Merge branch 'master' of https://github.com/worklist/hifi into fixery

This commit is contained in:
Andrzej Kapolka 2014-01-10 16:01:18 -08:00
commit 355321c8b5
12 changed files with 589 additions and 480 deletions

View file

@ -85,7 +85,6 @@ const float MIRROR_FULLSCREEN_DISTANCE = 0.35f;
const float MIRROR_REARVIEW_DISTANCE = 0.65f;
const float MIRROR_REARVIEW_BODY_DISTANCE = 2.3f;
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message) {
fprintf(stdout, "%s", message.toLocal8Bit().constData());
Application::getInstance()->getLogger()->addMessage(message.toLocal8Bit().constData());
@ -142,7 +141,8 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_resetRecentMaxPacketsSoon(true),
_swatch(NULL),
_pasteMode(false),
_logger(new FileLogger())
_logger(new FileLogger()),
_persistThread(NULL)
{
_applicationStartupTime = startup_time;
@ -177,7 +177,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
nodeList->addHook(&_voxels);
nodeList->addHook(this);
nodeList->addDomainListener(this);
nodeList->addDomainListener(&_voxels);
// network receive thread and voxel parsing thread are both controlled by the --nonblocking command line
_enableProcessVoxelsThread = _enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
@ -249,6 +248,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
// Set the sixense filtering
_sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
}
Application::~Application() {
@ -1434,6 +1434,8 @@ void Application::terminate() {
_voxelHideShowThread.terminate();
_voxelEditSender.terminate();
_particleEditSender.terminate();
_persistThread->terminate();
_persistThread = NULL;
}
static Avatar* processAvatarMessageHeader(unsigned char*& packetData, size_t& dataBytes) {
@ -1933,6 +1935,9 @@ void Application::init() {
connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
updateLocalOctreeCache(true);
}
void Application::closeMirrorView() {
@ -2393,6 +2398,7 @@ void Application::updateThreads(float deltaTime) {
_voxelHideShowThread.threadRoutine();
_voxelEditSender.threadRoutine();
_particleEditSender.threadRoutine();
_persistThread->threadRoutine();
}
}
@ -4188,6 +4194,10 @@ void Application::domainChanged(QString domain) {
_voxelServerJurisdictions.clear();
_octreeServerSceneStats.clear();
_particleServerJurisdictions.clear();
// reset our persist thread
qDebug() << "domainChanged()... domain=" << domain << " swapping persist cache\n";
updateLocalOctreeCache();
}
void Application::nodeAdded(Node* node) {
@ -4523,3 +4533,47 @@ void Application::toggleLogDialog() {
_logDialog->close();
}
}
void Application::initAvatarAndViewFrustum() {
updateAvatar(0.f);
}
QString Application::getLocalVoxelCacheFileName() {
QString fileName = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
QDir logDir(fileName);
if (!logDir.exists(fileName)) {
logDir.mkdir(fileName);
}
fileName.append(QString("/hifi.voxelscache."));
fileName.append(_profile.getLastDomain());
fileName.append(QString(".svo"));
return fileName;
}
void Application::updateLocalOctreeCache(bool firstTime) {
// only do this if we've already got a persistThread or we're told this is the first time
if (firstTime || _persistThread) {
if (_persistThread) {
_persistThread->terminate();
_persistThread = NULL;
}
QString localVoxelCacheFileName = getLocalVoxelCacheFileName();
const int LOCAL_CACHE_PERSIST_INTERVAL = 1000 * 10; // every 10 seconds
_persistThread = new OctreePersistThread(_voxels.getTree(),
localVoxelCacheFileName.toLocal8Bit().constData(),LOCAL_CACHE_PERSIST_INTERVAL);
qDebug() << "updateLocalOctreeCache()... localVoxelCacheFileName=" << localVoxelCacheFileName << "\n";
if (_persistThread) {
_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates
connect(_persistThread, SIGNAL(loadCompleted()), &_voxels, SLOT(localVoxelCacheLoaded()));
_persistThread->initialize(true);
}
}
}

View file

@ -229,6 +229,7 @@ public slots:
void increaseVoxelSize();
void loadScript();
void toggleLogDialog();
void initAvatarAndViewFrustum();
private slots:
@ -512,6 +513,11 @@ private:
QPointer<LogDialog> _logDialog;
FileLogger* _logger;
OctreePersistThread* _persistThread;
QString getLocalVoxelCacheFileName();
void updateLocalOctreeCache(bool firstTime = false);
};
#endif /* defined(__interface__Application__) */

View file

@ -35,7 +35,6 @@
const bool VoxelSystem::DONT_BAIL_EARLY = false;
float identityVerticesGlobalNormals[] = { 0,0,0, 1,0,0, 1,1,0, 0,1,0, 0,0,1, 1,0,1, 1,1,1, 0,1,1 };
float identityVertices[] = { 0,0,0, 1,0,0, 1,1,0, 0,1,0, 0,0,1, 1,0,1, 1,1,1, 0,1,1, //0-7
@ -111,6 +110,7 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
_culledOnce = false;
_inhideOutOfView = false;
_treeIsBusy = false;
}
void VoxelSystem::elementDeleted(OctreeElement* element) {
@ -642,8 +642,6 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
}
void VoxelSystem::setupNewVoxelsForDrawing() {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"setupNewVoxelsForDrawing()");
@ -703,6 +701,12 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
_setupNewVoxelsForDrawingLastFinished = end;
_setupNewVoxelsForDrawingLastElapsed = elapsedmsec;
_inSetupNewVoxelsForDrawing = false;
bool extraDebugging = Application::getInstance()->getLogger()->extraDebugging();
if (extraDebugging) {
qDebug("setupNewVoxelsForDrawing()... _voxelsUpdated=%lu...\n",_voxelsUpdated);
_viewFrustum->printDebugDetails();
}
}
void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) {
@ -746,14 +750,12 @@ void VoxelSystem::checkForCulling() {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "checkForCulling()");
uint64_t start = usecTimestampNow();
// track how long its been since we were last moving. If we have recently moved then only use delta frustums, if
// it's been a long time since we last moved, then go ahead and do a full frustum cull.
if (isViewChanging()) {
_lastViewIsChanging = start;
}
uint64_t sinceLastMoving = (start - _lastViewIsChanging) / 1000;
bool enoughTime = (sinceLastMoving >= std::max((float) _lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS));
// These has changed events will occur before we stop. So we need to remember this for when we finally have stopped
@ -930,6 +932,11 @@ int VoxelSystem::newTreeToArrays(VoxelTreeElement* voxel) {
voxel->calculateAverageFromChildren();
}
}
// for either voxels that should not render, or those that should render and are in view
// update their geometry in the array.if the voxel "should render" but is not in view, then
// it actually doesn't need to be rendered
if (!shouldRender || voxel->isInView(*_viewFrustum)) {
if (_writeRenderFullVBO) {
const bool DONT_REUSE_INDEX = false;
const bool FORCE_REDRAW = true;
@ -939,6 +946,7 @@ int VoxelSystem::newTreeToArrays(VoxelTreeElement* voxel) {
const bool DONT_FORCE_REDRAW = false;
voxelsUpdated += updateNodeInArrays(voxel, REUSE_INDEX, DONT_FORCE_REDRAW);
}
}
voxel->clearDirtyBit(); // clear the dirty bit, do this before we potentially delete things.
return voxelsUpdated;
@ -959,7 +967,7 @@ int VoxelSystem::forceRemoveNodeFromArrays(VoxelTreeElement* node) {
// If this node has not yet been written to the array, then add it to the end of the array.
glBufferIndex nodeIndex = node->getBufferIndex();
node->setBufferIndex(GLBUFFER_INDEX_UNKNOWN);
freeBufferIndex(nodeIndex); // NOTE: This is make the node invisible!
freeBufferIndex(nodeIndex); // NOTE: This will make the node invisible!
return 1; // updated!
}
return 0; // not-updated
@ -1016,7 +1024,7 @@ int VoxelSystem::updateNodeInArrays(VoxelTreeElement* node, bool reuseIndex, boo
void VoxelSystem::updateArraysDetails(glBufferIndex nodeIndex, const glm::vec3& startVertex,
float voxelScale, const nodeColor& color) {
if (_initialized) {
if (_initialized && nodeIndex <= _maxVoxels) {
_writeVoxelDirtyArray[nodeIndex] = true;
if (_useVoxelShader) {
@ -1074,12 +1082,14 @@ void VoxelSystem::init() {
// our own _removedVoxels doesn't need to be notified of voxel deletes
VoxelTreeElement::removeDeleteHook(&_removedVoxels);
}
void VoxelSystem::changeTree(VoxelTree* newTree) {
disconnect(_tree, 0, this, 0);
_tree = newTree;
_tree->setDirtyBit();
_tree->getRoot()->setVoxelSystem(this);
@ -1880,6 +1890,7 @@ public:
unsigned long nodesOutsideInside;
unsigned long nodesInsideOutside;
unsigned long nodesOutsideOutside;
unsigned long nodesShown;
hideOutOfViewArgs(VoxelSystem* voxelSystem, VoxelTree* tree,
bool culledOnce, bool widenViewFrustum, bool wantDeltaFrustums) :
@ -1898,7 +1909,8 @@ public:
nodesIntersectInside(0),
nodesOutsideInside(0),
nodesInsideOutside(0),
nodesOutsideOutside(0)
nodesOutsideOutside(0),
nodesShown(0)
{
// Widen the FOV for trimming
if (widenViewFrustum) {
@ -1923,6 +1935,7 @@ void VoxelSystem::hideOutOfView(bool forceFullFrustum) {
PerformanceWarning warn(showDebugDetails, "hideOutOfView()");
bool widenFrustum = true;
// When using "delta" view frustums and only hide/show items that are in the difference
// between the two view frustums. There are some potential problems with this mode.
//
@ -1964,15 +1977,18 @@ void VoxelSystem::hideOutOfView(bool forceFullFrustum) {
setupNewVoxelsForDrawingSingleNode(DONT_BAIL_EARLY);
}
bool extraDebugDetails = Application::getInstance()->getLogger()->extraDebugging();
bool extraDebugDetails = false; // Application::getInstance()->getLogger()->extraDebugging();
if (extraDebugDetails) {
qDebug("hideOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld\n",
args.nodesScanned, args.nodesRemoved, args.nodesInside,
qDebug("hideOutOfView() scanned=%ld removed=%ld show=%ld inside=%ld intersect=%ld outside=%ld\n",
args.nodesScanned, args.nodesRemoved, args.nodesShown, args.nodesInside,
args.nodesIntersect, args.nodesOutside
);
qDebug(" inside/inside=%ld intersect/inside=%ld outside/outside=%ld\n",
args.nodesInsideInside, args.nodesIntersectInside, args.nodesOutsideOutside
);
qDebug() << "args.thisViewFrustum....\n";
args.thisViewFrustum.printDebugDetails();
}
_inhideOutOfView = false;
}
@ -2047,6 +2063,7 @@ bool VoxelSystem::showAllSubTreeOperation(OctreeElement* element, void* extraDat
// These are both needed to force redraw...
voxel->setDirtyBit();
voxel->markWithChangedTime();
args->nodesShown++;
}
return true; // keep recursing!
@ -2129,6 +2146,7 @@ bool VoxelSystem::hideOutOfViewOperation(OctreeElement* element, void* extraData
// here because we know will block any children anyway
if (voxel->getShouldRender() && !voxel->isKnownBufferIndex()) {
voxel->setDirtyBit(); // will this make it draw?
args->nodesShown++;
return false;
}
@ -2694,11 +2712,6 @@ void VoxelSystem::nodeKilled(Node* node) {
}
}
void VoxelSystem::domainChanged(QString domain) {
killLocalVoxels();
}
unsigned long VoxelSystem::getFreeMemoryGPU() {
// We can't ask all GPUs how much memory they have in use, but we can ask them about how much is free.
// So, we can record the free memory before we create our VBOs and the free memory after, and get a basic
@ -2763,4 +2776,26 @@ void VoxelSystem::unlockTree() {
}
void VoxelSystem::localVoxelCacheLoaded() {
qDebug() << "localVoxelCacheLoaded()\n";
// Make sure that the application has properly set up the view frustum for our loaded state
Application::getInstance()->initAvatarAndViewFrustum();
_tree->setDirtyBit(); // make sure the tree thinks it's dirty
_setupNewVoxelsForDrawingLastFinished = 0; // don't allow the setupNewVoxelsForDrawing() shortcuts
_writeRenderFullVBO = true; // this will disable individual node updates, was reset by killLocalVoxels()
setupNewVoxelsForDrawing();
_inhideOutOfView = false; // reenable hideOutOfView behavior
}
void VoxelSystem::beginLoadingLocalVoxelCache() {
qDebug() << "beginLoadingLocalVoxelCache()\n";
_writeRenderFullVBO = true; // this will disable individual node updates
_inhideOutOfView = true; // this will disable hidOutOfView which we want to do until local cache is loaded
killLocalVoxels();
qDebug() << "DONE beginLoadingLocalVoxelCache()\n";
}

View file

@ -18,6 +18,7 @@
#include <NodeData.h>
#include <ViewFrustum.h>
#include <VoxelTree.h>
#include <OctreePersistThread.h>
#include "Camera.h"
#include "Util.h"
@ -37,7 +38,7 @@ struct VoxelShaderVBOData
class VoxelSystem : public NodeData, public OctreeElementDeleteHook, public OctreeElementUpdateHook,
public NodeListHook, public DomainChangeListener {
public NodeListHook {
Q_OBJECT
friend class VoxelHideShowThread;
@ -113,7 +114,6 @@ public:
virtual void elementUpdated(OctreeElement* element);
virtual void nodeAdded(Node* node);
virtual void nodeKilled(Node* node);
virtual void domainChanged(QString domain);
bool treeIsBusy() const { return _treeIsBusy; }
@ -146,6 +146,9 @@ public slots:
void setUseVoxelShader(bool useVoxelShader);
void setVoxelsAsPoints(bool voxelsAsPoints);
void localVoxelCacheLoaded();
void beginLoadingLocalVoxelCache();
protected:
float _treeScale;
int _maxVoxels;

View file

@ -49,8 +49,10 @@ bool OctreeQueryNode::packetIsDuplicate() const {
// since our packets now include header information, like sequence number, and createTime, we can't just do a memcmp
// of the entire packet, we need to compare only the packet content...
if (_lastOctreePacketLength == getPacketLength()) {
return memcmp(_lastOctreePacket + OCTREE_PACKET_HEADER_SIZE,
_octreePacket+OCTREE_PACKET_HEADER_SIZE , getPacketLength() - OCTREE_PACKET_HEADER_SIZE == 0);
if (memcmp(_lastOctreePacket + OCTREE_PACKET_HEADER_SIZE,
_octreePacket + OCTREE_PACKET_HEADER_SIZE , getPacketLength() - OCTREE_PACKET_HEADER_SIZE) == 0) {
return true;
}
}
return false;
}

View file

@ -572,7 +572,7 @@ bool findRayIntersectionOp(OctreeElement* node, void* extraData) {
bool Octree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElement*& node, float& distance, BoxFace& face) {
RayArgs args = { origin / static_cast<float>(TREE_SCALE), direction, node, distance, face };
RayArgs args = { origin / (float)(TREE_SCALE), direction, node, distance, face };
recurseTreeWithOperation(findRayIntersectionOp, &args);
return args.found;
}
@ -600,7 +600,7 @@ bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
if (element->hasContent()) {
glm::vec3 elementPenetration;
if (element->findSpherePenetration(args->center, args->radius, elementPenetration, &args->penetratedObject)) {
args->penetration = addPenetrations(args->penetration, elementPenetration * static_cast<float>(TREE_SCALE));
args->penetration = addPenetrations(args->penetration, elementPenetration * (float)(TREE_SCALE));
args->found = true;
}
}
@ -611,8 +611,8 @@ bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::v
void** penetratedObject) {
SphereArgs args = {
center / static_cast<float>(TREE_SCALE),
radius / static_cast<float>(TREE_SCALE),
center / (float)(TREE_SCALE),
radius / (float)(TREE_SCALE),
penetration,
false,
NULL };
@ -647,7 +647,7 @@ bool findCapsulePenetrationOp(OctreeElement* node, void* extraData) {
if (node->hasContent()) {
glm::vec3 nodePenetration;
if (box.findCapsulePenetration(args->start, args->end, args->radius, nodePenetration)) {
args->penetration = addPenetrations(args->penetration, nodePenetration * static_cast<float>(TREE_SCALE));
args->penetration = addPenetrations(args->penetration, nodePenetration * (float)(TREE_SCALE));
args->found = true;
}
}
@ -656,9 +656,9 @@ bool findCapsulePenetrationOp(OctreeElement* node, void* extraData) {
bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) {
CapsuleArgs args = {
start / static_cast<float>(TREE_SCALE),
end / static_cast<float>(TREE_SCALE),
radius / static_cast<float>(TREE_SCALE),
start / (float)(TREE_SCALE),
end / (float)(TREE_SCALE),
radius / (float)(TREE_SCALE),
penetration };
penetration = glm::vec3(0.0f, 0.0f, 0.0f);
recurseTreeWithOperation(findCapsulePenetrationOp, &args);

View file

@ -13,9 +13,8 @@
#include <SharedUtil.h>
#include "OctreePersistThread.h"
#include "OctreeServer.h"
OctreePersistThread::OctreePersistThread(Octree* tree, const char* filename, int persistInterval) :
OctreePersistThread::OctreePersistThread(Octree* tree, const QString& filename, int persistInterval) :
_tree(tree),
_filename(filename),
_persistInterval(persistInterval),
@ -27,14 +26,14 @@ bool OctreePersistThread::process() {
if (!_initialLoadComplete) {
uint64_t loadStarted = usecTimestampNow();
qDebug("loading Octrees from file: %s...\n", _filename);
qDebug() << "loading Octrees from file: " << _filename << "...\n";
bool persistantFileRead;
_tree->lockForWrite();
{
PerformanceWarning warn(true, "Loading Octree File", true);
persistantFileRead = _tree->readFromSVOFile(_filename);
persistantFileRead = _tree->readFromSVOFile(_filename.toLocal8Bit().constData());
}
_tree->unlock();
@ -60,6 +59,8 @@ bool OctreePersistThread::process() {
_initialLoadComplete = true;
_lastCheck = usecTimestampNow(); // we just loaded, no need to save again
emit loadCompleted();
}
if (isStillRunning()) {
@ -80,8 +81,8 @@ bool OctreePersistThread::process() {
// check the dirty bit and persist here...
_lastCheck = usecTimestampNow();
if (_tree->isDirty()) {
qDebug("saving Octrees to file %s...\n",_filename);
_tree->writeToSVOFile(_filename);
qDebug() << "saving Octrees to file " << _filename << "...\n";
_tree->writeToSVOFile(_filename.toLocal8Bit().constData());
_tree->clearDirtyBit(); // tree is clean after saving
qDebug("DONE saving Octrees to file...\n");
}

View file

@ -11,27 +11,32 @@
#ifndef __Octree_server__OctreePersistThread__
#define __Octree_server__OctreePersistThread__
#include <QString>
#include <GenericThread.h>
#include <Octree.h>
#include "Octree.h"
/// Generalized threaded processor for handling received inbound packets.
class OctreePersistThread : public virtual GenericThread {
class OctreePersistThread : public GenericThread {
Q_OBJECT
public:
static const int DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
OctreePersistThread(Octree* tree, const char* filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
OctreePersistThread(Octree* tree, const QString& filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
bool isInitialLoadComplete() const { return _initialLoadComplete; }
time_t* getLoadCompleted() { return &_loadCompleted; }
uint64_t getLoadElapsedTime() const { return _loadTimeUSecs; }
signals:
void loadCompleted();
protected:
/// Implements generic processing behavior for this thread.
virtual bool process();
private:
Octree* _tree;
const char* _filename;
QString _filename;
int _persistInterval;
bool _initialLoadComplete;

View file

@ -67,8 +67,8 @@ void ParticleCollisionSystem::checkParticle(Particle* particle) {
}
void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
glm::vec3 center = particle->getPosition() * static_cast<float>(TREE_SCALE);
float radius = particle->getRadius() * static_cast<float>(TREE_SCALE);
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
float radius = particle->getRadius() * (float)(TREE_SCALE);
const float ELASTICITY = 0.4f;
const float DAMPING = 0.0f;
const float COLLISION_FREQUENCY = 0.5f;
@ -79,7 +79,7 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
// let the particles run their collision scripts if they have them
particle->collisionWithVoxel(voxelDetails);
penetration /= static_cast<float>(TREE_SCALE);
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
applyHardCollision(particle, penetration, ELASTICITY, DAMPING);
@ -88,8 +88,8 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
}
void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particle) {
glm::vec3 center = particle->getPosition() * static_cast<float>(TREE_SCALE);
float radius = particle->getRadius() * static_cast<float>(TREE_SCALE);
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
float radius = particle->getRadius() * (float)(TREE_SCALE);
const float ELASTICITY = 1.4f;
const float DAMPING = 0.0f;
const float COLLISION_FREQUENCY = 0.5f;
@ -101,7 +101,7 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particle) {
particle->collisionWithParticle(penetratedParticle);
penetratedParticle->collisionWithParticle(particle);
penetration /= static_cast<float>(TREE_SCALE);
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
// apply a hard collision to both particles of half the penetration each
@ -133,8 +133,8 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
}
//printf("updateCollisionWithAvatars()...\n");
glm::vec3 center = particle->getPosition() * static_cast<float>(TREE_SCALE);
float radius = particle->getRadius() * static_cast<float>(TREE_SCALE);
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
float radius = particle->getRadius() * (float)(TREE_SCALE);
const float ELASTICITY = 0.4f;
const float DAMPING = 0.0f;
const float COLLISION_FREQUENCY = 0.5f;
@ -156,13 +156,13 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
if (handData->findSpherePenetration(center, radius, penetration, collidingPalm)) {
// TODO: dot collidingPalm and hand velocities and skip collision when they are moving apart.
// apply a hard collision when ball collides with hand
penetration /= static_cast<float>(TREE_SCALE);
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
// determine if the palm that collided was moving, if so, then we add that palm velocity as well...
glm::vec3 addedVelocity = NO_ADDED_VELOCITY;
if (collidingPalm) {
glm::vec3 palmVelocity = collidingPalm->getVelocity() / static_cast<float>(TREE_SCALE);
glm::vec3 palmVelocity = collidingPalm->getVelocity() / (float)(TREE_SCALE);
//printf("collidingPalm Velocity=%f,%f,%f\n", palmVelocity.x, palmVelocity.y, palmVelocity.z);
addedVelocity = palmVelocity;
}
@ -170,7 +170,7 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
} else if (avatar->findSpherePenetration(center, radius, penetration)) {
// apply hard collision when particle collides with avatar
penetration /= static_cast<float>(TREE_SCALE);
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
glm::vec3 addedVelocity = avatar->getVelocity();
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
@ -191,13 +191,13 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
if (handData->findSpherePenetration(center, radius, penetration, collidingPalm)) {
// apply a hard collision when ball collides with hand
penetration /= static_cast<float>(TREE_SCALE);
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
// determine if the palm that collided was moving, if so, then we add that palm velocity as well...
glm::vec3 addedVelocity = NO_ADDED_VELOCITY;
if (collidingPalm) {
glm::vec3 palmVelocity = collidingPalm->getVelocity() / static_cast<float>(TREE_SCALE);
glm::vec3 palmVelocity = collidingPalm->getVelocity() / (float)(TREE_SCALE);
//printf("collidingPalm Velocity=%f,%f,%f\n", palmVelocity.x, palmVelocity.y, palmVelocity.z);
addedVelocity = palmVelocity;
}
@ -205,7 +205,7 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
} else if (avatar->findSpherePenetration(center, radius, penetration)) {
penetration /= static_cast<float>(TREE_SCALE);
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
glm::vec3 addedVelocity = avatar->getVelocity();
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
@ -231,7 +231,7 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
float velocityDotPenetration = glm::dot(velocity, penetration);
if (velocityDotPenetration > EPSILON) {
position -= penetration;
static float HALTING_VELOCITY = 0.2f / static_cast<float>(TREE_SCALE);
static float HALTING_VELOCITY = 0.2f / (float)(TREE_SCALE);
// cancel out the velocity component in the direction of penetration
float penetrationLength = glm::length(penetration);
@ -263,12 +263,12 @@ void ParticleCollisionSystem::updateCollisionSound(Particle* particle, const glm
const float COLLISION_LOUDNESS = 1.f;
const float DURATION_SCALING = 0.004f;
const float NOISE_SCALING = 0.1f;
glm::vec3 velocity = particle->getVelocity() * static_cast<float>(TREE_SCALE);
glm::vec3 velocity = particle->getVelocity() * (float)(TREE_SCALE);
/*
// how do we want to handle this??
//
glm::vec3 gravity = particle->getGravity() * static_cast<float>(TREE_SCALE);
glm::vec3 gravity = particle->getGravity() * (float)(TREE_SCALE);
if (glm::length(gravity) > EPSILON) {
// If gravity is on, remove the effect of gravity on velocity for this

View file

@ -11,11 +11,14 @@
#ifndef __shared__GenericThread__
#define __shared__GenericThread__
#include <QtCore/QObject>
#include <pthread.h>
/// A basic generic "thread" class. Handles a single thread of control within the application. Can operate in non-threaded
/// mode but caller must regularly call threadRoutine() method.
class GenericThread {
class GenericThread : public QObject {
Q_OBJECT
public:
GenericThread();
virtual ~GenericThread();