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Change to English spelling of 'declination'
Addressed other minor typos. NB: Searched all sources in the project for the call and it is only found in this file.
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1 changed files with 4 additions and 4 deletions
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@ -223,8 +223,8 @@ void SunSkyStage::setSunDirection(const Vec3& direction) {
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}
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}
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}
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}
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// THe sun declinaison calculus is taken from https://en.wikipedia.org/wiki/Position_of_the_Sun
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// The sun declination calculus is taken from https://en.wikipedia.org/wiki/Position_of_the_Sun
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double evalSunDeclinaison(double dayNumber) {
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double evalSunDeclination(double dayNumber) {
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return -(23.0 + 44.0/60.0)*cos(glm::radians((360.0/365.0)*(dayNumber + 10.0)));
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return -(23.0 + 44.0/60.0)*cos(glm::radians((360.0/365.0)*(dayNumber + 10.0)));
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}
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}
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@ -235,8 +235,8 @@ void SunSkyStage::updateGraphicsObject() const {
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float sunLongitude = _earthSunModel.getLongitude() + (MAX_LONGITUDE * signedNormalizedDayTime);
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float sunLongitude = _earthSunModel.getLongitude() + (MAX_LONGITUDE * signedNormalizedDayTime);
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_earthSunModel.setSunLongitude(sunLongitude);
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_earthSunModel.setSunLongitude(sunLongitude);
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// And update the sunLAtitude as the declinaison depending of the time of the year
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// And update the sunLatitude as the declination depending of the time of the year
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_earthSunModel.setSunLatitude(evalSunDeclinaison(_yearTime));
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_earthSunModel.setSunLatitude(evalSunDeclination(_yearTime));
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if (isSunModelEnabled()) {
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if (isSunModelEnabled()) {
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Vec3d sunLightDir = -_earthSunModel.getSurfaceSunDir();
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Vec3d sunLightDir = -_earthSunModel.getSurfaceSunDir();
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