Add Avatar resize compatible teleport pad alignment

This commit is contained in:
Daniela 2017-09-06 19:45:58 +01:00
parent 0ac7e00612
commit 37f959d749

View file

@ -150,7 +150,7 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
endProps.insert("position", vec3toVariant(endVec + glm::vec3(0, 0.5f * dim.y, 0)));
}
if (_faceAvatar) {
glm::quat rotation = glm::inverse(glm::quat_cast(glm::lookAt(endVec, DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition(), Vectors::UP)));
glm::quat rotation = glm::inverse(glm::quat_cast(glm::lookAt(endVec, DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition(), DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation()*Vectors::UP)));
endProps.insert("rotation", quatToVariant(glm::quat(glm::radians(glm::vec3(0, glm::degrees(safeEulerAngles(rotation)).y, 0)))));
}
endProps.insert("visible", true);