From 361f1f6adf2d24cb99fdecbdf3b2991ae6b309ef Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Mon, 4 Nov 2013 14:07:05 -0800 Subject: [PATCH] Don't override the lookat positions we receive for others. --- interface/src/Application.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 7ead170324..5c74355fc1 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -3057,10 +3057,6 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) { if (!avatar->isInitialized()) { avatar->init(); } - // Set lookAt to myCamera on client side if other avatars are looking at client - if (isLookingAtMyAvatar(avatar)) { - avatar->getHead().setLookAtPosition(whichCamera.getPosition()); - } avatar->render(false, Menu::getInstance()->isOptionChecked(MenuOption::AvatarAsBalls)); avatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors)); }