DEV-2379: Modify Shadow-related tooltips in Create

This commit is contained in:
Zach Fox 2019-10-10 11:47:40 -07:00
parent 1316f9b046
commit 3f00c524fb

View file

@ -76,7 +76,7 @@
"tooltip": "The angle in deg at which light emits. Starts in the entity's -z direction, and rotates around its x axis."
},
"keyLight.castShadows": {
"tooltip": "If enabled, shadows are cast. The entity or avatar casting the shadow must also have Cast Shadows enabled."
"tooltip": "If enabled, shadows are cast. The entity or avatar casting the shadow must also have Cast Shadows enabled. Note: Shadows are rendered only on high-profiled computers. This setting will have no effect on computers profiled to medium or low graphics."
},
"keyLight.shadowBias": {
"tooltip": "The bias of the shadows cast by the light. Use this to fine-tune your shadows to your scene to prevent shadow acne and peter panning."
@ -500,7 +500,7 @@
"tooltip": "If enabled, grabbed entities will follow the movements of your hand controller instead of your avatar's hand."
},
"canCastShadow": {
"tooltip": "If enabled, this geometry of this entity casts shadows when a shadow-casting light source shines on it."
"tooltip": "If enabled, the geometry of this entity casts shadows when a shadow-casting light source shines on it. Note: Shadows are rendered only on high-profiled computers. This setting will have no effect on computers profiled to medium or low graphics.."
},
"ignorePickIntersection": {
"tooltip": "If enabled, this entity will not be considered for ray picks, and will also not occlude other entities when picking."