Fix compilation on android and add the simple getBufferIDUnsynced in bindUniformBuffer

This commit is contained in:
sam gateau 2018-09-06 13:54:21 -07:00
parent e428248472
commit 38bfee7b72
10 changed files with 25 additions and 36 deletions

View file

@ -239,7 +239,7 @@ public:
virtual GLuint getFramebufferID(const FramebufferPointer& framebuffer) = 0; virtual GLuint getFramebufferID(const FramebufferPointer& framebuffer) = 0;
virtual GLuint getTextureID(const TexturePointer& texture) final; virtual GLuint getTextureID(const TexturePointer& texture) final;
virtual GLuint getBufferID(const Buffer& buffer) = 0; virtual GLuint getBufferID(const Buffer& buffer) = 0;
virtual GLuint getBufferIDUnsafe(const Buffer& buffer) = 0; virtual GLuint getBufferIDUnsynced(const Buffer& buffer) = 0;
virtual GLuint getQueryID(const QueryPointer& query) = 0; virtual GLuint getQueryID(const QueryPointer& query) = 0;
virtual GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) = 0; virtual GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) = 0;

View file

@ -40,23 +40,11 @@ void GLBackend::do_setInputBuffer(const Batch& batch, size_t paramOffset) {
BufferPointer buffer = batch._buffers.get(batch._params[paramOffset + 2]._uint); BufferPointer buffer = batch._buffers.get(batch._params[paramOffset + 2]._uint);
uint32 channel = batch._params[paramOffset + 3]._uint; uint32 channel = batch._params[paramOffset + 3]._uint;
// if (channel < getNumInputBuffers()) { if (channel < getNumInputBuffers()) {
bool isModified = false; bool isModified = false;
if (_input._buffers[channel] != buffer) { if (_input._buffers[channel] != buffer) {
_input._buffers[channel] = buffer; _input._buffers[channel] = buffer;
_input._bufferVBOs[channel] = getBufferIDUnsynced((*buffer));
GLuint vbo = 0;
if (buffer) {
// vbo = getBufferID((*buffer));
// vbo = getBufferIDUnsafe((*buffer));
auto* object = Backend::getGPUObject<GLBuffer>((*buffer));
if (object) {
vbo = object->_buffer;
}
}
_input._bufferVBOs[channel] = vbo;
isModified = true; isModified = true;
} }
@ -73,7 +61,7 @@ void GLBackend::do_setInputBuffer(const Batch& batch, size_t paramOffset) {
if (isModified) { if (isModified) {
_input._invalidBuffers.set(channel); _input._invalidBuffers.set(channel);
} }
// } }
} }
void GLBackend::initInput() { void GLBackend::initInput() {
@ -135,7 +123,7 @@ void GLBackend::do_setIndexBuffer(const Batch& batch, size_t paramOffset) {
if (indexBuffer != _input._indexBuffer) { if (indexBuffer != _input._indexBuffer) {
_input._indexBuffer = indexBuffer; _input._indexBuffer = indexBuffer;
if (indexBuffer) { if (indexBuffer) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, getBufferIDUnsafe(*indexBuffer)); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, getBufferIDUnsynced(*indexBuffer));
} else { } else {
// FIXME do we really need this? Is there ever a draw call where we care that the element buffer is null? // FIXME do we really need this? Is there ever a draw call where we care that the element buffer is null?
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
@ -152,7 +140,7 @@ void GLBackend::do_setIndirectBuffer(const Batch& batch, size_t paramOffset) {
if (buffer != _input._indirectBuffer) { if (buffer != _input._indirectBuffer) {
_input._indirectBuffer = buffer; _input._indirectBuffer = buffer;
if (buffer) { if (buffer) {
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, getBufferIDUnsafe(*buffer)); glBindBuffer(GL_DRAW_INDIRECT_BUFFER, getBufferIDUnsynced(*buffer));
} else { } else {
// FIXME do we really need this? Is there ever a draw call where we care that the element buffer is null? // FIXME do we really need this? Is there ever a draw call where we care that the element buffer is null?
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);

View file

@ -85,6 +85,8 @@ void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
auto& cameraCorrectionBuffer = _transform._viewCorrectionEnabled ? auto& cameraCorrectionBuffer = _transform._viewCorrectionEnabled ?
_pipeline._cameraCorrectionBuffer._buffer : _pipeline._cameraCorrectionBuffer._buffer :
_pipeline._cameraCorrectionBufferIdentity._buffer; _pipeline._cameraCorrectionBufferIdentity._buffer;
// Because we don't sync Buffers in the bindUniformBuffer, let s force this buffer synced
getBufferID(*cameraCorrectionBuffer);
bindUniformBuffer(gpu::slot::buffer::CameraCorrection, cameraCorrectionBuffer, 0, sizeof(CameraCorrection)); bindUniformBuffer(gpu::slot::buffer::CameraCorrection, cameraCorrectionBuffer, 0, sizeof(CameraCorrection));
} }
(void)CHECK_GL_ERROR(); (void)CHECK_GL_ERROR();
@ -170,13 +172,10 @@ void GLBackend::bindUniformBuffer(uint32_t slot, const BufferPointer& buffer, GL
return; return;
} }
// Sync BufferObject // Grab the true gl Buffer object
auto* object = syncGPUObject(*bufferState.buffer); auto glBO = getBufferIDUnsynced(*buffer);
// auto glBO = getBufferIDUnsafe(*buffer); if (glBO) {
glBindBufferRange(GL_UNIFORM_BUFFER, slot, glBO, bufferState.offset, bufferState.size);
if (object) {
glBindBufferRange(GL_UNIFORM_BUFFER, slot, object->_buffer, bufferState.offset, bufferState.size);
_uniform._buffers[slot] = bufferState; _uniform._buffers[slot] = bufferState;
(void)CHECK_GL_ERROR(); (void)CHECK_GL_ERROR();
} else { } else {

View file

@ -50,13 +50,11 @@ public:
} }
template <typename GLBufferType> template <typename GLBufferType>
static GLuint getIdUnsafe(GLBackend& backend, const Buffer& buffer) { static GLuint getIdUnsynced(GLBackend& backend, const Buffer& buffer) {
GLBufferType* object = Backend::getGPUObject<GLBufferType>(buffer); GLBufferType* object = Backend::getGPUObject<GLBufferType>(buffer);
if (object) { if (object) {
return object->_buffer; return object->_buffer;
} } else {
else {
return 0; return 0;
} }
} }

View file

@ -134,7 +134,7 @@ protected:
GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override; GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;
GLuint getBufferID(const Buffer& buffer) override; GLuint getBufferID(const Buffer& buffer) override;
GLuint getBufferIDUnsafe(const Buffer& buffer) override; GLuint getBufferIDUnsynced(const Buffer& buffer) override;
GLuint getResourceBufferID(const Buffer& buffer); GLuint getResourceBufferID(const Buffer& buffer);
GLBuffer* syncGPUObject(const Buffer& buffer) override; GLBuffer* syncGPUObject(const Buffer& buffer) override;

View file

@ -83,8 +83,8 @@ GLuint GL41Backend::getBufferID(const Buffer& buffer) {
return GL41Buffer::getId<GL41Buffer>(*this, buffer); return GL41Buffer::getId<GL41Buffer>(*this, buffer);
} }
GLuint GL41Backend::getBufferIDUnsafe(const Buffer& buffer) { GLuint GL41Backend::getBufferIDUnsynced(const Buffer& buffer) {
return GL41Backend::getBufferID(buffer); return GL41Buffer::getIdUnsynced<GL41Buffer>(*this, buffer);
} }
GLuint GL41Backend::getResourceBufferID(const Buffer& buffer) { GLuint GL41Backend::getResourceBufferID(const Buffer& buffer) {

View file

@ -235,7 +235,7 @@ protected:
GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override; GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;
GLuint getBufferID(const Buffer& buffer) override; GLuint getBufferID(const Buffer& buffer) override;
GLuint getBufferIDUnsafe(const Buffer& buffer) override; GLuint getBufferIDUnsynced(const Buffer& buffer) override;
GLBuffer* syncGPUObject(const Buffer& buffer) override; GLBuffer* syncGPUObject(const Buffer& buffer) override;
GLTexture* syncGPUObject(const TexturePointer& texture) override; GLTexture* syncGPUObject(const TexturePointer& texture) override;

View file

@ -51,9 +51,8 @@ GLuint GL45Backend::getBufferID(const Buffer& buffer) {
return GL45Buffer::getId<GL45Buffer>(*this, buffer); return GL45Buffer::getId<GL45Buffer>(*this, buffer);
} }
GLuint GL45Backend::getBufferIDUnsafe(const Buffer& buffer) { GLuint GL45Backend::getBufferIDUnsynced(const Buffer& buffer) {
//return GL45Buffer::getId<GL45Buffer>(*this, buffer); return GL45Buffer::getIdUnsynced<GL45Buffer>(*this, buffer);
return GL45Buffer::getIdUnsafe<GL45Buffer>(*this, buffer);
} }
GLBuffer* GL45Backend::syncGPUObject(const Buffer& buffer) { GLBuffer* GL45Backend::syncGPUObject(const Buffer& buffer) {

View file

@ -130,6 +130,7 @@ protected:
GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override; GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;
GLuint getBufferID(const Buffer& buffer) override; GLuint getBufferID(const Buffer& buffer) override;
GLuint getBufferIDUnsynced(const Buffer& buffer) override;
GLuint getResourceBufferID(const Buffer& buffer); GLuint getResourceBufferID(const Buffer& buffer);
GLBuffer* syncGPUObject(const Buffer& buffer) override; GLBuffer* syncGPUObject(const Buffer& buffer) override;

View file

@ -64,6 +64,10 @@ GLuint GLESBackend::getBufferID(const Buffer& buffer) {
return GLESBuffer::getId<GLESBuffer>(*this, buffer); return GLESBuffer::getId<GLESBuffer>(*this, buffer);
} }
GLuint GLESBackend::getBufferIDUnsynced(const Buffer& buffer) {
return GLESBuffer::getIdUnsynced<GLESBuffer>(*this, buffer);
}
GLBuffer* GLESBackend::syncGPUObject(const Buffer& buffer) { GLBuffer* GLESBackend::syncGPUObject(const Buffer& buffer) {
return GLESBuffer::sync<GLESBuffer>(*this, buffer); return GLESBuffer::sync<GLESBuffer>(*this, buffer);
} }