change injector from cube to sphere

This commit is contained in:
Stephen Birarda 2013-06-04 10:57:53 -07:00
parent c55b6a20d7
commit 3f7fbb5c1e
6 changed files with 117 additions and 77 deletions

View file

@ -160,68 +160,100 @@ int main(int argc, const char* argv[]) {
int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex());
int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
bool insideSphericalInjector = false;
if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
float distanceToAgent = sqrtf(powf(agentPosition.x - otherAgentPosition.x, 2) +
powf(agentPosition.y - otherAgentPosition.y, 2) +
powf(agentPosition.z - otherAgentPosition.z, 2));
float distanceToAgent = glm::distance(agentPosition, otherAgentPosition);
float minCoefficient = 1.0f;
if (otherAgentBuffer->getRadius() == 0 || distanceToAgent > otherAgentBuffer->getRadius()) {
// this is either not a spherical source, or the listener is outside the sphere
if (otherAgentBuffer->getRadius() > 0) {
// this is a spherical source - the distance used for the coefficient
// needs to be the closest point on the boundary to the source
// multiply the normalized vector between the center of the sphere
// and the position of the source by the radius to get the
// closest point on the boundary of the sphere to the source
glm::vec3 difference = agentPosition - otherAgentPosition;
glm::vec3 closestPoint = glm::normalize(difference) * otherAgentBuffer->getRadius();
// for the other calculations the agent position is the closest point on the sphere
otherAgentPosition = closestPoint;
// ovveride the distance to the agent with the distance to the point on the
// boundary of the sphere
distanceToAgent = glm::distance(agentPosition, closestPoint);
}
// calculate the distance coefficient using the distance to this agent
minCoefficient = std::min(1.0f,
powf(0.3, (logf(DISTANCE_SCALE * distanceToAgent) /
logf(2.5)) - 1));
} else {
insideSphericalInjector = true;
}
float minCoefficient = std::min(1.0f,
powf(0.3,
(logf(DISTANCE_SCALE * distanceToAgent) / logf(2.5))
- 1));
distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
}
// get the angle from the right-angle triangle
float triangleAngle = atan2f(fabsf(agentPosition.z - otherAgentPosition.z),
fabsf(agentPosition.x - otherAgentPosition.x)) * (180 / M_PI);
float absoluteAngleToSource = 0;
bearingRelativeAngleToSource = 0;
// find the angle we need for calculation based on the orientation of the triangle
if (otherAgentPosition.x > agentPosition.x) {
if (otherAgentPosition.z > agentPosition.z) {
absoluteAngleToSource = -90 + triangleAngle;
if (!insideSphericalInjector) {
// off-axis attenuation and spatialization of audio is not performed
// if the listener is inside a spherical injector
// get the angle from the right-angle triangle
float triangleAngle = atan2f(fabsf(agentPosition.z - otherAgentPosition.z),
fabsf(agentPosition.x - otherAgentPosition.x)) * (180 / M_PI);
float absoluteAngleToSource = 0;
bearingRelativeAngleToSource = 0;
// find the angle we need for calculation based on the orientation of the triangle
if (otherAgentPosition.x > agentPosition.x) {
if (otherAgentPosition.z > agentPosition.z) {
absoluteAngleToSource = -90 + triangleAngle;
} else {
absoluteAngleToSource = -90 - triangleAngle;
}
} else {
absoluteAngleToSource = -90 - triangleAngle;
if (otherAgentPosition.z > agentPosition.z) {
absoluteAngleToSource = 90 - triangleAngle;
} else {
absoluteAngleToSource = 90 + triangleAngle;
}
}
} else {
if (otherAgentPosition.z > agentPosition.z) {
absoluteAngleToSource = 90 - triangleAngle;
} else {
absoluteAngleToSource = 90 + triangleAngle;
bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
if (bearingRelativeAngleToSource > 180) {
bearingRelativeAngleToSource -= 360;
} else if (bearingRelativeAngleToSource < -180) {
bearingRelativeAngleToSource += 360;
}
float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
if (angleOfDelivery > 180) {
angleOfDelivery -= 360;
} else if (angleOfDelivery < -180) {
angleOfDelivery += 360;
}
float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
* otherAgentBuffer->getAttenuationRatio()
* offAxisCoefficient;
bearingRelativeAngleToSource *= (M_PI / 180);
float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
}
bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
if (bearingRelativeAngleToSource > 180) {
bearingRelativeAngleToSource -= 360;
} else if (bearingRelativeAngleToSource < -180) {
bearingRelativeAngleToSource += 360;
}
float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
if (angleOfDelivery > 180) {
angleOfDelivery -= 360;
} else if (angleOfDelivery < -180) {
angleOfDelivery += 360;
}
float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
* otherAgentBuffer->getAttenuationRatio()
* offAxisCoefficient;
bearingRelativeAngleToSource *= (M_PI / 180);
float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
}
int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f

View file

@ -36,25 +36,25 @@ const char *allowedParameters = ":rb::t::c::a::f::d::s:";
float floatArguments[4] = {0.0f, 0.0f, 0.0f, 0.0f};
unsigned char volume = DEFAULT_INJECTOR_VOLUME;
float triggerDistance = 0.0f;
float cubeSideLength = 0.0f;
float radius = 0.0f;
void usage(void) {
std::cout << "High Fidelity - Interface audio injector" << std::endl;
std::cout << " -r Random sleep mode. If not specified will default to constant loop." << std::endl;
std::cout << " -s Random sleep mode. If not specified will default to constant loop." << std::endl;
std::cout << " -b FLOAT Min. number of seconds to sleep. Only valid in random sleep mode. Default 1.0" << std::endl;
std::cout << " -t FLOAT Max. number of seconds to sleep. Only valid in random sleep mode. Default 2.0" << std::endl;
std::cout << " -c FLOAT,FLOAT,FLOAT,FLOAT X,Y,Z,YAW position in universe where audio will be originating from and direction. Defaults to 0,0,0,0" << std::endl;
std::cout << " -a 0-255 Attenuation curve modifier, defaults to 255" << std::endl;
std::cout << " -f FILENAME Name of audio source file. Required - RAW format, 22050hz 16bit signed mono" << std::endl;
std::cout << " -d FLOAT Trigger distance for injection. If not specified will loop constantly" << std::endl;
std::cout << " -s FLOAT Length of side of cube audio source. If not specified injected audio is point source" << std::endl;
std::cout << " -r FLOAT Radius for spherical source. If not specified injected audio is point source" << std::endl;
}
bool processParameters(int parameterCount, char* parameterData[]) {
int p;
while ((p = getopt(parameterCount, parameterData, allowedParameters)) != -1) {
switch (p) {
case 'r':
case 's':
::loopAudio = false;
std::cout << "[DEBUG] Random sleep mode enabled" << std::endl;
break;
@ -94,9 +94,9 @@ bool processParameters(int parameterCount, char* parameterData[]) {
::triggerDistance = atof(optarg);
std::cout << "[DEBUG] Trigger distance: " << optarg << std::endl;
break;
case 's':
::cubeSideLength = atof(optarg);
std::cout << "[DEBUG] Cube side length: " << optarg << std::endl;
case 'r':
::radius = atof(optarg);
std::cout << "[DEBUG] Injector radius: " << optarg << std::endl;
break;
default:
usage();
@ -170,9 +170,9 @@ int main(int argc, char* argv[]) {
injector.setBearing(*(::floatArguments + 3));
injector.setVolume(::volume);
if (::cubeSideLength > 0) {
if (::radius > 0) {
// if we were passed a cube side length, give that to the injector
injector.setCubeSideLength(::cubeSideLength);
injector.setRadius(::radius);
}
// register the callback for agent data creation

View file

@ -19,7 +19,7 @@ const int MAX_INJECTOR_VOLUME = 0xFF;
AudioInjector::AudioInjector(const char* filename) :
_position(),
_cubeSideLength(0.0f),
_radius(0.0f),
_bearing(0),
_volume(MAX_INJECTOR_VOLUME),
_indexOfNextSlot(0),
@ -49,7 +49,7 @@ AudioInjector::AudioInjector(const char* filename) :
AudioInjector::AudioInjector(int maxNumSamples) :
_numTotalSamples(maxNumSamples),
_position(),
_cubeSideLength(0.0f),
_radius(0.0f),
_bearing(0),
_volume(MAX_INJECTOR_VOLUME),
_indexOfNextSlot(0),
@ -72,13 +72,19 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
timeval startTime;
// calculate the number of bytes required for additional data
int leadingBytes = sizeof(PACKET_HEADER) + sizeof(_streamIdentifier)
int leadingBytes = sizeof(PACKET_HEADER) + sizeof(INJECT_AUDIO_AT_POINT_COMMAND) + sizeof(_streamIdentifier)
+ sizeof(_position) + sizeof(_bearing) + sizeof(_volume);
if (_radius > 0) {
// we'll need 4 extra bytes if the cube side length is being sent as well
leadingBytes += sizeof(_radius);
}
unsigned char dataPacket[BUFFER_LENGTH_BYTES + leadingBytes];
dataPacket[0] = PACKET_HEADER_INJECT_AUDIO;
// add the correct command for point source or cube of sound
dataPacket[1] = (_cubeSideLength > 0) ? INJECT_AUDIO_AT_CUBE_COMMAND : INJECT_AUDIO_AT_POINT_COMMAND;
dataPacket[1] = (_radius > 0) ? INJECT_AUDIO_AT_CUBE_COMMAND : INJECT_AUDIO_AT_POINT_COMMAND;
unsigned char *currentPacketPtr = dataPacket + sizeof(PACKET_HEADER) + sizeof(INJECT_AUDIO_AT_POINT_COMMAND);
// copy the identifier for this injector
@ -88,11 +94,11 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
memcpy(currentPacketPtr, &_position, sizeof(_position));
currentPacketPtr += sizeof(_position);
if (_cubeSideLength > 0) {
if (_radius > 0) {
// if we have a cube half height we need to send it here
// this tells the mixer how much volume the injected audio will occupy
memcpy(currentPacketPtr, &_cubeSideLength, sizeof(_cubeSideLength));
currentPacketPtr += sizeof(_cubeSideLength);
memcpy(currentPacketPtr, &_radius, sizeof(_radius));
currentPacketPtr += sizeof(_radius);
}
*currentPacketPtr = _volume;

View file

@ -39,8 +39,8 @@ public:
float getBearing() const { return _bearing; }
void setBearing(float bearing) { _bearing = bearing; }
float getCubeSideLength() const { return _cubeSideLength; }
void setCubeSideLength(float cubeSideLength) { _cubeSideLength = cubeSideLength; }
float getRadius() const { return _radius; }
void setRadius(float radius) { _radius = radius; }
void addSample(const int16_t sample);
void addSamples(int16_t* sampleBuffer, int numSamples);
@ -49,7 +49,7 @@ private:
int16_t* _audioSampleArray;
int _numTotalSamples;
glm::vec3 _position;
float _cubeSideLength;
float _radius;
float _bearing;
unsigned char _volume;
int _indexOfNextSlot;

View file

@ -17,7 +17,7 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
AgentData(NULL),
_ringBufferLengthSamples(ringSamples),
_bufferLengthSamples(bufferSamples),
_cubeSideLength(0.0f),
_radius(0.0f),
_endOfLastWrite(NULL),
_started(false),
_shouldBeAddedToMix(false),
@ -53,13 +53,13 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
}
memcpy(&_position, dataBuffer, sizeof(_position));
dataBuffer += (sizeof(_position));
dataBuffer += sizeof(_position);
if (sourceBuffer[0] == PACKET_HEADER_INJECT_AUDIO && sourceBuffer[1] == INJECT_AUDIO_AT_CUBE_COMMAND) {
// this is audio that needs to be injected as a volume (cube)
// parse out the cubeHalfHeight sent by the client
memcpy(&_cubeSideLength, dataBuffer, sizeof(_cubeSideLength));
dataBuffer += (sizeof(_cubeSideLength));
memcpy(&_radius, dataBuffer, sizeof(_radius));
dataBuffer += sizeof(_radius);
}
unsigned int attenuationByte = *(dataBuffer++);

View file

@ -26,6 +26,8 @@ public:
~AudioRingBuffer();
int parseData(unsigned char* sourceBuffer, int numBytes);
float getRadius() const { return _radius; }
int16_t* getNextOutput() const { return _nextOutput; }
void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
@ -56,7 +58,7 @@ private:
int _ringBufferLengthSamples;
int _bufferLengthSamples;
glm::vec3 _position;
float _cubeSideLength;
float _radius;
float _attenuationRatio;
float _bearing;
int16_t* _nextOutput;