working on fading shape entities

This commit is contained in:
SamGondelman 2016-08-03 13:30:05 -07:00
parent d63a0ef08f
commit 2eb0c7735f
16 changed files with 81 additions and 56 deletions

View file

@ -776,7 +776,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
{ {
PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect"); PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect");
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, true, true, true); DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, true, true, true);
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height, DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
bevelDistance, backgroundColor); bevelDistance, backgroundColor);
} }

View file

@ -47,7 +47,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>(); auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline; auto pipeline = args->_pipeline;
if (!pipeline) { if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline(); pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
} }
if (_isSolid) { if (_isSolid) {
@ -55,7 +55,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
batch->setModelTransform(transform); batch->setModelTransform(transform);
geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline); geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline);
} else { } else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true); geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) { if (getIsDashedLine()) {
transform.setScale(1.0f); transform.setScale(1.0f);
batch->setModelTransform(transform); batch->setModelTransform(transform);

View file

@ -57,12 +57,12 @@ void Line3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>(); auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsDashedLine()) { if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine() // TODO: add support for color to renderDashedLine()
geometryCache->bindSimpleProgram(*batch, false, false, true, true); geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID); geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
} else if (_glow > 0.0f) { } else if (_glow > 0.0f) {
geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID); geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID);
} else { } else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true); geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID); geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
} }
} }

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@ -61,7 +61,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
geometryCache->bindSimpleProgram(*batch); geometryCache->bindSimpleProgram(*batch);
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor); geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
} else { } else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true); geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) { if (getIsDashedLine()) {
glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f); glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f); glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);

View file

@ -47,7 +47,7 @@ void Shape3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>(); auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline; auto pipeline = args->_pipeline;
if (!pipeline) { if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline(); pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
} }
transform.setScale(dimensions); transform.setScale(dimensions);

View file

@ -46,7 +46,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>(); auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline; auto pipeline = args->_pipeline;
if (!pipeline) { if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline(); pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
} }
if (_isSolid) { if (_isSolid) {

View file

@ -101,7 +101,7 @@ void Web3DOverlay::render(RenderArgs* args) {
batch.setModelTransform(transform); batch.setModelTransform(transform);
auto geometryCache = DependencyManager::get<GeometryCache>(); auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->bindSimpleProgram(batch, true, false, true, false); geometryCache->bindSimpleProgram(batch, true, false, false, true, false);
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color); geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
} }

View file

@ -105,15 +105,11 @@ void RenderableShapeEntityItem::render(RenderArgs* args) {
DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]); DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]);
} else { } else {
// FIXME, support instanced multi-shape rendering using multidraw indirect // FIXME, support instanced multi-shape rendering using multidraw indirect
float fadeRatio = Interpolate::calculateFadeRatio(_fadeStartTime); color.a *= Interpolate::calculateFadeRatio(_fadeStartTime);
if (fadeRatio < 1.0f) { auto geometryCache = DependencyManager::get<GeometryCache>();
color = glm::vec4(0.0f, 0.0f, 1.0f, 0.5f); auto pipeline = color.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color); geometryCache->renderSolidShapeInstance(batch, MAPPING[_shape], color, pipeline);
} else {
DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
} }
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]); static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]);
args->_details._trianglesRendered += (int)triCount; args->_details._trianglesRendered += (int)triCount;

View file

@ -22,7 +22,7 @@ public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties); static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties); static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableShapeEntityItem(const EntityItemID& entityItemID) : ShapeEntityItem(entityItemID), _fadeStartTime(usecTimestampNow()) {} RenderableShapeEntityItem(const EntityItemID& entityItemID) : ShapeEntityItem(entityItemID) {}
void render(RenderArgs* args) override; void render(RenderArgs* args) override;
void setUserData(const QString& value) override; void setUserData(const QString& value) override;
@ -33,7 +33,7 @@ public:
private: private:
QSharedPointer<Procedural> _procedural; QSharedPointer<Procedural> _procedural;
quint64 _fadeStartTime { 0 }; quint64 _fadeStartTime { usecTimestampNow() };
}; };

View file

@ -62,7 +62,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
batch.setModelTransform(transformToTopLeft); batch.setModelTransform(transformToTopLeft);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, false, true); DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, false, false, true);
DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor); DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
float scale = _lineHeight / _textRenderer->getFontSize(); float scale = _lineHeight / _textRenderer->getFontSize();

View file

@ -208,8 +208,9 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
batch._glActiveBindTexture(GL_TEXTURE0, GL_TEXTURE_2D, _texture); batch._glActiveBindTexture(GL_TEXTURE0, GL_TEXTURE_2D, _texture);
textured = emissive = true; textured = emissive = true;
} }
bool transparent = false;
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, textured, culled, emissive); DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, textured, transparent, culled, emissive);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, 0.0f)); DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, 0.0f));
} }

View file

@ -73,6 +73,8 @@ void packDeferredFragmentTranslucent(vec3 normal, float alpha, vec3 albedo, vec3
discard; discard;
} }
_fragColor0 = vec4(albedo.rgb, alpha); _fragColor0 = vec4(albedo.rgb, alpha);
_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
} }
<@endif@> <@endif@>

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@ -397,14 +397,25 @@ gpu::Stream::FormatPointer& getInstancedSolidStreamFormat() {
return INSTANCED_SOLID_STREAM_FORMAT; return INSTANCED_SOLID_STREAM_FORMAT;
} }
render::ShapePipelinePointer GeometryCache::_simplePipeline; render::ShapePipelinePointer GeometryCache::_simpleOpaquePipeline;
render::ShapePipelinePointer GeometryCache::_simpleTransparentPipeline;
render::ShapePipelinePointer GeometryCache::_simpleWirePipeline; render::ShapePipelinePointer GeometryCache::_simpleWirePipeline;
GeometryCache::GeometryCache() : GeometryCache::GeometryCache() :
_nextID(0) { _nextID(0) {
buildShapes(); buildShapes();
GeometryCache::_simplePipeline = GeometryCache::_simpleOpaquePipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(), nullptr, std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, false), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {
// Set the defaults needed for a simple program
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
DependencyManager::get<TextureCache>()->getWhiteTexture());
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
);
GeometryCache::_simpleTransparentPipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, true, true, false), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) { [](const render::ShapePipeline&, gpu::Batch& batch) {
// Set the defaults needed for a simple program // Set the defaults needed for a simple program
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO, batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
@ -1703,6 +1714,7 @@ class SimpleProgramKey {
public: public:
enum FlagBit { enum FlagBit {
IS_TEXTURED_FLAG = 0, IS_TEXTURED_FLAG = 0,
IS_TRANSPARENT_FLAG,
IS_CULLED_FLAG, IS_CULLED_FLAG,
IS_UNLIT_FLAG, IS_UNLIT_FLAG,
HAS_DEPTH_BIAS_FLAG, HAS_DEPTH_BIAS_FLAG,
@ -1712,6 +1724,7 @@ public:
enum Flag { enum Flag {
IS_TEXTURED = (1 << IS_TEXTURED_FLAG), IS_TEXTURED = (1 << IS_TEXTURED_FLAG),
IS_TRANSPARENT = (1 << IS_TRANSPARENT_FLAG),
IS_CULLED = (1 << IS_CULLED_FLAG), IS_CULLED = (1 << IS_CULLED_FLAG),
IS_UNLIT = (1 << IS_UNLIT_FLAG), IS_UNLIT = (1 << IS_UNLIT_FLAG),
HAS_DEPTH_BIAS = (1 << HAS_DEPTH_BIAS_FLAG), HAS_DEPTH_BIAS = (1 << HAS_DEPTH_BIAS_FLAG),
@ -1721,6 +1734,7 @@ public:
bool isFlag(short flagNum) const { return bool((_flags & flagNum) != 0); } bool isFlag(short flagNum) const { return bool((_flags & flagNum) != 0); }
bool isTextured() const { return isFlag(IS_TEXTURED); } bool isTextured() const { return isFlag(IS_TEXTURED); }
bool isTransparent() const { return isFlag(IS_TRANSPARENT); }
bool isCulled() const { return isFlag(IS_CULLED); } bool isCulled() const { return isFlag(IS_CULLED); }
bool isUnlit() const { return isFlag(IS_UNLIT); } bool isUnlit() const { return isFlag(IS_UNLIT); }
bool hasDepthBias() const { return isFlag(HAS_DEPTH_BIAS); } bool hasDepthBias() const { return isFlag(HAS_DEPTH_BIAS); }
@ -1731,9 +1745,9 @@ public:
int getRaw() const { return *reinterpret_cast<const int*>(this); } int getRaw() const { return *reinterpret_cast<const int*>(this); }
SimpleProgramKey(bool textured = false, bool culled = true, SimpleProgramKey(bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false) { bool unlit = false, bool depthBias = false) {
_flags = (textured ? IS_TEXTURED : 0) | (culled ? IS_CULLED : 0) | _flags = (textured ? IS_TEXTURED : 0) | (transparent ? IS_TRANSPARENT : 0) | (culled ? IS_CULLED : 0) |
(unlit ? IS_UNLIT : 0) | (depthBias ? HAS_DEPTH_BIAS : 0); (unlit ? IS_UNLIT : 0) | (depthBias ? HAS_DEPTH_BIAS : 0);
} }
@ -1748,8 +1762,8 @@ inline bool operator==(const SimpleProgramKey& a, const SimpleProgramKey& b) {
return a.getRaw() == b.getRaw(); return a.getRaw() == b.getRaw();
} }
void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, bool unlit, bool depthBiased) { void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
batch.setPipeline(getSimplePipeline(textured, culled, unlit, depthBiased)); batch.setPipeline(getSimplePipeline(textured, transparent, culled, unlit, depthBiased));
// If not textured, set a default albedo map // If not textured, set a default albedo map
if (!textured) { if (!textured) {
@ -1761,8 +1775,8 @@ void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool cul
DependencyManager::get<TextureCache>()->getNormalFittingTexture()); DependencyManager::get<TextureCache>()->getNormalFittingTexture());
} }
gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled, bool unlit, bool depthBiased) { gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
SimpleProgramKey config { textured, culled, unlit, depthBiased }; SimpleProgramKey config { textured, transparent, culled, unlit, depthBiased };
// Compile the shaders // Compile the shaders
static std::once_flag once; static std::once_flag once;
@ -1798,7 +1812,7 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled
state->setDepthBias(1.0f); state->setDepthBias(1.0f);
state->setDepthBiasSlopeScale(1.0f); state->setDepthBiasSlopeScale(1.0f);
} }
state->setBlendFunction(false, state->setBlendFunction(config.isTransparent(),
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE); gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);

View file

@ -152,12 +152,13 @@ public:
// Bind the pipeline and get the state to render static geometry // Bind the pipeline and get the state to render static geometry
void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool culled = true, void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false); bool unlit = false, bool depthBias = false);
// Get the pipeline to render static geometry // Get the pipeline to render static geometry
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true, gpu::PipelinePointer getSimplePipeline(bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false); bool unlit = false, bool depthBias = false);
render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; } render::ShapePipelinePointer getOpaqueShapePipeline() { return GeometryCache::_simpleOpaquePipeline; }
render::ShapePipelinePointer getTransparentShapePipeline() { return GeometryCache::_simpleTransparentPipeline; }
render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; } render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; }
// Static (instanced) geometry // Static (instanced) geometry
@ -165,42 +166,42 @@ public:
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer); void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1), void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline); const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color, void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) { const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline); renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
} }
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1), void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline); const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color, void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) { const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderWireShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline); renderWireShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
} }
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color, void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline); const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color, void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) { const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidSphereInstance(batch, glm::vec4(color, 1.0f), pipeline); renderSolidSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
} }
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color, void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline); const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color, void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) { const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline); renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
} }
void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color, void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline); const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec3& color, void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) { const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidCubeInstance(batch, glm::vec4(color, 1.0f), pipeline); renderSolidCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
} }
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color, void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline); const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color, void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) { const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline); renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
@ -412,7 +413,8 @@ private:
gpu::ShaderPointer _simpleShader; gpu::ShaderPointer _simpleShader;
gpu::ShaderPointer _unlitShader; gpu::ShaderPointer _unlitShader;
static render::ShapePipelinePointer _simplePipeline; static render::ShapePipelinePointer _simpleOpaquePipeline;
static render::ShapePipelinePointer _simpleTransparentPipeline;
static render::ShapePipelinePointer _simpleWirePipeline; static render::ShapePipelinePointer _simpleWirePipeline;
gpu::PipelinePointer _glowLinePipeline; gpu::PipelinePointer _glowLinePipeline;
QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms; QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;

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@ -29,9 +29,18 @@ void main(void) {
if (_color.a <= 0.0) { if (_color.a <= 0.0) {
texel = colorToLinearRGBA(texel); texel = colorToLinearRGBA(texel);
} }
if (_color.a * texel.a < 1.0) {
packDeferredFragmentTranslucent(
normalize(_normal),
_color.a * texel.a,
_color.rgb * texel.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragment( packDeferredFragment(
normalize(_normal.xyz), normalize(_normal),
texel.a, 1.0,
_color.rgb * texel.rgb, _color.rgb * texel.rgb,
DEFAULT_ROUGHNESS, DEFAULT_ROUGHNESS,
DEFAULT_METALLIC, DEFAULT_METALLIC,
@ -39,3 +48,4 @@ void main(void) {
DEFAULT_OCCLUSION, DEFAULT_OCCLUSION,
DEFAULT_SCATTERING); DEFAULT_SCATTERING);
} }
}

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@ -78,7 +78,7 @@ void FloorTextureTest::renderTest(size_t testId, RenderArgs* args) {
texture->incremementMinMip(); texture->incremementMinMip();
} }
geometryCache->bindSimpleProgram(batch, true, true, true); geometryCache->bindSimpleProgram(batch, true, false, true, true);
batch.setInputBuffer(0, vertexBuffer, 0, sizeof(Vertex)); batch.setInputBuffer(0, vertexBuffer, 0, sizeof(Vertex));
batch.setInputFormat(vertexFormat); batch.setInputFormat(vertexFormat);
batch.setIndexBuffer(gpu::UINT16, indexBuffer, 0); batch.setIndexBuffer(gpu::UINT16, indexBuffer, 0);