Merge pull request #5388 from birarda/assignment-deadlock

avoid entity-server node/octree deadlock on shutdown
This commit is contained in:
Brad Hefta-Gaub 2015-07-23 06:17:55 -07:00
commit 36f63e488c

View file

@ -1175,13 +1175,22 @@ void OctreeServer::aboutToFinish() {
if (_jurisdictionSender) {
_jurisdictionSender->terminating();
}
QSet<SharedNodePointer> nodesToShutdown;
// force a shutdown of all of our OctreeSendThreads - at this point it has to be impossible for a
// linkedDataCreateCallback to be called for a new node
nodeList->eachNode([this](const SharedNodePointer& node) {
// Force a shutdown of all of our OctreeSendThreads.
// At this point it has to be impossible for a linkedDataCreateCallback to be called for a new node
nodeList->eachNode([&nodesToShutdown](const SharedNodePointer& node) {
nodesToShutdown << node;
});
// What follows is a hack to force OctreeSendThreads to cleanup before the OctreeServer is gone.
// I would prefer to allow the SharedNodePointer ref count drop to zero to do this automatically
// but that isn't possible as long as the OctreeSendThread has an OctreeServer* that it uses.
for (auto& node : nodesToShutdown) {
qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
forceNodeShutdown(node);
});
}
if (_persistThread) {
_persistThread->aboutToFinish();