Tidy MyAvatar API's animation debug graphics methods' JSDod

This commit is contained in:
David Rowe 2019-07-23 12:42:41 +12:00
parent 8a6a4041d9
commit 3b2bb65c77

View file

@ -2022,17 +2022,19 @@ public slots:
void setEnableDebugDrawDefaultPose(bool isEnabled);
/**jsdoc
* Displays animation debug graphics. By default it shows the animation poses used for rendering.
* However, the property MyAvatar.setDebugDrawAnimPoseName can be used to draw a specific animation node.
* Displays animation debug graphics. By default, the animation poses used for rendering are displayed. However,
* {@link MyAvatar.setDebugDrawAnimPoseName} can be used to set a specific animation node to display.
* @function MyAvatar.setEnableDebugDrawAnimPose
* @param {boolean} enabled - <code>true</code> to show the debug graphics, <code>false</code> to hide.
*/
void setEnableDebugDrawAnimPose(bool isEnabled);
/**jsdoc
* If set it determines which animation debug graphics to draw, when MyAvatar.setEnableDebugDrawAnimPose is set to true.
* Sets the animation node to display when animation debug graphics are enabled with
* {@link MyAvatar.setEnableDebugDrawAnimPose}.
* @function MyAvatar.setDebugDrawAnimPoseName
* @param {boolean} enabled - <code>true</code> to show the debug graphics, <code>false</code> to hide.
* @param {string} poseName - The name of the animation node to display debug graphics for. Use <code>""</code> to reset to
* default.
*/
void setDebugDrawAnimPoseName(QString poseName);