume(MAX_INJECTOR_VOLUME),
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_indexOfNextSlot(0),
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@ -72,13 +72,19 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
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timeval startTime;
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// calculate the number of bytes required for additional data
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int leadingBytes = sizeof(PACKET_HEADER) + sizeof(_streamIdentifier)
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int leadingBytes = sizeof(PACKET_HEADER) + sizeof(INJECT_AUDIO_AT_POINT_COMMAND) + sizeof(_streamIdentifier)
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+ sizeof(_position) + sizeof(_bearing) + sizeof(_volume);
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if (_radius > 0) {
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// we'll need 4 extra bytes if the cube side length is being sent as well
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leadingBytes += sizeof(_radius);
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}
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unsigned char dataPacket[BUFFER_LENGTH_BYTES + leadingBytes];
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dataPacket[0] = PACKET_HEADER_INJECT_AUDIO;
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// add the correct command for point source or cube of sound
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dataPacket[1] = (_cubeSideLength > 0) ? INJECT_AUDIO_AT_CUBE_COMMAND : INJECT_AUDIO_AT_POINT_COMMAND;
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dataPacket[1] = (_radius > 0) ? INJECT_AUDIO_AT_CUBE_COMMAND : INJECT_AUDIO_AT_POINT_COMMAND;
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unsigned char *currentPacketPtr = dataPacket + sizeof(PACKET_HEADER) + sizeof(INJECT_AUDIO_AT_POINT_COMMAND);
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// copy the identifier for this injector
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@ -88,11 +94,11 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
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memcpy(currentPacketPtr, &_position, sizeof(_position));
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currentPacketPtr += sizeof(_position);
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if (_cubeSideLength > 0) {
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if (_radius > 0) {
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// if we have a cube half height we need to send it here
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// this tells the mixer how much volume the injected audio will occupy
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memcpy(currentPacketPtr, &_cubeSideLength, sizeof(_cubeSideLength));
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currentPacketPtr += sizeof(_cubeSideLength);
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memcpy(currentPacketPtr, &_radius, sizeof(_radius));
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currentPacketPtr += sizeof(_radius);
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}
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*currentPacketPtr = _volume;
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@ -39,8 +39,8 @@ public:
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float getBearing() const { return _bearing; }
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void setBearing(float bearing) { _bearing = bearing; }
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float getCubeSideLength() const { return _cubeSideLength; }
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void setCubeSideLength(float cubeSideLength) { _cubeSideLength = cubeSideLength; }
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float getRadius() const { return _radius; }
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void setRadius(float radius) { _radius = radius; }
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void addSample(const int16_t sample);
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void addSamples(int16_t* sampleBuffer, int numSamples);
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@ -49,7 +49,7 @@ private:
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int16_t* _audioSampleArray;
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int _numTotalSamples;
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glm::vec3 _position;
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float _cubeSideLength;
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float _radius;
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float _bearing;
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unsigned char _volume;
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int _indexOfNextSlot;
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@ -17,7 +17,7 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
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AgentData(NULL),
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_ringBufferLengthSamples(ringSamples),
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_bufferLengthSamples(bufferSamples),
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_cubeSideLength(0.0f),
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_radius(0.0f),
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_endOfLastWrite(NULL),
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_started(false),
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_shouldBeAddedToMix(false),
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@ -53,13 +53,13 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
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}
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memcpy(&_position, dataBuffer, sizeof(_position));
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dataBuffer += (sizeof(_position));
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dataBuffer += sizeof(_position);
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if (sourceBuffer[0] == PACKET_HEADER_INJECT_AUDIO && sourceBuffer[1] == INJECT_AUDIO_AT_CUBE_COMMAND) {
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// this is audio that needs to be injected as a volume (cube)
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// parse out the cubeHalfHeight sent by the client
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memcpy(&_cubeSideLength, dataBuffer, sizeof(_cubeSideLength));
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dataBuffer += (sizeof(_cubeSideLength));
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memcpy(&_radius, dataBuffer, sizeof(_radius));
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dataBuffer += sizeof(_radius);
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}
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unsigned int attenuationByte = *(dataBuffer++);
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@ -26,6 +26,8 @@ public:
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~AudioRingBuffer();
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int parseData(unsigned char* sourceBuffer, int numBytes);
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float getRadius() const { return _radius; }
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int16_t* getNextOutput() const { return _nextOutput; }
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void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
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@ -56,7 +58,7 @@ private:
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int _ringBufferLengthSamples;
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int _bufferLengthSamples;
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glm::vec3 _position;
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float _cubeSideLength;
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float _radius;
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float _attenuationRatio;
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float _bearing;
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int16_t* _nextOutput;
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