mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-05-20 08:30:38 +02:00
switch bare pointers to AudioInjector objects to be QSharedPointers
This commit is contained in:
parent
4a35ad105b
commit
3670a04d8e
13 changed files with 148 additions and 120 deletions
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@ -678,7 +678,7 @@ private:
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QTimer _addAssetToWorldErrorTimer;
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FileScriptingInterface* _fileDownload;
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AudioInjector* _snapshotSoundInjector { nullptr };
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AudioInjectorPointer _snapshotSoundInjector;
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SharedSoundPointer _snapshotSound;
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DisplayPluginPointer _autoSwitchDisplayModeSupportedHMDPlugin;
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@ -434,8 +434,7 @@ void AvatarManager::handleCollisionEvents(const CollisionEvents& collisionEvents
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// but most avatars are roughly the same size, so let's not be so fancy yet.
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const float AVATAR_STRETCH_FACTOR = 1.0f;
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_collisionInjectors.remove_if([](QPointer<AudioInjector>& injector) {
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_collisionInjectors.remove_if([](AudioInjectorPointer injector) {
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return !injector || injector->isFinished();
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});
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@ -25,8 +25,8 @@
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#include "AvatarMotionState.h"
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#include "MyAvatar.h"
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#include "AudioInjector.h"
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class AudioInjector;
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class AvatarManager : public AvatarHashMap {
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Q_OBJECT
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@ -104,7 +104,7 @@ private:
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std::shared_ptr<MyAvatar> _myAvatar;
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quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
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std::list<QPointer<AudioInjector>> _collisionInjectors;
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std::list<AudioInjectorPointer> _collisionInjectors;
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RateCounter<> _myAvatarSendRate;
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int _numAvatarsUpdated { 0 };
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@ -1203,11 +1203,11 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
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// lock the injectors
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Lock lock(_injectorsMutex);
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QVector<AudioInjector*> injectorsToRemove;
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QVector<AudioInjectorPointer> injectorsToRemove;
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memset(mixBuffer, 0, AudioConstants::NETWORK_FRAME_SAMPLES_STEREO * sizeof(float));
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for (AudioInjector* injector : _activeLocalAudioInjectors) {
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for (AudioInjectorPointer injector : _activeLocalAudioInjectors) {
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// the lock guarantees that injectorBuffer, if found, is invariant
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AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer();
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if (injectorBuffer) {
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@ -1278,7 +1278,7 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
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}
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}
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for (AudioInjector* injector : injectorsToRemove) {
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for (AudioInjectorPointer injector : injectorsToRemove) {
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qCDebug(audioclient) << "removing injector";
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_activeLocalAudioInjectors.removeOne(injector);
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}
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@ -1369,7 +1369,7 @@ void AudioClient::setIsStereoInput(bool isStereoInput) {
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}
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}
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bool AudioClient::outputLocalInjector(AudioInjector* injector) {
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bool AudioClient::outputLocalInjector(AudioInjectorPointer injector) {
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AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer();
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if (injectorBuffer) {
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// local injectors are on the AudioInjectorsThread, so we must guard access
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@ -143,7 +143,7 @@ public:
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Q_INVOKABLE void setAvatarBoundingBoxParameters(glm::vec3 corner, glm::vec3 scale);
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bool outputLocalInjector(AudioInjector* injector) override;
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bool outputLocalInjector(AudioInjectorPointer injector) override;
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QAudioDeviceInfo getActiveAudioDevice(QAudio::Mode mode) const;
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QList<QAudioDeviceInfo> getAudioDevices(QAudio::Mode mode) const;
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@ -380,7 +380,7 @@ private:
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bool _hasReceivedFirstPacket { false };
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QVector<AudioInjector*> _activeLocalAudioInjectors;
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QVector<AudioInjectorPointer> _activeLocalAudioInjectors;
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bool _isPlayingBackRecording { false };
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@ -18,6 +18,7 @@
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#include <udt/PacketHeaders.h>
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#include "AudioInjectorOptions.h"
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#include "AudioInjector.h"
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class AudioInjector;
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class AudioInjectorLocalBuffer;
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@ -35,7 +36,7 @@ public:
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// threadsafe
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// moves injector->getLocalBuffer() to another thread (so removes its parent)
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// take care to delete it when ~AudioInjector, as parenting Qt semantics will not work
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virtual bool outputLocalInjector(AudioInjector* injector) = 0;
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virtual bool outputLocalInjector(AudioInjectorPointer injector) = 0;
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public slots:
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virtual bool shouldLoopbackInjectors() { return false; }
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@ -132,7 +132,7 @@ void AudioInjector::restart() {
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}
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}
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bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(AudioInjector*)) {
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bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(AudioInjectorPointer)) {
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_state = AudioInjectorState::NotFinished;
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int byteOffset = 0;
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@ -150,7 +150,7 @@ bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(AudioInjector*
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bool success = true;
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if (!_options.localOnly) {
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auto injectorManager = DependencyManager::get<AudioInjectorManager>();
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if (!(*injectorManager.*injection)(this)) {
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if (!(*injectorManager.*injection)(getThisPointer())) {
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success = false;
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finishNetworkInjection();
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}
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@ -173,7 +173,7 @@ bool AudioInjector::injectLocally() {
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// call this function on the AudioClient's thread
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// this will move the local buffer's thread to the LocalInjectorThread
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success = _localAudioInterface->outputLocalInjector(this);
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success = _localAudioInterface->outputLocalInjector(getThisPointer());
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if (!success) {
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qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
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@ -429,7 +429,8 @@ void AudioInjector::stopAndDeleteLater() {
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QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
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}
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AudioInjector* AudioInjector::playSound(SharedSoundPointer sound, const float volume, const float stretchFactor, const glm::vec3 position) {
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AudioInjectorPointer AudioInjector::playSound(SharedSoundPointer sound, const float volume,
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const float stretchFactor, const glm::vec3 position) {
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if (!sound || !sound->isReady()) {
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return nullptr;
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}
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@ -462,8 +463,8 @@ AudioInjector* AudioInjector::playSound(SharedSoundPointer sound, const float vo
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return playSoundAndDelete(resampled, options);
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}
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AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options) {
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AudioInjector* sound = playSound(buffer, options);
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AudioInjectorPointer AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options) {
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AudioInjectorPointer sound = playSound(buffer, options);
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if (sound) {
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sound->_state |= AudioInjectorState::PendingDelete;
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@ -473,10 +474,27 @@ AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const
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}
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AudioInjector* AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options) {
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AudioInjector* injector = new AudioInjector(buffer, options);
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AudioInjectorPointer AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options) {
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AudioInjectorPointer injector = AudioInjectorPointer(new AudioInjector(buffer, options));
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injector->setThisPointer(injector);
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if (!injector->inject(&AudioInjectorManager::threadInjector)) {
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qWarning() << "AudioInjector::playSound failed to thread injector";
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}
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return injector;
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}
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AudioInjectorPointer AudioInjector::getThisPointer() {
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std::lock_guard<std::mutex> lock(_refLock);
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QSharedPointer<AudioInjector> this_ref(_self);
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if (this_ref.isNull()) {
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this_ref = QSharedPointer<AudioInjector>(this);
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_self = this_ref.toWeakRef();
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}
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return this_ref;
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}
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void AudioInjector::setThisPointer(AudioInjectorPointer self) {
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std::lock_guard<std::mutex> lock(_refLock);
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_self = self.toWeakRef();
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}
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@ -32,6 +32,8 @@
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class AbstractAudioInterface;
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class AudioInjectorManager;
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class AudioInjector;
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using AudioInjectorPointer = QSharedPointer<AudioInjector>;
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enum class AudioInjectorState : uint8_t {
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bool stateHas(AudioInjectorState state) const ;
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static void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; }
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static AudioInjector* playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options);
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static AudioInjector* playSound(const QByteArray& buffer, const AudioInjectorOptions options);
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static AudioInjector* playSound(SharedSoundPointer sound, const float volume, const float stretchFactor, const glm::vec3 position);
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static AudioInjectorPointer playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options);
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static AudioInjectorPointer playSound(const QByteArray& buffer, const AudioInjectorOptions options);
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static AudioInjectorPointer playSound(SharedSoundPointer sound, const float volume,
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const float stretchFactor, const glm::vec3 position);
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QWeakPointer<AudioInjector> weakRef() const { return _self; }
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AudioInjectorPointer getThisPointer();
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void setThisPointer(AudioInjectorPointer self);
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public slots:
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void restart();
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private:
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int64_t injectNextFrame();
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bool inject(bool(AudioInjectorManager::*injection)(AudioInjector*));
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bool inject(bool(AudioInjectorManager::*injection)(AudioInjectorPointer));
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bool injectLocally();
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void deleteLocalBuffer();
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@ -121,8 +128,11 @@ private:
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AudioHRTF _localHRTF;
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AudioFOA _localFOA;
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friend class AudioInjectorManager;
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QWeakPointer<AudioInjector> _self;
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mutable std::mutex _refLock;
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};
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Q_DECLARE_METATYPE(AudioInjector*)
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Q_DECLARE_METATYPE(AudioInjectorPointer)
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#endif // hifi_AudioInjector_h
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@ -139,7 +139,7 @@ bool AudioInjectorManager::wouldExceedLimits() { // Should be called inside of a
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return false;
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}
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bool AudioInjectorManager::threadInjector(AudioInjector* injector) {
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bool AudioInjectorManager::threadInjector(AudioInjectorPointer injector) {
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if (_shouldStop) {
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qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
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return false;
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@ -159,7 +159,7 @@ bool AudioInjectorManager::threadInjector(AudioInjector* injector) {
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injector->moveToThread(_thread);
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// add the injector to the queue with a send timestamp of now
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_injectors.emplace(usecTimestampNow(), InjectorQPointer { injector });
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_injectors.emplace(usecTimestampNow(), AudioInjectorPointer { injector });
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// notify our wait condition so we can inject two frames for this injector immediately
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_injectorReady.notify_one();
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}
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}
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bool AudioInjectorManager::restartFinishedInjector(AudioInjector* injector) {
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bool AudioInjectorManager::restartFinishedInjector(AudioInjectorPointer injector) {
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if (_shouldStop) {
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qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
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return false;
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@ -181,7 +181,7 @@ bool AudioInjectorManager::restartFinishedInjector(AudioInjector* injector) {
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return false;
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} else {
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// add the injector to the queue with a send timestamp of now
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_injectors.emplace(usecTimestampNow(), InjectorQPointer { injector });
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_injectors.emplace(usecTimestampNow(), injector->getThisPointer());
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// notify our wait condition so we can inject two frames for this injector immediately
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_injectorReady.notify_one();
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@ -23,7 +23,7 @@
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#include <DependencyManager.h>
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class AudioInjector;
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#include "AudioInjector.h"
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class AudioInjectorManager : public QObject, public Dependency {
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Q_OBJECT
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void run();
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private:
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using InjectorQPointer = QPointer<AudioInjector>;
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using TimeInjectorPointerPair = std::pair<uint64_t, InjectorQPointer>;
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using TimeInjectorPointerPair = std::pair<uint64_t, AudioInjectorPointer>;
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struct greaterTime {
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bool operator() (const TimeInjectorPointerPair& x, const TimeInjectorPointerPair& y) const {
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using Mutex = std::mutex;
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using Lock = std::unique_lock<Mutex>;
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bool threadInjector(AudioInjector* injector);
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bool restartFinishedInjector(AudioInjector* injector);
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bool threadInjector(AudioInjectorPointer injector);
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bool restartFinishedInjector(AudioInjectorPointer injector);
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void notifyInjectorReadyCondition() { _injectorReady.notify_one(); }
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bool wouldExceedLimits();
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@ -29,10 +29,10 @@ void injectorFromScriptValue(const QScriptValue& object, ScriptAudioInjector*& o
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out = qobject_cast<ScriptAudioInjector*>(object.toQObject());
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}
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ScriptAudioInjector::ScriptAudioInjector(AudioInjector* injector) :
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ScriptAudioInjector::ScriptAudioInjector(AudioInjectorPointer injector) :
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_injector(injector)
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{
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QObject::connect(injector, &AudioInjector::finished, this, &ScriptAudioInjector::finished);
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QObject::connect(injector.data(), &AudioInjector::finished, this, &ScriptAudioInjector::finished);
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}
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ScriptAudioInjector::~ScriptAudioInjector() {
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@ -23,7 +23,7 @@ class ScriptAudioInjector : public QObject {
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Q_PROPERTY(float loudness READ getLoudness)
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Q_PROPERTY(AudioInjectorOptions options WRITE setOptions READ getOptions)
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public:
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ScriptAudioInjector(AudioInjector* injector);
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ScriptAudioInjector(AudioInjectorPointer injector);
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~ScriptAudioInjector();
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public slots:
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void restart() { _injector->restart(); }
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protected slots:
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void stopInjectorImmediately();
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private:
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QPointer<AudioInjector> _injector;
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AudioInjectorPointer _injector;
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friend QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in);
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};
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@ -15,6 +15,7 @@
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#include <SoundCache.h>
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class AudioInjector;
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using AudioInjectorPointer = QSharedPointer<AudioInjector>;
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// SoundEffect object, exposed to qml only, not interface JavaScript.
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// This is used to play spatial sound effects on tablets/web entities from within QML.
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QUrl _url;
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float _volume { 1.0f };
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SharedSoundPointer _sound;
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AudioInjector* _injector { nullptr };
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AudioInjectorPointer _injector;
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};
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#endif // hifi_SoundEffect_h
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