mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-09 09:50:06 +02:00
Fix for reset sensors while in desktop mode.
Previously hitting ' a.k.a. reset sensors, would teleport you to the last position you were in before you switched into desktop mode, or the spawn location. This fixes that behavior but not re-centering the avatar while in desktop mode.
This commit is contained in:
parent
6cb85e92b1
commit
349f0355ae
3 changed files with 4 additions and 4 deletions
|
@ -4745,13 +4745,13 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
|
||||||
renderArgs->_viewport = originalViewport;
|
renderArgs->_viewport = originalViewport;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::resetSensors(bool andReload) {
|
void Application::resetSensors(bool andRecenter) {
|
||||||
DependencyManager::get<Faceshift>()->reset();
|
DependencyManager::get<Faceshift>()->reset();
|
||||||
DependencyManager::get<DdeFaceTracker>()->reset();
|
DependencyManager::get<DdeFaceTracker>()->reset();
|
||||||
DependencyManager::get<EyeTracker>()->reset();
|
DependencyManager::get<EyeTracker>()->reset();
|
||||||
getActiveDisplayPlugin()->resetSensors();
|
getActiveDisplayPlugin()->resetSensors();
|
||||||
_overlayConductor.centerUI();
|
_overlayConductor.centerUI();
|
||||||
getMyAvatar()->reset(andReload);
|
getMyAvatar()->reset(andRecenter);
|
||||||
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -317,7 +317,7 @@ public slots:
|
||||||
|
|
||||||
void openUrl(const QUrl& url) const;
|
void openUrl(const QUrl& url) const;
|
||||||
|
|
||||||
void resetSensors(bool andReload = false);
|
void resetSensors(bool andRecenter = false);
|
||||||
void setActiveFaceTracker() const;
|
void setActiveFaceTracker() const;
|
||||||
|
|
||||||
#if (PR_BUILD || DEV_BUILD)
|
#if (PR_BUILD || DEV_BUILD)
|
||||||
|
|
|
@ -308,7 +308,7 @@ void MyAvatar::reset(bool andRecenter, bool andReload, bool andHead) {
|
||||||
}
|
}
|
||||||
setThrust(glm::vec3(0.0f));
|
setThrust(glm::vec3(0.0f));
|
||||||
|
|
||||||
if (andRecenter) {
|
if (andRecenter && qApp->isHMDMode()) {
|
||||||
// derive the desired body orientation from the *old* hmd orientation, before the sensor reset.
|
// derive the desired body orientation from the *old* hmd orientation, before the sensor reset.
|
||||||
auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
|
auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue