From 37ee2a31d4a7dcb0e8b76a4764a53b06b9cba4f9 Mon Sep 17 00:00:00 2001 From: Midnight Date: Fri, 18 Aug 2017 18:50:03 -0700 Subject: [PATCH] Remove particleTrailEntity from every prox check, the trail no longer needs to be updated each check. --- unpublishedScripts/marketplace/dodgeBall/dodgeBall.js | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/unpublishedScripts/marketplace/dodgeBall/dodgeBall.js b/unpublishedScripts/marketplace/dodgeBall/dodgeBall.js index 05d7935757..4ccc41b3b7 100644 --- a/unpublishedScripts/marketplace/dodgeBall/dodgeBall.js +++ b/unpublishedScripts/marketplace/dodgeBall/dodgeBall.js @@ -53,11 +53,7 @@ azimuthFinish: 180 }; - if (particleTrailEntity === null) { particleTrailEntity = Entities.addEntity(props); - } else { - Entities.editEntity(particleTrailEntity, {}) - } } function particleExplode() { @@ -122,7 +118,8 @@ var ballPos = Entities.getEntityProperties(_entityID, ['position']).position; var isAnyAvatarInRange = AvatarList.isAvatarInRange(ballPos, 1); - particleTrail(); + if (particleTrailEntity) particleTrail(); + if (isAnyAvatarInRange) { clearProxCheck(); particleExplode();