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https://github.com/HifiExperiments/overte.git
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Removed renderPitchRate, renderYawRate, startYaw from main.cpp, they are not doing anything.
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1 changed files with 27 additions and 38 deletions
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@ -135,10 +135,6 @@ Audio audio(&audioScope, &myAvatar);
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#define IDLE_SIMULATE_MSECS 8 // How often should call simulate and other stuff
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// in the idle loop?
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float startYaw = 122.f;
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float renderYawRate = 0.f;
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float renderPitchRate = 0.f;
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// Where one's own agent begins in the world (needs to become a dynamic thing passed to the program)
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glm::vec3 start_location(6.1f, 0, 1.4f);
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@ -154,7 +150,7 @@ bool logOn = true; // Whether to show on-screen log
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int noiseOn = 0; // Whether to add random noise
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float noise = 1.0; // Overall magnitude scaling for random noise levels
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bool gyroLook = false; // Whether to allow the gyro data from head to move your view
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bool gyroLook = true; // Whether to allow the gyro data from head to move your view
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int displayLevels = 0;
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bool lookingInMirror = 0; // Are we currently rendering one's own head as if in mirror?
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@ -378,7 +374,6 @@ void init(void)
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{
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voxels.init();
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voxels.setViewerAvatar(&myAvatar);
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myAvatar.setRenderYaw(startYaw);
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initializeHandController();
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@ -428,13 +423,7 @@ void terminate () {
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void reset_sensors()
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{
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//
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// Reset serial I/O sensors
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//
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myAvatar.setRenderYaw(startYaw);
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renderYawRate = 0;
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renderPitchRate = 0;
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myAvatar.setPosition(start_location);
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headMouseX = WIDTH/2;
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headMouseY = HEIGHT/2;
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@ -472,28 +461,30 @@ void updateAvatar(float frametime)
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headMouseY = max(headMouseY, 0);
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headMouseY = min(headMouseY, HEIGHT);
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// Update render direction (pitch/yaw) based on measured gyro rates
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const float MIN_YAW_RATE = 5;
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const float YAW_SENSITIVITY = 1.0;
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// If enabled, Update render pitch and yaw based on gyro data
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if (::gyroLook) {
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if (fabs(gyroYawRate) > MIN_YAW_RATE) {
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myAvatar.addBodyYaw(-gyroYawRate * YAW_SENSITIVITY * frametime);
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}
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}
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float renderPitch = myAvatar.getRenderPitch();
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// Decay renderPitch toward zero because we never look constantly up/down
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renderPitch *= (1.f - 2.0*frametime);
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// Update head and body pitch and yaw based on measured gyro rates
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if (::gyroLook) {
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// Yaw
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const float MIN_YAW_RATE = 50;
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const float YAW_SENSITIVITY = 1.0;
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// Decay angular rates toward zero
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renderPitchRate *= (1.f - 5.0*frametime);
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renderYawRate *= (1.f - 7.0*frametime);
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// Update own avatar data
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myAvatar.setRenderYaw(myAvatar.getRenderYaw() + renderYawRate);
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myAvatar.setRenderPitch(renderPitch + renderPitchRate);
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if (fabs(gyroYawRate) > MIN_YAW_RATE) {
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float addToBodyYaw = (gyroYawRate > 0.f) ?
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gyroYawRate - MIN_YAW_RATE : gyroYawRate + MIN_YAW_RATE;
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myAvatar.addBodyYaw(-addToBodyYaw * YAW_SENSITIVITY * frametime);
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}
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// Pitch NOTE: PER - Need to make camera able to pitch first!
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/*
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const float MIN_PITCH_RATE = 50;
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const float PITCH_SENSITIVITY = 1.0;
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if (fabs(gyroPitchRate) > MIN_PITCH_RATE) {
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float addToBodyPitch = (gyroPitchRate > 0.f) ?
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gyroPitchRate - MIN_PITCH_RATE : gyroPitchRate + MIN_PITCH_RATE;
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myAvatar.addBodyPitch(addToBodyPitch * PITCH_SENSITIVITY * frametime);
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*/
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}
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// Get audio loudness data from audio input device
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#ifndef _WIN32
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@ -783,9 +774,9 @@ void display(void)
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GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 };
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glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
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GLfloat ambient_color[] = { 0.7, 0.7, 0.8 }; //{ 0.125, 0.305, 0.5 };
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GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
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GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 }; //{ 0.5, 0.42, 0.33 };
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GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
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GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
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glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
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@ -1468,9 +1459,7 @@ void key(unsigned char k, int x, int y)
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if (k == 'w') myAvatar.setDriveKeys(FWD, 1);
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if (k == 's') myAvatar.setDriveKeys(BACK, 1);
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if (k == ' ') reset_sensors();
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if (k == 't') renderPitchRate -= KEYBOARD_PITCH_RATE;
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if (k == 'g') renderPitchRate += KEYBOARD_PITCH_RATE;
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if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 1);
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if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 1);
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if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 1);
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if (k == '\r') {
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