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procedural voxel create/delete noises
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1 changed files with 76 additions and 7 deletions
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@ -37,6 +37,8 @@
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#include <AgentTypes.h>
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#include <AgentTypes.h>
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#include <PacketHeaders.h>
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#include <PacketHeaders.h>
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#include <PerfStat.h>
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#include <PerfStat.h>
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#include <AudioInjectionManager.h>
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#include <AudioInjector.h>
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#include "Application.h"
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#include "Application.h"
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#include "InterfaceConfig.h"
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#include "InterfaceConfig.h"
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@ -2013,22 +2015,78 @@ void Application::shiftPaintingColor() {
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_paintingVoxel.blue = (_dominantColor == 2) ? randIntInRange(200, 255) : randIntInRange(40, 100);
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_paintingVoxel.blue = (_dominantColor == 2) ? randIntInRange(200, 255) : randIntInRange(40, 100);
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}
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}
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void Application::maybeEditVoxelUnderCursor() {
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void Application::maybeEditVoxelUnderCursor() {
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if (_addVoxelMode->isChecked() || _colorVoxelMode->isChecked()) {
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if (_addVoxelMode->isChecked() || _colorVoxelMode->isChecked()) {
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if (_mouseVoxel.s != 0) {
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if (_mouseVoxel.s != 0) {
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PACKET_HEADER message = (_destructiveAddVoxel->isChecked() ?
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PACKET_HEADER message = (_destructiveAddVoxel->isChecked() ?
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PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
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PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
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sendVoxelEditMessage(message, _mouseVoxel);
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sendVoxelEditMessage(message, _mouseVoxel);
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// create the voxel locally so it appears immediately
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// create the voxel locally so it appears immediately
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_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
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_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
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_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel->isChecked());
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_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel->isChecked());
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// remember the position for drag detection
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// remember the position for drag detection
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_justEditedVoxel = true;
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_justEditedVoxel = true;
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AudioInjector* voxelInjector = AudioInjectionManager::injectorWithCapacity(22050);
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voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
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//_myAvatar.getPosition()
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voxelInjector->setBearing(-1 * _myAvatar.getAbsoluteHeadYaw());
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voxelInjector->setVolume (16 * pow (_mouseVoxel.s, 2) / .0000001); //255 is max, and also default value
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printf("mousevoxelscale is %f\n", _mouseVoxel.s);
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/* for (int i = 0; i
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< 22050; i++) {
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if (i % 4 == 0) {
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voxelInjector->addSample(4000);
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} else if (i % 4 == 1) {
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voxelInjector->addSample(0);
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} else if (i % 4 == 2) {
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voxelInjector->addSample(-4000);
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} else {
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voxelInjector->addSample(0);
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}
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*/
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for (int i=0; i < 11025; i++) {
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/*
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A440 square wave
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if (sin(i * 2 * PIE / 50)>=0) {
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voxelInjector->addSample(4000);
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} else {
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voxelInjector->addSample(-4000);
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}
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*/
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if (_mouseVoxel.s > .01) {
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voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(500*sin((i+1)/200))));
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} else {
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voxelInjector->addSample(16000 * sin(i/(1.5 * log (_mouseVoxel.s/.0001) * ((i+11025)/5512.5)))); //808
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}
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}
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//voxelInjector->addSample(32500 * sin(i/(2 * 1 * ((i+5000)/5512.5)))); //80
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//voxelInjector->addSample(20000 * sin(i/(6 * (_mouseVoxel.s/.001) *((i+5512.5)/5512.5)))); //808
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//voxelInjector->addSample(20000 * sin(i/(6 * ((i+5512.5)/5512.5)))); //808
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//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50)); //A440 sine wave
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//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50) * sin (i/500)); //A440 sine wave with amplitude modulation
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//FM library
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//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(500*sin((i+1)/200)))); //FM 1 dubstep
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//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(300*sin((i+1)/5.0)))); //FM 2 flange sweep
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//voxelInjector->addSample(10000 * sin((i * 2 * PIE) /(500*sin((i+1)/500.0)))); //FM 3 resonant pulse
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AudioInjectionManager::threadInjector(voxelInjector);
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}
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}
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} else if (_deleteVoxelMode->isChecked()) {
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} else if (_deleteVoxelMode->isChecked()) {
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deleteVoxelUnderCursor();
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deleteVoxelUnderCursor();
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}
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}
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}
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}
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@ -2036,10 +2094,21 @@ void Application::deleteVoxelUnderCursor() {
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if (_mouseVoxel.s != 0) {
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if (_mouseVoxel.s != 0) {
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// sending delete to the server is sufficient, server will send new version so we see updates soon enough
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// sending delete to the server is sufficient, server will send new version so we see updates soon enough
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sendVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, _mouseVoxel);
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sendVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, _mouseVoxel);
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AudioInjector* voxelInjector = AudioInjectionManager::injectorWithCapacity(5000);
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voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
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voxelInjector->setBearing(0); //straight down the z axis
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voxelInjector->setVolume (255); //255 is max, and also default value
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// remember the position for drag detection
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_justEditedVoxel = true;
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for (int i=0; i < 5000; i++) {
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voxelInjector->addSample(10000 * sin((i * 2 * PIE) /(500*sin((i+1)/500.0)))); //FM 3 resonant pulse
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// voxelInjector->addSample(20000 * sin((i) /((4 / _mouseVoxel.s) * sin((i)/(20 * _mouseVoxel.s / .001))))); //FM 2 comb filter
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}
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AudioInjectionManager::threadInjector(voxelInjector);
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}
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}
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// remember the position for drag detection
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_justEditedVoxel = true;
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}
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}
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void Application::goHome() {
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void Application::goHome() {
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