mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 03:24:46 +02:00
Merge branch 'baseball' of github.com:huffman/hifi into baseball
This commit is contained in:
commit
35b13b11eb
2 changed files with 28 additions and 74 deletions
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@ -2,19 +2,15 @@ Script.include("http://rawgit.com/huffman/hifi/baseball/examples/baseball/utils.
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var emitters = [];
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var currentIdx = 0;
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var smokeTrailEmitters = [];
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var burstEmitters = [];
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var smokeTrailSettings = {
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"name":"ParticlesTest Emitter",
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"type": "ParticleEffect",
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"color":{"red":205,"green":84.41176470588235,"blue":84.41176470588235},
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"maxParticles":1000,
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"velocity": { x: 0, y: 18.0, z: 0 },
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//"lifetime": 20,
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"lifetime": 20,
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"lifespan":3,
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"emitRate":1000,
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"emitRate":100,
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"emitSpeed":0.5,
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"speedSpread":0,
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"emitOrientation":{"x":0,"y":0,"z":0,"w":1},
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@ -45,7 +41,7 @@ var fireworkSettings = {
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"type": "ParticleEffect",
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"color":{"red":205,"green":84.41176470588235,"blue":84.41176470588235},
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"maxParticles":1000,
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//"lifetime": 20,
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"lifetime": 20,
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"lifespan":4,
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"emitRate":1000,
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"emitSpeed":1.5,
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@ -79,55 +75,33 @@ var popSounds = getSounds([
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"atp:830312930577cb1ea36ba2d743e957debbacceb441b20addead5a6faa05a3771.wav",
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"atp:62e80d0a9f084cf731bcc66ca6e9020ee88587417071a281eee3167307b53560.wav"
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]);
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var fireSounds = getSounds([
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var launchSounds = getSounds([
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"atp:ee6afe565576c4546c6d6cd89c1af532484c9b60ab30574d6b40c2df022f7260.wav",
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"atp:91ef19ba1c78be82d3fd06530cd05ceb90d1e75f4204c66819c208c55da049ef.wav",
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"atp:ee56993daf775012cf49293bfd5971eec7e5c396642f8bfbea902ba8f47b56cd.wav",
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"atp:37775d267f00f82242a7e7f61f3f3d7bf64a54c5a3799e7f2540fa5f6b79bd02.wav"
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])
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]);
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function playRandomSound(sounds, options) {
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Audio.playSound(sounds[randomInt(sounds.length)], options);
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}
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function shootFirework(position, color, options) {
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var updatedSmokeProperties = {
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position: position,
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velocity: randomVec3(-5, 5, 10, 20, 10, 15),
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gravity: randomVec3(-5, 5, -9.8, -9.8, 20, 40),
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emitRate: 100
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};
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smokeTrailSettings.position = position;
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smokeTrailSettings.velocity = randomVec3(-5, 5, 10, 20, 10, 15);
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smokeTrailSettings.gravity = randomVec3(-5, 5, -9.8, -9.8, 20, 40);
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smokeTrailSettings.emitRate = 100;
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var idx = currentIdx;
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currentIdx = (currentIdx + 1) % MAX_SIMULTANEOUS_FIREWORKS;
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playRandomSound(fireSounds, { position: {x: 0, y: 0 , z: 0}, volume: 3.0 });
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//var smokeID = smokeTrailEmitters[idx];
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//var burstID = burstEmitters[idx];
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//Entities.editEntity(smokeID, updatedSmokeProperties);
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playRandomSound(launchSounds, { position: {x: 0, y: 0 , z: 0}, volume: 3.0 });
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var smokeID = Entities.addEntity(smokeTrailSettings);
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Script.setTimeout(function() {
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Entities.editEntity(smokeID, { emitRate: 0 });
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var position = Entities.getEntityProperties(smokeID, ['position']).position;
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var updatedBurstProperties = {
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position: position,
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colorStart: color,
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colorFinish: color,
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emitRate: 1000
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};
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fireworkSettings.position = position;
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fireworkSettings.colorStart = color;
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fireworkSettings.colorFinish = color;
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fireworkSettings.emitRate = 1000;
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var burstID = Entities.addEntity(fireworkSettings);
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//Entities.editEntity(burstID, updatedBurstProperties);
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playRandomSound(popSounds, { position: {x: 0, y: 0 , z: 0}, volume: 3.0 });
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Script.setTimeout(function() {
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Entities.editEntity(burstID, { emitRate: 0 });
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@ -139,9 +113,7 @@ function shootFirework(position, color, options) {
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}, 2000);
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}
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playFireworkShow = function(numberOfFireworks, duration) {
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var position = { x: 0, y: 0, z: -78.0 };
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playFireworkShow = function(position, numberOfFireworks, duration) {
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for (var i = 0; i < numberOfFireworks; i++) {
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var randomOffset = randomVec3(-15, 15, -3, 3, -1, 1);
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var randomPosition = Vec3.sum(position, randomOffset);
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@ -154,19 +126,4 @@ playFireworkShow = function(numberOfFireworks, duration) {
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}
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}
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var MAX_SIMULTANEOUS_FIREWORKS = 0;
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smokeTrailSettings.emitRate = 0;
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fireworkSettings.emitRate = 0;
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for (var i = 0; i < MAX_SIMULTANEOUS_FIREWORKS; ++i) {
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smokeTrailEmitters.push(Entities.addEntity(smokeTrailSettings));
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burstEmitters.push(Entities.addEntity(fireworkSettings));
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}
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Script.scriptEnding.connect(function() {
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for (var i = 0; i < MAX_SIMULTANEOUS_FIREWORKS; ++i) {
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Entities.deleteEntity(smokeTrailEmitters[i]);
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Entities.deleteEntity(burstEmitters[i]);
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}
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});
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//playFireworkShow(30, 2000);
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//playFireworkShow(10, 2000);
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@ -3,6 +3,11 @@ print("Loading pitching");
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Script.include("https://raw.githubusercontent.com/huffman/hifi/line-js/examples/libraries/line.js");
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Script.include("http://rawgit.com/huffman/hifi/baseball/examples/baseball/firework.js");
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function findEntity(properties, searchRadius) {
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var entities = findEntities(properties, searchRadius);
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return entities.length > 0 ? entities[0] : null;
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}
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// Return all entities with properties `properties` within radius `searchRadius`
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function findEntities(properties, searchRadius) {
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var entities = Entities.findEntities(MyAvatar.position, searchRadius);
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@ -26,11 +31,11 @@ function findEntities(properties, searchRadius) {
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return matchedEntities;
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}
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// These are hard-coded to the relevant entity IDs on the sport server
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var DISTANCE_BILLBOARD_NAME = "CurrentScore";
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var HIGH_SCORE_BILLBOARD_NAME = "HighScore";
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var DISTANCE_BILLBOARD_ENTITY_ID = findEntities({name: DISTANCE_BILLBOARD_NAME }, 1000)[0];
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var HIGH_SCORE_BILLBOARD_ENTITY_ID = findEntities({name: HIGH_SCORE_BILLBOARD_NAME }, 1000)[0];
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var DISTANCE_BILLBOARD_ENTITY_ID = findEntity({name: DISTANCE_BILLBOARD_NAME }, 1000);
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var HIGH_SCORE_BILLBOARD_ENTITY_ID = findEntity({name: HIGH_SCORE_BILLBOARD_NAME }, 1000);
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print("Distance: ", DISTANCE_BILLBOARD_ENTITY_ID)
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var METERS_TO_FEET = 3.28084;
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@ -63,6 +68,7 @@ var AUDIO = {
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var PITCH_THUNK_SOUND_URL = "http://hifi-public.s3.amazonaws.com/sounds/ping_pong_gun/pong_sound.wav";
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var pitchSound = SoundCache.getSound(PITCH_THUNK_SOUND_URL, false);
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updateBillboard("");
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var PITCHING_MACHINE_URL = "atp:87d4879530b698741ecc45f6f31789aac11f7865a2c3bec5fe9b061a182c80d4.fbx";
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var PITCHING_MACHINE_OUTPUT_OFFSET_PCT = {
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@ -142,22 +148,17 @@ PitchingMachine.prototype = {
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print("Pitching ball");
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var pitchDirection = { x: 0, y: 0, z: 1 };
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var machineProperties = Entities.getEntityProperties(this.pitchingMachineID, ["dimensions", "position", "rotation"]);
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//print("PROPS");
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//print("props ", JSON.stringify(machineProperties));
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var pitchFromPositionBase = machineProperties.position;
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var pitchFromOffset = vec3Mult(machineProperties.dimensions, PITCHING_MACHINE_OUTPUT_OFFSET_PCT);
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pitchFromOffset = Vec3.multiplyQbyV(machineProperties.rotation, pitchFromOffset);
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var pitchFromPosition = Vec3.sum(pitchFromPositionBase, pitchFromOffset);
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var pitchDirection = Quat.getFront(machineProperties.rotation);
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var ballScale = machineProperties.dimensions.x / PITCHING_MACHINE_PROPERTIES.dimensions.x;
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print("Creating baseball");
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var speed = randomFloat(BASEBALL_MIN_SPEED, BASEBALL_MAX_SPEED);
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var velocity = Vec3.multiply(speed, pitchDirection);
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this.baseball = new Baseball(pitchFromPosition, velocity, ballScale);
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Vec3.print("vel", velocity);
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Vec3.print("pos", pitchFromPosition);
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if (!this.injector) {
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this.injector = Audio.playSound(pitchSound, {
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@ -188,7 +189,6 @@ PitchingMachine.prototype = {
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if (this.baseball) {
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this.baseball.update(dt);
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if (this.baseball.finished()) {
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print("BALL IS FINISHED");
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this.baseball = null;
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var self = this;
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Script.setTimeout(function() { self.pitchBall() }, 3000);
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@ -311,7 +311,6 @@ function ObjectTrail(entityID, startPosition) {
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this.line = null;
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var lineInterval = null;
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print("Creating Trail!");
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var lastPosition = startPosition;
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trail = new InfiniteLine(startPosition, trailColor, trailLifetime);
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trailInterval = Script.setInterval(function() {
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@ -351,7 +350,6 @@ function cleanupTrail() {
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function setupTrail(entityID, position) {
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cleanupTrail();
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print("Creating Trail!");
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var lastPosition = position;
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trail = new InfiniteLine(position, { red: 128, green: 255, blue: 89 }, 20);
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trailInterval = Script.setInterval(function() {
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@ -433,7 +431,9 @@ function updateBillboard(distance) {
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return false;
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}
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var FIREWORK_SHOW_DISTANCE_FEET = 2;
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var FIREWORKS_SHOW_POSITION = { x: 0, y: 0, z: -78.0 };
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var FIREWORK_PER_X_FEET = 100;
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var MAX_FIREWORKS = 10;
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Baseball.prototype = {
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finished: function() {
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@ -462,11 +462,10 @@ Baseball.prototype = {
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},
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ballLanded: function() {
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this.state = BASEBALL_STATE.HIT_LANDED;
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if (this.distanceTravelled > FIREWORK_SHOW_DISTANCE_FEET) {
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print("PLAYING SHOW")
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var numberOfFireworks = Math.floor(this.distanceTravelled / 200);
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numberOfFireworks = Math.min(10, numberOfFireworks);
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playFireworkShow(numberOfFireworks, 2000);
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var numberOfFireworks = Math.floor(this.distanceTravelled / FIREWORK_PER_X_FEET);
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if (numberOfFireworks > 0) {
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numberOfFireworks = Math.min(MAX_FIREWORKS, numberOfFireworks);
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playFireworkShow(FIREWORKS_SHOW_POSITION, numberOfFireworks, 2000);
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}
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print("Ball took " + this.timeSinceHit.toFixed(3) + " seconds to land");
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print("Ball travelled " + this.distanceTravelled + " feet")
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@ -483,7 +482,6 @@ Baseball.prototype = {
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});
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var name = Entities.getEntityProperties(entityB, ["name"]).name;
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print("Hit: " + name);
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if (name == "Bat") {
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if (this.state == BASEBALL_STATE.PITCHING) {
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print("HIT");
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@ -528,9 +526,10 @@ Baseball.prototype = {
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volume: 1.0
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});
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}, 500);
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if (foul) {
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print("FOUL, yaw: ", yaw);
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updateBillboard("FOUL");
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print("FOUL ", yaw)
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this.state = BASEBALL_STATE.FOUL;
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playRandomSound(AUDIO.foul, {
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position: myPosition,
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@ -542,14 +541,13 @@ Baseball.prototype = {
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}
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}
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} else if (name == "stadium") {
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//iprint("PARTICLES");
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//entityCollisionWithGround(entityB, this.entityID, collision);
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this.landed = true;
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} else if (name == "backstop") {
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if (this.state == BASEBALL_STATE.PITCHING) {
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print("STRIKE");
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this.state = BASEBALL_STATE.STRIKE;
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updateBillboard("STRIKE");
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print("STRIKE");
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playRandomSound(AUDIO.strike, {
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position: myPosition,
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volume: 2.0
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@ -565,7 +563,6 @@ function update(dt) {
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if (baseball) {
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baseball.update(dt);
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if (baseball.finished()) {
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print("BALL IS FINSIEHD");
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baseball = null;
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Script.setTimeout(pitchBall, 3000);
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}
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