mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-09 08:30:35 +02:00
added lightball back
This commit is contained in:
parent
035ca25b48
commit
3e6ae7c571
4 changed files with 88 additions and 16 deletions
|
@ -35,9 +35,9 @@ ArcBall = function(spawnPosition) {
|
||||||
z: 0
|
z: 0
|
||||||
}),
|
}),
|
||||||
dimensions: {
|
dimensions: {
|
||||||
x: .1,
|
x: .2,
|
||||||
y: .1,
|
y: .2,
|
||||||
z: .1
|
z: .2
|
||||||
},
|
},
|
||||||
color: {
|
color: {
|
||||||
red: 15,
|
red: 15,
|
||||||
|
@ -102,7 +102,7 @@ ArcBall = function(spawnPosition) {
|
||||||
},
|
},
|
||||||
maxParticles: 100000,
|
maxParticles: 100000,
|
||||||
lifespan: 2,
|
lifespan: 2,
|
||||||
emitRate: 10000,
|
emitRate: 1000,
|
||||||
emitSpeed: .1,
|
emitSpeed: .1,
|
||||||
lifetime: -1,
|
lifetime: -1,
|
||||||
speedSpread: 0.0,
|
speedSpread: 0.0,
|
||||||
|
|
|
@ -25,16 +25,86 @@
|
||||||
entities.forEach(function(entity) {
|
entities.forEach(function(entity) {
|
||||||
var props = Entities.getEntityProperties(entity, ["position", "name"]);
|
var props = Entities.getEntityProperties(entity, ["position", "name"]);
|
||||||
if (props.name === "Arc Ball" && JSON.stringify(_this.entityID) !== JSON.stringify(entity)) {
|
if (props.name === "Arc Ball" && JSON.stringify(_this.entityID) !== JSON.stringify(entity)) {
|
||||||
print ("WE FOUND ANOTHER ARC BALL");
|
_this.createBeam(position, props.position);
|
||||||
}
|
}
|
||||||
})
|
});
|
||||||
|
|
||||||
},
|
},
|
||||||
|
|
||||||
continueNearGrab: function() {
|
createBeam: function(startPosition, endPosition) {
|
||||||
|
print("CREATE BEAM")
|
||||||
|
// Creates particle arc from start position to end position
|
||||||
|
var sourceToTargetVec = Vec3.subtract(endPosition, startPosition);
|
||||||
|
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_Z, sourceToTargetVec);
|
||||||
|
|
||||||
|
testBox = Entities.addEntity({
|
||||||
|
type: "Box",
|
||||||
|
dimensions: {x: .1, y: .1, z: 1},
|
||||||
|
color: {red: 200, green: 10, blue: 10},
|
||||||
|
position: startPosition,
|
||||||
|
rotation: emitOrientation
|
||||||
|
});
|
||||||
|
var color = {
|
||||||
|
red: 200,
|
||||||
|
green: 10,
|
||||||
|
blue: 10
|
||||||
|
};
|
||||||
|
var props = {
|
||||||
|
type: "ParticleEffect",
|
||||||
|
name: "Particle Arc",
|
||||||
|
parentID: this.entityID,
|
||||||
|
isEmitting: true,
|
||||||
|
colorStart: color,
|
||||||
|
color: {
|
||||||
|
red: 200,
|
||||||
|
green: 200,
|
||||||
|
blue: 255
|
||||||
|
},
|
||||||
|
colorFinish: color,
|
||||||
|
maxParticles: 100000,
|
||||||
|
lifespan: 2,
|
||||||
|
emitRate: 1000,
|
||||||
|
emitOrientation: emitOrientation,
|
||||||
|
emitSpeed: .4,
|
||||||
|
speedSpread: 0.0,
|
||||||
|
emitDimensions: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
polarStart: 0,
|
||||||
|
polarFinish: .0,
|
||||||
|
azimuthStart: .1,
|
||||||
|
azimuthFinish: .01,
|
||||||
|
emitAcceleration: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
accelerationSpread: {
|
||||||
|
x: .00,
|
||||||
|
y: .00,
|
||||||
|
z: .00
|
||||||
|
},
|
||||||
|
radiusStart: 0.03,
|
||||||
|
adiusFinish: 0.025,
|
||||||
|
alpha: 0.7,
|
||||||
|
alphaSpread: .1,
|
||||||
|
alphaStart: 0.5,
|
||||||
|
alphaFinish: 0.5,
|
||||||
|
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
|
||||||
|
emitterShouldTrail: false
|
||||||
|
}
|
||||||
|
this.particleArc = Entities.addEntity(props);
|
||||||
},
|
},
|
||||||
|
|
||||||
releaseGrab: function() {
|
continueNearGrab: function() {},
|
||||||
|
|
||||||
|
releaseGrab: function() {},
|
||||||
|
|
||||||
|
unload: function() {
|
||||||
|
Entities.deleteEntity(this.particleArc);
|
||||||
|
Entities.deleteEntity(testBox);
|
||||||
},
|
},
|
||||||
|
|
||||||
preload: function(entityID) {
|
preload: function(entityID) {
|
||||||
|
@ -42,4 +112,4 @@
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
return new ArcBall();
|
return new ArcBall();
|
||||||
});
|
});
|
|
@ -25,10 +25,10 @@ var basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Ca
|
||||||
basePosition.y = MyAvatar.position.y + 1;
|
basePosition.y = MyAvatar.position.y + 1;
|
||||||
|
|
||||||
// RAVE ITEMS
|
// RAVE ITEMS
|
||||||
//var lightBall = new LightBall(basePosition);
|
var lightBall = new LightBall(basePosition);
|
||||||
|
|
||||||
var arcBall = new ArcBall(basePosition);
|
// var arcBall = new ArcBall(basePosition);
|
||||||
var arcBall2 = new ArcBall(Vec3.sum(basePosition, {x: -1, y: 0, z: 0}));
|
// var arcBall2 = new ArcBall(Vec3.sum(basePosition, {x: -1, y: 0, z: 0}));
|
||||||
var raveStick = new RaveStick(Vec3.sum(basePosition, {x: 1, y: 0.5, z: 1}));
|
var raveStick = new RaveStick(Vec3.sum(basePosition, {x: 1, y: 0.5, z: 1}));
|
||||||
var lightSaber = new LightSaber(Vec3.sum(basePosition, {x: 3, y: 0.5, z: 1}));
|
var lightSaber = new LightSaber(Vec3.sum(basePosition, {x: 3, y: 0.5, z: 1}));
|
||||||
|
|
||||||
|
@ -79,10 +79,11 @@ var lightZone = Entities.addEntity({
|
||||||
function cleanup() {
|
function cleanup() {
|
||||||
|
|
||||||
Entities.deleteEntity(raveRoom);
|
Entities.deleteEntity(raveRoom);
|
||||||
Entities.deleteEntity(lightZone)
|
Entities.deleteEntity(lightZone);
|
||||||
Entities.deleteEntity(floor);
|
Entities.deleteEntity(floor);
|
||||||
arcBall.cleanup();
|
lightBall.cleanup();
|
||||||
arcBall2.cleanup();
|
// arcBall.cleanup();
|
||||||
|
// arcBall2.cleanup();
|
||||||
raveStick.cleanup();
|
raveStick.cleanup();
|
||||||
lightSaber.cleanup();
|
lightSaber.cleanup();
|
||||||
}
|
}
|
||||||
|
|
|
@ -56,7 +56,8 @@
|
||||||
this.props = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
|
this.props = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
|
||||||
var forwardVec = Quat.getFront(Quat.multiply(this.props.rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
|
var forwardVec = Quat.getFront(Quat.multiply(this.props.rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
|
||||||
// forwardVec = Vec3.normalize(forwardVec);
|
// forwardVec = Vec3.normalize(forwardVec);
|
||||||
var forwardQuat = orientationOf(forwardVec);
|
// var forwardQuat = orientationOf(forwardVec);
|
||||||
|
var forwardQuat = Quat.rotationBetween(Vec3.UNIT_Z, forwardVec);
|
||||||
var position = Vec3.sum(this.props.position, Vec3.multiply(Quat.getFront(this.props.rotation), 0.1));
|
var position = Vec3.sum(this.props.position, Vec3.multiply(Quat.getFront(this.props.rotation), 0.1));
|
||||||
position.z += 0.1;
|
position.z += 0.1;
|
||||||
position.x += -0.035;
|
position.x += -0.035;
|
||||||
|
|
Loading…
Reference in a new issue