diff --git a/libraries/avatars/src/HeadData.cpp b/libraries/avatars/src/HeadData.cpp index f863d6b592..62e8276bd3 100644 --- a/libraries/avatars/src/HeadData.cpp +++ b/libraries/avatars/src/HeadData.cpp @@ -45,10 +45,3 @@ void HeadData::addLean(float sideways, float forwards) { _leanForward += forwards; } -bool HeadData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const { - // we would like to update this to determine collisions/penetrations with the Avatar's head sphere... - // but right now it does not appear as if the HeadData has a position and radius. - // this is a placeholder for now. - return false; -} - diff --git a/libraries/avatars/src/HeadData.h b/libraries/avatars/src/HeadData.h index fde684bbf1..0f096059c0 100644 --- a/libraries/avatars/src/HeadData.h +++ b/libraries/avatars/src/HeadData.h @@ -58,13 +58,6 @@ public: void setLookAtPosition(const glm::vec3& lookAtPosition) { _lookAtPosition = lookAtPosition; } friend class AvatarData; - - /// Checks for penetration between the described sphere and the hand. - /// \param penetratorCenter the center of the penetration test sphere - /// \param penetratorRadius the radius of the penetration test sphere - /// \param penetration[out] the vector in which to store the penetration - /// \return whether or not the sphere penetrated - bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const; protected: float _yaw;